Whoa! Could this be the big reveal?
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Imnotgoing Sideways
Can't outlaw cute! =^-^=
Join date: 17 Nov 2007
Posts: 4,694
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06-30-2008 11:45
From: Zaphod Kotobide ...No, I don't envision an influx of griefer kids running around SL using their consoles, as I doubt they would offer any more incentive or advantage in that regard than the PC based client does today. I see there being some. Consoles have a consistent hardware base and greater processing overhead since they use a minimal OS and allow running games to practically completely take over the systems resources. Programmers won't have to worry about compatibility with this chip and that. That way, they can get the basics out of the way fast and really button down on bells, whistles, and features. (^_^) Of the machines mentioned, the client side rendering potential could be amazing depending on how it's handled. (^_^)y
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Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
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06-30-2008 11:55
Yes, but how many people a) have those, or b) are gonna want to drop $30 for SL? Not to mention, TV resolution (even HD, to an extent) is not as good as a computer monitor. Plus, imagine trying to build, or interact with a vendor, or a myriad other things we take for granted. Nah.. I don't see it. LL might be doing it, but I expect it to just bring more churn in. (Hey, look! We broke the 25 million account record! Woohoo!) From: someone That's assumes new residents will want to SL the way old residents do... Well, if they want to SL WITH old residents, I think it is a valid assumption.  Initially, there will be a LOT more of us than them. 
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
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06-30-2008 12:03
From: Talarus Luan Yes, but how many people a) have those, or b) are gonna want to drop $30 for SL? ... Dunno.. The percentage that do will probably be similar to the percentage that will become payment-info-used.
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sable Valentine
AU United
Join date: 30 Apr 2006
Posts: 1,275
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06-30-2008 12:15
From: foehn Breed oh! that is prob a script, it talks to SL from their email and back and forth. So they can msg you from their email, you msg back and get they are off line and they get it in email and msges you back. One of my friends had a little box on their land and they could msg you and not be inworld, use to leave their email open and msg me when they were bored and done w/ work and we'd count down the clock. Wow, any suggestions where I can buy that?
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
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06-30-2008 12:23
From: Yumi Murakami I was just experimenting to find out if it was possible to run GSA searches of Second Life without being on the Second Life client. So I tried the logical URL - http://search.secondlife.com/. http://search.secondlife.com/ gives an apparently blank page, but if you View Source, you see it contains a single HTML comment. Which is.. Whaa! SL on consoles! That could be.. interesting.. Haha, now at last there will be something to make a console run like crap.  But seriously, I can see LL going this way. But given the level of graphics console users are used to, I don't expect SL will be a very popular 'game'.
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
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06-30-2008 12:43
How will Console SL'ers create content? Or will they be a class of people who are purely consumers?
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Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
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06-30-2008 12:45
Click build button, rez a prim, stretch it, etc. They would have to do texture/etc. uploads on a pc prior to that, or just buy them. It's possible.
ETA: except scripting would be a bizzle. Animations too.
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Affordable & beautiful apartments & homes starting at 150L/wk! Waterfront homes, 575L/wk & 300 prims! House of Cristalle low prim prefabs: secondlife://Cristalle/111/60http://cristalleproperties.info http://careeningcristalle.blogspot.com - Careening, A SL Sailing Blog
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Brenda Connolly
Un United Avatar
Join date: 10 Jan 2007
Posts: 25,000
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06-30-2008 13:22
From: Briana Dawson How will Console SL'ers create content? Or will they be a class of people who are purely consumers? You say that like it's a bad thing.....I'm here already. 
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Don't you ever try to look behind my eyes. You don't want to know what they have seen.
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Tod69 Talamasca
The Human Tripod ;)
Join date: 20 Sep 2005
Posts: 4,107
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06-30-2008 13:39
From: Hugsy Penguin As for putting SL on a console, it's an interesting idea but I doubt it will take off. --Hugsy[/QUOTE Yea. I gotta agree with you & Ceera on that one. From other MMO sites, the general consensus of SL is "YUCK". These are folks looking for gaming & leveling up, not socializing & learning. Heh- if the Lindens paid me for every time I defended SL on these sites, I'd be rich. 
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really pissy & mean right now and NOT happy with Life.
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Amity Slade
Registered User
Join date: 14 Feb 2007
Posts: 2,183
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06-30-2008 13:46
I would like to see a version of Second Life developed to run on a PC before development of SL to run on an iPod.
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Zaphod Kotobide
zOMGWTFPME!
Join date: 19 Oct 2006
Posts: 2,087
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06-30-2008 13:59
They probably wouldn't use the console platform for this kind of activity. One presumes they still own a PC or Mac, and could log on there.. Whatever kind of application emerges for the console will obviously have some limitations in some areas, and advantages in others. From: Briana Dawson How will Console SL'ers create content? Or will they be a class of people who are purely consumers?
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From: Albert Einstein Problems cannot be solved at the same level of awareness that created them.
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Karisima Stein
Registered User
Join date: 16 Apr 2006
Posts: 1
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06-30-2008 15:08
if you wanna try SL with an x-box or ps3 controller just get a media center remote  i can move my avatar around SL using the IR remote for my tv lol
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Djamila Marikh
(shrugs)
Join date: 9 Nov 2006
Posts: 158
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Ooooh.
06-30-2008 15:08
From: Amity Slade I would like to see a version of Second Life developed to run on a PC before development of SL to run on an iPod. Maybe that will be the announcement !!! Have to agree.
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foehn Breed
More random than random
Join date: 16 Jan 2006
Posts: 1,142
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06-30-2008 15:36
From: Cristalle Karami Agreed. I'd be excited if they said they were finally buying an enterprise-level database for the inventory and asset servers. Yes! That would be what I'd like to hear too!
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You have no friends online at this time. "Excellent!"
Einstein "I never think of the future. It comes soon enough."
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Zaphod Kotobide
zOMGWTFPME!
Join date: 19 Oct 2006
Posts: 2,087
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06-30-2008 15:40
It wouldn't be much of a big announcement. It would only underscore the fact that the deficiencies have more to do with design and implementation than with platform choice. From: foehn Breed Yes! That would be what I'd like to hear too!
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From: Albert Einstein Problems cannot be solved at the same level of awareness that created them.
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foehn Breed
More random than random
Join date: 16 Jan 2006
Posts: 1,142
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06-30-2008 15:46
well... A girl can dream! Besides what good is more prims w/ the servers they have? "oo ...To not rez, vanish missing, blog down!" And $L could always play what you mention down as "Increasing popularity!!" not deficiencies. I'm still trying to figure out how I would do anything besides wander and chat and stand in place on my xbox or PS3.
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You have no friends online at this time. "Excellent!"
Einstein "I never think of the future. It comes soon enough."
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Rebecca Proudhon
(TM)
Join date: 3 May 2006
Posts: 1,686
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06-30-2008 16:08
The shape of things to come. People driving cars in RL, while online with SL.
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Imnotgoing Sideways
Can't outlaw cute! =^-^=
Join date: 17 Nov 2007
Posts: 4,694
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06-30-2008 16:34
The consoles will work fine for chatting, building, scripting, and such... They both have USB ports and do support most available keyboards and mice. In fact, except for some graphics driver issues, my PS3 is a perfectly fine Ubuntu linux box. (^_^)y
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Bree Giffen
♥♣♦♠ Furrtune Hunter ♠♦♣♥
Join date: 22 Jun 2006
Posts: 2,715
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06-30-2008 17:46
But Sony is coming out with Sony Home and I don't think they will want to undermine that. I heard a rumor that Microsoft is also developing avatars for their own community area. SL isn't suited to handling a bunch of gamers trying to connect to play online console games. It's also a small client with a large bandwidth requirement to receive content which is the opposite of most games on consoles.
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Feldspar Millgrove
Registered User
Join date: 16 Nov 2006
Posts: 372
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06-30-2008 17:54
From: Yumi Murakami I was just experimenting to find out if it was possible to run GSA searches of Second Life without being on the Second Life client. So I tried the logical URL - http://search.secondlife.com/. http://search.secondlife.com/ gives an apparently blank page, but if you View Source, you see it contains a single HTML comment. Which is.. Whaa! SL on consoles! That could be.. interesting.. Connecting SL to your other online presences, such as cell phones, is something that LL has talked about for years. And of course, having access on a gamer console is an obvious idea. But another interpretation of the above HTML comment is that it's a placeholder for unknown client (HTTP agent) accesses --- but that it's just some programmer's sarcastic joke.
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Nika Talaj
now you see her ...
Join date: 2 Jan 2007
Posts: 5,449
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06-30-2008 18:01
From: Tali Rosca That said, I think the comments on that search page is an internal joke. The wording doesn't sound right, why would those three platforms share one placeholder page separate from the PC page, and finally, the effort to develop and maintain those platforms would be massive; too massive both for the current state and for keeping under wraps. I agree! Lots of potential market expansion if you put SL on consoles, but frankly I don't now see the interest coming from the current console community. I hear more day-to-day interest from LL about direct ties between other existing online communities (e.g. FaceBook) and SL. For example, identity portability between FaceBook and SL. .
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Zaphod Kotobide
zOMGWTFPME!
Join date: 19 Oct 2006
Posts: 2,087
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06-30-2008 18:12
I think alot of the interest in the idea of expanding the platform into non-PC devices comes from a following of the web. Web on the cellphone, web on the console, web on any device that can speak "Internet".. This would be a natural interest for a company desiring to become Web 2.0. From: Nika Talaj I agree! Lots of potential market expansion if you put SL on consoles, but frankly I don't now see the interest coming from the current console community. I hear more day-to-day interest from LL about direct ties between other existing online communities (e.g. FaceBook) and SL. For example, identity portability between FaceBook and SL. .
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From: Albert Einstein Problems cannot be solved at the same level of awareness that created them.
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Ceka Cianci
SuperPremiumExcaliburAcc#
Join date: 31 Jul 2006
Posts: 4,489
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06-30-2008 18:33
This was a pretty neat video i found of Phil speaking about the future of secondlife and what needs to be done with it..from the sounds of it windlight was coming soon so i think it may be around a year ago but he goes over a some key issues and demands of both server and client side.. i'm not sure how much help it would be to this topic or not but it was pretty interesting to watch for me.. http://www.youtube.com/watch?v=ttOw5SMmm9g
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
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06-30-2008 19:00
From: Feldspar Millgrove Connecting SL to your other online presences, such as cell phones, is something that LL has talked about for years. Addressing scalability, reducing crashes, customer care, improving stability, etc has been talked about for years as well and is supposed to be of the highest priority. What LL says and what it does are two completely unrelated things. --- On-topic: LL already supports three platforms right now. The Windows client is fine for the most part, apart from being bugridden, and as long as there's an nVidia card present. The Linux client seems to be rather lacking and I've heard more than a few complaints that the Mac client gives unbearable performance compared to comparable hardware on the Windows side. Spreading development even thinner by supporting more platforms doesn't seem to be a very bright idea, even aside from the fact that they can't keep the grid fully functional for as little as 24 hours in a row with the current load as it is.
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Zaphod Kotobide
zOMGWTFPME!
Join date: 19 Oct 2006
Posts: 2,087
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06-30-2008 19:07
Problems cannot be solved at the same level of awareness that created them. Interestingly, Cory is gone, and Philip is no longer CEO. Hang in there. From: Kitty Barnett Addressing scalability, reducing crashes, customer care, improving stability, etc has been talked about for years as well and is supposed to be of the highest priority. What LL says and what it does are two completely unrelated things. --- On-topic: LL already supports three platforms right now. The Windows client is fine for the most part, apart from being bugridden, and as long as there's an nVidia card present. The Linux client seems to be rather lacking and I've heard more than a few complaints that the Mac client gives unbearable performance compared to comparable hardware on the Windows side. Spreading development even thinner by supporting more platforms doesn't seem to be a very bright idea, even aside from the fact that they can't keep the grid fully functional for as little as 24 hours in a row with the current load as it is.
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From: Albert Einstein Problems cannot be solved at the same level of awareness that created them.
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