Skies still empty above 768m.
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
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09-22-2008 02:49
I have the shopping centre at ground level and am keeping any commercial stuff between 700m and 1000m I am gradually moving all residentials as they vacate to 2000 to 3000, and have my building platform at 4000m but am considering moving it back down to 1000m and leaving 3000m up as clear airspace for aircraft as I discovered you can't fly a vehicle over 4096m, essentially our SL world ends there other than wearing stuff. I really think we need an air corridoor for clean air travel somewhere. Unfortunately 4095 also means a lot more space to look for something when you misstype it's Z position too.
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Level 38 Builder [Roo Clan]
Free Waterside & Roadside Vehicle Rez Platform, Desire (88, 17, 107)
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Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
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09-22-2008 05:58
From: Peggy Paperdoll Skell's way is so much easier.  If teleportation is working.. which sometimes it doesn't. But I am pretty much ground bound, since I only have one really ugly build in my area and it's a spinning prim on the ground. Privacy screens for the win on that one though.
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Ponsonby Low
Unregistered User
Join date: 21 May 2008
Posts: 1,893
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09-22-2008 09:01
From: Gabriele Graves If a sky build is done well it adds to the overall fantasy feel of mainland I think. Crap would be crap whereever you place it in my opinion. I imagine that there must be some low-floating builds that cause onlookers to ooo and aaaah. But all I've ever seen (by coincidence? or because they are far more common?) are the big black box-types. They might be nice inside, but clearly the creators didn't care squat about the impact on the neighborhood.
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ArchTx Edo
Mystic/Artist/Architect
Join date: 13 Feb 2005
Posts: 1,993
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09-22-2008 10:44
From: Ceera Murakami Lack of a decent TP system to get up that high is the main barrier. I played around with a little building up there, but since the only way I had to get up to the high builds was to use a rather slow sit-elevator, I put off other development until a decent long-range TP that can reach 4096 reliably is on the market.
Anyone know of a decent and fast TP system for getting to 4096 M from anywhere in a sim? You could probably easily adapt this script to work as a teleporter, which then unsits its rider when it arrives at the destination and returns to the ground. High Altitude RezzerEDIT: Ohhh, you want it fast, never mind.
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Partington Gould
Registered User
Join date: 15 Sep 2005
Posts: 94
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09-22-2008 11:45
I have a modified warpos by Jesse Barnett that goes to 4096, I even tried it corner to corner (somebody else can do the math on that one), it seems to work fine. /54/d6/262688/1.htmlSaying that, as far as I can tell, MONO will mean basic teleports should work anyway. I have an older warpos that only goes to 1000m, I could run it on the beta grid corner to corner again with no issues.
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Nichole Vanbeeck
Registered User
Join date: 18 Dec 2006
Posts: 153
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09-22-2008 11:51
Hmm, I knew you can build that high but the problem I found is that when you set a landmark that high up and when you go to TP there you can't tp that high. Do you agree?
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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09-22-2008 12:10
From: Nichole Vanbeeck Hmm, I knew you can build that high but the problem I found is that when you set a landmark that high up and when you go to TP there you can't tp that high. Do you agree? That is true if you are not using the latest release of the client. Anything prior to thie last release or so was incapable of delivering you higher than 768 meters with a landmarked TP. You instead appeared at 768 and started skydiving... Fixed in the current release, though.
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Nichole Vanbeeck
Registered User
Join date: 18 Dec 2006
Posts: 153
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09-22-2008 12:45
Well that explains it! I ususally wait awhile to update because I always found some sort of problem with the upgrades. ALthough, I will admit they are getting better each time.
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Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
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09-22-2008 13:59
Hm. I have a freebie warppos tp and it takes me down from 1000m without question. I haven't really tried going further. Something else to do...
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Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
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09-22-2008 14:22
From: Ponsonby Low I imagine that there must be some low-floating builds that cause onlookers to ooo and aaaah. But all I've ever seen (by coincidence? or because they are far more common?) are the big black box-types. They might be nice inside, but clearly the creators didn't care squat about the impact on the neighborhood. I have a such a lovely build at 300m - it is an something I snagged from SLX for L$0 but it is a lovely sky island that has waterfalls flowing over grass covered rocks and sitting on top of that is a very nice neo-classic temple style area with columns. I use it to meditate under the stars 
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Czari Zenovka
I've Had it With "PC"!
Join date: 3 May 2007
Posts: 3,688
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09-22-2008 15:14
From: Ceera Murakami That is true if you are not using the latest release of the client. Anything prior to thie last release or so was incapable of delivering you higher than 768 meters with a landmarked TP. You instead appeared at 768 and started skydiving...
Fixed in the current release, though. Would using a lm to tp be the same as clicking the HOME setting on maps? I'm using version 1.8 something or other with the Nicholaz overlay and my home is 1000m, but I realized I always go there by hitting home. /reminder to self to try tping there later with a lm
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Imogen Saltair
Registered User
Join date: 29 Nov 2006
Posts: 682
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09-22-2008 15:53
I have a rented parcel on an island, and while a couple of the neighbours have discovered the ability to build over 700, not many have and therefore there is plenty of room to build a box at almost any height and not see anyone. I really like this new privacy.
I don't tell where, and i don't tell how high.. I REALLY like to be private.
I think the reason you don't see many people at 1000 feet is because
A - not many people know about it yet
B - if you want to be private you don't build at the height of a nice round number like 1k or 2k etc.
Imogen
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Trout Recreant
Public Enemy No. 1
Join date: 24 Jul 2007
Posts: 4,873
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09-22-2008 16:17
I've been thinking of moving the Secret Troutlab up to around 1500, since it's getting crowded at its current low height. It's a pain in the ass to pick everyting up first. Anyone have any good suggestions on how to move it up without taking back every bit of furniture and doodad in the joint and then redecorating?
I guess I could link everything, move it, then unlink, but that would be as big a hassle as picking everything up and redecorating.
Hmm. I may be trapped by my own laziness.
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From: Jerboa Haystack A Trout Rating (tm) is something to cherish. To flaunt and be proud of. It is something all women should aspire to obtain!
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Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
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09-22-2008 16:19
From: Trout Recreant I've been thinking of moving the Secret Troutlab up to around 1500, since it's getting crowded at its current low height. It's a pain in the ass to pick everyting up first. Anyone have any good suggestions on how to move it up without taking back every bit of furniture and doodad in the joint and then redecorating? I guess I could link everything, move it, then unlink, but that would be as big a hassle as picking everything up and redecorating. Hmm. I may be trapped by my own laziness. No need to link everything - just fly up above the current build - draw an edit selection outline around everything, making sure you catch everything and then use the edit arrows to move the build up - if you cam out after selection you can move it up in a large increment, then adjust your cam and move up again, repeating this until you get to where you want to be 
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Ann Launay
Neko-licious™
Join date: 8 Aug 2006
Posts: 7,893
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09-22-2008 16:23
From: Gabriele Graves No need to link everything - just fly up above the current build - draw an edit selection outline around everything, making sure you catch everything I did that, but then I went into the Object tab and just changed the Z-coordinate to my ultimate goal.
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~Now Trout Re-Re-Re-Certified!~ From: someone I am bumping you to an 8.5 on the Official Trout Measuring Instrument of Sluttiness. You are an enigma - on the one hand a sweet, gentle, intelligent woman who we would like to wrap up in our arms and protect, and on the other, a temptress to whom we would like to do all sorts of unmentionable things.
Congratulations and shame on you! You are a bit of a slut.
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Trout Recreant
Public Enemy No. 1
Join date: 24 Jul 2007
Posts: 4,873
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09-22-2008 16:24
From: Gabriele Graves No need to link everything - just fly up above the current build - draw an edit selection outline around everything, making sure you catch everything and then use the edit arrows to move the build up - if you cam out after selection you can move it up in a large increment, then adjust your cam and move up again, repeating this until you get to where you want to be  Of course! Thanks Gabriele. Why is it that the simple answers are completely beyond me. You could probably do the same thing, then go change the vertical coordinate rather than dragging all the way up, couldn't you?
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From: Jerboa Haystack A Trout Rating (tm) is something to cherish. To flaunt and be proud of. It is something all women should aspire to obtain!
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Ann Launay
Neko-licious™
Join date: 8 Aug 2006
Posts: 7,893
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09-22-2008 16:28
From: Trout Recreant You could probably do the same thing, then go change the vertical coordinate rather than dragging all the way up, couldn't you? Didn't I just say that? *pokes*
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~Now Trout Re-Re-Re-Certified!~ From: someone I am bumping you to an 8.5 on the Official Trout Measuring Instrument of Sluttiness. You are an enigma - on the one hand a sweet, gentle, intelligent woman who we would like to wrap up in our arms and protect, and on the other, a temptress to whom we would like to do all sorts of unmentionable things.
Congratulations and shame on you! You are a bit of a slut.
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Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
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09-22-2008 16:29
From: Ann Launay I did that, but then I went into the Object tab and just changed the Z-coordinate to my ultimate goal. That only works if everything is linked - otherwise one of the objects will go up and the rest will stay.
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Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
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09-22-2008 16:29
From: Trout Recreant Of course! Thanks Gabriele. Why is it that the simple answers are completely beyond me. You could probably do the same thing, then go change the vertical coordinate rather than dragging all the way up, couldn't you? Only if they are linked, otherwise not and you are very welcome 
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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09-22-2008 16:30
From: Cristalle Karami Hm. I have a freebie warppos tp and it takes me down from 1000m without question. I haven't really tried going further. Something else to do... Going *down* wasn't the problem. It was going above 768 that was broke (or to be accurate, was still clamped to the old limits). They fixed the "Home" issue first, and then in a later release fixed it for landmarks.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Ann Launay
Neko-licious™
Join date: 8 Aug 2006
Posts: 7,893
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09-22-2008 16:34
From: Gabriele Graves That only works if everything is linked - otherwise one of the objects will go up and the rest will stay. Nope, my house and all of my stuff moved - without being linked - when I decided to shift it up a few hundred meters a couple of months ago.
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~Now Trout Re-Re-Re-Certified!~ From: someone I am bumping you to an 8.5 on the Official Trout Measuring Instrument of Sluttiness. You are an enigma - on the one hand a sweet, gentle, intelligent woman who we would like to wrap up in our arms and protect, and on the other, a temptress to whom we would like to do all sorts of unmentionable things.
Congratulations and shame on you! You are a bit of a slut.
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Jannae Karas
Just Looking
Join date: 10 Mar 2007
Posts: 1,516
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09-22-2008 16:34
From: Trout Recreant Of course! Thanks Gabriele. Why is it that the simple answers are completely beyond me. You could probably do the same thing, then go change the vertical coordinate rather than dragging all the way up, couldn't you? There are risks involved in this tecnique. If you mess up, stuff is scattered all across the sky. Better to pick it all up as a linked object (watch out for objects deeeded to group, however. Take them back seperately) and Rez on the solid surface described below in edit mode. Safer still is to pick up stuff in smaller groups of links. Remember to rename them so you know what they are later! Easiest is to put a mega prim at ground level, make sure it is all in your parcel. Rez a box and link to the mega. Sit on box, edit Z coordinate to desired height and ride it up. Now you have a level place to build, and visual indication of your parcel boundries. Unlink and delete the box. You can delete the mega when your build is done, or turn it transparent-phantom if you want to leave it for future building.
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Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
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09-22-2008 16:35
From: Ceera Murakami Going *down* wasn't the problem. It was going above 768 that was broke (or to be accurate, was still clamped to the old limits).
They fixed the "Home" issue first, and then in a later release fixed it for landmarks. I'm saying that the warppos teleporter moves from 1000 to 25 without dropping me off around 232m and letting me fall and splat. So I assumed it works just as well going up to 1000 from 25, in one jump. I could be wrong, but I didn't install it that way because I just tp home. I only use the warppos at home to get to my store on the ground without going into inventory.
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Affordable & beautiful apartments & homes starting at 150L/wk! Waterfront homes, 575L/wk & 300 prims! House of Cristalle low prim prefabs: secondlife://Cristalle/111/60http://cristalleproperties.info http://careeningcristalle.blogspot.com - Careening, A SL Sailing Blog
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Gabriele Graves
Always and Forever, FULL
Join date: 23 Apr 2007
Posts: 6,205
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09-22-2008 16:40
From: Ann Launay Nope, my house and all of my stuff moved - without being linked - when I decided to shift it up a few hundred meters a couple of months ago. Hmmm I was sure that was not the case - has it changed as some point? because there was definitely a time when this did not work like that. Due to that when I move unlinked items I am always careful to use the arrows and not type in the coords. Believe me that is a pain and I would not have learned to do it that way without good reason. I build stuff all the time too so its not like I hardly use the tools. Trout to be sure I would check, rez 4 boxes on the ground, select them all and change the height - if it works then great and I am wrong  If not then you just avoided moving something out of place.
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Trout Recreant
Public Enemy No. 1
Join date: 24 Jul 2007
Posts: 4,873
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09-22-2008 17:04
From: Gabriele Graves Hmmm I was sure that was not the case - has it changed as some point? because there was definitely a time when this did not work like that. Due to that when I move unlinked items I am always careful to use the arrows and not type in the coords. Believe me that is a pain and I would not have learned to do it that way without good reason. I build stuff all the time too so its not like I hardly use the tools. Trout to be sure I would check, rez 4 boxes on the ground, select them all and change the height - if it works then great and I am wrong  If not then you just avoided moving something out of place. Why am I your guinea pig!? /me eye's Gabriele suspiciously...there's lots of explosives in the Troutlab. If one thing goes wrong with this move, the nearest 18 regions could go black FOREVER. What are you up to mon petit undead amor? OK. Kidding. I'll move a few boxes first, then give 'er a go and see what happens.
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From: Jerboa Haystack A Trout Rating (tm) is something to cherish. To flaunt and be proud of. It is something all women should aspire to obtain!
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