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Blue Mars beta

Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
06-10-2009 06:44
From: Poppet McGimsie

In my opinion, the only way to survive is to keep making more cool stuff, that is better than what you had before. Then for your profits you can count on the fact that many people are honest, and many people want to have the real thing. As for the feeder fish that steal -- well, if they can live off your bounty too, then more power to them. I would rather be an originator than a scavenger.
Precisely. At least half of my sales are from products that I sell full permission. They're sold on the honor system. And people buy them.

The idea that you need unbreakable DRM to succeed is foolish and dangerous.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
06-10-2009 06:55
From: Poppet McGimsie
Actually, there is an almost Pavlovian thing that happens, while you are building, when you get the "money" sound when someone buys something, that creates a stimulus/reward loop in the classical conditioning sense.


*nod* But getting onto that loop is much harder - it takes a lot higher quality product, and a lot more marketing, to get that first sale than it did in 2005. And that fact is leading less people to become casual builders, because there's such a big cliff looming over you when you start. The basis for starting, nowadays, has to be that you enjoy building per se, not that you want to achieve something by doing it. And that in itself changes the character of it for people who haven't tried it yet.
Ava Velde
Registered User
Join date: 17 Jan 2009
Posts: 310
06-10-2009 07:11
From: Argent Stonecutter


We have Ph.D.'s here, that know the stuff cold, and we don't believe it's possible to protect digital content. -- Steve Jobs.


Let me quote it because it is right.

You cannot hide your digital work if you make it public in any viewer inside any environment for everyone. It is also not important to hide. It should be seen like you see things in real world.

You can learn from each other and you improve each other. The Internet is by far the worst thing if you try to hide anything.

*BUT
If you have a strong community of skilled builders (like Bluemars will have) who know how things are done - it is very difficult to hide any stolen idea. You can of course learn some tricks. I think everybody wants to learn and thats a happy thing.

A pro skin designer inside SL knows the ways how she/he made her/his skins. It is a master skill - its like a hard language you need to learn and understand. So skilled builders and designers do see the source - of course!


In fact! No question how old CopyBot really is. No question how hard it is to fight. Since 2008 it has become by far too easy to copy everything inside SL and create an exact copy without the need to be scared because no-one really cares anymore (it seems), which makes this world a sandbox for copy kids and not for skilled designers.

You are allowed to copy or qote my statement and send it to all people in SL.
Nina Stepford
was lied to by LL
Join date: 26 Mar 2007
Posts: 3,373
06-10-2009 07:25
blue mars doesnt necessarily need to have a technical solution. it sounds to me as if 'developers' is no more than a fancy word for 'builders'. perhaps people are thinking that becoming a registered developer is harder than it actually will be. maybe the whole developer concept is merely a means to eliminate anonymous creation and trading. maybe the solution is to have rl info for anyone with the ability to build, and to bring down the hammer of god on those that abuse their developer status.

its hard to know, but i certainly havent written off blue mars. ive been waiting for something to come along and kick LL in the ass. i hope this is finally it.
_____________________
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~~GREATEST HITS~~
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learn to shut up and nod in agreement... or be banned!
http://www.sluniverse.com/php/vb/off-topic/1239-americans-not-stupid.html
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
06-10-2009 07:27
From: Ava Velde

If you have a strong community of skilled builders (like Bluemars will have) who know how things are done - it is very difficult to hide any stolen idea.
The same is true in Second Life. What really made copied products such a problem in SL wasn't any technical change, it was the growth of SL. If SL had stayed a relatively small and tight-knit community, it wouldn't have the same degree of copying... but contrariwise, if it was smaller people wouldn't be able to make as much money from sales. If Blue Mars gets to the size of SL, without significantly restricting the size of the development community, it will have just as many problems as SL.

It seems that BM's intention is to do exactly that... to severely restrict the size of the developer community. Initially they're accepting most people (but not all), but over time their requirements will become more stringent.

I don't want to be part of any such exclusive club.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Ava Velde
Registered User
Join date: 17 Jan 2009
Posts: 310
06-10-2009 07:53
From: Argent Stonecutter


It seems that BM's intention is to do exactly that... to severely restrict the size of the developer community. Initially they're accepting most people (but not all), but over time their requirements will become more stringent.

I don't want to be part of any such exclusive club.


It may sounds exclusive and selective at this time. All you should do now is asking a lot of questions, listening, comparing facts without to judge.

In 2010, maybe you will be one of those exclusive club members looking back and say - damn I was wrong.

The same goes for me - of course ;-)
Pie Psaltery
runs w/scissors
Join date: 13 Jan 2004
Posts: 987
06-10-2009 07:54
From: Argent Stonecutter
It seems that BM's intention is to do exactly that... to severely restrict the size of the developer community. Initially they're accepting most people (but not all), but over time their requirements will become more stringent.



Amazing crystal ball you have there Argent. :rolleyes:

Facebook restricts account creation to actual people willing to give real information about themselves. Facebook doesnt seem to be suffering from restricting account creation this way.

If BM decides to restrict developer status to people willing to provide actual information about themselves I would applaude. That's just my opinioin... I think the greatest folly LL has made with SL was to push for number of accounts rather then quality of accounts. Maybe that's just my perspective because I had to verify my account within a week of creating it or it would have been canceled.

You don't want to be part of such an exclusive club, that's fine. Maybe they don't want you either. Just the same way LL didn't want you as an un-verified account in 2004.
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
06-10-2009 07:58
From: Pie Psaltery

If BM decides to restrict developer status to people willing to provide actual information about themselves I would applaude. That's just my opinioin... I think the greatest folly LL has made with SL was to push for number of accounts rather then quality of accounts. Maybe that's just my perspective because I had to verify my account within a week of creating it or it would have been canceled.


As Argent points out, there are already additional restrictions on developing for BM and they will only get worse.
Poppet McGimsie
Proprietrix, WUNDERBAR
Join date: 28 Jul 2006
Posts: 197
06-10-2009 08:05
From: Nina Stepford
blue mars doesnt necessarily need to have a technical solution. it sounds to me as if 'developers' is no more than a fancy word for 'builders'. perhaps people are thinking that becoming a registered developer is harder than it actually will be. maybe the whole developer concept is merely a means to eliminate anonymous creation and trading. maybe the solution is to have rl info for anyone with the ability to build, and to bring down the hammer of god on those that abuse their developer status.

its hard to know, but i certainly havent written off blue mars. ive been waiting for something to come along and kick LL in the ass. i hope this is finally it.


I think this is true -- the registration step will help, and introduce a layer of control that doesn't exist in SL. Whether this ends up being "throwing the baby out with the bathwater" remains to be seen.

I have been waiting, too -- perhaps 'fearing' is a better word, in my case. It seems inevitable, unless there is a mechanism for SL to introduce really new graphical technology (meshes, etc.) over time. If there is no way to make a platform both scalable and fungible, then any platform is doomed to obsolescence. Only ones that can be profoundly changed with available technology will grow with the times.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
06-10-2009 08:16
From: Pie Psaltery
Facebook restricts account creation to actual people willing to give real information about themselves. Facebook doesnt seem to be suffering from restricting account creation this way.
I wouldn't know, the only reason I'm on Facebook is to send the occasional message to someone who doesn't want to use any of the other chat systems I'm on, so I have no idea how good or bad Facebook's development tools are and I have no interest in finding out.

From: someone
If BM decides to restrict developer status to people willing to provide actual information about themselves I would applaude.
Yumi says her application was rejected, so they are NOT simply limiting themselves to verified accounts.

From: someone
Just the same way LL didn't want you as an un-verified account in 2004.
If Blue Mars required that every user verify themselves, but let every user build, that would be fine by me. If Second Life went back to requiring verification as they did when I signed up, that would be fine by me. What I object to is restricting building to some subset of the in-world population.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
06-10-2009 08:18
Sometimes I wonder that because so little gets done with beefing up Second Life as we know it now, with all the new technical staff coming into SL, isn't there a possibility that a completely 'new' SL is being developed in the background, something with similar aspects to what is being offered in Blue Mars, or is that just so pie in the sky thinking?
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
06-10-2009 08:19
From: Ava Velde
In 2010, maybe you will be one of those exclusive club members looking back and say - damn I was wrong.
Not unless Linden Labs goes under AND OpenSim stops development, OR Blue Mars when it opens is unrecognizably different from the way it has been described so far.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Ava Velde
Registered User
Join date: 17 Jan 2009
Posts: 310
06-10-2009 08:23
This is the most interesting thread I ever seen on the Internet

Edit :) threat instead of thread would match perfectly too - guessed :))
Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
06-10-2009 08:28
From: Ava Velde
This is the most interesting threat I ever seen on the Internet

threat or thread?
Ava Velde
Registered User
Join date: 17 Jan 2009
Posts: 310
06-10-2009 08:33
From: Dekka Raymaker
threat or thread?


edit both ;-)
Porky Gorky
Temperamentalalistical
Join date: 25 May 2004
Posts: 1,414
06-10-2009 08:47
From: Dekka Raymaker
Sometimes I wonder that because so little gets done with beefing up Second Life as we know it now, with all the new technical staff coming into SL, isn't there a possibility that a completely 'new' SL is being developed in the background, something with similar aspects to what is being offered in Blue Mars, or is that just so pie in the sky thinking?


I've been thinking about this allot lately especially as the Beta period for Blue Mars grows closer. I'm sure there is no way to upgrade the existing world to compete graphically with BM but I wouldn't be too surprised to see Second Life 2.0 or Third Life or whatever in the pipeline very soon.

Virtual worlds have come and gone over the last few years, Many have been promised, few have delivered and none worthy of competing with SL right now. I think BM will be different and it will only take one new World that gets enough things right to put SL out of business. It won’t happen overnight but if BM lives up to the hype I think this is the first true candidate we've seen so far.

I'm excited about BM! I've been playing in my sandbox and let’s just say it left a sticky stain in my underpants :)
_____________________
Viktoria Dovgal
Join date: 29 Jul 2007
Posts: 3,593
06-10-2009 08:49
From: Dekka Raymaker
Sometimes I wonder that because so little gets done with beefing up Second Life as we know it now, with all the new technical staff coming into SL, isn't there a possibility that a completely 'new' SL is being developed in the background, something with similar aspects to what is being offered in Blue Mars, or is that just so pie in the sky thinking?

I don't know about completely new, but I do believe there will be some big leaps in what content can be put into the world once they have the infrastructure hammered into a presentable shape.
Ava Velde
Registered User
Join date: 17 Jan 2009
Posts: 310
06-10-2009 08:52
Let me make this right:


This thread is the most interesting threat I ever seen on the Internet

Thats my last statement!

Now you guys can make an argument out of this ;-)
Nina Stepford
was lied to by LL
Join date: 26 Mar 2007
Posts: 3,373
06-10-2009 08:55
couldnt we be talking about simply a liberal 'verification required' system? non verifieds welcome, but only verifieds welcome to add content to the grid? to me it sounds like the greatest way to dissuade griefing and content theft.
i dont think anyone knows for certain that the developer system is as ficcy as some make it out to be.
From: Argent Stonecutter
If Blue Mars required that every user verify themselves, but let every user build, that would be fine by me. If Second Life went back to requiring verification as they did when I signed up, that would be fine by me. What I object to is restricting building to some subset of the in-world population.
_____________________
SLU - ban em then bash em!
~~GREATEST HITS~~
pro-life? gtfo! slu- banning opposing opinions one at a time
http://www.sluniverse.com/php/vb/zomgwtfbbqgtfololcats/15428-disingenuous.html
learn to shut up and nod in agreement... or be banned!
http://www.sluniverse.com/php/vb/off-topic/1239-americans-not-stupid.html
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
06-10-2009 08:58
From: Porky Gorky
I'm sure there is no way to upgrade the existing world to compete graphically with BM
Why not? SL gets upgrades all the time. New prim types, new meshes, client-side physics and shadows, they've even done optically credible reflections. There's no reason, for that matter, that you couldn't use the same rendering engine as Blue Mars to render Second Life... they've already done a forklift upgrade on the SL rendering engine and the server-side physics engine.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
06-10-2009 08:59
From: Porky Gorky
I'm sure there is no way to upgrade the existing world to compete graphically with BM
Why not? SL gets upgrades all the time. New prim types, new meshes, client-side physics and shadows, they've even done optically credible reflections. There's no reason, for that matter, that you couldn't use the same rendering engine as Blue Mars to render Second Life... they've already done a forklift upgrade on the SL rendering engine and the server-side physics engine.

From: Nina Stepford
couldnt we be talking about simply a liberal 'verification required' system? non verifieds welcome, but only verifieds welcome to add content to the grid?
Even that would be unacceptable as far as I'm concerned, and they're already being more discriminating than that.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Ava Velde
Registered User
Join date: 17 Jan 2009
Posts: 310
06-10-2009 09:33
From: Argent Stonecutter
Why not? SL gets upgrades all the time. New prim types, new meshes, client-side physics and shadows, they've even done optically credible reflections. There's no reason, for that matter, that you couldn't use the same rendering engine as Blue Mars to render Second Life... they've already done a forklift upgrade on the SL rendering engine and the server-side physics engine.

Even that would be unacceptable as far as I'm concerned, and they're already being more discriminating than that.


Not that I am a software engeneer nor an expert but I do not see the easy chance to implement the same Engine as Cryengine2 as I said you cannot compare an apple with a lemon.Two total different worlds.

The trouble here is the existing work of many years inside SecondLife which cannot just be update installing new tools - not for the existing builds and objects. Textures work also a bit different inside Cryengine2. We do not know if BM offers everything that comes with the Cryengine2 like breakable and destroyable objects -the high end physic - but if they are there . WOW - bombastic :) Real feeling huh?

However, the new shader effects for another environment feeling also some of those "detail bending" could be implemented. Detail bending is a vertex color based method to get more natural bending for vegetation. I am still not happy of the local light effects inside SL also the shader look are really bad. So bad, I have to disable them inside SL.

.
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
06-10-2009 09:35
From: Argent Stonecutter

Yumi says her application was rejected, so they are NOT simply limiting themselves to verified accounts.


No, let me be clear - I didn't apply because they stated they wanted "qualified developers". That's still a rejection because it was their action, in typing the word "qualified" there, that caused it - and from what others have said, in practice it was a lie. But you know, if you say that a party is for men only I would generally think it an antisocial move for me to show up anyway just in case it was a lie.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
06-10-2009 09:38
From: Ava Velde
Not that I am a software engeneer nor an expert but I do not see the easy chance to implement the same Engine as Cryengine2 as I said you cannot compare an apple with a lemon.Two total different worlds.
The meshes rendered by the client are not the same meshes as used by the Havok engine in SL. They're different in size and shape, and there's no reason that the client needs to use the procedural and geometric prims as anything more than the basis for a mesh.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Rock Vacirca
riches to rags
Join date: 18 Oct 2006
Posts: 1,093
06-10-2009 09:43
From: Argent Stonecutter
Why not? SL gets upgrades all the time. New prim types, new meshes, client-side physics and shadows, they've even done optically credible reflections. There's no reason, for that matter, that you couldn't use the same rendering engine as Blue Mars to render Second Life... they've already done a forklift upgrade on the SL rendering engine and the server-side physics engine.

Even that would be unacceptable as far as I'm concerned, and they're already being more discriminating than that.


I don't think the current platform could be upgraded to anything like BM, and major retrofits are usually more trouble than they are worth compared to a fresh start, but they could make the switch to the CryEngine2 (or indeed maybe even a better engine that comes along), which is the strategy that Entropia have taken, they are currently running two worlds, one based on the older platform, and one based on the CryEngine.

For sure, Crytek are not sitting still, the CryEngine3 is about to launch, and I am sure their gaming competitors are not sitting by idly either, and are watching the secondary use of their competitor's game engine as a virtual world engine with great interest.

I was somewhat disappointed by the consensus view in the OpenSim Developer's irc that there is simply too much tied up in the existing SL infrastructure, and so many technical limitations, to allow SL to make any kind of major overhaul to their platform. Opensim have recognised the major limitations now and have branched considerably from being a SL clone. They are even talking now about radically altering the permission systems (more options than copy/mod/transfer, more fields for creators when a build is a joint project, and fields for the names of the script writers, the animation creators, the texture authors, and a field for licensing info, are all currently being talked about).

It seemed strange to me (and to others in the opensim community) that the thing that is the easiest thing to make in a build, i.e. the prims (rather than the textures, the anims, or the scripts), is what determines who the 'Creator' is in the object description, composed of all these elements.

With regards to your objection to building being limited to a subset of the community, does that objection still hold, if SL were to restrict building to only those residents who were registered with RL info in some way, eg those who had PIOF?

Rock
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