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Blue Mars beta

Novis Dyrssen
Girl Geek
Join date: 6 May 2007
Posts: 1,452
06-09-2009 11:47
Ah, back to loading up alts for support, I see.
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Rock Vacirca
riches to rags
Join date: 18 Oct 2006
Posts: 1,093
06-09-2009 12:09
From: Novis Dyrssen
Only the stuff you make yourself. I highly doubt you'll be able to download what you purchase from others.


Of course, but they will have their stuff archived as well.

Rock
whyroc Slade
Sculpted and Blended
Join date: 23 Feb 2007
Posts: 315
06-09-2009 12:29
From: Novis Dyrssen
Ah, back to loading up alts for support, I see.


No alt here goil geek!

-C
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Novis Dyrssen
Girl Geek
Join date: 6 May 2007
Posts: 1,452
06-09-2009 12:30
From: Rock Vacirca
Of course, but they will have their stuff archived as well.


That is of absolutely no value whatsoever to the end users, who will outnumber the creators by far, I suspect.
_____________________
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Nobody told you it was gonna be hard
Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
06-09-2009 12:34
From: Rock Vacirca
And there's raising the bar (as in you can see it move up a peg or two), and there's raising the bar (as in where's my bloody telescope?).

I was playing today with a chainsaw on a tree in the Sandbox. I don't know how they do it (yet), but the tree will fall in a direction dependent on the cuts you make. If you get it wrong and the tree falls on your house, the house will be demolished!!

I just cannot imagine how that could ever be replicated in SL. BM just keeps getting amazinger and amazinger (bad English deliberate).

Rock


This.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
06-09-2009 13:16
I could implement a chainsaw effect in Second Life. Build the tree out of prims you reshape (sculpts, or just prim parameters) when you "make the cuts", and then turn it physical and apply an impulse when you're ready to drop it.
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"And now I'm going to show you something really cool."

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Imagin Illyar
Owner, Willowdale Estates
Join date: 6 Feb 2008
Posts: 290
06-09-2009 13:22
Yeah, maybe. But with CryEngine everything is automatically destructable. You don't have to do anything to it to make it so. And the results look way better and more realistic than in SL.

Wanna see? Check the video on this page:

http://www.cryengine2.com/
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
06-09-2009 13:25
From: Imagin Illyar
Yeah, maybe. But with CryEngine everything is automatically destructable.


Everything was destructable in the LindenWorld alpha. They took it out for a reason. :)
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
06-09-2009 13:43
From: Imagin Illyar
Yeah, maybe. But with CryEngine everything is automatically destructable. You don't have to do anything to it to make it so. And the results look way better and more realistic than in SL.
So if I build a house and someone crashes a plane into it I need to get a new house?
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Rock Vacirca
riches to rags
Join date: 18 Oct 2006
Posts: 1,093
06-09-2009 13:58
From: Argent Stonecutter
So if I build a house and someone crashes a plane into it I need to get a new house?


You decide. You can either live with the destruction, if that is what you want (a battle or warfare city, for example; or living in the tropics and you want to replicate the dangers from tornados, as a house in the way of a tornado will also get flattened, with debris everywhere), or you can upload another, as you wish (but a city owner may prevent that by saying if you choose to live in this tropical island, occasional hurricanes come with the territory), but you would know the rules beforehand.

Good, innit?

Rock
Whimsycallie Pegler
Registered User
Join date: 28 Apr 2006
Posts: 1,003
06-09-2009 13:59
From: Rock Vacirca
You decide. You can either live with the destruction, if that is what you want (a battle or warfare city, for example; or living in the tropics and you want to replicate the dangers from tornados, as a house in the way of a tornado will also get flattened, with debris everywhere), or you can upload another, as you wish (but a city owner may prevent that by saying if you choose to live in this tropical island, occasional hurricanes come with the territory), but you would know the rules beforehand.

Good, innit?

Rock


I am not sure that would be good. I suppose it depends on how much I had to pay for the house and contents.. and how much time and effort it would take to put it back together.
Novis Dyrssen
Girl Geek
Join date: 6 May 2007
Posts: 1,452
06-09-2009 14:03
From: Rock Vacirca
Good, innit?


Your definition of good and mine seem to vary broadly.
_____________________
~~ immortal words of Rob Thomas ~~
Hey-yeah, welcome to the Real World
Nobody told you it was gonna be hard
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
06-09-2009 14:05
From: Rock Vacirca
You decide. You can either live with the destruction, if that is what you want (a battle or warfare city, for example; or living in the tropics and you want to replicate the dangers from tornados, as a house in the way of a tornado will also get flattened, with debris everywhere), or you can upload another, as you wish (but a city owner may prevent that by saying if you choose to live in this tropical island, occasional hurricanes come with the territory), but you would know the rules beforehand.
A city owner can tell me I can't rebuild my house?

Blow that for a bloody joke.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Dave Herbst
Registered User
Join date: 4 Sep 2004
Posts: 343
06-09-2009 14:10
For a long time, Everquest was a forerunner in MMORPGs. Despite the "addiction" to EQ, it had serious drawbacks. Severe death penalties, over-conned mobs, poor inventory management, cryptic quests........... and so.

Then World of Warcraft came along, hiring several of the raiding guild leaders to advise the development team on content, rewards, quests, flags etc.. The end product was something that eliminated many of the shortcomings of Everquest. All classes can solo, mobs within the quest regions are managed easily, hearthstone home, learn multiple skills, auction house, email.... the list goes on.

I can say with certainty, BM is developing it's platform based on many of SL's shortcomings. It is wise to watch your competition and learn by their mistakes.

Let's face it. SL has and had far too many features which are gamed, abused and exploited.

If LL thinks your project is profitable, it's likely they will co-opt it for their own gain. (Public Land, Auctions, GOM, SLX, new sim releases, themed sims, to name a few) This has land prices in the gutter, as they have removed nearly any potential for profit to it's residents. The premission system in SL is irrepairably broken. Content theft, copying, resale, trademark infringement and other related activities are epidemic. Again, I can say with certainty, BM has measures of controlling content creation which strictly uphold the rights of creators and locks out copies or knock-offs from scammers.

Has anyone had a look at the "Events" list lately? It's a cesspool of abuse for crappy malls selling stolen or garbage content. Does anyone even hold "real" events these days, without some kind of advertising, money grab or exploit? No. In BM, if you want 100 bots on your land to exploit traffic, then you pay for it, dearly. In SL, if a freebee avatar wants to wear scripted hoochie hair and thousands of prims, poorly written scripted AO's and dance HUDS, it's ok... at the expense of other's resources, but in BM that will not be permitted. You will get what you pay for, nothing more, nothing less.

SL is not a level playfield. Free accounts are carved in stone, while those who pay high fees can be locked out, losing land, objects etc for any reason, right or wrong. The currency numbers are greatly exaggerated for purposes other than what they are intended. It's as though LL themselves are "gaming" the numbers to give the appearance much like bot runners used on traffic. Enforcement is normally on one hand, but not the other. When LL finally gets around to some of the bad actors, it's usually incomplete and the scammers evolve into something else exploitable.

You can count on LL to do the right thing, but only long after the fact. Then everyone loses. Meanwhile the only winners are scoundrels. Land cutters, extortionists and other racketeers laundered hundreds of millions of $L, resulting in otherwise legitimate Paypal or credit card accounts being needlessly banned, scrutinized or denied.

SL is built on 1999 technology. To this day, it still does not utilize even the most basic Windows functions... (ie) right click copy/paste. Search is convoluted, and grid stability is precarious at best. At LL, "quality assurance" means it runs on a couple of LL's machines, not necessarily the masses.

BM is under "state of the art" development, as opposed to the antiquated dog's breakfast of a compilation that is SL.
Novis Dyrssen
Girl Geek
Join date: 6 May 2007
Posts: 1,452
06-09-2009 14:14
From: Dave Herbst
Again, I can say with certainty, BM has measures of controlling content creation which strictly uphold the rights of creators and locks out copies or knock-offs from scammers.


Proof of that, please.
_____________________
~~ immortal words of Rob Thomas ~~
Hey-yeah, welcome to the Real World
Nobody told you it was gonna be hard
Rock Vacirca
riches to rags
Join date: 18 Oct 2006
Posts: 1,093
06-09-2009 14:14
From: Novis Dyrssen
That is of absolutely no value whatsoever to the end users, who will outnumber the creators by far, I suspect.


End users will outnumber creators, but on your first point I beg to differ. If a city in BM is closed down, for non-payment or for whatever reason, the city is not lost, as is usually the case with SL.

When I am finished creating my city for BM there will be contributions from others (that I am in contact with). If other virtual worlds, such as Entropia, who have also switched to the CryEngine, decide to compete with BM on price, and offer a good deal, myself and my colleagues could (if we so wished) decide to up sticks and transfer the city with all its assets over to the other world, even after having the city closed for non-payment.

If you were a user, and you particularly loved a certain city, not all is lost if it suddenly went down. The owners could relocate it, or others may decide to buy the entire city in a private deal with the various contributors and either have BM host it again (with a different owner), or move it to another virtual world.

I think that is of value.

Rock
Dave Herbst
Registered User
Join date: 4 Sep 2004
Posts: 343
06-09-2009 14:16
From: Novis Dyrssen
Proof of that, please.


NDA, sorry.

All I can say is, it involves DMCA and OEM policy rulesets.
Rock Vacirca
riches to rags
Join date: 18 Oct 2006
Posts: 1,093
06-09-2009 14:19
From: Novis Dyrssen
Your definition of good and mine seem to vary broadly.


I just think choice is good. You can choose to live in a city where there is no destruction, or in a city where there is, but you can just upload another, or in a city where destruction is destruction.

Perhaps you would like to share what you consider to be 'good' in this regard?

Rock
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
06-09-2009 14:24
From: Dave Herbst
The premission system in SL is irrepairably broken.
THe permission system can not be "fixed" without the client effectively installing a rootkit on your computer, and even then they will be fighting a never-ending battle against cheats. This is a continual failure mode of closed MMOs, and there is no way around it with any technology I would permit on any computer I use.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore
Novis Dyrssen
Girl Geek
Join date: 6 May 2007
Posts: 1,452
06-09-2009 14:29
From: Dave Herbst
NDA, sorry.


You will understand of course that I am as hesitant to believe this rumour as every other fanlore about BM until I have seen it myself.

From: Rock Vacirca
Perhaps you would like to share what you consider to be 'good' in this regard?


You wouldn't get it.
_____________________
~~ immortal words of Rob Thomas ~~
Hey-yeah, welcome to the Real World
Nobody told you it was gonna be hard
Nina Stepford
was lied to by LL
Join date: 26 Mar 2007
Posts: 3,373
06-09-2009 14:33
thats definitely LL in a nutshell!
From: Dave Herbst
For a long time, Everquest was a forerunner in MMORPGs. Despite the "addiction" to EQ, it had serious drawbacks. Severe death penalties, over-conned mobs, poor inventory management, cryptic quests........... and so.

Then World of Warcraft came along, hiring several of the raiding guild leaders to advise the development team on content, rewards, quests, flags etc.. The end product was something that eliminated many of the shortcomings of Everquest. All classes can solo, mobs within the quest regions are managed easily, hearthstone home, learn multiple skills, auction house, email.... the list goes on.

I can say with certainty, BM is developing it's platform based on many of SL's shortcomings. It is wise to watch your competition and learn by their mistakes.

Let's face it. SL has and had far too many features which are gamed, abused and exploited.

If LL thinks your project is profitable, it's likely they will co-opt it for their own gain. (Public Land, Auctions, GOM, SLX, new sim releases, themed sims, to name a few) This has land prices in the gutter, as they have removed nearly any potential for profit to it's residents. The premission system in SL is irrepairably broken. Content theft, copying, resale, trademark infringement and other related activities are epidemic. Again, I can say with certainty, BM has measures of controlling content creation which strictly uphold the rights of creators and locks out copies or knock-offs from scammers.

Has anyone had a look at the "Events" list lately? It's a cesspool of abuse for crappy malls selling stolen or garbage content. Does anyone even hold "real" events these days, without some kind of advertising, money grab or exploit? No. In BM, if you want 100 bots on your land to exploit traffic, then you pay for it, dearly. In SL, if a freebee avatar wants to wear scripted hoochie hair and thousands of prims, poorly written scripted AO's and dance HUDS, it's ok... at the expense of other's resources, but in BM that will not be permitted. You will get what you pay for, nothing more, nothing less.

SL is not a level playfield. Free accounts are carved in stone, while those who pay high fees can be locked out, losing land, objects etc for any reason, right or wrong. The currency numbers are greatly exaggerated for purposes other than what they are intended. It's as though LL themselves are "gaming" the numbers to give the appearance much like bot runners used on traffic. Enforcement is normally on one hand, but not the other. When LL finally gets around to some of the bad actors, it's usually incomplete and the scammers evolve into something else exploitable.

You can count on LL to do the right thing, but only long after the fact. Then everyone loses. Meanwhile the only winners are scoundrels. Land cutters, extortionists and other racketeers laundered hundreds of millions of $L, resulting in otherwise legitimate Paypal or credit card accounts being needlessly banned, scrutinized or denied.

SL is built on 1999 technology. To this day, it still does not utilize even the most basic Windows functions... (ie) right click copy/paste. Search is convoluted, and grid stability is precarious at best. At LL, "quality assurance" means it runs on a couple of LL's machines, not necessarily the masses.

BM is under "state of the art" development, as opposed to the antiquated dog's breakfast of a compilation that is SL.
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Rock Vacirca
riches to rags
Join date: 18 Oct 2006
Posts: 1,093
06-09-2009 14:35
From: Novis Dyrssen


You wouldn't get it.


Try me

Rock
Novis Dyrssen
Girl Geek
Join date: 6 May 2007
Posts: 1,452
06-09-2009 14:41
From: Rock Vacirca
Try me


Good lord, never.
_____________________
~~ immortal words of Rob Thomas ~~
Hey-yeah, welcome to the Real World
Nobody told you it was gonna be hard
Dave Herbst
Registered User
Join date: 4 Sep 2004
Posts: 343
06-09-2009 14:42
From: Novis Dyrssen
You will understand of course that I am as hesitant to believe this rumour as every other fanlore about BM until I have seen it myself.


Understandably, but by the same logic, don't you think an innovative potential competitior would make every effort to not repeat the unresolveable errors of the past?
Novis Dyrssen
Girl Geek
Join date: 6 May 2007
Posts: 1,452
06-09-2009 14:43
From: Dave Herbst
don't you think an innovative potential competitior would make every effort to not repeat the unresolveable errors of the past?


I never said that. Just because it could be and should be the logical way to go doesn't mean it will be, though. We'll see soon enough.
_____________________
~~ immortal words of Rob Thomas ~~
Hey-yeah, welcome to the Real World
Nobody told you it was gonna be hard
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