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Blue Mars beta

Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
04-25-2009 09:32
From: Yumi Murakami
I really don't see how you can claim that lack of in-world building makes it "not a world", especially when most people in SL don't do that.

Money quote.

Again, just because relatively few of us choose to build on the fly doesn't mean that anything else is not a virtual world. And the number that is relatively few is extremely small, even when compared to the active user base.
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
04-25-2009 09:35
From: Yumi Murakami

It was a big part of the whole FIC thing.


No.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-25-2009 09:41
From: Cristalle Karami

Again, just because relatively few of us choose to build on the fly doesn't mean it's not a virtual world. And the number that is relatively few is extremely small, even when compared to the active user base.
You and Yumi are making the assumption that the people you're referring to who never build are looking for a virtual world. All you're really saying is that there are many people in SL who would be equally happy in a pure 3d chat system like IMVU or Lively. And you may be right right... but that doesn't mean that IMVU or Lively are "virtual worlds".

The fact that in the real world most people don't write novels or act in plays or make their own clothes doesn't mean that it would be OK to require a license before you were allowed to create anything. There's been a number of novels about that kind of future, and they're rarely depicted as utopias.

A virtual world allows, within the technical limitations of the medium, at least as much of the same range of activities as the real world does, to everyone in that world, whether they take advantage of the facilities or not.
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Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
04-25-2009 09:54
You're being, as Prok would call it, a "tekkie literalist" about the term virtual world. If the place substantially allows everything to be done inworld there except for building, it's good enough for the vast, vast majority of people who will actually use it.
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
04-25-2009 09:59
I think there is supposed to be something to do in the Mars cities - games to play. It's a game platform, I think. So it doesn't need to be a virtual world, it just needs to be a good game platform.

I'm disappointed you can't fly (in a vehicle) around the entire planet and fly up into space and such. The videos that show the planet from space are just advertising puffery.

Is Google Earth a virtual world? It has user generated content, doesn't it, and it's persistent.
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
04-25-2009 10:21
From: Argent Stonecutter
You and Yumi are making the assumption that the people you're referring to who never build are looking for a virtual world.


Well, if that's the case, whether someone is looking for a virtual world or not is determined early on beacuse a person's SL experience has a lot of effect on whether they end up deciding to build or not.

From: someone
A virtual world allows, within the technical limitations of the medium, at least as much of the same range of activities as the real world does, to everyone in that world, whether they take advantage of the facilities or not.


No, when you control the entire world it isn't as simple as that - if they don't take advantage it's something you could have changed. (If SL displayed, "open the build tool now or your hard disk will be low-level formatted", then everyone would build. I wish it had done that for me! :) )
Nikki Inventor
Registered User
Join date: 27 Mar 2009
Posts: 16
Freedom to re-use the 3D model created
04-25-2009 10:41
I like BM's implementation for importing your build using industry-standard 3D models. That way, you can import your build to any compatible virtual world or game platform or even just creating your own 3D animation movie independent of any of these VWs. Your creation is not really stuck to a BM if you decided to go somewhere else and take your creation with it.

There is something to be said about using an industry-standard 3D model to import and export your build model because your creation can be re-use anywhere else, and not become a throw-away creation like SL.

It really sucks to have all your creation in SL limited to LL, and not ble to re-use them in other VW, such as BM, except for SL clones, like OpenSims. When you migrate to BM, you have to re-build all your creation from scratch, unless someone come up with a way to convert them.

I would rather spend my time and effort to create a build that I can take it with me to any VW I choose to, rather than investing in one VW.
Nikki Inventor
Registered User
Join date: 27 Mar 2009
Posts: 16
Freedom to re-use the scripts created
04-25-2009 10:47
Same thing for using Lua scripts too. It's an industry-standard scripting language for gaming, so all your scripts created for BM can be re-used in other platforms, so your time will not be wasted if you migrate to other VM, or even create your own game-engine.

SL makes you tied to LSL, and can only be re-usable on SL clones :(
Five Denver
Registered User
Join date: 21 Apr 2009
Posts: 101
04-25-2009 11:47
From: Nikki Inventor
I like BM's implementation for importing your build using industry-standard 3D models. That way, you can import your build to any compatible virtual world or game platform or even just creating your own 3D animation movie independent of any of these VWs. Your creation is not really stuck to a BM if you decided to go somewhere else and take your creation with it.

There is something to be said about using an industry-standard 3D model to import and export your build model because your creation can be re-use anywhere else, and not become a throw-away creation like SL.

It really sucks to have all your creation in SL limited to LL, and not ble to re-use them in other VW, such as BM, except for SL clones, like OpenSims. When you migrate to BM, you have to re-build all your creation from scratch, unless someone come up with a way to convert them.

I would rather spend my time and effort to create a build that I can take it with me to any VW I choose to, rather than investing in one VW.


It's gonna mean long download times though. and the slightest change to a city will probably mean having to download the whole thing again.

Still, I think I'd rather have long download times over slow streaming content that causes stuttering frame rates as it's all uncompressed.

If they can manage it like Sony's Home then that would be great. In Home you can download an area in the background while continuing to explore your current area.
Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
04-25-2009 11:55
From: Yumi Murakami
I really don't see how you can claim that lack of in-world building makes it "not a world", especially when most people in SL don't do that.


SL isn't "a world" either probably.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-25-2009 12:04
From: Cristalle Karami
You're being, as Prok would call it, a "tekkie literalist" about the term virtual world.
That's OK, I already think Prok's an ass, so giving me more evidence doesn't change anything.
From: someone
the place substantially allows everything to be done inworld there except for building, it's good enough for the vast, vast majority of people who will actually use it.
You're still arguing against something I haven't said, you're demanding I defend a claim I haven't made. I haven't said that people "need" a virtual world, or that millions of people won't be happy with a virtual theme park. That doesn't mean a virtual theme park is a world.

Building is what distinguishes SL from everything else I've looked at in the 3d realm. Building is what makes SL a "virtual world".
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"And now I'm going to show you something really cool."

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Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
04-25-2009 12:07
From: Argent Stonecutter
That's OK, I already think Prok's an ass, so giving me more evidence doesn't change anything.
You're still arguing against something I haven't said, you're demanding I defend a claim I haven't made. I haven't said that people "need" a virtual world, or that millions of people won't be happy with a virtual theme park. That doesn't mean a virtual theme park is a world.

Building is what distinguishes SL from everything else I've looked at in the 3d realm. Building is what makes SL a "virtual world".
I'm not demanding anything. You're the one saying that BM is not a virtual world based on one single criterion, and I simply offer in return that your criterion isn't all that important in the definition of a virtual world.
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Argent Stonecutter
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Join date: 20 Sep 2005
Posts: 20,263
04-25-2009 12:08
From: Nikki Inventor
Same thing for using Lua scripts too. It's an industry-standard scripting language for gaming, so all your scripts created for BM can be re-used in other platforms, so your time will not be wasted if you migrate to other VM, or even create your own game-engine.
Have you ever tried to port a program written in C, or C++, or even something like Perl, between Windows and UNIX? Unless the code was written to be portable in the first place AND you were already familiar with the two environments when you wrote the framework of the code... it has to be something incredible to make it worthwhile to do the port. And Windows and UNIX are a lot closer to each other than any VR is likely to be, given the massive influence of UNIX on Microsoft in the early '80s.
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Argent Stonecutter
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Join date: 20 Sep 2005
Posts: 20,263
04-25-2009 12:12
From: Cristalle Karami
I'm not demanding anything. You're the one saying that BM is not a virtual world based on one single criterion, and I simply offer in return that your criterion isn't all that important in the definition of a virtual world.
But you haven't said one word about the definition of a world, you've simply argued that 3d VR environments that don't behave like worlds are popular. I agree, they are.

A world is something that you can "live in", no matter who you are, you can create, change, modify, build, expand, influence it. A world's limitations are a matter of technology and your ability, not god-level policy imposed from outside the world.
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"And now I'm going to show you something really cool."

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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-25-2009 12:13
From: SuezanneC Baskerville

Is Google Earth a virtual world? It has user generated content, doesn't it, and it's persistent.
There's no inside to Google Earth. No avatars, no objects, no people, no residents.
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"And now I'm going to show you something really cool."

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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
04-25-2009 12:15
From: Argent Stonecutter

A world is something that you can "live in", no matter who you are, you can create, change, modify, build, expand, influence it. A world's limitations are a matter of technology and your ability, not god-level policy imposed from outside the world.


You can't segregate those two, is the problem. LL could design the SL building tools to require no ability at all to use, or to be even harder to use than they are now. Either way, it's going to be equivalent to god-level policy imposed from outside. And there are all kinds of technologies that might be in SL by now if LL had devoted a division to inventing them.

Plus, of course, the vast majority of people in the _real_ world can't modify, build, expand or influence it! :)
Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
04-25-2009 12:24
If you want to be an extreme literalist, there is no such thing as a virtual world. We are not required to eat, sleep, excrete, etc. - all the normal functionings of life. Avatars can't reproduce, although you can script an object to replicate itself.

The point is that this environment in which we engage in many similar activities to real life doesn't necessarily require building in order to be a virtual world for all practical purposes.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-25-2009 12:41
From: Cristalle Karami
If you want to be an extreme literalist, there is no such thing as a virtual world.
I'm not being any kind of literalist. I'm being practical.

From: someone
The point is that this environment in which we engage in many similar activities to real life doesn't necessarily require building in order to be a virtual world for all practical purposes.
Without building, you can talk, and move, and that's it. Humans are a tool using species, without tools we don't have a human world, we just have a chat system.
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"And now I'm going to show you something really cool."

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Five Denver
Registered User
Join date: 21 Apr 2009
Posts: 101
04-25-2009 12:49
Is cheese nice?
Five Denver
Registered User
Join date: 21 Apr 2009
Posts: 101
04-25-2009 12:55
Arguing over the defintion of 'virtual world' is pointless.

Since the dawn of time humans have argued over whether SL is a platform or a game. I'm happy to say that there's no absolute answer to these types of questions.

Get over it.
Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
04-25-2009 12:55
From: Argent Stonecutter
I'm not being any kind of literalist. I'm being practical.

Without building, you can talk, and move, and that's it. Humans are a tool using species, without tools we don't have a human world, we just have a chat system.

Being practical is acknowledging the fact that in RL we do not grow our own food, build our own furniture, build our own house or car. In our RL there is extremely limited creation and what creation there is costs money.
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From: someone
I am still around, just no longer here. See you across the aisle. Hope LL burns in hell for archiving this forum
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-25-2009 13:26
From: Jesse Barnett
Being practical is acknowledging the fact that in RL we do not grow our own food, build our own furniture, build our own house or car.
Speak for yourself. I haven't built my own car, but I've repaired and customized it, and I've built my own furniture and grown quite a variety of my own food... I even managed to grow some peppers that even you would appreciate.

From: someone
In our RL there is extremely limited creation and what creation there is costs money.
Yes, I agree, Virtual Worlds allow whole new avenues of creativity.
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"And now I'm going to show you something really cool."

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Conifer Dada
Hiya m'dooks!
Join date: 6 Oct 2006
Posts: 3,716
04-25-2009 13:34
From: someone
Since the dawn of time humans have argued over whether SL is a platform or a game.
In fact is real life a game or a platform?
I think I've just asked one of the silliest and most unanswerable questions ever on this forum.
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Matthew Dowd
Registered User
Join date: 30 Jan 2007
Posts: 1,046
04-25-2009 13:51
From: Five Denver
Since the dawn of time humans have argued over whether SL is a platform or a game.


It is neither - it is a recreational environment.

Matthew
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
04-25-2009 15:07
From: someone
Since the dawn of time humans have argued over whether SL is a platform, a game, or a recreational environment. Some scientists believe this debate predates the creation of the universe, conducted by uncoalesced virtual particles, and will continue even after the universe reaches its ultimate entropic death.
Fixed.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

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