Servers going Open Source?
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
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04-19-2007 13:07
From http://developers.slashdot.org/article.pl?sid=07/04/19/1611252&from=rssFrom: someone Having already taken the timid steps of open-sourcing the code for its client software, Linden Lab has confirmed that they'll be going the whole way, and will soon be opening up the server code for Second Life. This furthers Second Life's ambitions to be a fully distributed 3D network — built on interoperability and not owned by one company — a bit like the Internet itself. ZDNet's The Social Web asks: 'who will be the first to offer Second Life hosting or use the server code for their own internal purposes? IBM would be an obvious candidate, perhaps offering corporate Second Life services. And for the rest of us? GoogleLife, free virtual land — ad supported of course. It's certainly a possibility.' Any more details? Anybody?
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Dnate Mars
Lost
Join date: 27 Jan 2004
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04-19-2007 14:48
Some day the sim code will be open. There are plans for it, but as for exactly when, I am not sure.
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RobbyRacoon Olmstead
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Join date: 20 Sep 2006
Posts: 1,821
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04-19-2007 14:51
Yeah, cool huh? I can't wait! I have been following the OpenSIM project, and it's kinda cool, but still very early stages. How much cooler if LL actually open-sourced the servers, though. .
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Brenda Connolly
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Join date: 10 Jan 2007
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04-19-2007 14:51
I have no idea what it means, but it's something else for us to get hysterical about...*applauds*
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mcgeeb Gupte
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Join date: 17 Sep 2005
Posts: 1,152
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04-19-2007 14:58
Does that mean I could own my own server and own land for free?
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Dee Cordeaux
Registered User
Join date: 2 May 2006
Posts: 21
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04-19-2007 15:09
From: mcgeeb Gupte Does that mean I could own my own server and own land for free? If you call the cost of a dedicated server (or at least a VPS) in a datacentre 'free'. To the best of my knowledge, SL sims use quite a bit of resources when compared with, say, an FPS game server with the same number of 'players'. I suspect if this were offered as 'standalone' sims. You'd really need to be a corporate entity with using the sim for your marketing/training needs or a total eccentric SL nutter with more money than sense.  I'd guess any such model would work nicely for LL still as they get to both spread the use of SL by third parties while maintaining the original grid for those who don't want to pay to run / manage their own sims. (Obviously those using 3rd party sims for the first time may be inclined to come back and use the main grid)
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Rockwell Ginsberg
Boss
Join date: 3 Oct 2006
Posts: 560
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04-19-2007 15:12
From: mcgeeb Gupte Does that mean I could own my own server and own land for free?  A nice thought... but LL will find a way to charge some kind of liscensing fee or something.
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2fast4u Nabob
SL-ice.net
Join date: 28 Dec 2005
Posts: 542
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04-19-2007 15:13
From: mcgeeb Gupte Does that mean I could own my own server and own land for free? My guess is that, initially, you could point your viewer at your own server and use it as a sandbox or whatever. My guess is that you would not have inventory and woud not be able to transfer things from the server to your main-grid inventory. That would be the isolated, entry level usage. I think LL will offer 'premium' access to their network where your server would integrate with the rest of the grid and allow other residents to find and visit your server with their inventory and L$ balances intact. Although you own the server, LL will still maintain users' inventories and handle L$ transactions - access to their network would give you all that. I suspect that there will also be some way of backing up the server data since prim data is relatively small. The only open area is the on-going location of prims and scripts. I assume that if prims and scripts are stored on the server itself, then we'll all have access to that and be able to peer into everyone else's code -- making SL completely open source. Given that, the integration would have to be quite high to prevent users from being able to do that - so scripts would run on LL servers instead of users' servers. With that, I suspect that bandwidth requirements would exceed what is available to home users so you would have to have you server hosted somewhere. (I'm going on and on...but I think LL would offer hosting too -- 24x7 support, backups, restarts, data center level power, etc).
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Zaphod Kotobide
zOMGWTFPME!
Join date: 19 Oct 2006
Posts: 2,087
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04-19-2007 15:23
Could Strife or Torley please ban me from the forums ASAP? I just can't bear to see this thread develop. Copybot? Open Source Viewer? Landbot? Searchbot?
OPEN SOURCING THE SERVER?!!??!!!???
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Dee Cordeaux
Registered User
Join date: 2 May 2006
Posts: 21
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04-19-2007 15:32
From: Zaphod Kotobide OPEN SOURCING THE SERVER?!!??!!!???
You don't have to connect to a 3rd party server if you don't want to. When did you last connect to an opensim server?
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RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
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04-19-2007 15:34
From: Brenda Connolly I have no idea what it means, but it's something else for us to get hysterical about...*applauds* Hysterical? SWEET!!! I love it when people get hysterical over stuff and they have no clue why! Seriously, what was the point to your post? Was there a point, or is it more "boo hoo open source is bad"? Cause I want my own sim to run locally for my own entertainment and as a way to do offline building and a whole host of reasons. I am truly excited about the prospect. And for reasons that would likely not make a great deal of sense to you (I am guessing based on the posts you make in other threads, which seem to be so strongly anti-open source as to be hysterical haha [Edit] which it seems I was mistaken about as Brenda posted below) I strongly believe that it is not only inevitable but absolutely critical that LL open sources the servers if they hope to have any good chance of achieving thier dream of what SL is supposed to be in the long run. .
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
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04-19-2007 15:41
From: mcgeeb Gupte Does that mean I could own my own server and own land for free? Uh.. Define free. If you're talking about a sim that you could have all to yourself and that nobody else could connect and that you wouldn't have access to your inventory from and all that then yes, you might be able to have your own server for free.
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RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
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04-19-2007 15:42
From: Zaphod Kotobide Could Strife or Torley please ban me from the forums ASAP? I just can't bear to see this thread develop. Copybot? Open Source Viewer? Landbot? Searchbot? OPEN SOURCING THE SERVER?!!??!!!??? Heh. I can't tell if you are being overly sarcastic on purpose or not. But, the whole "open sourcing the server" news is kind of old, right? So, are you saying you hate the idea, or you just hate seeing another *@&#&#&# thread about it? .
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RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
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04-19-2007 15:45
From: Sindy Tsure Uh.. Define free. If you're talking about a sim that you could have all to yourself and that nobody else could connect and that you wouldn't have access to your inventory from and all that then yes, you might be able to have your own server for free. And that is something that would make me happy as heck, for now. Imagine being able to actually build stuff on a completely empty island that doesn't have lag or packet loss or constant group chat or any of that stuff. If I could use that as a building platform to flesh out ideas in peace, I would love it. I would love it even more to be able to export from that privately hosted sim and import to Second Life, which is technically possible. .
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Sys Slade
Registered User
Join date: 15 Feb 2007
Posts: 626
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04-19-2007 15:47
From: Sindy Tsure Uh.. Define free.
If you're talking about a sim that you could have all to yourself and that nobody else could connect and that you wouldn't have access to your inventory from and all that then yes, you might be able to have your own server for free. If you run the sim, you can have all your friends in there whether it's connected to the main grid or not. Clothing, who knows? This'd make for some great private parties 
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
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04-19-2007 15:50
From: RobbyRacoon Olmstead And that is something that would make me happy as heck, for now. Me too.. I was just trying to burst the "we all get free sims on the grid!" bubble before it got too big.. 
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Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
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04-19-2007 15:58
I'm not sure how I feel about this. But here's some food for thought:
The viewer went open source and with a few exceptions, no one has done much with it. Why is that? Could it be that the code is such a rat's nest that no one wanted to take the time to unravel it? Would it just be easier to go ahead and start anew, meaning develop your your own 3-D world?
So, assuming the code for the client is that bad.. imagine what the server code must be like. Definitely not script-kiddie friendly, that's for sure.
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Dnel DaSilva
Master Xessorizer
Join date: 22 May 2005
Posts: 781
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04-19-2007 15:58
I would so build a server for myself, as long as it had the ability to use the main asset server.
Sandboxing and building on your own server on your own LOCAL network? Im in. I wouldn't care if others could get on the server. I'm sure you could even use your old computer after you upgrade, or even run the viewer and server on the same machine. My new X2 4600+ with 4Gb of RAM would surely be able to run both at the same time (assuming there was a wndows version of the server), at least for a single user. The specs needed to support one avatar would be much less than what LL uses now, which in itslef, really isn't all that special if you are only hosting one simulator on it.
Imagine the boon for sim developers? Build your sim on your own server, take the saved server state and upload it to the main grid.
Multiple saved states of your own server... tons of posibilities
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Zaphod Kotobide
zOMGWTFPME!
Join date: 19 Oct 2006
Posts: 2,087
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04-19-2007 16:13
The latter. I'm totally keen on open sourcing it. This is going to be the mother of all "sky is falling" threads. From: RobbyRacoon Olmstead Heh. I can't tell if you are being overly sarcastic on purpose or not. But, the whole "open sourcing the server" news is kind of old, right? So, are you saying you hate the idea, or you just hate seeing another *@&#&#&# thread about it? .
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
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04-19-2007 16:20
From: Raudf Fox The viewer went open source and with a few exceptions, no one has done much with it. Why is that? Could it be that the code is such a rat's nest that no one wanted to take the time to unravel it? Would it just be easier to go ahead and start anew, meaning develop your your own 3-D world? I wouldn't say nothing's been done with it - there have been numerous bug fixes submitted by residents as well as a lot of discussion on ways to make the client better. Some of these discussions will (or have) lead to residents submitting more fixes. SL isn't small and the source hasn't been out that long...
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Dnate Mars
Lost
Join date: 27 Jan 2004
Posts: 1,309
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04-19-2007 16:21
From: Raudf Fox I'm not sure how I feel about this. But here's some food for thought:
The viewer went open source and with a few exceptions, no one has done much with it. Why is that? Could it be that the code is such a rat's nest that no one wanted to take the time to unravel it? Would it just be easier to go ahead and start anew, meaning develop your your own 3-D world?
So, assuming the code for the client is that bad.. imagine what the server code must be like. Definitely not script-kiddie friendly, that's for sure. Or could it be that they still are trying to figure out the best ways to get the fixes into the system? Or maybe they have only had a few months to do anything with the code? I bet there are also many people just trying to understand what the heck all those lines are really doing. Give it some time and we will see where this open source takes SL.
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Thraxis Epsilon
Registered User
Join date: 31 Aug 2005
Posts: 211
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04-19-2007 16:24
People are doing things with the OpenSource client... but contrary to what the Chicken Littles like to scream, they're not making hacks and cheats. They're fixing bugs, they're optimizing code, in generall they're helping make the Official SecondLife client better.
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Faybot Foxley
Morgana Le Fey's Landbot
Join date: 3 Apr 2007
Posts: 166
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04-19-2007 16:28
Wouldn't releasing the source code for the server and the viewer allow another company to start their own virtual world with capabilities that are very similar to Second Life's? Is LL encouraging competition? lol They can't handle all 5 million alts.
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Dnate Mars
Lost
Join date: 27 Jan 2004
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04-19-2007 16:41
From: Faybot Foxley Wouldn't releasing the source code for the server and the viewer allow another company to start their own virtual world with capabilities that are very similar to Second Life's? Is LL encouraging competition? lol They can't handle all 5 million alts. But then there is the L$, your inventory, your friends list, etc. that is still hosted on LL servers. I think LL wants out of the land business.
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Zaphod Kotobide
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Join date: 19 Oct 2006
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04-19-2007 16:44
I would assume, and hope, that Linden Lab would retain proprietorship over the core essentials that give Second Life value, such as the asset and financial systems. What's on the map for release is the simulator code, which is separate from those other systems. And in an open grid environment where service providers other than Linden Lab host simulators, they'd be fairly useless without connectivity to the database and economy. Sure, there would be many scenarios where simply a simulator would meet a need - closed environments. Pondering where Linden Lab stands to generate revenue after giving the recipe away? Subscription services which enable other providers to connect their sims to these Linden-run systems? From: Faybot Foxley Wouldn't releasing the source code for the server and the viewer allow another company to start their own virtual world with capabilities that are very similar to Second Life's? Is LL encouraging competition? lol They can't handle all 5 million alts.
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