Dept. of Public Works: Full Speed Ahead
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Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
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02-17-2008 20:32
From: someone Originally Posted by Jack Linden
Thanks to all of you that have already applied!
To answer a couple of points that are being raised.. the LDPW project has no impact whatsoever on engineering or development efforts to improve Second Life. The project is being run by Customer Relations (Support). . We are all in deep poop!!!!!!!! "being run by Customer Relations " OMG God Hell us all!
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Aminom Marvin
Registered User
Join date: 31 Dec 2006
Posts: 520
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02-17-2008 21:32
From: Brenda Connolly They need them to find a balance between the 2. Yes, the game must be developed and improved constantly, but it also has to work. All the latest doo dads and thingies are useless if the game doesn't function as intended. It's a matter of deciding which improvements and fixes are must haves for the overall benefit. Some things are both. Windlight is both a feature upgrade _and_ improves stability by polishing and updating the graphics system. Havoc 4 makes a sim virtually uncrashable via physics, and Mono promises to do the same.
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
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02-17-2008 22:20
From: Connor Jun Better off throwing in all the improvements the real gamers want. That way you might keep them occupied for 15 minutes while they are taking a break from Bio-shock. Or you could just optimise SL as Barbie World with more emphasis on awsome AO's, clicking stillettos and smart skirts 
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Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
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02-17-2008 22:47
From: Aminom Marvin Some things are both. Windlight is both a feature upgrade _and_ improves stability by polishing and updating the graphics system. So what you're saying is that it's a floor wax *and* a dessert topping? Mari
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
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02-17-2008 22:49
More community gathering areas? Hmm only way they'll be used is if they put camppads in them. Don't we have a enough hangouts already with all the empty dead clubs full of churning neon scripts and rarely visited great builders works, there's only 20,000 real people online at best and 16,000 of sims for them to visit, that's near 1.5 lonely people per sim. Actually it's a pity there can't be a variable that indicates to scripted items when the sim is empty of people so it all stops flashing. A sleep mode for nearly all scripted physics stuff. When a shouting particle generator runs in a sim and no one is there, does it it make text & particles? How much power & resources are LL devoting to making stuff happen no one sees?
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Level 38 Builder [Roo Clan]
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Broccoli Curry
I am my alt's alt's alt.
Join date: 13 Jun 2006
Posts: 1,660
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02-17-2008 23:26
From: Tegg Bode More community gathering areas? Hmm only way they'll be used is if they put camppads in them. Don't we have a enough hangouts already with all the empty dead clubs full of churning neon scripts and rarely visited great builders works I'm not sure that's true, to be honest ... I wouldn't want to "hang out" at a club because most are ugly and laggy, playing music I don't like - rather than because they're empty. There's some great places out there ... Greenies and Straylight, for example - that are nice to just wander and explore, even some smaller places just sitting and watching the windlight sun going down. I'm all for parks and nice places - clubs and malls, meh.
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Bradley Bracken
Goodbye, Farewell, Amen
Join date: 2 Apr 2007
Posts: 3,856
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02-17-2008 23:40
From: Tegg Bode More community gathering areas? Hmm only way they'll be used is if they put camppads in them. Don't we have a enough hangouts already with all the empty dead clubs full of churning neon scripts and rarely visited great builders works, there's only 20,000 real people online at best and 16,000 of sims for them to visit, that's bear 1.5 lonely people per sim. I think there's lots of people that want a place to hang out that is not a club, but there are plenty of them already. Some of Second Life's great parks and outdoor ventures include the Botanical Gardens, Lauk's Nest, Lost Gardens of Apollo, Acropolis Gardens and many more. I anticipate many more to come. Is there a street in SL that has large groups of avs sitting around wishing that had somewhere to go?
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
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02-17-2008 23:41
From: Broccoli Curry I'm not sure that's true, to be honest ... I wouldn't want to "hang out" at a club because most are ugly and laggy, playing music I don't like - rather than because they're empty.
There's some great places out there ... Greenies and Straylight, for example - that are nice to just wander and explore, even some smaller places just sitting and watching the windlight sun going down.
I'm all for parks and nice places - clubs and malls, meh. I tend to think we already have so many hangouts for people, you can't find people easily 
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Level 38 Builder [Roo Clan]
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Lias Leandros
mainlander
Join date: 20 Jul 2005
Posts: 3,458
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02-18-2008 00:33
From: Qie Niangao As far as I can comprehend it, the basic problem seems to be that there's a popular InfoHub that interferes with a business. This is not about one sim - there are older threads from people all over the grid complaining about out-of-control infohubs in their sim. We can sit and hope these people disperse or demand some sort of action to fix this situation . From: someone Some folks will be sympathetic to the business in this scenario. But then trying to generalize that situation to all unsupervised Linden infrastructure is harmful to the argument: it dilutes it, and creates opposition from everybody who's ever had a good time at an unpatrolled Linden venue. And then further generalizing it to the current attention the Lindens are giving to improving their builds on the Mainland? Blue Linden told me two months ago that this would happen and that it was assumed it would help with the infoHub issues. A turd by any other name smells just as rank. From: someone Admittedly, I personally don't agree with even the basic argument, but the circle of potential support shrinks as it makes more enemies by expanding that which it condemns. I never cared about the Adfarmer complainers until one moved in right next door to me also. Now that these unsupervised greifer havens will be all over the grid - the outcome is obvious. But pretend it isn't going to happen until it happens to you.
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Broccoli Curry
I am my alt's alt's alt.
Join date: 13 Jun 2006
Posts: 1,660
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02-18-2008 01:56
From: Lias Leandros Now that these unsupervised greifer havens will be all over the grid - the outcome is obvious. But pretend it isn't going to happen until it happens to you. You've been here long enough to remember before p2p teleporting, when we had 'premium price' land right next to "infohubs" because they caught a lot more passing traffic than somewhere half a sim away. I would have thought you'd have relished having all this 'extra traffic potential' right on your doorstep, potentially visiting your store and buying all your stuff? Most people would have. Rather than blaming infohubs/gathering areas... perhaps Linden Lab ought to address the issue that most of these people probably have nowhere else to call 'home' - given the bug with setting home on someone else's land not working, and people staying on basic accounts instead of purchasing land so they have somewhere else to be instead of hanging out with friends in a nice park somewhere? Heaven knows, most of the mainland is ugly enough already (although with the crackdown on ad extortion it's getting better), due to the lack of cohesive builds and guidelines, so why would anyone want to stop beautification of otherwise grotty areas is beyond me. Perhaps seeing some nice Linden-sponsored stuff appearing in the region will encourage its existing residents to 'up their game' and improve their own land's appearance? How often have you seen something that, inside, is fairly well designed and laid out, but on the outside is simply a box and often badly/flickery textured? Obviously the owner only cares about what they have inside their land and not how it impacts their neighbours ... this might be an opportunity to improve on that problem.
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Lias Leandros
mainlander
Join date: 20 Jul 2005
Posts: 3,458
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02-18-2008 02:55
From: Broccoli Curry I would have thought you'd have relished having all this 'extra traffic potential' right on your doorstep, potentially visiting your store and buying all your stuff? Most people would have. Actually the traffic flow INTO the sim has slowed since these groups have taken over the infoHub and turned it into a mass chat area. The Bikini shop right outside the infoHub has only 115 traffic. The T-shirt shop has 3000 and my school has 1000 in traffic from Saturday. The InfoHub has over 11,000 in traffic from the greifers and chatters hanging out there. The new players that may have explored the sim end up becoming part of the masses standing there or disgusted with the nonsense they witness and explore elsewhere. From: someone Rather than blaming infohubs/gathering areas... perhaps Linden Lab ought to address the issue that most of these people probably have nowhere else to call 'home' The problem is not the new accounts usually. It is the more experienced players that see their SL including their God Given Right to Gather in any Linden Public Parcel they want. It is like the kids that hang-out at the 7-11 - they see themselves as the 'regulars', they have control over the area and there is always a fresh group of noobs to impress. From: someone due to the lack of cohesive builds and guidelines, so why would anyone want to stop beautification of otherwise grotty areas is beyond me. Wow. You sound like the natives who took pretty beads for their land. From: someone Perhaps seeing some nice Linden-sponsored stuff appearing in the region will encourage its existing residents to 'up their game' and improve their own land's appearance? How often have you seen something that, inside, is fairly well designed and laid out, but on the outside is simply a box and often badly/flickery textured? Obviously the owner only cares about what they have inside their land and not how it impacts their neighbours ... this might be an opportunity to improve on that problem. Then just give landowners these 'folly' builds and encourage them to use them. Then the parcels these builds will be on will be monitored at least. The Lindens used to hand out homes in the old days. I am using quite a few Linden cottages in my role play sim. There are solutions that work for everyone. The Lindens need to hire a real urban planner and work on real community development.
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Broccoli Curry
I am my alt's alt's alt.
Join date: 13 Jun 2006
Posts: 1,660
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02-18-2008 03:29
From: Lias Leandros The problem is not the new accounts usually. It is the more experienced players that see their SL including their God Given Right to Gather in any Linden Public Parcel they want. Um... that's what those places are designed for, so it's good that they are being used for their intended purpose. I don't see a problem here? It's like complaining about people dancing in a nightclub.
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Lias Leandros
mainlander
Join date: 20 Jul 2005
Posts: 3,458
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02-18-2008 03:36
From: Broccoli Curry Um... that's what those places are designed for, so it's good that they are being used for their intended purpose. I don't see a problem here? It's like complaining about people dancing in a nightclub. And here it is again - for those that don't read the prior posts in a thread: From: The Linden Blog Define InfoHubs as: "These spaces, called Infohubs in Second Life, are distributed throughout the mainland grid. Because these spaces vary in size from very small plots of land to larger ones, we are considering two types of builds. The smaller of these would function as an information center for centralized distribution of Linden Lab news and announcements as well as resident content. The larger type of space would be used as a public gathering space for meetings, events, or general socializing." Further clarification: One sim infoHubs were never intended to be gathering places.
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Broccoli Curry
I am my alt's alt's alt.
Join date: 13 Jun 2006
Posts: 1,660
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02-18-2008 03:40
From: Lias Leandros Further clarification: One sim infoHubs were never intended to be gathering places. Define "small" and "large"? The Warmouth one is almost 5500 sq m ... that doesn't seem very "small" to me.
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Lias Leandros
mainlander
Join date: 20 Jul 2005
Posts: 3,458
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02-18-2008 03:53
Small infohub is one that exists in a sim. Large Infohubs are those that are taking up four corners of four sims.
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Puppet Shepherd
New Year, New Tricks
Join date: 14 Feb 2007
Posts: 725
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02-18-2008 04:24
From: someone Originally Posted by The Linden Blog Define InfoHubs as: "These spaces, called Infohubs in Second Life, are distributed throughout the mainland grid. Because these spaces vary in size from very small plots of land to larger ones, we are considering two types of builds. The smaller of these would function as an information center for centralized distribution of Linden Lab news and announcements as well as resident content. The larger type of space would be used as a public gathering space for meetings, events, or general socializing."
So, the smaller spaces are to serve a function comparable to public libraries? People are allowed to hang out at those too, you know. Although I shudder to think of all the newbies and griefers hanging out at a public library with no librarian to shush them, and no security guard to kick them out when they get unruly. I would be unhappy too if my land was in a sim that was constantly overrun with the "unwashed masses" and I couldn't use it. However, when you own land near a public space, you have to expect some of that. Our government has decided that it is public space and free to use - sometimes you can fight city hall, but in this case, it would be a losing battle.
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Cortex Draper
Registered User
Join date: 23 Aug 2005
Posts: 406
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02-18-2008 04:32
Im glad there will be more public building Im not after road building, the unbuilt protected land grass roads are just as nice to explore.
Really the only thing you can do about the massive sim traffic from infohubs is only have your land in a sim with an infohub if you want that traffic visiting your shop (like having your shop near the old telehubs). Back in the telehub days, land closer to them was much more expensive than land further away due to shops wanting to be there.
If you want a quiet residential area, then move away. An infohub (like the old telehubs) is the equivalant of a RL town center or busy train station or airport
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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02-18-2008 05:29
Okay, I'm gonna try to get some first-hand information about this situation because it's true that I don't really know what life is like in Bear. So I've sent in a relatively n00b alt to see if he gets griefed and if the place gets crowded. Right now the sim is almost empty except for a few bots in your neighbor's skybox (the freebie reseller guy). I'll see how the day develops.
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Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
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02-18-2008 05:35
"…oh and the worst thing about these places is all the n00b alt research teams that end up there…" 
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Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
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02-18-2008 07:35
From: Lias Leandros Further clarification: One sim infoHubs were never intended to be gathering places. Then it would seem that some confusion has existed for a very long time on the nature of infohubs: the long-gone Sami Infohub, which used to be my rezzing in spot back in early 2006, was no more than a 1/4 sim in size, and likely smaller. Nevertheless, the area was dotted with chairs and tables, and other such items which certainly gave the impression it was a gathering place. Mari
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Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
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02-18-2008 07:47
From: Broccoli Curry I'm not sure that's true, to be honest ... I wouldn't want to "hang out" at a club because most are ugly and laggy, playing music I don't like - rather than because they're empty.
There's some great places out there ... Greenies and Straylight, for example - that are nice to just wander and explore, even some smaller places just sitting and watching the windlight sun going down.
I'm all for parks and nice places - clubs and malls, meh. For obvious reasons, I dun go to the clubs -- but even if I wasn't playin' a kid, I'd have little interest in the average SL club. Mostly because, well, they *are* average. So few of them put in the effort to be unique or special. Land/building/dance floor/dance ball/music stream/spinny lights/tip jar... ta da! Instant club. But how does that club stand out from the other 25,000 clubs out there? What makes it a place people *want* to come to? Why are there some clubs out there that have existed for months, even years, while the vast majority are gone in weeks? Note that I'm not saying that clubs are inherently bad. There is an active interest in clubs in SL, and there are many that do well. Simply that there are a lot that... well... aren't all that great. Ya ever notice that when discussions come up here about the "best" places in SL, how you dun usually see a club name listed? You see Greenies Home, Straylight, Svarga, Livingtree, Black Swan, Commonwealth Island, etc. -- but "Bob's party club" is strangely absent. Mari
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Broccoli Curry
I am my alt's alt's alt.
Join date: 13 Jun 2006
Posts: 1,660
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02-18-2008 08:01
From: Marianne McCann Ya ever notice that when discussions come up here about the "best" places in SL, how you dun usually see a club name listed? You see Greenies Home, Straylight, Svarga, Livingtree, Black Swan, Commonwealth Island, etc. -- but "Bob's party club" is strangely absent. Never quite figured that out myself either. I don't know what the attraction of 'open a club' is, because surely one of the core business ideals both in rl and sl is that you find a niche that isn't already over-covered in your area? I suppose everyone thinks "my club will be better than all the others" when, in actual fact, most are utterly crap - as you already said. Perhaps the thought is 'easy money' when most clubs cost many thousands of L$ to set up, and rarely get much income, especially if you are having to pay campers or dancers to try and get crowds in.
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Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
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02-18-2008 08:14
From: Broccoli Curry Never quite figured that out myself either.
I don't know what the attraction of 'open a club' is, because surely one of the core business ideals both in rl and sl is that you find a niche that isn't already over-covered in your area?
I suppose everyone thinks "my club will be better than all the others" when, in actual fact, most are utterly crap - as you already said.
Perhaps the thought is 'easy money' when most clubs cost many thousands of L$ to set up, and rarely get much income, especially if you are having to pay campers or dancers to try and get crowds in. I dunno. Maybe it is a belief that it will be "better than the others," or a belief that a club will lead to "easy money." I dunno. Most sure dun last long. Mari
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  "There's nothing objectionable nor illegal in having a child-like avatar in itself and we must assume innocence until proof of the contrary." - Lewis PR Linden "If you find children offensive, you're gonna have trouble in this world  " - Prospero Linden
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Lias Leandros
mainlander
Join date: 20 Jul 2005
Posts: 3,458
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02-18-2008 08:21
From: Qie Niangao Okay, I'm gonna try to get some first-hand information about this situation because it's true that I don't really know what life is like in Bear. So I've sent in a relatively n00b alt to see if he gets griefed and if the place gets crowded. Right now the sim is almost empty except for a few bots in your neighbor's skybox (the freebie reseller guy). I'll see how the day develops. Qie stop trying to make this a one-sim issue. Your observations, fabrications or accusations nonwithstanding - the facts are the facts- unsupervised InfoHubs have become uncontrollable greifer and loiterering hand outs ACROSS THE GRID.When you get your 'first-hand Information' make sure you gather the traffic from each infohub sim (with small infohubs), get the Governance Team to give you the statistics concerning ARs in infoHubs, track the greifer groups that abuse these unsupervised plots and how many times these sims become unacessible once the Infohubs become full. Then, as I do, pass that information onto Linden Lab. Hopefully someone their with a little experience in Urban Development will catch on and begin to make some positive changes to make sure that the mainland does not becaome a networked greifer hang-out.
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Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
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02-18-2008 08:27
From: Lias Leandros Qie stop trying to make this a one-sim issue. Your observations, fabrications or accusations nonwithstanding - the facts are the facts- unsupervised InfoHubs have become uncontrollable greifer and loiterering hand outs ACROSS THE GRID.When you get your 'first-hand Information' make sure you gather the traffic from each infohub sim (with small infohubs), get the Governance Team to give you the statistics concerning ARs in infoHubs, track the greifer groups that abuse these unsupervised plots and how many times these sims become unacessible once the Infohubs become full. Then, as I do, pass that information onto Linden Lab. Hopefully someone their with a little experience in Urban Development will catch on and begin to make some positive changes to make sure that the mainland does not becaome a networked greifer hang-out. wow I had no idea it was such an issue. I don't think I've even seen an info hub after P2P teleporting was established.
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