Privacy in Public Access Lands?
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Chris Norse
Loud Arrogant Redneck
Join date: 1 Oct 2006
Posts: 5,735
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01-03-2010 08:46
From: Kara Spengler They are not separate. I would have to toggle them on and off all the time. Why should I do that simply because someone wants to be a sociopathic @ss? Why should you expect access to someone else's property? If you want to access their 512, pay part of their tier.
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Milla Janick
Empress Of The Universe
Join date: 2 Jan 2008
Posts: 3,075
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01-03-2010 08:47
From: Kara Spengler They are not separate. I would have to toggle them on and off all the time. Why should I do that simply because someone wants to be a sociopathic @ss? It's because of people who think they should have free unrestricted access to everyone else's stuff. I suspect most people who put up banlines are simply sick of jackasses invading their space rather than wanting to be a socipathic ass.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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01-03-2010 08:55
From: electroRogue Fizzle Also why do people use them, this I don't understand. Lindens have a much better way of controlling this, why set up a lag inducing sensor ? can they not set up group land or am I missing something ? Banlines vs security orbs vs open access has been the subject of many hotly contested debates on these forums (and now this thread is fated to follow the same path). In any case, there is one technical thing you may be missing: whitelist banlines only extend to 50m Above Ground Level, and blacklist bans to only 768m AGL. So if one has a skybox at high altitude and has a known trouble-making intruder to keep at bay, the only option is a scripted security device. It's also possible to use a properly scripted and configured security device to be more *gentle* than a banline--to allow vehicles to pass through without even messaging the intruder, for example, or to automatically open the parcel to public exploration when the owner isn't in-world (or isn't in the sim, or on the parcel, or whatever). (That's not to say that many scripters cater to such laissez faire customers, instead preferring to hype the paranoia, lest anyone realize they don't really need security at all.)
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LittleMe Jewell
...........
Join date: 8 Oct 2007
Posts: 11,319
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01-03-2010 09:01
Don't you love it when someone posts a question and then doesn't come back for many many hours to read the responses?
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♥♥♥ -Lil
Why do you sit there looking like an envelope without any address on it? ~Mark Twain~ Optimism is denial, so face the facts and move on. ♥♥♥ Lil's Yard Sale / Inventory Cleanout: http://slurl.com/secondlife/Triggerfish/52/27/22 . http://www.flickr.com/photos/littleme_jewell
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electroRogue Fizzle
Registered User
Join date: 16 Jun 2008
Posts: 37
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01-03-2010 09:33
Thx Qie , I did do a search pacifically on security bots, and came up with this thread >.< Some just eject you to a nearby spot, and I have very little issue with them so yes some are much better than others both in there hostility and there scripting. I can understand sky box's being a little awkward with ban lines, but in my experience of going though a sim looking at the shops ect, there have all been instances where I have been TP out on ground level, or just above, as flying is always easier and faster - If I'm at high altitude I'd expect it and serve me right. Now these areas NEVER have someone in them, theres usually a house or some unimaginative and dull prefab with no interest to me at all. In such an instance are they a violation of the TOS ? I do apologise for going over old ground to some of you. maybe some links would be cool =) ohh this sounds like a good one for me /invalid_link.htmlI will get over to that =)
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Marcodigi Aeon
Registered User
Join date: 30 Nov 2007
Posts: 3
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01-03-2010 14:56
And if the Sim is a roleplay sim made, of course, for the Public?
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LittleMe Jewell
...........
Join date: 8 Oct 2007
Posts: 11,319
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01-03-2010 15:24
From: Marcodigi Aeon And if the Sim is a roleplay sim made, of course, for the Public? I work with someone that just sort of starts talking in the middle of a sentence or paragraph.... and I never understand what he is talking about either.
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♥♥♥ -Lil
Why do you sit there looking like an envelope without any address on it? ~Mark Twain~ Optimism is denial, so face the facts and move on. ♥♥♥ Lil's Yard Sale / Inventory Cleanout: http://slurl.com/secondlife/Triggerfish/52/27/22 . http://www.flickr.com/photos/littleme_jewell
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Kara Spengler
Pink Cat
Join date: 11 Jun 2007
Posts: 1,227
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01-03-2010 16:07
From: Milla Janick It's because of people who think they should have free unrestricted access to everyone else's stuff. I suspect most people who put up banlines are simply sick of jackasses invading their space rather than wanting to be a socipathic ass. Then they need to set up their own private island and establish a region ban, not create a problem when someone can be on an adjacent plot (that does not have a ban on it) and happens to *gasp* step on the property line. Or they could have all the privacy they want by running an open sim on their own machine.
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Those Lindening Lindens!
'O predictable experience, O predictable experience, Never shalt we define thee. Our users think that means no lagging, But we say they want no shagging. O predictable experience, O predictable experience, We love you null expression.'
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Milla Janick
Empress Of The Universe
Join date: 2 Jan 2008
Posts: 3,075
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01-03-2010 16:47
From: Kara Spengler Then they need to set up their own private island and establish a region ban, not create a problem when someone can be on an adjacent plot (that does not have a ban on it) and happens to *gasp* step on the property line. Perhaps Linden Lab needs to provide better security solutions than the current ban lines. Telling someone to pay $1,000 + $295 a month because of other people's lack of manners isn't practical.
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Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
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01-03-2010 16:51
From: Kara Spengler They are not separate. I would have to toggle them on and off all the time. Why should I do that simply because someone wants to be a sociopathic @ss? They are different issues, vehicles have issues with banlines full stop, the visibility issue can be dealt with rather easily, it really doesn't take long to turn banlines on or off. Your comment was regarding a shop you like but aren't frequenting so much anymore because the neighbour has banlines on and they come through the walls, yet there's an easy workaround to that issue, there isn't an easy workaround to the vehicle issue.
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Kara Spengler
Pink Cat
Join date: 11 Jun 2007
Posts: 1,227
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01-03-2010 18:37
From: Ciaran Laval They are different issues, vehicles have issues with banlines full stop, the visibility issue can be dealt with rather easily, it really doesn't take long to turn banlines on or off. Your comment was regarding a shop you like but aren't frequenting so much anymore because the neighbour has banlines on and they come through the walls, yet there's an easy workaround to that issue, there isn't an easy workaround to the vehicle issue. Actually, there is a quite simple way to resolve both problems at the same exact time. Do not allow generalized bans.
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Those Lindening Lindens!
'O predictable experience, O predictable experience, Never shalt we define thee. Our users think that means no lagging, But we say they want no shagging. O predictable experience, O predictable experience, We love you null expression.'
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Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
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01-03-2010 19:09
From: Kara Spengler Actually, there is a quite simple way to resolve both problems at the same exact time. Do not allow generalized bans. That's not going to happen. Turning banline visibility off however, easy peasy and works with the issue of banlines coming through walls.
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Kara Spengler
Pink Cat
Join date: 11 Jun 2007
Posts: 1,227
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01-04-2010 03:38
From: Ciaran Laval That's not going to happen. Turning banline visibility off however, easy peasy and works with the issue of banlines coming through walls. Oh, I suppose you are privy to LL's future plans now? Like microparcel extortion, banlines are just another form of land griefing. Turning on public access in land settings is also easy, BTW. [BTW, if it helps: I have the typical hacker (old definition) attitude towards locked doors. For example, I worked out a combo to a lab's door I was not supposed to know once: not to get to the other side of the door (I could have cared less about the room's contents) but simply because a locked door I could not open if need be next to where I was working was like nails on a chalkboard to me.]
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Those Lindening Lindens!
'O predictable experience, O predictable experience, Never shalt we define thee. Our users think that means no lagging, But we say they want no shagging. O predictable experience, O predictable experience, We love you null expression.'
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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01-04-2010 05:10
From: Ciaran Laval Are you sure you haven't turned their visibility off, they're around and likely to be more popular with script limits on the horizon, banlines are a greener solution. How do you figure? I can't imagine one security script taking up enough memory to matter.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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01-04-2010 05:13
From: Kitty Barnett It would have been better to never allow vehicles to consume parcel resources since it's a foreign and undesirable object that can't be blocked by the land owner.
https://jira.secondlife.com/browse/SVC-22
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
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01-04-2010 05:41
That's in support of vehicles, not in support of being able to block them from entering your parcel  . If SL was a flight simulator then it would make sense to just allow any random person to move prims onto your land but since it's not and since there are literally hundreds of sims that specifically cater to vehicles there is absolutely no reason for them to go where they're not wanted. If object entry is turned off for "Everyone" vehicles shouldn't be able to cross the parcel border, least of all use resources they aren't paying for.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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01-04-2010 06:57
From: Kitty Barnett That's in support of vehicles, not in support of being able to block them from entering your parcel  . It's in support of not having to take vehicle's script quota (or anything else) from the parcel. Vehicles don't use resources the landowner is paying for. They don't even count as prims on your land, EXCEPT FOR SVC-22. If they fixed SVC-22, they wouldn't - in practice - take any of your script quota either. Usable vehicles can't have many scripts, and must be able to run on the avatar's script quota, *except* that when a vehicle crosses a sim boundary it doesn't show up as a vehicle on the next sim until the avatar crosses the boundary too. This is the only time... the ONLY time... you have ANY legitimate reason to keep vehicles completely off your land. Fix SVC-22, and your problem goes away.
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Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
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01-04-2010 07:33
Besides, since vehicles are "worn", why do you draw a distinction between someone coming onto your land with a vehicle, and someone coming onto your land without one?
I love to tour SL in a vehicle. Sure, it would be easier to walk, or to fly. But, as a virtual world, SL tries to support (in LL's words) "the greatest number of use cases". In plain speech, it's a more realistic place if we can do more things corresponding to Real Life there. Traveling in vehicles is one of those things.
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It's still My World and My Imagination! So there. Lindal Kidd
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Eli Schlegal
Registered User
Join date: 20 Nov 2007
Posts: 2,387
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01-04-2010 07:41
From: Kitty Barnett If SL was a flight simulator then it would make sense to just allow any random person to move prims onto your land but since it's not and since there are literally hundreds of sims that specifically cater to vehicles there is absolutely no reason for them to go where they're not wanted.
SL is a flight simulator (among other things).
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
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01-04-2010 07:57
From: Lindal Kidd Besides, since vehicles are "worn", why do you draw a distinction between someone coming onto your land with a vehicle, and someone coming onto your land without one? Attachments don't litter, vehicles do. From: someone I love to tour SL in a vehicle. Sure, it would be easier to walk, or to fly. But, as a virtual world, SL tries to support (in LL's words) "the greatest number of use cases". In plain speech, it's a more realistic place if we can do more things corresponding to Real Life there. Traveling in vehicles is one of those things. Then tour the hundreds of vehicle-friendly sims where it is allowed and don't insist on being able to get prims on parcels where they're not wanted. Flying below 50m AGL is hardly "realistic" either (neither is the ability to trespass on other people's land without consequence for that matter); and the view at 1000m is going to be the same on blake sea as it is on any other sim.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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01-04-2010 08:09
From: Kitty Barnett Attachments don't litter, vehicles do. About the only places I see vehicle "litter" is when someone has a hair-trigger security orb. Yes, there's occasionally times where someone crashes out on a sim border and doesn't clean it up on land that doesn't have autoreturn set... but I've had that happen near my parcel less than half a dozen times in three and a half years. Vehicle litter is a non-problem unless you make it one. From: someone Then tour the hundreds of vehicle-friendly sims where it is allowed and don't insist on being able to get prims on parcels where they're not wanted. It's allowed everywhere on the grid. Not just for planes, look at all the Linden-provided roads. And flyijng over or driving through a parcel doesn't put any prims on it. From: someone Flying below 50m AGL is hardly "realistic" either (neither is the ability to trespass on other people's land without consequence for that matter); The only time I fly below 50m is when I'm taking off or landing, and flying overhead for less than a minute isn't trespassing in SL or RL. From: someone and the view at 1000m is going to be the same on blake sea as it is on any other sim. But the view between 50 and 200 meters isn't. Set autoreturn and quit fretting about it, and if you want to cut down vehicle litter vote for SVC-22.
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Eli Schlegal
Registered User
Join date: 20 Nov 2007
Posts: 2,387
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01-04-2010 08:12
From: Kitty Barnett Flying below 50m AGL is hardly "realistic" either (neither is the ability to trespass on other people's land without consequence for that matter); and the view at 1000m is going to be the same on blake sea as it is on any other sim.
It's not realistic at all to call flying over someone's property trespassing.
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Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
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01-04-2010 08:39
I have to return vehicles from my parcels on a fairly regular basis, SL being what it is...and, after all, we have a marina that adjoins open Linden ocean. I don't find it to be a significant annoyance.
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It's still My World and My Imagination! So there. Lindal Kidd
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electroRogue Fizzle
Registered User
Join date: 16 Jun 2008
Posts: 37
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01-04-2010 08:52
From: Kitty Barnett That's in support of vehicles, not in support of being able to block them from entering your parcel  . If SL was a flight simulator then it would make sense to just allow any random person to move prims onto your land but since it's not and since there are literally hundreds of sims that specifically cater to vehicles there is absolutely no reason for them to go where they're not wanted. If object entry is turned off for "Everyone" vehicles shouldn't be able to cross the parcel border, least of all use resources they aren't paying for. are we talking airspace again here >.< I just read a 608 page thread much more relavent with ballons and everything  ... perhaps you could find some elightment there, link is on page two of the thread
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Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
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01-04-2010 09:22
I'll have been in SL nearly three years by the end of the month. From the time of my First Land - about week two into my SL - my parcels have always allowed full permissions apart from terraform. I have had an autoreturn set - normally 5 minutes. My parcels have always been beside Linden road, ocean and rail.
In that time, problems raised by people "using resources that they have not paid for" = 0
People have used the parcels to rez and go on their way. The autoreturn looked after any litter that might have been left - if any was ever left.
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Maggie: We give our residents a lot of tools, to build, create, and manage their lands and objects. That flexibility also requires people to exercise judgment about when things should be used. http://www.ace-exchange.com/home/story/BDVR/589
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