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Shadows and lighting update

Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
06-01-2008 22:57
From: Kitty Barnett
I got tired of waiting for someone to post screenshots so I just compiled it and took a peek... I didn't like WindLight and I still think it's just fluff, but I do really like this :o.

I have to ask:

How was performance comparitively? Was the shadowed version a ton slower for you or anything?
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Kitty Barnett
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Join date: 10 May 2006
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06-01-2008 23:06
From: Keira Wells
I have to ask:

How was performance comparitively? Was the shadowed version a ton slower for you or anything?
It was as if someone had taken the 8600GT in my new puter and exchanged it with the FX5200 I used to have in my old puter... literally :p.

I'm still used to 6-12fps so it doesn't really bother me that much, but usually I get 40-60fps in SL so it is quite a bit slower.

Since it's a work-in-progress it's probably not optimized at all though, and likely full of debug checks so it should improve :). I can hear the drama already though, some things look bad/sort of break (not sure that's LL's fault, but rather the creator's decision to do it like that).
2k Suisei
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Join date: 9 Nov 2006
Posts: 2,150
06-01-2008 23:19
WOW! :eek:

That looks awesome, Kitty!

But yeah, sure does seem to cost a lot in performance. Early days yet though...

But just out of curiousity, I may try disabling shadows in Crysis just to see how much they cost there. I sure hope it aint 50 fps!.
Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
06-01-2008 23:22
From: Kitty Barnett
It was as if someone had taken the 8600GT in my new puter and exchanged it with the FX5200 I used to have in my old puter... literally :p.

I'm still used to 6-12fps so it doesn't really bother me that much, but usually I get 40-60fps in SL so it is quite a bit slower.

Since it's a work-in-progress it's probably not optimized at all though, and likely full of debug checks so it should improve :). I can hear the drama already though, some things look bad/sort of break (not sure that's LL's fault, but rather the creator's decision to do it like that).

I am so trying it out, to see if I get more than a frame a second XD
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Zen Zeddmore
3dprinter Enthusiast
Join date: 31 Jul 2006
Posts: 604
06-02-2008 00:13
Holy Mackeral what a difference. Now..... try runing that in stereo?
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
06-02-2008 01:59
From: Solomon Devoix
/me shrugs. Just more of the same old Ivory Tower / elitist philosophy that seems to be LL's guiding principle.
Is anyone really surprised?

No, I fully expected SL to advance into the 21st century eventually :P
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Tegg Bode
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06-02-2008 02:00
.
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06-02-2008 02:03
From: Kitty Barnett
These are supposed to be old cards:
GeForce 7900 GS 512 MB - 153€ / $239
GeForce 7600 GT 256 MB - 104€ / $162
GeForce 6200 256 MB - 53€ / $83

Maybe your idea of a "fistful of dollars" differs from mine, but if I didn't know any better I'd go with the 6200 since 50€ would be about as much as I'd want to spend on a video card considering I'm not interested in video games.
Yes but a $83 card is only going to run SL for 1/3 the longetivity as the $162 card, you keep going minimum specs you go nowhere unless you want to play Active Worlds, I hear they got 8 bit color last year. The lost half their Commodore 64 user base.

Yep they are old cards, you can still buy the 6000 series? My games machine I retired 2 years ago still has a 7600 in it sitting in the cupboard incase of emergency, my 8800 is the latest 2yo technology on offer too.
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
06-02-2008 02:08
I want to make this my regular viewer :o. I can see the trees cast shadows on me as I walk under them, I can see my own shadow as I walk/fly... I went all silly when I could see the shadow of my hand on my leg when sitting down :p.

---

I tried to find someplace where lights would make a big difference, but the only place I found was the Naughty sim... everywhere else was completely dark, or way too overlit. I guess that will take a lot of adjusting (except for those who won't be able to use it and will be at a disadvantage).

Midnight, 52 lights
Regular:
Shadows:

Midnight, 92 lights
Regular:
Shadows:

Midnight (doesn't mean it has to be dark inside), 97 lights
Regular:
Shadows:
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
06-02-2008 02:26
From: Kitty Barnett
I got tired of waiting for someone to post screenshots so I just compiled it and took a peek... I didn't like WindLight and I still think it's just fluff, but I do really like this :o.

Being able to see every last light source adds a whole lot as well (except for when you have 50 lights stacked together into a small space; the hangout nearly blinded me :p).

And maybe it should have been obvious from the start, but shadows mean that walls finally block sunlight! :eek:

I was wandering around something I built and the interior wall should have looked like this:

But instead I saw (the odd bump is my head :p, I'm standing outside the window in the opposite wall):


Bay City - Cafe Deco, with and without shadows:
WL:
Shadows:

I wanted to see how bad a group loaded with facelights would look when you could see every last facelight, but instead I got distracted by a wall at Bad Girls:
WL:
Shadows:

I took 3 comparison piccies at the Straylight sims as well (http://www.flickr.com/photos/kittybarnett/sets/72157605382907054/)
Oh that is excellent, be interesting to see how it copes with moving light sources I guess, though maybe that might be best left for next year, anyone upload a Video?
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Kitty Barnett
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Join date: 10 May 2006
Posts: 5,586
06-02-2008 02:35
From: Tegg Bode
Oh that is excellent, be interesting to see how it copes with moving light sources I guess, though maybe that might be best left for next year, anyone upload a Video?
I would if I knew how to make one :(. And then I probably wouldn't know what to show either most likely :o.

Only the sun casts shadows so lights won't do much about that (although they can be bright enough to remove shadows) and I haven't seen any problems with moving lights.

Since a lot of places are too dark at midnight, every avie with a facelight attached looks like a searchlight :p.
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
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06-02-2008 02:48
From: Kitty Barnett
I would if I knew how to make one :(. And then I probably wouldn't know what to show either most likely :o.

Only the sun casts shadows so lights won't do much about that (although they can be bright enough to remove shadows) and I haven't seen any problems with moving lights.

Since a lot of places are too dark at midnight, every avie with a facelight attached looks like a searchlight :p.

Ah that's what I meany, do light sources erase it, I guess a dullerversion for moonlight too.
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Solar Legion
Darkness from Light
Join date: 9 Dec 2006
Posts: 434
06-02-2008 04:33
I so want to try this shadow code out. Is there already an alpha viewer coded or what?

If so - link please?
Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
06-02-2008 06:07
OK. So I downloaded Visual C++ express and everything else the wiki says to download to compile and all that, and can follow those directions I believe.

However, the linked to directory for this thingy isn't too helpful..what exactly do I download? All of that? Some of it? I need a bit more direction, if I may ask?

Or someone could maybe upload a compiled version somewhere and y'know..link to that?

Either way.. I wanna tryyyy!
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Buckaroo Mu
Alpha Geek
Join date: 17 Oct 2006
Posts: 106
06-02-2008 09:15
Holy .... uh... smokes. I knew shadows and more light sources would make a difference, but my god - this is /almost/ enough to make me go through the torturous process of building a viewer myself. Please post a binary? Pretty please?
Hirokii Hyun
Registered User
Join date: 12 Apr 2007
Posts: 9
06-02-2008 09:18
The reason the performance hit again, is so hard, is that this shadowing method is fucking overkill. Carmack reverse / Shadow volumes would be so, so much cheaper.

Per pixel soft shadows? *rolls eyes* This isn't crysis.
Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
06-02-2008 09:20
It's developmental, still. But hot damn, that Nvidia 8800 GT got here just in time!! I think the ATI x1300 would have started performing like the way SL does on my Intel 945 on my laptop...
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Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
06-02-2008 10:15
From: Cristalle Karami
It's developmental, still. But hot damn, that Nvidia 8800 GT got here just in time!! I think the ATI x1300 would have started performing like the way SL does on my Intel 945 on my laptop...


It looks gorgeous. And I'll never see it. It's not in this form available for Macs at all.

Mari
(No, the proper response to this is not "well, get a real computer.";)
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Kitty Barnett
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Join date: 10 May 2006
Posts: 5,586
06-02-2008 10:23
From: Keira Wells
I am so trying it out, to see if I get more than a frame a second XD
You do have an nVidia 8xxx or 9xxx? Otherwise it's just wasted time cause it will just crash running it on anything else.

From: someone
OK. So I downloaded Visual C++ express and everything else the wiki says to download to compile and all that, and can follow those directions I believe.

However, the linked to directory for this thingy isn't too helpful..what exactly do I download? All of that? Some of it? I need a bit more direction, if I may ask?
SVN (source repository) is a bit different from the source drops.

You'll have to something like http://rapidsvn.tigris.org/ to check-out (aka grab a copy) of all the files and then go from there.

Make sure you get Visual Studio 2005 and not the latest 2008, LL is still working with VS2003 and the latest one will be too much headaches. I'm not sure how well the free Express versions work with it either :o.

From: someone
Or someone could maybe upload a compiled version somewhere and y'know..link to that?
The biggest problem with that is that it doesn't look like this is a "drop-in" replacement for the current RC and offering a full viewer with all the support files for download runs into licensing issues :(. You probably could mix and match from the artwork and libraries download files I guess.

I'm also not sure if I want responsibility in case anything goes wrong :(. I logged in with my main after testing my alt first and it looks fine, but I still wouldn't trust it for inventory management or something important.

Anyway run-down of the bugs:
* biggest one: invisiprims are broken... no decent looking shoes! :(
* particles don't really work... they look odd
* search doesn't work and clicking teleport on SLURLs/secondlife crashes me
* log-in needs lots of nudging to actually go through
* somewhat crash-prone (I think I crashed 3 times in 5 hours, I generally don't crash)
* it looks like it's based on a post-RC6, pre-RC7 (with all the bugs that one had)
Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
06-02-2008 11:24
From: Kitty Barnett
You do have an nVidia 8xxx or 9xxx? Otherwise it's just wasted time cause it will just crash running it on anything else.

Yeppers. 8600 GT
From: someone

SVN (source repository) is a bit different from the source drops.

You'll have to something like http://rapidsvn.tigris.org/ to check-out (aka grab a copy) of all the files and then go from there.

Make sure you get Visual Studio 2005 and not the latest 2008, LL is still working with VS2003 and the latest one will be too much headaches. I'm not sure how well the free Express versions work with it either :o.

Got 2005, and the wiki about the blahblah actually mentions express, so I'm hoping it's fine.
From: someone

The biggest problem with that is that it doesn't look like this is a "drop-in" replacement for the current RC and offering a full viewer with all the support files for download runs into licensing issues :(. You probably could mix and match from the artwork and libraries download files I guess.

ohhh...yeah, makes sense.
From: someone

I'm also not sure if I want responsibility in case anything goes wrong :(. I logged in with my main after testing my alt first and it looks fine, but I still wouldn't trust it for inventory management or something important.

Anyway run-down of the bugs:
* biggest one: invisiprims are broken... no decent looking shoes! :(
* particles don't really work... they look odd
* search doesn't work and clicking teleport on SLURLs/secondlife crashes me
* log-in needs lots of nudging to actually go through
* somewhat crash-prone (I think I crashed 3 times in 5 hours, I generally don't crash)
* it looks like it's based on a post-RC6, pre-RC7 (with all the bugs that one had)

Particles would need a revamp to look good in a shaded environment.. as it is I expect they look like..mm..cardboard or something. Unless they've got shadows and such too o.o

Anywho, thank you, again ^_^

ETA::

OK.. I think I'm giving up. Still no idea how to do anything to get something runnable up and running ^_^

Suppose I can wait till LL releases an actual viewer for it... maybe a few months >.> blargh

Basically without step-by-step instructions I'm lost, having never done this and I can't seem to find that. So this is one area of computer nerdism (The good kind) that I'm going to have to pass on, I think.
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
06-02-2008 12:38
heh, i see this has boiled out of control already.

It's an experimental build, way far off from release.

It is 100% optional, it doesn't degrade anything if your card doesn't support it.

You have to have GForce8 card or above to use it, as the older hardware doesn't have the necessary support for the techniques used.

It's cutting edge technology, it needs cutting edge hardware, end of story.
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Kitty Barnett
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06-02-2008 12:53
From: Darien Caldwell
It is 100% optional, it doesn't degrade anything if your card doesn't support it.
WindLight was "optional" too. When people pointed out that it performed noticeably worse without atmospheric shaders turned on compared to the old viewer it was swept under the rug with "you just don't know how to use the graphics sliders" and "that's just not possible".

Even now they're still sticking to the story that WL is faster, but at least they're more open that that means turning down everything and putting up with the fact that SL will look a whole lot worse than it did.

And yes, turning it off returns the viewer to the regular FPS right now, but the mentality of "throw away your puter and buy a new one as soon as there's something new or you're using outdated hardware and be grateful we even bother supporting it" is just not going to do anyone any good.

It won't hurt anything if people point it out when their perspective doesn't quite match reality.
Chaos Markstein
Registered User
Join date: 22 Nov 2007
Posts: 235
06-02-2008 13:08
could someone please upload a compiled version, i am tearing my hair out with fustration because i cannot get the blasted thing working

cheers
Brenda Connolly
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Join date: 10 Jan 2007
Posts: 25,000
06-02-2008 13:13
From: Kitty Barnett
WindLight was "optional" too. When people pointed out that it performed noticeably worse without atmospheric shaders turned on compared to the old viewer it was swept under the rug with "you just don't know how to use the graphics sliders" and "that's just not possible".

Even now they're still sticking to the story that WL is faster, but at least they're more open that that means turning down everything and putting up with the fact that SL will look a whole lot worse than it did.

And yes, turning it off returns the viewer to the regular FPS right now, but the mentality of "throw away your puter and buy a new one as soon as there's something new or you're using outdated hardware and be grateful we even bother supporting it" is just not going to do anyone any good.

It won't hurt anything if people point it out when their perspective doesn't quite match reality.

And the next person who uses that tired Commodore 64/ActiveWorld analogy is going to get a beating.
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Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
06-02-2008 13:16
Just read the mailing list archive and it is truly amazing that they do not understand that many people have to sacrifice the quality of visuals just to return to pre-WL framerates. Water rippling is the big one, but the other is avatar impostors! My goodness, it looks like you're playing something in ATARI, not Second Life. I will use them just to gain a bit of performance but plenty of people hate them.

Didn't they tell them this when WL was being tested? I remember people saying that performance still decreased with WL at low before it became mandatory.
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