it'll be laggy particle systems, .
I've had some success in getting laggy particle systems removed via the support ticket system. If it is hurting the sim's performance the inworld team is quite ruthless (no pun intended)
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Jannae Karas
Just Looking
Join date: 10 Mar 2007
Posts: 1,516
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02-10-2008 08:35
it'll be laggy particle systems, . I've had some success in getting laggy particle systems removed via the support ticket system. If it is hurting the sim's performance the inworld team is quite ruthless (no pun intended) _____________________
Taller Than
I Imagined, nicer than yesterday. |
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Raymond Figtree
Gone, avi, gone
Join date: 17 May 2006
Posts: 6,256
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02-10-2008 08:37
First of all, again, I am talking extortion. So if someone has an ugly build and is trying to sell it for a ridiculous amount of money then it's a pretty easy call. I'm asking LL to be like any company in the world and make judgment calls. The judgement thing will open them up to all kinds of uproar. Say I built an ugly spinning "sculpture" on a 16m plot and also set the land at a high price, just because I'd be open to selling it but in no hurry. If they took action, I would be pissed, and have a decent case against them. I believe the solution will have to be object muting: It gives people the freedom to build whatever they want, and their neighbors the freedom to make it disappear. _____________________
Read or listen to some Eckhart Tolle. You won't regret it.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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02-10-2008 08:55
They simply don't have the manpower. (All that said, at the moment anyway, I'd still favor the parcel-to-parcel muting thing. Especially if LL mutes all parcels under 512m from any Linden Maintenance land.) |
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Starfire Desade
Can I play with YOUR mind
Join date: 10 Jul 2006
Posts: 404
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02-10-2008 08:55
I've had some success in getting laggy particle systems removed via the support ticket system. If it is hurting the sim's performance the inworld team is quite ruthless (no pun intended) Just a quick question, how many sim lagging scripts can you fit in 3 prims in every sim on the grid except your favourite one? The judgement thing will open them up to all kinds of uproar. Say I built an ugly spinning "sculpture" on a 16m plot and also set the land at a high price, just because I'd be open to selling it but in no hurry. If they took action, I would be pissed, and have a decent case against them. You wouldn't have lost anything... your ugly spinning sculpture is in your inventory, your land is still in your possession, and it is still for sale at that ridiculously high amount... just in case someone wants to buy it. The only thing is, it is not trying to extort someone to buy it now by disrupting their quality of Second Life. |
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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02-10-2008 08:59
Just a quick question, how many sim lagging scripts can you fit in 3 prims in every sim on the grid except your favourite one? ) |
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Raymond Figtree
Gone, avi, gone
Join date: 17 May 2006
Posts: 6,256
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02-10-2008 09:00
Well, they would, if they don't pussyfoot around about how they enforce. A few canceled adfarmer accounts, with assets reverted to LL, would go a long way toward discouraging this. _____________________
Read or listen to some Eckhart Tolle. You won't regret it.
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Starfire Desade
Can I play with YOUR mind
Join date: 10 Jul 2006
Posts: 404
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02-10-2008 09:01
Never mind scripts. Stack bots 40 deep and drive everyone else off the sim. Hey that's one way to drive traffic to one's favorite! (Gosh--hope Phil isn't reading this )yes, but I had read in another thread where the 16sq/m plots were used to host scripted objects for unknown purposes. |
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Raymond Figtree
Gone, avi, gone
Join date: 17 May 2006
Posts: 6,256
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02-10-2008 09:04
You wouldn't have lost anything... your ugly spinning sculpture is in your inventory, your land is still in your possession, and it is still for sale at that ridiculously high amount... just in case someone wants to buy it. The only thing is, it is not trying to extort someone to buy it now by disrupting their quality of Second Life. _____________________
Read or listen to some Eckhart Tolle. You won't regret it.
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Raymond Figtree
Gone, avi, gone
Join date: 17 May 2006
Posts: 6,256
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02-10-2008 09:05
You wouldn't have lost anything... your ugly spinning sculpture is in your inventory, your land is still in your possession, and it is still for sale at that ridiculously high amount... just in case someone wants to buy it. The only thing is, it is not trying to extort someone to buy it now by disrupting their quality of Second Life. _____________________
Read or listen to some Eckhart Tolle. You won't regret it.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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02-10-2008 09:08
yes, but I had read in another thread where the 16sq/m plots were used to host scripted objects for unknown purposes. |
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Jannae Karas
Just Looking
Join date: 10 Mar 2007
Posts: 1,516
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02-10-2008 09:09
Just a quick question, how many sim lagging scripts can you fit in 3 prims in every sim on the grid except your favourite one? Maybe I need more cofee this am. I don't get the gist of your question. Is this like "How many angels can dance on the head of a pin?" I imagine at least 3. Still, my point is thart LL will take action against scripts (or scripted objects) that lag a sim to any great degree. In world support team has followed up my support ticket by giving me a heads up on what caused the problem without divulging who was responsible. They've been darned quick about it too. I've had lots of success via AR if I could identify the problem, or support if I could not. One thing that seems to help is to put the sim statistics in your ticket. Time dilation, sim and physics FPS. _____________________
Taller Than
I Imagined, nicer than yesterday. |
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Starfire Desade
Can I play with YOUR mind
Join date: 10 Jul 2006
Posts: 404
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02-10-2008 09:12
If you are saying the solution to ad farmers is to return ugly things to inventory, I'm inclined to think that isn't going to be done ever. Otherwise half of the items rezzed on the mainland currently would be returned. I wasn't saying this was the solution... I am fully in favour (and keep adding suggestions) to the ability to visually mute objects. (note to someone in another message that said it wouldn't help the new residents that have to see them. it would benefit them if they are on your property and your property had it set to visually mute the ugly stuff).. I was just replying to your message regarding what would happen if LL chose to impliment the option someone suggested of just getting some [round fleshy objects] and stood up and started clearing out the ad stuff. |
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Raymond Figtree
Gone, avi, gone
Join date: 17 May 2006
Posts: 6,256
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02-10-2008 09:14
I wasn't saying this was the solution... I am fully in favour (and keep adding suggestions) to the ability to visually mute objects. (note to someone in another message that said it wouldn't help the new residents that have to see them. it would benefit them if they are on your property and your property had it set to visually mute the ugly stuff).. I was just replying to your message regarding what would happen if LL chose to impliment the option someone suggested of just getting some [round fleshy objects] and stood up and started clearing out the ad stuff. ![]() _____________________
Read or listen to some Eckhart Tolle. You won't regret it.
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Puppet Shepherd
New Year, New Tricks
Join date: 14 Feb 2007
Posts: 725
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02-10-2008 10:06
I'd just like to take this opportunity to remind everyone that the link to the JIRA meta-issue where you can view the various proposed solutions to adfarms is located here:
https://jira.secondlife.com/browse/MISC-608 If you have any other suggestions to add to JIRA, please link them to the meta-issue so everyone can see them. _____________________
Come see my new 1-prim flowers, only $10 each! Lots of other neat stuff to find @ Puppet Art,
http://slurl.com/secondlife/Lilypad/200.092/210.338 |
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Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
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02-10-2008 10:13
either I do not get out enough, or I do not get out to those places
I never see it that bad anywhere I go strange to see, happy I do not see it every day _____________________
Morpheus Linden: But then I change avs pretty often too, so often, I look nothing like my avatar. ![]() They are taking away the forums... it could be worse, they could be taking away the forums AND Second Life... |
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Bradley Bracken
Goodbye, Farewell, Amen
Join date: 2 Apr 2007
Posts: 3,856
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02-10-2008 11:46
Perhaps especially if we attended Office Hours wearing spinning cubes above our heads... I don't have much faith in the in world meetings. I think they actually show LL's disinterest in really knowing what it's customers want, but I'd be willing to give it a try. The cube over the heads thing sounds fun. LL are probably trying to come up with a policy that doesn't have a clear, walkable edge, but that doesn't enter the realm of "anything you build that we don't like we can delete" A lot of great points throughout your post. This may turn into a very messy business but they at least have enough to get started and begin improving the mainland right away. They simply don't have the manpower. _____________________
My interest in SL has simply died. Thanks for all the laughs
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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02-10-2008 12:24
I suppose it would be possible to tie it in with the AR system. So if enough people were to report a build for being ugly then LL could ask the owner to take it down. But wouldn't LL do this anyway?. Just so you understand where I'm coming from, I hate seeing any kind of authority in a virtual world. I see it simply as a sign of poor design and something that should be corrected through programming. Well, the problem with that is, you are never going to get there. To that perfect designing and programming. Not and still have a world. You (the world owners) would be spending all your time with your head inside some computer code, trying to figure out how to outsmart those foxy humans again without actually playing their human game. You would be limiting yourself to ONLY that which has a coding solution, and never using any form of law or authority at all. You would be essentially muzzling yourself from ever saying anything at all about running your own world. And you would never catch up. If you ever DID catch up, it would be only because no one could see or interact with anything or anyone else anymore anyway, so we might as well all be playing Sims 2, and you'd be right back to where you started from - no world. As for doing nothing but waiting until some technological miracle presented itself (which it can't, by definition above) - that's nice for those who like anarchy; not so great for everyone else. Where there are people, there must be authority and law, and law must be upheld by people. Unless you know of some place where this hasn't been true, throughout the entirity of human history? LL knows this, and has written a reasonable sounding TOS. Yet they don't think it's important to uphold it, for the most part. They basically just don't pay much attention to what goes on in the world, and really don't want to have to. Like you, they prefer the world of code; not people. But they need to, because stuff like this is harming their bottom line. coco _____________________
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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02-10-2008 12:29
i wish i was as optimistic. i still remember project open letter. ll wont take any action other than lip service until either rl law interjects itself, or they see a major grid exodus. ll are all about the status quo. Yes they will. You just have to practically beat them senseless first. coco _____________________
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Phreak Flow
Registered User
Join date: 28 Aug 2007
Posts: 35
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02-10-2008 14:11
![]() ![]() ![]() ![]() _____________________
To some, we will be their greatest enemy. Spoiling their fun and doing everything in our power to ruin all they hold dear.
To others, we will be their greatest friend and ally, always willing to make them laugh. How you react will decide your fate. |
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Egon Rothschild
Never Enough Prims
Join date: 22 Apr 2006
Posts: 556
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02-10-2008 14:23
[http]www.flickr.com/photos/42166057@N00/2215536216[/http]
edit ... this didn't work either .. how do i put an image here rather than a link? _____________________
“If you talk to God, you are praying. If God talks to you, you have schizophrenia.”
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Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
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02-10-2008 15:24
Well, the problem with that is, you are never going to get there. To that perfect designing and programming. Not and still have a world. You (the world owners) would be spending all your time with your head inside some computer code, trying to figure out how to outsmart those foxy humans again without actually playing their human game. You would be limiting yourself to ONLY that which has a coding solution, and never using any form of law or authority at all. You would be essentially muzzling yourself from ever saying anything at all about running your own world. And you would never catch up. If you ever DID catch up, it would be only because no one could see or interact with anything or anyone else anymore anyway, so we might as well all be playing Sims 2, and you'd be right back to where you started from - no world. As for doing nothing but waiting until some technological miracle presented itself (which it can't, by definition above) - that's nice for those who like anarchy; not so great for everyone else. The idea indicates a fundamental misunderstanding of the nature of coded rules in the first place, I would say. A law that is enforced automatically by code is the same as a law that is enforced manually by code. Everything that LL does is enforced by one piece of code or another; some of it takes more manual attention, that's all. It might be more efficient to do it automatically, but there isn't any difference in end results between a rule built into SL which says "you can't build on someone else's land" and an endless series of Lindens who remove anything you build on someone else's land. Both are the enforcement of a principle, decided by somebody and enforced by them to the best of their abilities. It doesn't matter whether it is programmed in or enforced manually. The latter is more resource-intensive and unpredictable, but also more sensitive to context, so may be more appropriate in some cases. But either way, it is "authority". Code doesn't just appear out of nowhere. _____________________
http://ordinalmalaprop.com/forum/ - visit Ordinal's Scripting Colloquium for scripting discussion with actual working BBCode!
http://ordinalmalaprop.com/engine/ - An Engine Fit For My Proceeding, my Aethernet Journal http://www.flickr.com/groups/slgriefbuild/ - Second Life Griefbuild Digest, pictures of horrible ad griefing and land spam, and the naming of names |
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Robot Foxley
Input Collector
Join date: 9 May 2007
Posts: 113
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02-10-2008 15:54
[http]www.flickr.com/photos/42166057@N00/2215536216[/http] edit ... this didn't work either .. how do i put an image here rather than a link? Go to the top of the screen, find Quick Links, scroll to Edit Options, go to the bottom of this page where it says Miscellaneous Options Select Standard Editor, Extra Formatting Options..save changes... Now when you go to make a post or quote someone, you will have an extra bar of formatting tools If you click the yellow button with the mountains on it, a dialog box will appear asking you to paste in the URL of an image which it will display as an image on the forums. For future references the code to wrap an image in is [IMG ] URL Here [/ IMG] *with no spaces* |
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Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
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02-10-2008 16:35
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Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
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02-10-2008 18:04
The idea indicates a fundamental misunderstanding of the nature of coded rules in the first place, I would say. A law that is enforced automatically by code is the same as a law that is enforced manually by code. Everything that LL does is enforced by one piece of code or another; some of it takes more manual attention, that's all. It might be more efficient to do it automatically, but there isn't any difference in end results between a rule built into SL which says "you can't build on someone else's land" and an endless series of Lindens who remove anything you build on someone else's land. Both are the enforcement of a principle, decided by somebody and enforced by them to the best of their abilities. It doesn't matter whether it is programmed in or enforced manually. The latter is more resource-intensive and unpredictable, but also more sensitive to context, so may be more appropriate in some cases. But either way, it is "authority". Code doesn't just appear out of nowhere. Yes, but - There is a difference between using code to automatically enforce a rule you need now. And dreamily hoping some code that isn't even on the drawing board yet will solve all your problems. I think its this situation that Coco could be describing. |
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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02-10-2008 18:06
The idea indicates a fundamental misunderstanding of the nature of coded rules in the first place, I would say. A law that is enforced automatically by code is the same as a law that is enforced manually by code. Everything that LL does is enforced by one piece of code or another; some of it takes more manual attention, that's all. It might be more efficient to do it automatically, but there isn't any difference in end results between a rule built into SL which says "you can't build on someone else's land" and an endless series of Lindens who remove anything you build on someone else's land. Both are the enforcement of a principle, decided by somebody and enforced by them to the best of their abilities. It doesn't matter whether it is programmed in or enforced manually. The latter is more resource-intensive and unpredictable, but also more sensitive to context, so may be more appropriate in some cases. But either way, it is "authority". Code doesn't just appear out of nowhere. What I mean is, Ordinal, as long as two people are interacting, you can't code against all possible problems. A human has to come in there to settle things. Unless you are playing Sims 2, with no other humans. Agreed, if you could take the program and make it so anybody who wanted to didn't have to look at anyone or anything they wanted not to look at, you would cut down on a fair amount of the problem. But the problem would still be there, especially for new people coming into SL. I don't think it would be a very good selling point to say, "Welcome to SL, now just ignore all the awful stuff, and here's the button where you can make it disappear." And it would get worse, as the awful stuff would just propagate under such policy. Which would lower the numbers of people joining SL, or staying there once they were in it. Buttons are nice and everything, but they can't replace human intervention, guidance, rules, regulations, and . . . authority. coco _____________________
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