Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Why SL cannot succeed - a personal opinion.

Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
02-01-2008 09:01
From: Stephen Wisent

SL on the whole does not make a good first impression.


Stephen, I think you will find less disagreement than you think ;)

But maybe for different reasons. It is a pretty near universally accepted truth that most of SL looks remarkably like a rummage sale. This is also part of its charm, however. For example - I specifically signed up for the intrigue of seeing what the “average person in the street” would do with a world of their own and a tool set.

I wouldn’t be interested in yet another world/game/environment created by yet another professional graphics designer. Once you’ve seen it, then what? Part of the magic of SL is that you or anyone else can contribute to it. SL is full of stunning builds by professionals, but they are hidden largely on islands where the surrounding environment can be controlled. At the end of the day, people want to connect with other people and an island like Svarga (professionally built) gets passed over for SEXY FREE MONEY CAMPING DANCE in a location that looks like a 10 year old put it together.

Another critical element of SL is individual expression. If all the content were created by a team of professionals then people would be limited to whatever those professionals chose to create. We would be right back to rows of barely distinguishable houses just like RL. Now, for people who value that type of order and consistency SL is indeed a nightmare of epic proportions – except for themed islands where builds are consistent.

Finally, I would argue that the reason SL makes a lousy impression has much less to do with the creative attempts of amateurs and far more to do with massive failures on the part of LL to 1) make SL usable for people who don’t have high-end computers, 2) to create an orientation system that is easy to learn and works 3) and more than anything else failure to create a welcoming environment of safe harbors at mainland entry points that are free of griefers and assorted assclowns. Far more people are driven away by those 3 things than on any flying toilet bouncing around on a mainland parcel or badly textured dance club.
_____________________

http://slurl.com/secondlife/TheBotanicalGardens/207/30/420/
Kalderi Tomsen
Nomad Extraordinaire!
Join date: 10 May 2007
Posts: 888
02-01-2008 09:16
From: Isablan Neva
failure to create a welcoming environment of safe harbors at mainland entry points that are free of griefers and assorted assclowns.
Hmm, can we get some sort of official certification that we're not a griefer or an assclown? ;-) Where do I sign up?
_____________________
Kalderi, General Manager, Hosoi Ichiba and Hosoi Design

- - -
Hosoi Ichiba - High Quality Classically-styled Asian buildings, furniture and home decorations in an old-fashioned Japanese market garden on Japan Kanto. http://hosoi-ichiba.blogspot.com/

Hosoi Design - High Quality prefabs and furnishings, plus commercial buildings.
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
02-01-2008 10:36
From: Carolyn Crosley
Let's all face it,,,,. Don't expect any significant improvements in SL performance any where in the near future!

Evidently they either don't have the hardware and/or the knowledge to properly stabilize Second Life. I guess we should all accept the current levels as normal operating standards. And if they do happen to figure it out,,,,, we'll all be estatic!!!! :)


Carolyn is mixing two different issues here, performance and stability.

LL needs to do a lot of work to improve stability, no argument there. However, they will never be able to provide ideal performance. Here's why: user-created content. The faster the sims run, the more content-creators will bog it down until typical sim performance is bearable, but just barely. And note that it's not just the creators, but the users who BUY and USE the content, that contribute to this issue. It's a classic case of the "tragedy of the commons".

If LL implements a per-user performance impact limit, that would alleviate this problem -- but don't get your hopes too high.

Meanwhile, the performance of the sims themselves (i.e., measured in number of avs, objects or scripts they can handle) will keep improving -- as we all notice with the difference between class 4 and class 5 servers, and as we will hopefully notice with the advent of Mono. But the improvements tend to be short-lived, as we learn what we can get away with and bog down the servers with content until they're almost unbearable.

What's the level of bearability and how is it reached? Simple, you vote with your (avatar's) feet. You go where you're comfortable, and leave where you can't stand it. (When that's your property due to neighbors bogging the sim, well, that's a shame and it would be nice if there were better ways of limiting that!) Places with very popular content bear a lot more sim-bogging, and it's no surprise that they're laggy.

It would be nice if there were a technical solution for this, but I suspect there isn't. Note how ever few years you get a computer that's so much faster than your old one, but after a few years, it's just as slow as the old one you got rid of? Same thing only worse in SL because at least you own your computer; it's not shared with others who have their own agendas.

On the other hand, we notice that we're now wearing hair with hundreds of flexi prims, which we couldn't do without killing the server a few years ago. So it's not like there's no benefit -- it's just that the benefit isn't "observable performance" or lack of lag; it's that we get more complicated or better looking stuff.

Hopefully, as technology improves our tolerance for lag will steadily decrease, and that level of bearability will rise.
FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
02-01-2008 10:42
Well from the graphs Linden Labs keeps making more and more money.
They have been here five years.
If they were going to die do you think they would have by now? Or at least Phil would have gone bankrupt by now if they haven't made enough to keep the doors open this long,
Yes lots are imperfect with Linden Labs but tell me one place that makes games, or similar content that doesn't have issues.
EA sold buggy software one after another for years and blamed fan based content for if they complain. And a lot of people kept buying the programs for whole lot less then we spend here a year to do what we are doing here creating in spite of the bugs.
Even if some of us, which seems sometimes like sometimes a large majority are creating badly at least we get to do that here. Personally I am glad to have the opportunity to create badly. I just wish there was less problems doing it some days.
_____________________
Look for my alt Dagon Xanith on Youtube.com

Newest video is

Loneliness by Duo Zikr DX's Alts & SL Art Death of Avatar
Tod69 Talamasca
The Human Tripod ;)
Join date: 20 Sep 2005
Posts: 4,107
02-01-2008 10:53
From: Phil Deakins
That's a MASSIVE leap of pure imagination, Jopsy. Where on earth did you get the idea that I think that attracting and encouraging retention among new residents is unnecessary???

Windlight is unnecessary for retaining people - useful, perhaps, but unnecessary. Stability is definitely necessary for retaining people. Spend time stabilising the system, and when it's pretty much stable, then add things like windlight and make it even better. I think you've got things the wrong way round there.


Funny you should mention that. In many of the MMO Review sites I frequent, the #1 complaint about SL is "It looks dated". One person summed it up as "The graphics look like Skunk Ass". LOL! :D

Turns out most of these Potential Residents are also using the old viewer, not the Windlight viewer.

There's a balance to be made between stability & keeping it looking "up-to-date".
_____________________
really pissy & mean right now and NOT happy with Life.
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
02-01-2008 10:57
From: Isablan Neva
I wouldn’t be interested in yet another world/game/environment created by yet another professional graphics designer. Once you’ve seen it, then what? Part of the magic of SL is that you or anyone else can contribute to it. SL is full of stunning builds by professionals, but they are hidden largely on islands where the surrounding environment can be controlled. At the end of the day, people want to connect with other people and an island like Svarga (professionally built) gets passed over for SEXY FREE MONEY CAMPING DANCE in a location that looks like a 10 year old put it together.


The thing is, you've touched on a problem there - the people going to those builds aren't going for the experience of amateur content, they're going because of the appeal of free money and sex. Free money is appealing for obvious reasons and sex is appealing because it's the lowest common denominator for consensual role-play.

That's the issue - anyone can contribute to SL, but it's hard to get that contribution noticed if it isn't professional quality and isn't one of the lowest common denominator themes.

From: someone
2) to create an orientation system that is easy to learn and works


Yes, I have always wondered why SL insists on having the orientation system be part of the regular SL engine..

From: someone
3) and more than anything else failure to create a welcoming environment of safe harbors at mainland entry points that are free of griefers and assorted assclowns.


.. but this a contradiction in terms, unfortunately. The only way to do this would be to check that every new arrival wasn't a griefer and being constantly under suspicion isn't welcoming.
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
02-01-2008 11:03
From: Nika Talaj
True, but I can point to Microsoft. There were operating systems from undergraduate projects that were better than DOS.


Interesting analogy. Let's explore it.

In the case of a computer operating system or platform, there were extreme market forces supporting a "one winner" world. Developing applications is and was a very costly effort, and supporting an application on multiple platforms was a daunting expense. It was a given that one platform would dominate. (Things are much better for cross-platform development today; this force is weakening.)

At present, I don't see the same force at work in SL. Maybe in the future, but currently most content is provided "bottom up": huge numbers of extremely low-investment businesses creating meaningful products or assets, most of them hobbyists and not serious RL businesses. IMHO, most content is provided by people who joined SL for the fun of it and are looking for fun things to make, rather than businesses with plans to exploit SL markets. As SL grows, that could swing the other way.

One thing SL does have going for it (like Windows) is an entrenched user base -- and this factor is even stronger for SL than for MS. If a good alternative to SL appeared, many of us would stay here because of our investments into SL (of time, money, and creativity) and more importantly the relationships we've developed.

A competitor to SL would win not by luring away SL players as much as by retaining more new users.

In any case, I suspect that in 5 years we'll be laughing at Phil's implied prediction, as we have fun in SL and curse its problems. How about in 10 or 20 or 50 years? Sorry, that's far too far into the future for my cloudly little crystal ball! But I have high hopes, if not for Linden Labs then for some future open platform. I wouldn't be surprised to find some vestigial LL code in it either! (Not that I'm likely to be around to see it in 50 years, or appreciate it much at age 100!)
Har Fairweather
Registered User
Join date: 24 Jan 2007
Posts: 2,320
02-01-2008 11:12
From: Yumi Murakami
The thing is, you've touched on a problem there - the people going to those builds aren't going for the experience of amateur content, they're going because of the appeal of free money and sex. Free money is appealing for obvious reasons and sex is appealing because it's the lowest common denominator for consensual role-play.

That's the issue - anyone can contribute to SL, but it's hard to get that contribution noticed if it isn't professional quality and isn't one of the lowest common denominator themes.



Yes, I have always wondered why SL insists on having the orientation system be part of the regular SL engine..



.. but this a contradiction in terms, unfortunately. The only way to do this would be to check that every new arrival wasn't a griefer and being constantly under suspicion isn't welcoming.



More places like The Shelter or NOOB Island would help a lot - they are protected 24/7 by the Residents who run them. In fact, why doesn't LL encourage, license and maybe even PAY FOR more of them?
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
02-01-2008 11:20
From: Har Fairweather
More places like The Shelter or NOOB Island would help a lot - they are protected 24/7 by the Residents who run them. In fact, why doesn't LL encourage, license and maybe even PAY FOR more of them?


Because if LL do that for a limited number of people, there'll be FIC allegations.

If they do it as an open program, it'll be abused.

Also, LL generally don't pay for anything that could support itself. The Ivory Tower of Prims, for example, is Linden hosted now, but AFAIK it only became that way when Lumiere started having trouble supporting it.
Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
02-01-2008 11:25
From: Yumi Murakami
Because if LL do that for a limited number of people, there'll be FIC allegations.

If they do it as an open program, it'll be abused.

Also, LL generally don't pay for anything that could support itself. The Ivory Tower of Prims, for example, is Linden hosted now, but AFAIK it only became that way when Lumiere started having trouble supporting it.



I say let the commerical paid islands be the OI of sl. Cute cost and let the Lindens resouncible for the failures of the creation of OI get off the hook as they say. Commerical paying islands are a doing the newbie training as it is now. OI island is nothing but a fulled with griefter place.
Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
02-01-2008 12:38
From: Michael Bigwig
Phil, you aren't listening to what's being said to you: Windlight creates more stability. However, you keep saying over and over, 'Windlight itself is unnecessary eye candy, and won't stabilise anything, imo'

It isn't just 'eye candy.' When a developer changes or augments the graphical engine, which is tied in with all the other systems, with better coding, planning, and optimization...this is for stability. Yes, the new viewer's graphical engine was made to look prettier as a result of these modifications--but also, the general coding of the engine was smoothed over, with specific goals in mind to make it more stable in key areas.

Just because the graphical portion of an engine is modified to add more 'eye candy', does not mean that the new engine offers no other changes...while programmers are augmenting the code, they are also stabilizing other potions as well. This is why game engines tend to get better and better as well as get prettier and prettier...Windlight is much more than just 'eye candy', it is a chance for developers to optimize, tweak, and stabilize key portions of the engine as well.
I'm certainly listening to what's being said, Michael. In fact I addressed your points earlier. In a nutshell, they are that the whole ball of wax is basically being rewritten while incorporating windlight. What I said earlier is that the whole ball of wax could have been rewritten without needing to include windlight. Using windlight gives them the opportunity to stabilise things, as one Linden put it, and that makes perfect sense, But it isn't windlight that's the stabilising factor (assuming they actually stabilise anything) - it's the rewrite, which could have been done without the inclusion of windlight. That's pretty much what I said earlier.
_____________________
Prim Savers - almost 1000 items of superbly crafted, top quality, very low prim furniture, and all at amazingly low prices.

http://slurl.com/secondlife/Seymour/213/120/251/
Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
02-01-2008 13:02
From: Tod69 Talamasca
Funny you should mention that. In many of the MMO Review sites I frequent, the #1 complaint about SL is "It looks dated". One person summed it up as "The graphics look like Skunk Ass". LOL! :D

Turns out most of these Potential Residents are also using the old viewer, not the Windlight viewer.

There's a balance to be made between stability & keeping it looking "up-to-date".
I thought about what someone said concerning first impressions and keeping new people in, and it assumes that people generally come from a games playing background, but I don't think that can be assumed. I certainly didn't, and I was very impressed with SL. I'd never heard of the games and systems that keep being mentioned here until I started using this forum not many weeks ago. I've never heard of the MMO Review sites either, but I guess they are about games, so it wouldn't be surprising that SL is compared to games.

Anyway, IMO :) keeping new people in SL is better achieved by having a stable system than by having a prettier one. That doesn't mean that it's not good to have a better looking system - just that stability is paramount, imo.
_____________________
Prim Savers - almost 1000 items of superbly crafted, top quality, very low prim furniture, and all at amazingly low prices.

http://slurl.com/secondlife/Seymour/213/120/251/
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
02-01-2008 13:19
From: Phil Deakins
I'm certainly listening to what's being said, Michael. In fact I addressed your points earlier. In a nutshell, they are that the whole ball of wax is basically being rewritten while incorporating windlight. What I said earlier is that the whole ball of wax could have been rewritten without needing to include windlight. Using windlight gives them the opportunity to stabilise things, as one Linden put it, and that makes perfect sense, But it isn't windlight that's the stabilising factor (assuming they actually stabilise anything) - it's the rewrite, which could have been done without the inclusion of windlight. That's pretty much what I said earlier.
Well, *theoretically* the other improvements could have been made without WindLight, but it would have been re-inventing what was already inside the WindLight engine, and would have required hiring the kind of graphics developers that LL got when they acquired Windward Mark. And then doing all the stuff that those developers have been doing before and since the acquisition, making everything play with the rest of the SL client.

I dunno. Read the press release (http://lindenlab.com/pressroom/releases/05_21_07), maybe it will help.
Jacquelin Seisenbacher
Registered User
Join date: 22 Dec 2006
Posts: 156
02-01-2008 13:31
From: Ordinal Malaprop
To be honest, over all the time I've been here, SL has gotten consistently better. It is a pain the rear quite frequently, and has periods of _intense_ annoyance, but I remember when the entire grid used to go down once a week from griefing; when you couldn't stack half a dozen physical cubes on top of each other without the sim grinding to a halt; the days before llHTTPRequest, before hardware lighting, before push restrictions...

Obviously one _expects_ improvements over time, but I really can't say that it has gotten worse. The grid now is a much better place to be.


I agree with Ordinal, SL has been slowly experiencing LESS downtime and fewer major issues since last year. As for the whole system itself, let's look at it this way...NO other 3d online system has the building platform that SL does. It is possible to create some content in a few of the games, but no where near SL. The fact that (as I recently learned) it takes TWO IBM blade servers per sim and they coordinate how many sim blocks to work relatively seamlessly? is alone impressive. How often was the original arpa net up, or our www up with no down time? For those who think LL isn't pulling the weight, or isn't doing things right, I think you should talk to some of the people who really know how much resource and work it takes to keep an environment like this functioning. Little things like a tp failing, or the occasional downtime (remember one day a week at least?) are seriously small potatoes for the amount of uptime and potential growth there is.
_____________________
"Be yourself, everyone else is already taken" Oscar Wilde



Kleineschwein by Seisenbacher ~ Clothing, Skins and more...
In world http://slurl.com/secondlife/Caledon%20Eyre/48/112/25
blog http://kleineschweinpages.blogspot.com/
Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
02-01-2008 13:40
From: Jacquelin Seisenbacher
Little things like a tp failing, or the occasional downtime (remember one day a week at least?) are seriously small potatoes for the amount of uptime and potential growth there is.


Someone earlier said something about removing the word beta from the platform, henceforth people who are paying customers are not going to be happy with a product that is no longer supposed to be a beta product.

I'd be happy with eight hours downtime and then largely stability, but that's not how it works here and that's where the frustrations stem from. There are always going to be issues, unforeseeable issues too but they are too regular here for the platform to have lost the tag of beta.
Jacquelin Seisenbacher
Registered User
Join date: 22 Dec 2006
Posts: 156
02-01-2008 14:09
I've heard that argument a lot really. But, let's look at one other thing that has been out of beta for ages...Windows. How often does your compy freeze, find itself unable to complete the most mundane task, need the newest update? It really is very similar, but for some reason people accept that as par for the course from Microsoft. I'm really just trying to put things into perspective. After all, how much money do people pay for the SL service? they don't have to at all, free account and all. But how much do they HAVE to pay to use Windows? Just buying Windows XP will cost you $199 for the full version (http://www.microsoft.com/products/info/product.aspx?view=22&pcid=a9d2c448-eb05-
4a2b-a062-9c711c533e0c&type=ovr#HowToBuy
)
It's a service/software, and has at least as many borks as SL. So, IMHO, the "it's a service I pay for, so it should work flawlessly" argument I just don't agree with.

Edited to shorten the URL
_____________________
"Be yourself, everyone else is already taken" Oscar Wilde



Kleineschwein by Seisenbacher ~ Clothing, Skins and more...
In world http://slurl.com/secondlife/Caledon%20Eyre/48/112/25
blog http://kleineschweinpages.blogspot.com/
Stormy Dyrssen
Out of the loop
Join date: 21 Nov 2007
Posts: 832
02-01-2008 14:35
I'm just curious............what services work flawlessly? I haven't heard of any nor have I had any experiences with something that works flawlessly in anything, not just computers.........but really ANYTHING!
_____________________
~"The ability to quote is a serviceable substitute for wit." ~
-- Somerset Maugham
Arksun Tone
Ark Designs, Sonyo
Join date: 26 Dec 2006
Posts: 91
02-01-2008 14:45
I feel like I've been a member of sl over its growth period to system saturation point.

When I first joined back in Dec 06 I think there was about 15-18K people online at any one time, this steadily grew and grew (with little bumps along the road when things got really bad, then sorted it) up till about 38K

At this point things slowed to a crawl as the problems seem to become way more frequent.

It's growth now has been from 38K up to say... what.. 42K at the most? for months and months now.

It's very hard to believe Lindens claim of handling 100K when its been stuck at this much lower level for soo long.

So there's either three ways of looking at it:

1) The growth has stopped because new users that join are put off by the instability issues

2) Second Life simply can't cope with users beyond 50K, the whole grid goes tits up.

3) Both of the above.


Perhaps what is needed is a total redesign of the entire system.

The problem with that of course is, all the time effort and money invested into the virtual world thats already been built, along with all its networked transactions.

I don't envy Lindens position and I really looked forward to sl becoming a stable system that would become the next internet.

It seems we are still a looooong long way from that happening though.

What it'll take is the virtual world equivalent of a 'google' company to show up with a virtual world that's soo fast and streamlined the way google took the less than reliable search engine to a totally new level of accuracy and speed.

..it'll come....

...whether it comes from Linden, thats the question...
Takahiro Murasaki
Gay Neko Boy
Join date: 30 Jun 2006
Posts: 161
02-01-2008 14:49
From: Arksun Tone
It's growth now has been from 38K up to say... what.. 42K at the most? for months and months now ... Second Life simply can't cope with users beyond 50K, the whole grid goes tits up.


actually, it's been in the upper 50s for quite a while now. as we "speak" it's 58K.

additionally, ppl keep saying growth has stopped. if so, who ARE these 60K avies?
Arksun Tone
Ark Designs, Sonyo
Join date: 26 Dec 2006
Posts: 91
02-01-2008 14:50
From: Takahiro Murasaki
actually, it's been in the upper 50s for quite a while now. as we "speak" it's 58K.

additionally, ppl keep saying growth has stopped. if so, who ARE these 60K avies?


So it is! haha.

Still, I think its very fare to say its nothing like the growth that was going on since Dec 06, if it was following the same trend we'd already be hitting 100K and beyond by now
Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
02-01-2008 14:54
From: Takahiro Murasaki
actually, it's been in the upper 50s for quite a while now. as we "speak" it's 58K.

additionally, ppl keep saying growth has stopped. if so, who ARE these 60K avies?

How many of them are camping bots or alt farms? Skin Oasis uses 70 or so by itself. Phil uses 16 or so.
_____________________
Affordable & beautiful apartments & homes starting at 150L/wk! Waterfront homes, 575L/wk & 300 prims!

House of Cristalle low prim prefabs: secondlife://Cristalle/111/60

http://cristalleproperties.info
http://careeningcristalle.blogspot.com - Careening, A SL Sailing Blog
Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
02-01-2008 16:08
From: Takahiro Murasaki
actually, it's been in the upper 50s for quite a while now. as we "speak" it's 58K.

additionally, ppl keep saying growth has stopped. if so, who ARE these 60K avies?


Bots.
Phil Deakins
Prim Savers = low prims
Join date: 17 Jan 2007
Posts: 9,537
02-01-2008 16:40
From: Jacquelin Seisenbacher
I've heard that argument a lot really. But, let's look at one other thing that has been out of beta for ages...Windows. How often does your compy freeze, find itself unable to complete the most mundane task
There are plenty of Windows updates, and Windows always has flaws, but it's been a stable operating system for long long time. It could never be compared to SL.

Take TPing as an example of instability. I joined in Dec 2006, and I've never known a time when TPing was reliable. Sometimes it's worse than at other times, and right now it's pretty bad. Why? Why after all this time is TPing so unreliable? It's not because it can't be fixed. It's because the people at LL haven't had the will to fix it. Which is more likely to cause people to leave SL - TP failures half the time, including plenty of crashes whilst TPing, or not having a more attractive environment? My money is on instability.
_____________________
Prim Savers - almost 1000 items of superbly crafted, top quality, very low prim furniture, and all at amazingly low prices.

http://slurl.com/secondlife/Seymour/213/120/251/
Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
02-01-2008 16:48
From: Jacquelin Seisenbacher
I've heard that argument a lot really. But, let's look at one other thing that has been out of beta for ages...Windows. How often does your compy freeze, find itself unable to complete the most mundane task, need the newest update?


I can assure you that I don't have to close the company system for 8 hours a week because of Windows. I can assure you that my company doesn't experience the crippling effects of SL when we use Windows. I can assure you that people here pay a hell of a lot more than they do for a full copy of Windows. I'm paying way more per month.
Jopsy Pendragon
Perpetual Outsider
Join date: 15 Jan 2004
Posts: 1,906
02-01-2008 16:51
From: Phil Deakins
That's a MASSIVE leap of pure imagination, Jopsy. Where on earth did you get the idea that I think that attracting and encouraging retention among new residents is unnecessary???

Windlight is unnecessary for retaining people - useful, perhaps, but unnecessary. Stability is definitely necessary for retaining people. Spend time stabilising the system, and when it's pretty much stable, then add things like windlight and make it even better. I think you've got things the wrong way round there.

[and later]

Anyway, IMO :) keeping new people in SL is better achieved by having a stable system than by having a prettier one. That doesn't mean that it's not good to have a better looking system - just that stability is paramount, imo.


Okay... time for me to throw that back in your face. "That's a MASSIVE leap of pure imagination." :D

Stability doesn't count for squat if people quit moments after signing up saying "Gawd, this looks dorky! Why bother?" They won't care if there's stability or not.

They could have been saying:

"This looks really cool! What can I do here?"

People WILL put up with a lot of complexity and problems, if they believe doing so will be worth the effort.

Stability is worthless in a world that no one finds attractive enough to participate in. This isn't a situation where you can lock the doors and assume the current population is sufficient for keeping the world going, we need new blood bringing new money into this world for it to be viable.

A visual improvment is absolutely essential. Besides, population growth will always keep us up against some performance or stability boundary until LL caps the number of concurrent residents. And I don't think they will for a very long time to come.
1 ... 3 4 5 6 7 8 9 10 11 12