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New Avatar Script Limitations???

Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
12-16-2009 18:58
From: LittleMe Jewell

For those creators that say they are willing to give someone a modifiable copy, why don't they just include a mod copy and a scripted copy in all boxes sold? This is what one of my favorite designers does so that those of us that do not want the scripted versions do not even have to waste time removing the scripts.
I don't understand why the scripted copy would need or want to be no mod in that case. Just one copy with an option to quickly remove all the scripts, and moddable.
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LittleMe Jewell
...........
Join date: 8 Oct 2007
Posts: 11,319
12-16-2009 19:03
From: Argent Stonecutter
I don't understand why the scripted copy would need or want to be no mod in that case. Just one copy with an option to quickly remove all the scripts, and moddable.
The one designer that I know of, gave you two versions of the skirt. Both were mod, but one had a resize script in it so it showed as no-mod if you checked perms. She felt it was easier to put in two skirts than to try and explain to people that even though it showed no-mod, it really was modifiable. Now she just says, delete whichever skirt you don't want. When you think about *creation costs*, hers is a simple way of dealing with idiots......... um, I mean people that do not know better. It costs her nothing to drop in a second copy of the skirt w/out the scripts in it.
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-Lil

Why do you sit there looking like an envelope without any address on it?
~Mark Twain~

Optimism is denial, so face the facts and move on.
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Jannae Karas
Just Looking
Join date: 10 Mar 2007
Posts: 1,516
12-16-2009 19:04
From: DR Dahlgren
While to me it seems unthinkable that you could come into SL and not want to create, I do believe that most users really don't want to be creators. (good to have a large consumer base for us creators.. ) An easy example is the following from this thread. I edited it a little and removed the identities since it is not my intention to poke at anyone.

1st poster - I have a couple of belts and skirts that I can't use the script to edit smaller, due too the fact that I can't seem to locate the root prim!!!

2nd Poster - If you just select the belt *without* checking "edit linked parts" and drop the script in the contents tab, it ends up in the root prim automatically.

1st Poster - Most useful tip I've had in awhile. My thanks to you

The first poster has been in SL for over 2 years yet was not aware of this basic edit feature. This is not a fault with the 1st poster, content creation seems simple for some but very complicated for many. Out of a fairly robust friends list, only about 1/3 actually create anything or use the edit functions unless there is no other way, and because I am a creator, my list is weighted substanially more than average with other creators.


That clueless avi would be me. Actually I've been around with my original account a bit longer, but am not embarassed to say that I learn something new everyday.

You are on to the key problem with SL and expansion. In it's present form, it is really only attractive to those who like to tinker. To really attract a large population, the platform needs to be more effortless to access. In RL, my car starts (usually) when I turn the key. Why and how that happens does not concern me.
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LittleMe Jewell
...........
Join date: 8 Oct 2007
Posts: 11,319
12-16-2009 19:11
From: Jannae Karas
You are on to the key problem with SL and expansion. In it's present form, it is really only attractive to those who like to tinker. To really attract a large population, the platform needs to be more effortless to access. In RL, my car starts (usually) when I turn the key. Why and how that happens does not concern me.
This is actually very very true. When I first came to SL, I learned enough about the Edit window to be able to resize my hairs and skirts and make sure they were positioned and fitted properly. I did not even think of really creating anything until just this year, and my learning is still pretty slow, because it is not high on my priority list. I spent too many years programming in RL to really want to *tinker* that much in SL. SL is my play, my fun, my escape from the daily crud of RL. I want it to be fairly easy. I guess I just always considered the amount of Edit knowledge needed for proper hair and clothing adjustment to be pretty minor and easy to learn. Alas, that is not the case for many others.
_____________________
♥♥♥
-Lil

Why do you sit there looking like an envelope without any address on it?
~Mark Twain~

Optimism is denial, so face the facts and move on.
♥♥♥
Lil's Yard Sale / Inventory Cleanout: http://slurl.com/secondlife/Triggerfish/52/27/22
.
http://www.flickr.com/photos/littleme_jewell
Jannae Karas
Just Looking
Join date: 10 Mar 2007
Posts: 1,516
12-16-2009 19:28
From: LittleMe Jewell
This is actually very very true. When I first came to SL, I learned enough about the Edit window to be able to resize my hairs and skirts and make sure they were positioned and fitted properly. I did not even think of really creating anything until just this year, and my learning is still pretty slow, because it is not high on my priority list. I spent too many years programming in RL to really want to *tinker* that much in SL. SL is my play, my fun, my escape from the daily crud of RL. I want it to be fairly easy. I guess I just always considered the amount of Edit knowledge needed for proper hair and clothing adjustment to be pretty minor and easy to learn. Alas, that is not the case for many others.


Exactly. My emphasis was always on land and (at one point) entertainment. I learned the land stuff inside out (although Elanthius or Raymond can still surprise me with an insight from time to time). For my "projects" I bought the best product that I could find.

Still, just recently I discovered a workaround to the dreaded "server not found" bug in the internet radio that did not require scripting knowledge. I got some kudos for that.
https://www.xstreetsl.com/modules.php?name=Marketplace&file=discussions&ItemID=298150
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Innula Zenovka
Registered User
Join date: 20 Jun 2007
Posts: 1,825
12-17-2009 00:34
It's interesting -- at least to me -- how people perceive editing hair and clothes. My best friend in SL swears she "can't build" but nevertheless spends ages making small and tricky adjustments to her prim clothes and shoes, hair, and eyelashes till she gets exactly the look she wants. She agrees it's a bit of a paradox, but says she thinks it's more because tweaking her look feels to her more like editing stuff in Photoshop, which she's used to doing for her RL photography.

It was editing hair, in fact, that first persuaded me that building was a lot easier than I thought. Soon after I started I bought some hair that looked really nice except for a few prims here and there that needed repositioning to suit the shape of my face (and, having spent ages getting that the way I wanted, I wasn't going to change stuff to suit the hair, no matter how much I liked it). I was completely overwhelmed when first I looked at it in the edit window -- all those different prims! -- but a sensible friend pointed out that, since it was copy and he'd told me to make a back-up, I needn't worry about making a mess of things -- if I did, just delete it and start over. And when, thus reassured, I saw how easy it was just to pull and angle stuff as I wanted it, I was so pleased!
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