You get all this functionality from the Edit option as well
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New Avatar Script Limitations??? |
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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12-14-2009 10:13
You get all this functionality from the Edit option as well _____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
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Marianne Little
A hopeless fool
Join date: 14 Aug 2007
Posts: 645
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12-14-2009 10:38
I wonder what happen with all the scripted furniture. I have lots of them... menus in almost all. No one will sit on a chair and use their AO sit. Is there furniture scripts that's "nicer" than others? Think about a sofa... different color change, adjust size, adjust avatar position, cuddle menu, sex menu, sit menu. All scripted.
I like simborder islands and have 3 of them. With scripted waves... a seagull flying.... scripted water in the pool, the diving board has various dives, the beach towels are animated.... an endless list. Romantic candles and fireplaces. |
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Bagushii Kohime
Even your sig is about me
Join date: 6 May 2007
Posts: 44
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12-14-2009 11:37
Where are the increase and decrease 1% buttons using Edit? Is there a "disable highlighting" check box? Where is the button that will let me undo the last three changes (based only on having to remember no more than the last 3 button pushes)? You could use the grid or just punch in the numbers manually, doesn't get more exact than that. With the grid you get a limited selection of possible positions that you'll likely be able to remember or simply just see. Then sometimes 'somewhere in between' might be necessary, but then I'd use the numbers again. My bad, the disable highlighting option depends on the viewer you are using, might have to go through debug settings for it. Why would I have to edit two copies of the same thing just to get the same size? (That brings up recoloring scripts - a different but related subject.) But assuming I did, it's much easier to remember +6 and -15 then to have to write down and type in three separate, 3 or 4 digit numbers. I might have completely missed how to do this correctly, but if I have a pair of resizable boots it goes like this: scale part 1 +10% oops too much down -5% nope a bit more +1 +1 nah -5 +1 okay! Repeat for part 2.. okay now the other boot.. wait.. what were the values? It's infinitely easier to just Edit, without worrying about the sequence of your button pushes, and then look at the numbers when you are done. If I don't get something to fit, I won't change my shape, I just throw it away. It happens a lot more often with resize scritpts, I have to say. |
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Bagushii Kohime
Even your sig is about me
Join date: 6 May 2007
Posts: 44
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12-14-2009 11:46
Much as I dislike using resizer scripts, you don't really get all this from the editor... in particular, you can not resize a multi-prim object in just one dimension in one operation using the editor. If a resizer script actually performs this function it would be useful for some cases. I'm not sure that's common enough to justify including one by default. I agree that the stretch function is a problem, but I haven't seen a resize script that can do that either. If a good resize script exists that actually offers some needed extra functionality, why do creators put in the crappy ones? The scripts aren't a problem as such though, if the item is still copy mod and the scripts delete themselves after a while of wearing the item. But for some reason it doesn't seem to work that way. |
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Abigail Merlin
Child av on the lose
Join date: 25 Mar 2007
Posts: 777
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12-14-2009 12:44
Here's an aspect to the script limits debate that's just occurred to me. Where does it leave vehicles? At the moment, vehicles can continue to operate when they enter no-script areas, for the very good reason LL don't want fliers suddenly falling out of the skies, so any script that takes PERMISSION_TAKE_CONTROLS that's running when it enters an area carries on working, and so do all the other scripts in the same prim. Makers of AOs, collars, HUDs and the like know this, of course, and use it to make sure your AO or other scripted attachment doesn't suddenly pack up when you enter a no-script parcel. Well, what happens if a vehicle tries to enter -- fly through -- a parcel that's up to its script limit? There's been talk about stopping avatars with too many scripts from TP-ing in, which is fair enough, but what about vehicles? Do they just bounce off the equivalent of a ban-line running all the way up to the sky? One solution, I guess, would be to exempt only vehicles from the limits, though that would leave -- and affect a far greater number of people, I suspect -- folks using flight enhancers either bouncing off invisible barriers or dropping several hundred metres down to a level where they can fly anyway. But if you leave it as is, then script limits for attachments will be optional, just as is complying with a "no script" flag at the moment. From what I understood, verhicles have their own memory pool so avatarworn scripts don't effect furnatures and planes don't effect avatars and furnatures a bit like how verhicles can get into parcels that don't have free prims unless it happens during a border crossing. |
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Lady Sakai
Registered User
Join date: 19 Oct 2006
Posts: 22
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12-15-2009 00:52
Ask the designer nicely not to replace a script with a script when all that is needed is to be able to mod the skirt the good old fashioned way so we can get them to fit MUCH better! Bah to resizer scripts in clothes ![]() Sorry I have to correct you a little Milly, not all can use the "old" mod technique. For a simple reason, we are to tiny and no I dont mean in the tinie sense here some avs are just "normal" size and then we have belts, skirt etc floating around us looking like idiots (unless the creator also is a small size then we have a chance of it fitting). Im what you would call a very small size av (modled after my rl shape) and before reziser I often bought belt and skirt (those were the most common no fits) and shoes / boots that made me look like a stick figure with clothes. Worst of all belts and skirts dont get made in demo versions so I could not try them out and only some shoes / boots does. Meaning I bought it thinking I might be able to fit it somehow. 9 out of 10 I couldnt meaning that Id loose that money. So I was happy when I saw they made the reziser I can tell you. I now make skirts all with rezisers in them. The reziser I use is the lightest on the market atm. It uses two scripts in setup and one in finished product. it might also be worth to remember that rezisers are not the problem here. The problem is old hardware combined with shitty scripts and overuse of resources. |
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Innula Zenovka
Registered User
Join date: 20 Jun 2007
Posts: 1,825
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12-15-2009 01:33
I don't quite understand what you're saying, Lady.
My avatar is, like yours, considerably more petite than many SL designers seem to allow for. This means I often have problems resizing stuff down to fit because the some of the smaller prims get down to the minimum size possible in one or more dimensions before the rest of the item fits. To cure this, I use a very useful script I found in the wiki that works like a resizer, only it finds the smallest prims and enlarges them slightly so I can continue to scale the item down. It's at But, even though this works like a resizer, that's not what most people mean when they talk about a resizer script; indeed, since people usually put resizers into items because they want to make them no-mod, that usually means I can't use the fix for small prims in an item with a resizer script because I can't put my script in. |
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Marianne Little
A hopeless fool
Join date: 14 Aug 2007
Posts: 645
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12-15-2009 02:07
The script limits will help to weed out the bad merchants. I am afraid many will not get any help or updated versions when they come back to complain about the products they can't use after scripts limits are forced upon us. This will give some merchants so bad reputation that they just disappear. I won't miss them.
It's just a "buyer beware" now, I try to steer away from no mod and scripted items like hair. But, I can't stop buying shoes and boots with scripts, I just hope I can wear them if I use no other scripted things! ![]() Some merchants are really customerfriendly. They sell resizer items that are Mod too. They know their customers have different needs. So far, this must be the best solution. |
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Sassy Romano
Registered User
Join date: 27 Feb 2008
Posts: 619
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12-15-2009 02:40
I now make skirts all with rezisers in them. and you leave the product modify too so that customers can re-SHAPE too yes? It's not only about bigger/smaller. |
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Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
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12-15-2009 03:53
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DancesWithRobots Soyer
Registered User
Join date: 7 Apr 2006
Posts: 701
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12-15-2009 04:25
Amazing how quickly we focus on resize scripts. And I've been guilty of it myself, since I have no use for them, find them annoying and simply won't buy things that are no mod if I can possibly help it.
It's practices like this that got me into building everything I wanted myself. Tho, I can see that wouldn't be a viable option for everyone. Anyway, I think, ultimately, the limits are going to be a good thing. Even tho this is probably the first of the Lindens long history of unpopular changes that will probably affect me directly. _____________________
"Two lives I have.
One life I live. One life I dream. In dreams I remember the better in me." |
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Innula Zenovka
Registered User
Join date: 20 Jun 2007
Posts: 1,825
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12-15-2009 05:19
Amazing how quickly we focus on resize scripts. [3:12] Babbage Linden: we've also been firming up our plans for efficient scripts [3:12] Babbage Linden: the minimum feature set will be llSetLinkPrimitiveParamsNoDelay [3:12] Babbage Linden: llGetLinkPrimitiveParams [3:13] Babbage Linden: and a PRIM_TEXT constant for setting text on a linked prim [3:13] Babbage Linden: early next year hopefully [3:13] Babbage Linden: along with script limits [3:13] Babbage Linden: kelly wrote a hair resize script with the new functions [3:14] Babbage Linden: and it uses 16K on LSL instead of 1664K [3:14] Babbage Linden: for a 103 prim resizable hairdo [3:15] Babbage Linden: so, a couple of orders of magnitude more memory efficient I'm really pleased about llSetLinkPrimitiveParamsNoDelay and llGetLinkPrimitiveParams; there's so much stuff I'll now be able to do using just one main script in a linkset rather than having to use a controller and lots of slave scripts either because there's no alternative or because doing the economical way is unacceptably slow for end users. And if we get llSetLinkParticleSystem too, I'll be really pleased. Tools to animate prims, like Puppeteer and zFire, are going to require a re-write to use the new functions, I would think, and stuff that's been animated using them will need re-doing (will become much more saleable, anyway). What concerns me a bit is anything that animates avatars, since those tend (more or less unavoidably) to be script-heavy. I'm already thinking up ways to re-do the way my business partner and I display our stuff in the shops so as to have the minimum number of active scripts in use, and I guess that people are just going to have to make some intelligent choices when they get the furniture home. Partly you should be able to make economies anyway -- there's a lot of house control stuff that should benefit from rewrites using the new functions (I'm open to correction once we see the new functions, but I don't see in principle why I won't be able, for example, to use them to control all the doors and lights in a build from one main script per linkset). And it may well be that people have to add the facility to turn stuff on and off, on the argument you won't be using the Intan while you're using the sex bed, and vice versa. Certainly a lot of old freebie scripts in people's inventories will no longer be as useful as once they were. But I don't think there's any point in getting upset until we know what the limits actually are. At the moment we know we're going to have to be more economical with scripts and that new functions will be available so there's no need for some of the expensive work-rounds scripters have had to use in the past, but that's about it. |
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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12-15-2009 05:26
And if we get llSetLinkParticleSystem too, I'll be really pleased. |
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Lady Sakai
Registered User
Join date: 19 Oct 2006
Posts: 22
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12-15-2009 08:36
Innula, thing is there are a dosin different rezisers on the market, some designers make them themslef even. That is why they tend to work differently.
When I was looking for a rezise script I found one yea, it worked crappy so I found another (one of those with a gazillion scripts) I soon found that that was completely nuts so i went hunting for a better. The one I have now is only one script when finished and is very low impact. And yes people can remove it once they are done if they so wish I don't quite understand what you're saying, Lady. My avatar is, like yours, considerably more petite than many SL designers seem to allow for. This means I often have problems resizing stuff down to fit because the some of the smaller prims get down to the minimum size possible in one or more dimensions before the rest of the item fits. To cure this, I use a very useful script I found in the wiki that works like a resizer, only it finds the smallest prims and enlarges them slightly so I can continue to scale the item down. It's at But, even though this works like a resizer, that's not what most people mean when they talk about a resizer script; indeed, since people usually put resizers into items because they want to make them no-mod, that usually means I can't use the fix for small prims in an item with a resizer script because I can't put my script in. |
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Lady Sakai
Registered User
Join date: 19 Oct 2006
Posts: 22
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12-15-2009 08:38
Sassy, the script does make the object no mod BUT if a customer comes to me asking if I might have a mod version (non scripted) Id be happy to help with that. Even after purchase wich is also why I do my stuff transfer
and you leave the product modify too so that customers can re-SHAPE too yes? It's not only about bigger/smaller. |
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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12-15-2009 08:44
If it's not already obvious: knowing what we know now about upcoming script functions, this would be a good time to *wait* before buying a resizer script (especially for embedding in one's own products) because every such script that exists today will be obsolete very soon. They'll continue to work, but they'll be unspeakably clunky compared to what can be done with the new functions.
(For different reasons, the same is true of shoes or anything else that uses invisiprims to hide parts of the avatar.) |
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Innula Zenovka
Registered User
Join date: 20 Jun 2007
Posts: 1,825
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12-15-2009 09:17
Innula, thing is there are a dosin different rezisers on the market, some designers make them themslef even. That is why they tend to work differently. When I was looking for a rezise script I found one yea, it worked crappy so I found another (one of those with a gazillion scripts) I soon found that that was completely nuts so i went hunting for a better. The one I have now is only one script when finished and is very low impact. And yes people can remove it once they are done if they so wish If I want to be certain that, for example, a belt with lots of small prim detailing is going to fit me, I look for one that's modifiable, so I can resize it manually and drop in A resizer script is most often a sign I won't be able to do that, since it usually indicates the article is no mod, so smaller avatars like you and me are best advised not to buy items containing resizer scripts unless we're confident the item will be a reasonable fit to start with. |
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Sassy Romano
Registered User
Join date: 27 Feb 2008
Posts: 619
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12-15-2009 09:30
Sassy, the script does make the object no mod BUT if a customer comes to me asking if I might have a mod version (non scripted) Id be happy to help with that. Even after purchase wich is also why I do my stuff transfer No it won't. If the product is rezzed with a no mod script, you can still set the overall object to modify. You've done that yes so that people can modify? |
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Lady Sakai
Registered User
Join date: 19 Oct 2006
Posts: 22
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12-15-2009 12:06
No I havent Sassy, but as I answered above if people prefer a mod (un-scripted) skirt, shoes or other all they need to do is ask and I will gladly give that to them instead.
Then they can modify to their hearts content No it won't. If the product is rezzed with a no mod script, you can still set the overall object to modify. You've done that yes so that people can modify? |
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Lady Sakai
Registered User
Join date: 19 Oct 2006
Posts: 22
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12-15-2009 12:12
well Innula Ive never heard of that one, Ive scaled down on my time in Sl since my sons has a need for his mother to be around more and his need is greater, wich means the last year / year an a half Im only in Sl a couple of hours a day max (when he is home) That said, if you came to my store and saw a (lets say) skirt that you really wanted, you bought it and then found that it has the reziser that you really dont want. All you would have to do is drop me a notecard explaining that you would prefer a un scripted mod skirt tell me when your in world and I will get back to you asap to hear if you want it copy/no transf or no copy / transf. Then Ill grab the skirt from my inventory (or store) fix it and sendt it to you as soon as you sendt the skirt you bought. Easy isnt it ?
![]() Sure, I understand that, but what I don't understand is the connection between resizers and getting stuff to fit you if you're a particularly small avatar. If I want to be certain that, for example, a belt with lots of small prim detailing is going to fit me, I look for one that's modifiable, so I can resize it manually and drop in A resizer script is most often a sign I won't be able to do that, since it usually indicates the article is no mod, so smaller avatars like you and me are best advised not to buy items containing resizer scripts unless we're confident the item will be a reasonable fit to start with. |
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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12-15-2009 12:52
No, that's not easy enough, not really. Most people are just going to pass it by.
Why bother making it "no mod", or are you assuming it's "no mod" because it shows up that way in inventory? _____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
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Novis Dyrssen
Girl Geek
Join date: 6 May 2007
Posts: 1,452
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12-15-2009 14:56
I got a notecard from a group where the woman said that due to LL's new policies on scripts she'd be sending out new re-sizer scripts for her skirts Just on a side note, how are the customers supposed to put them in if the friggin skirts are no mod? (I assume they are since this is the excuse for resizer scripts usually.) _____________________
~~ immortal words of Rob Thomas ~~
Hey-yeah, welcome to the Real World Nobody told you it was gonna be hard |
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Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
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12-15-2009 15:30
Ask the designer nicely not to replace a script with a script when all that is needed is to be able to mod the skirt the good old fashioned way so we can get them to fit MUCH better! Bah to resizer scripts in clothes ![]() This. Times a thousand. _____________________
![]() "There's nothing objectionable nor illegal in having a child-like avatar in itself and we must assume innocence until proof of the contrary." - Lewis PR Linden "If you find children offensive, you're gonna have trouble in this world " - Prospero Linden |
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Aria Lefavre
Registered User
Join date: 25 Apr 2008
Posts: 3
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12-15-2009 16:03
Resizing scripts are evil and a pain in the ass. AGREED! I keep hitting the stupid things I like to wear and then a menu pops up with what - all prims or one or something....I hit ignore......then I get a script time-out notice and blah. The old-fashioned edit mode isn't that difficult ![]() But I guess it's probably time to not keep my ARC over 8,000, eh? lol ![]() |
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Jannae Karas
Just Looking
Join date: 10 Mar 2007
Posts: 1,516
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12-15-2009 17:14
AGREED! I keep hitting the stupid things I like to wear and then a menu pops up with what - all prims or one or something....I hit ignore......then I get a script time-out notice and blah. The old-fashioned edit mode isn't that difficult ![]() But I guess it's probably time to not keep my ARC over 8,000, eh? lol ![]() My favorite hair by Ali & Ali can boost my ARC by 3,000. That's with the re-sizer scripts dead. Seriously (sort of) though, editing the "old fashioned" way is kind of nerve wracking when dealing with mod, no copy items. Also, I have a couple of belts and skirts that I can't use the script to edit smaller (http://wiki.secondlife.com/wiki/Fix_Small_Prims), due too the fact that I can't seem to locate the root prim!!! Big problem for the smaller avis among us. Not making much sense there, but at least I know what I mean. _____________________
Taller Than
I Imagined, nicer than yesterday. |