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New Avatar Script Limitations???

Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
12-15-2009 17:29
From: Jannae Karas
My favorite hair by Ali & Ali can boost my ARC by 3,000. That's with the re-sizer scripts dead.
Resizer scripts have no effect on ARC.
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Jannae Karas
Just Looking
Join date: 10 Mar 2007
Posts: 1,516
12-15-2009 17:45
From: Argent Stonecutter
Resizer scripts have no effect on ARC.


Good to know. Thanks ferret.
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Jenshae Werefox
T-ease
Join date: 3 Mar 2009
Posts: 376
12-15-2009 17:50
Let me see ...

Amateur scripts + Loose Loonies = load of bugs and headaches.

They can go and mess up anything that I have which is scripted, just as long as it doesn't touch my collar or the Monopoly game. Otherwise I will be very vexed.
Innula Zenovka
Registered User
Join date: 20 Jun 2007
Posts: 1,825
12-15-2009 17:56
From: Jannae Karas
Also, I have a couple of belts and skirts that I can't use the script to edit smaller (http://wiki.secondlife.com/wiki/Fix_Small_Prims), due too the fact that I can't seem to locate the root prim!!! Big problem for the smaller avis among us. Not making much sense there, but at least I know what I mean.
If you just select the belt *without* checking "edit linked parts" and drop the script in the contents tab, it ends up in the root prim automatically.
Jannae Karas
Just Looking
Join date: 10 Mar 2007
Posts: 1,516
12-15-2009 18:05
From: Innula Zenovka
If you just select the belt *without* checking "edit linked parts" and drop the script in the contents tab, it ends up in the root prim automatically.


Most useful tip I've had in awhile. My thanks to you Innula.
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Lady Sakai
Registered User
Join date: 19 Oct 2006
Posts: 22
12-15-2009 23:41
You cant seriously blame me for people not asking me ? If any of you guys are so deadset against rezisers and think they are the spawn of evil then you should really be doing two things here:
1: look into wich designers make rezisers that has scripts in every single prim
2: secondly IM them (or NC) telling them that those scripts are bad for the community

Quit screaming murder when you dont know facts

I know my product is made by a responsible scriptor and my store / business policies are fair. If you AKS me I will help you.

From: Argent Stonecutter
No, that's not easy enough, not really. Most people are just going to pass it by.

Why bother making it "no mod", or are you assuming it's "no mod" because it shows up that way in inventory?
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
12-16-2009 00:21
From: Lady Sakai
[...]If you AKS me I will help you.
Okay, then: If you'll supply a modifiable version of the product to customers on request, why don't you just make the prims modifiable from the start?

And in fact, are you sure the prims aren't already modifiable, and it's only the script inside that makes the object appear no-mod in inventory? (That was Argent's question, too.)
Novis Dyrssen
Girl Geek
Join date: 6 May 2007
Posts: 1,452
12-16-2009 00:45
From: Lady Sakai
If you AKS me I will help you.


And how do people know to ask you? Do you put up a sign in your store saying "Ask me and I'll get you a mod version of anything you want?" Or are customers just to assume that?

Because you should know that most customers will NOT assume that. Other creators scream murder instead of being "helpful", so most customers will just pass your stuff by.
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Innula Zenovka
Registered User
Join date: 20 Jun 2007
Posts: 1,825
12-16-2009 04:44
From: Lady Sakai
I know my product is made by a responsible scriptor and my store / business policies are fair. If you AKS me I will help you.
Lady, I'm a scriptor who tries to be responsible, and I make a resizer script that you can delete and which deletes itself anyway after it's not been used for a while (it can easily be re-injected into the child prims if the owner needs to resize the item later). I don't sell it but I do give it to friends who ask me for one, because I take the attitude that if my friends must use resizers, they might as well use a decently-written one.

If one of my friends asked me for a resizer and said he or she was also intending to supply an alternative, modifiable version of the product, I would ask, "if you're prepared to make available modifiable versions of your products anyway, what do you need a resizer script for, and, if you think you do need one (as a convenience for customers, perhaps) why not supply them as modifiable in the first place, complete with resizer script?"
TammyTgurl Umaga
Registered User
Join date: 24 Oct 2007
Posts: 9
12-16-2009 05:33
I make all my scripting very low resources and what they do.

Take a lil time and learn it!! stop buying no mod scripts some one got open source made in 2005 that are lag monsters.

SL wiki is a great tool to learn all you need to know about scripting.

I have made a good chunk of sales after I learn to script.I can also trouble shoot my product and help my users better by knowing how it works.Plus if LL removes a function you can fix it fast and keep every one happy.

I love scripting and my main goal with all my builds is less need for children scripts and more use of a single prim,I can make a easy 6 to 12 button single prim face over 6 to 12 prims with a script in each 1.It is all on SL wiki!!
DR Dahlgren
Content Creator
Join date: 27 Aug 2006
Posts: 79
I don't get the No Mod issue on prim clothing and hair...
12-16-2009 06:09
I simply would not consider buying any apperance object that is No Modify. I don't see the point of making them that way either. It won't stop copybot as far as I know, and it definately will not stop an openGL interceptor program. It might stop the "take it apart and make my own" type of copier, but hey, if someone is so dedicated to ripping something off that they will take apart a 100 prim hair piece by piece and duplicate each prim, more power to them, most likely they still won't have the proper texture. And sculpts can be protected from that type of theft by simply adding an alpha layer to the texture.

IMHO, if the basic scaled resize won't make an apperance item look correct on your avi, maybe it was created poorly to start with (don't buy from that creator again) or you avi is so disproportionate that you might think about that as the problem and correcting it, or understand that some things just won't be usable by you (a 7ft tall woman cannot buy clothes at WalMart).

I make some buildings No Modify because I hate seeing a total abortion mod job done to something that is in clear view and shows anyone who cares to look that I am the creator, even though it no longer represents what I created. However, most ppl do not know how to get this information on something another avatar is wearing.

All that said hopefully the new functions in LSL will help those with the resizers create a tighter bit of code. They will not go away as long as long as there are ppl who don't want to know how the edit functions work, and I believe that to be the vast majority of users.

As long as LL provides good tools, that can be used by any user, to monitor and test the impact of scripted items this should be a positive thing for SL, though I am sure it will cause some pain... change always does.

Just like parcel prim limits, script and avatar resource limits are coming, so better to start taking it into consideration now, then waiting for the roof to fall on you.

DRD
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
12-16-2009 06:29
From: DR Dahlgren
as long as there are ppl who don't want to know how the edit functions work, and I believe that to be the vast majority of users.
Interesting observation. If true it means that most users don't want to make use of one of SL's primary distinctive features, the ability to create your own content.

Perhaps a greatly improved "size and color" UI built into the viewer, one that was as simple as scripted versions, would help reduce the demand for scripted size and color controllers.
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DR Dahlgren
Content Creator
Join date: 27 Aug 2006
Posts: 79
Creators really not a big % of users...
12-16-2009 06:49
While to me it seems unthinkable that you could come into SL and not want to create, I do believe that most users really don't want to be creators. (good to have a large consumer base for us creators.. ) An easy example is the following from this thread. I edited it a little and removed the identities since it is not my intention to poke at anyone.

1st poster - I have a couple of belts and skirts that I can't use the script to edit smaller, due too the fact that I can't seem to locate the root prim!!!

2nd Poster - If you just select the belt *without* checking "edit linked parts" and drop the script in the contents tab, it ends up in the root prim automatically.

1st Poster - Most useful tip I've had in awhile. My thanks to you

The first poster has been in SL for over 2 years yet was not aware of this basic edit feature. This is not a fault with the 1st poster, content creation seems simple for some but very complicated for many. Out of a fairly robust friends list, only about 1/3 actually create anything or use the edit functions unless there is no other way, and because I am a creator, my list is weighted substanially more than average with other creators.
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DR Dahlgren
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Ralektra Breda
Template Painter
Join date: 7 Apr 2008
Posts: 1,875
12-16-2009 07:19
From: DR Dahlgren
While to me it seems unthinkable that you could come into SL and not want to create, I do believe that most users really don't want to be creators. (good to have a large consumer base for us creators.. )


QFT

And the truth is, that as many of us rail here against buying 'no mod' and 'resize script' items, it is the actual shoppers and not the forum posters who love the resizers. They don't know how to edit their hair, and they don't want to know how, they want an easy way to make their hair work (using hair as an example).

For that reason I can understand why someone would make both a 'modify' and a 'resize script' option of one item, and would be interested to know what the numbers of those products sold tell us about who wants what.

Personally, I make my items modifyable...I don't use script resizers but I don't make really complicated things like hair and jewelry either.

I think the answer is not to eliminate the scripts altogether, but to use ONE SCRIPT per item and as previouly mentioned, if no changes are made after a certain amount of time, set it to self delete.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
12-16-2009 09:31
From: Ralektra Breda

For that reason I can understand why someone would make both a 'modify' and a 'resize script' option of one item
I don't. Why would they not make a single "modify with resize script" option? It's simpler for them and better for their customers.

I can see a point to a good enough resize script. I don't see the point to making it no-mod.
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
12-16-2009 10:52
From: Marianne Little
I wonder what happen with all the scripted furniture. I have lots of them... menus in almost all. No one will sit on a chair and use their AO sit. Is there furniture scripts that's "nicer" than others? Think about a sofa... different color change, adjust size, adjust avatar position, cuddle menu, sex menu, sit menu. All scripted.
I will make sure that there is a version of MLPV2 that works well with the new limits. I'm not sure yet what mods will be required, and whether you'll be encouraged to separate poses into different notecards to maximize the benefit.

Unfortunately, this won't help for no-mod products, and depending on the original script set, may not be simple to convert.

Also, if your texture-menu furniture happens to be from Ambiance, that's my script, and I'll support them in a similar fashion.

The thing is, there's a cost to all the memory that scripts are using. It's a GOOD THING that we're being given tools to measure it. But yes, there will be disappointments.

For non-mainland, I'd rather see no enforced limits and let estate owners police it (or not). Admittedly, that doesn't work for mainland since there are no estate owners.
Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
12-16-2009 10:55
From: Argent Stonecutter
I don't. Why would they not make a single "modify with resize script" option? It's simpler for them and better for their customers.

I can see a point to a good enough resize script. I don't see the point to making it no-mod.
+1

Include the resize script for those who want it, with a "delete" button. Bingo, everyone's happy, except the ignorant ones who think that no-mod gives them protection against duplication.

(Of course, some makers still prefer no-mod because then they get fewer messages from people who break their stuff. That's understandable, and a totally different issue. Makers are free to make this choice, and buyers are free to choose whether or not to buy it. It's a free world, right?)
Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
12-16-2009 10:57
From: Lear Cale
For non-mainland, I'd rather see no enforced limits and let estate owners police it (or not). Admittedly, that doesn't work for mainland since there are no estate owners.


We use shared resources so that won't work.
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
12-16-2009 11:22
Yeah, Estates need to operate within sim-level constraints on script memory usage because when a sim causes the server to thrash, there are 3 other sims hurting just as bad, or in the case of Homesteads and OpenSpaces, up to 15 other sims in the same boat.

But Jack mentioned that he'd like Estates to be able to exercise some control over how those resource constraints are apportioned within a sim. I guess the split between avatar and parcel limits, and how the parcel limits are distributed--a "script bonus" analogous to "prim bonus", perhaps.

Weird, then, that they seem to be ignoring prim bonus in the plans, but basing it strictly on sq.m.
Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
12-16-2009 11:34
From: Qie Niangao
Weird, then, that they seem to be ignoring prim bonus in the plans, but basing it strictly on sq.m.
Hopefully they're basing it on "total m² owned on this sim" rather than "m² occupied by this parcel"? :confused:

If you own 2 parcels of equal size on a sim and are leaving one barren to double the prim count on the other parcel it would be silly to count script usage per parcel.
Hank Ramos
Lifetime Scripter
Join date: 15 Nov 2003
Posts: 2,328
12-16-2009 12:19
From: Ralektra Breda
I think the answer is not to eliminate the scripts altogether, but to use ONE SCRIPT per item and as previouly mentioned, if no changes are made after a certain amount of time, set it to self delete.


That's just it with scripting. Sometimes, to work around imposed limitations, you resort to using multiple scripts. If LL would simply implement some key additional LSL functions, people could use one script instead of a dozen or more.

For example, in my Universal Translator I have to resort to using multiple scripts to get around the llInstantMessage delays. Those delays were put into effect to reduce spam generators and to reduce the load on the network since this would generate rapid inter-sim and server communications. LL came half-way and created an llOwnerSay function that allowed private, local communication (within the same simulator) but failed to create an llAgentSay function to duplicate the same functionality. If they would just implemnet llAgentSay, developers could get rid of all these extra scripts.

One reason I don't feel too bad about using multiple scripts is I'm able to do the work of attachments worn by multiple people in just one attachment on one person, so there is sometimes a cost vs. benefit that is advantageous to the simulator load. I'm keen to get ahold of the script performance tools and to do additional tweaking.

Another example that was great, like setting images and colors of linked prims with one root-prim script were great, but they implemented unnecessary delays that make people resort to going back and using multiple scripts. People want to code well, at least people I know, so you always end up trading off code-execution speed vs. being a good scripter-citizen.

I did change back some of my scripts to LSL instead of MONO if they didn't need rapid execution speed and higher memory limits to help reduce server load, especially when devices are worn as attachments. A Linden that works on server development told me that during an office hour.
Kara Spengler
Pink Cat
Join date: 11 Jun 2007
Posts: 1,227
12-16-2009 12:38
From: Hank Ramos
That's just it with scripting. Sometimes, to work around imposed limitations, you resort to using multiple scripts. If LL would simply implement some key additional LSL functions, people could use one script instead of a dozen or more.


Not to mention fix some long-standing bugs.

I was on a roll with writing one script until it did not work for someone ... and I finally identified as the issue. Sure, someone posted a workaround, but no way was I going to make my script inefficient because LSL had a bug. It would have turned a 1 script object into a 2 script one (not to mention adding in communication and an extra prim).
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
12-16-2009 13:00
From: Ciaran Laval
We use shared resources so that won't work.
Yeah, I thought of that later: memory is shared by all regions that are hosted on the same server.
Kidd Krasner
Registered User
Join date: 1 Jan 2007
Posts: 1,938
12-16-2009 18:20
From: Bagushii Kohime
You could use the grid or just punch in the numbers manually, doesn't get more exact than that.

Exactness is just part of the issue. Punching in the numbers manually is a lot more work than just pushing a button.

From: someone

I might have completely missed how to do this correctly, but if I have a pair of resizable boots it goes like this: scale part 1 +10% oops too much down -5% nope a bit more +1 +1 nah -5 +1 okay! Repeat for part 2.. okay now the other boot.. wait.. what were the values?

Ah, I see what you mean for boots. Yeah, for something like that - unless it was a real short sizing sequence, I'd copy the second from the first. But I'd still find it easier to use the +/- percentage buttons for the first one.
LittleMe Jewell
...........
Join date: 8 Oct 2007
Posts: 11,319
12-16-2009 18:51
From: Lady Sakai
If you AKS me I will help you.
From: Novis Dyrssen
And how do people know to ask you? Do you put up a sign in your store saying "Ask me and I'll get you a mod version of anything you want?"
Makes no diff to me whether she posts it or puts in big notecards. I will realize it is no-mod at the time I go to wear it. I then do not want to wait to send an IM or notecard to someone who is likely not online and have to wait until they get back to me. If I want to wear it now, I want to wear it NOW.

For those creators that say they are willing to give someone a modifiable copy, why don't they just include a mod copy and a scripted copy in all boxes sold? This is what one of my favorite designers does so that those of us that do not want the scripted versions do not even have to waste time removing the scripts.
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