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Point to Point Teleporting

Trent Marshall
Registered User
Join date: 21 Dec 2004
Posts: 114
12-14-2005 07:49
I love it! Thank you Lindens!
Pablo Neruda
Confieso Que He Vivido
Join date: 30 Sep 2005
Posts: 109
12-14-2005 07:52
A W E S O M E !


After I experienced how easy it was to hop from one place to another, it got me in a shopping mood and went out and spent mucho Linden all over the place.

Note: I own 4608 m2 of land within 100m of a telehub which means the price will probably drop, but it is totally worth it to experience total freedom of movement!
Trent Marshall
Registered User
Join date: 21 Dec 2004
Posts: 114
Me too!
12-14-2005 08:08
From: Pablo Neruda
A W E S O M E !


After I experienced how easy it was to hop from one place to another, it got me in a shopping mood and went out and spent mucho Linden all over the place.

Note: I own 4608 m2 of land within 100m of a telehub which means the price will probably drop, but it is totally worth it to experience total freedom of movement!


Its great having the ability to immediately go to whatever store or attraction I want without the hassle of flying, getting trapped in unrezzed buildings etc!! Last night I was more inclined to go check out the stores and places with lesser traffic because of the ease in getting there. Where as before, I was far more picky about where I went due to the hassle and time I had to waste flying.
Roburt Musketeer
Registered User
Join date: 31 Oct 2005
Posts: 17
12-14-2005 08:16
I'm kinda ambivalent on the whole P2P vs Telehubs thing. On the one hand, I rarely if ever hung out around telehubs. Like most people I zoomed up to 100m, and flew off to my destination. Only rarely did I loiter around a telehub and check out the stores. And even then, it was usually because the store I was looking for was AT the telehub.

On the other hand, as time consuming and mildly annoying as flying to a distant destination is, I stumbled across lots of interesting and unique places going from point A to point B. If I didn't have to travel from the telehub, I never would have seen most of those places. I would have looked for what I wanted in the find menu, teleported directly there, and then teleported back. So for me, personally, I know P2P will mean less exploration and discovery (in a trade off for more convinience.)

I also find it mildly amussing that P2P popped up a week after I bought my First Land... which I specifically picked to be near a telehub. :) Not that it's any skin off my teeth, or bothers me in any was. It just seems like one of those "wash your car and it rains" moments. :)
Lewis Nerd
Nerd by name and nature!
Join date: 9 Oct 2005
Posts: 3,431
12-14-2005 08:20
From: Gornemant Aleixandre
Good idea, but that would actually require work, time, ideas and imagination.


But isn't that what SL is all about?

I have built a unique club, Disco Inferno, a 70's themed place. It's completely made by me, apart from using a couple of free scripts that were in the boxes I got from YadNi's Junkyard, and a few bits of advice obtained from people via the forums. There is nothing like it anywhere else in game, and you would have thought that I'd have "cornered the market" for 70's enthusiasts?

Yesterday its traffic showed as just under 500. Whenever I'm there I talk to people, and we enjoy ourselves.

Half of the clubs I've been to (with one or two exceptions) offer crude smut or money in the form of raffle balls or camping chairs to draw visitors - and are mostly full of silent avatars doing nothing. To me, they aren't visitors, they're just corpses.

Unless you put in work, time, ideas, imagination AND effort, then I'd say any in-game success is merely fake. Sadly innovation isn't rewarded in game.

Lewis
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KittyKatt Kerensky
Registered User
Join date: 6 Sep 2004
Posts: 212
12-14-2005 08:23
From: Lewis Nerd
Sure... but most business people in this situation would be looking at the market to evaluate gaps that could be filled, and looking at alternative avenues of income - branching out into other lines of business in the same field.

All I've seen from Anshe so far is a bit of foot stomping and a tantrum, with a threat to take her ball home if LL won't play the game her way (ie not have implemented p2p).

If I was Anshe, I'd be planning a 'mega mall', where people who want the mall/shopping experience can go, knowing that out of all the shops there, someone will sell what they want. Add in a modified 'infohub' kind of system shop directory so you can find where things are, and you've immediately got a replacement for the failed malls that polluted telehub land previously. Add in a cinema, a couple of cafe/restaurants, and a bit of landscaping outside, and you have something that will draw people - especially if it's actually well designed, unlike many of the malls that we have seen previously.

This is a great opportunity for someone to grab the initiative and make another 'themed sim' - instead of the small town america, you have modern mall style. If I had the money to get a whole sim I'd take the risk -but I can't. So it has to be up to one of the rich people like Anshe to take the lead here where I can't.

That's just one idea - there are many more. Instead of bemoaning loss of income, why can't people look at it as a new challenge?

Lewis


Who said she (and others) haven't already invested in other ventures. In fact she and many others have done just that, but if someone pokes you in the eye, do you not complain about your pain because you still have one good eye?
Lewis Nerd
Nerd by name and nature!
Join date: 9 Oct 2005
Posts: 3,431
12-14-2005 08:31
From: KittyKatt Kerensky
if someone pokes you in the eye, do you not complain about your pain because you still have one good eye?


Sure, but if I'd told you a month ago I was going to come and poke you in the eye, might you not have taken evasive action of some description, especially if I'd given you several reminders of the exact time and date I planned to do it?

It's not like the elimination of telehubs and the implementation of p2p was thrown upon us suddenly without notice, after all.

Lewis
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
12-14-2005 09:15
From: Lewis Nerd
Maybe I've not looked so hard... but I've never, ever seen anyone else selling plots of land in quite the number that Anshe has, those little white advert boxes are everywhere.
At the most she's like the Hunt Brothers' silver monopoly, and they went broke trying to keep that up long enough to cash out. A strong monopoly, where people are more or less forced to do business with you to do business at all, requires the monopoly itself to provide a measure of control over competition. Either you can buy and sell SO much cheaper than anyone else that nobody has a hope of getting in, or you can use your monopoly to lock people in to your product, or you have some kind of control over the supply (like deBeers and the rest of the diamond monopoly), or your monopoly is mandated or enforced by the government.

Anshe has none of those factors working for her.
KittyKatt Kerensky
Registered User
Join date: 6 Sep 2004
Posts: 212
12-14-2005 09:15
From: Lewis Nerd
It's not like the elimination of telehubs and the implementation of p2p was thrown upon us suddenly without notice, after all.

Lewis

Actually, in terms of making buisness decisions, it was thrust upon us rather quickly. Plus it was indicated that compromises would be made to help with the issue of land value, giving the impression that suggestions by the vested would be taken into account. They were not.

Myself, I have only about 4ksqm invested in near hub land, and my rental shops can just be allowed to lapse if they prove to be unprofitable. This I can do in the short term, but the type of investment Anshe and others have in hub land has left them in the lurch. There was no way they could have responded in one month.

And yes, I do have other stores on islands and in areas away from the "old" hub sims.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
12-14-2005 09:25
From: KittyKatt Kerensky
Actually, in terms of making buisness decisions, it was thrust upon us rather quickly.
I don't know. Most people have nothing good to say about telehubs, and the pressure on LL to allow open teleporting was immense. Even the people I've spoken to who HAD used the telehub malls only did it because their computers were too slow for long-distance flight to be practical.

If the telehub landowners had listened to the complaints and cooperated to reduce the pain of shopping at telehubs, perhaps we'd still have them. But about the only telehubs that were shopping areas and weren't a pain to visit were in Dreamland. So I guess Anshe has a reason to complain... but she should complain to her fellow entrepreneurs who didn't do as good a job.
Gornemant Aleixandre
Registered User
Join date: 23 Sep 2005
Posts: 10
12-14-2005 09:35
From: Lewis Nerd
But isn't that what SL is all about?

<snip>

Lewis

yes, sorry I was a bit sarcastic there hehe X3
KittyKatt Kerensky
Registered User
Join date: 6 Sep 2004
Posts: 212
12-14-2005 09:48
From: Argent Stonecutter
If the telehub landowners had listened to the complaints and cooperated to reduce the pain of shopping at telehubs, perhaps we'd still have them. But about the only telehubs that were shopping areas and weren't a pain to visit were in Dreamland. So I guess Anshe has a reason to complain... but she should complain to her fellow entrepreneurs who didn't do as good a job.

I agree that most of the hubs had become lag prone areas, but there are also many sims far away from hubs that were just as laggy as hub sims. Mullet and Munro come to mind, and after 1.7 (prior to 1.8 release yesterday) many many sims, were just as bad as hub sims.

The question is, who's responsibility is it to fix the lag problems. In my mind its LL's responsibility. The fact that Anshe has less lag problems in Dreamland sims and that 1.8 seens to have fixed most lag problems that were existing, at least from what I have seen so far, indicates to me that LL could have fixed the lag problems, they just didn't.

I have seen post after post here blaming telehubs for the lag problems. That argument does not hold water for me (however moot the point may be now :rolleyes: ). Performance problems, whether it be lag/time dialation, texture rendering, what have you are LL's responsibility.

This 1.8 release has provided the best performance in the shortest time I have yet seen in any upgrade in SL (kudos to LL for that). I haven't changed my computer or got new cable service. Yet my performance issue are, for the most part gone. This tells me that fixing performance issues have always been a LL problem/shortcoming.
Csven Concord
*
Join date: 19 Mar 2005
Posts: 1,015
12-14-2005 11:04
Some of you might enjoy the exchange over on Clickable Culture. Here's the link: http://www.secretlair.com/index.php?/clickableculture/entry/second_life_land_baron_reject_linden_lab/
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Lewis Nerd
Nerd by name and nature!
Join date: 9 Oct 2005
Posts: 3,431
12-14-2005 11:48
From: Csven Concord
Some of you might enjoy the exchange over on Clickable Culture. Here's the link: http://www.secretlair.com/index.php?/clickableculture/entry/second_life_land_baron_reject_linden_lab/


Hmmmmmm "Taken an advert in a popular online magazine" eh.... can't be talking about the Herald.......

Lewis
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Pix Paz
Away with the Pixies
Join date: 17 Oct 2005
Posts: 129
Hooray for P2P!
12-14-2005 12:43
Personally I think P2P is superb and works well - well done LL.

My enjoyment of SL went up 30% yesterday.

As for telehub land investment, in RL business things regularly do not go your way and you have to change your game to suit. The same goes here. Sad but true.

I am sure the land barons and baronesses will take some kind of hit but it is up to them how they play. To do as well as they have done, they are obviously smart cookies and not nieve enough to think that all decisions will be in their favour.

It is a time like this where they will get to really show their mad "Land" skillz.
Crystal Jimenez
Registered User
Join date: 9 Dec 2005
Posts: 124
12-14-2005 13:10
I like it as well!!! Not so good at flying so it helps me to get around! Thumbs up!
Toy LaFollette
I eat paintchips
Join date: 11 Feb 2004
Posts: 2,359
12-14-2005 14:47
From: Csven Concord
Some of you might enjoy the exchange over on Clickable Culture. Here's the link: http://www.secretlair.com/index.php?/clickableculture/entry/second_life_land_baron_reject_linden_lab/



Thanx for posting this Csven, I just read through it all, brings back many giggles :)
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Csven Concord
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Join date: 19 Mar 2005
Posts: 1,015
12-15-2005 07:05
Glad you enjoyed it, Toy. I've found that unlike the SL Forums, it's easier to engage the individual in question on a relatively quiet playing field where there is really only a one-on-one interaction. It's easier to see how the words are changed and different meanings assigned. We've had about 4 or 5 of these such scuffles. I've enjoyed them immensely.
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Dave Talamasca
Registered User
Join date: 7 Sep 2005
Posts: 27
Question
12-15-2005 09:18
This is not a leading question of any kind, and I don't want to start an argument, but:
Did anyone ever say that telehubs would be around forever?

I'd like to know.

If they did, they lied, be angry.
If they didn't, the ride's over, move on.

My 2c.
Gwyneth Llewelyn
Winking Loudmouth
Join date: 31 Jul 2004
Posts: 1,336
12-15-2005 13:28
From: Dave Talamasca
[...]
Did anyone ever say that telehubs would be around forever?

I'd like to know.

If they did, they lied, be angry.
If they didn't, the ride's over, move on.


Of course they did say the telehubs would stay: /invalid_link.html
and /invalid_link.html

(among other scattered posts and Town Hall meetings, as well as in-world conversations with other residents, which are of a private nature and cannot be disclosed here)

But it's pretty obvious that Linden Lab is willing to do all sorts of experiments and override their own decisions from time to time, sometimes after consulting with residents, sometimes before. It's not "lying". It's stating something that they believed in the past, and probably won't believe in the future. They, as everybody else in the Universe, are entitled to change their opinion :)
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Robin Linden
Linden Lifer
Join date: 25 Nov 2002
Posts: 1,224
12-15-2005 13:53
Thanks for the benefit of the doubt Gwyn.

I sometimes have a choice -- I can say nothing, I can guess, or I can say what I know to be true at the moment. In those statements I said what I knew to be true. We were evaluating the use of point to point teleporting, we knew there was commercial value in the telehubs, we wanted to find a solution to a kludgy transportation system. We had not made any decisions at the time I posted those statements.

I try to be as honest as is possible, and we as a company believe in transparency. So when asked hard questions about plans that aren't forumulated yet, I try to give as specific an answer as I can. The problem of course is that things change, and often very quickly because we also believe in moving fast. Sometimes that also means making a hard choice that we think will benefit the majority of the community.

You may think the Infohubs are a poor substitute for the telehubs. I think they have the potential to be better, but we need some help. However, that's a subject for another post!
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
12-15-2005 14:43
Well, in some cases (though not all) you have given us the luxury of a 'heads up' so we know what's coming down the pipe.

In the case of p2p there was very little lag time between announcement and execution (no doubt because you want to move fast).

In those cases where you feel you need to move fast, how about some compensation?

This way there is incentive for you to give us some due warning and incentive for us to trust that changes in the future aren't going to completely screw us over.

As for compensation for the telehubs, I heard one excellent idea: how about increasing the prims for telehub land and make sure they get faster machines in the future?
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Gornemant Aleixandre
Registered User
Join date: 23 Sep 2005
Posts: 10
12-15-2005 15:10
From: Gwyneth Llewelyn
Of course they did say the telehubs would stay: /invalid_link.html
and /invalid_link.html

checked the links, they say the hubs stay for now because they have no current plan on changing them now.
Nowhere is it stated that the telehubs will stay [bigredboldblinking text making your eyes bleed] -forever- [/end]

no reason to be angry X3
James Seraph
Second Life Resident
Join date: 27 Nov 2004
Posts: 27
Route 1
12-15-2005 20:26
Down the East Coast of the United States runs Route 1. Across the Midwest runs Route 66. Both were once the primary travel routes across great swathes of the country. Businesses rose and fell on these highways.

Then the Interstates opened with their limited access.

We can regret that many charming businesses went the way of the dodo. But new businesses with new models arose in their place. SL is changing, just like the real world changes. Any business built and dedicated on the model of one type of client contact is very vulnerable in the best of circumstances.

Commercially, I'm looking forward to the opportunities of refocus that P2P will provide. I can try to sell people on the quality of my goods, not on how close I happen to be to smack a sign in their face when they land at a Telehub.

Things change. New models emerge. SL will not collapse anymore than the real world did.
DJRedcat Alexander
Registered User
Join date: 19 Feb 2005
Posts: 2
Love it
12-15-2005 20:43
I love the new tp to tp ! Woot!! If you don't want people to land on your land, then mark it not to have them land on your land. it does give you this option! I seen so far it has been less lag for me now.

Thanks
Djredcat Alexander
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