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Point to Point Teleporting

Robin Linden
Linden Lifer
Join date: 25 Nov 2002
Posts: 1,224
11-22-2005 16:59
Please feel free to give us feedback on the advent of P2P teleporting, in particular the conversion of telehubs to public gathering spots. See the announcement here.
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Marcos Fonzarelli
You are not Marcos
Join date: 26 Feb 2004
Posts: 748
11-22-2005 17:14
I am 1000% in favor.

w00t!
Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
11-22-2005 17:17
I have several concerns:


1. I'm very concerned about zoning. Telehubs created a defacto commercial zone around them.

While of course, because there is no 'official' zoning - folks can put up a mall/casino/club/store anywhere - there was a natural gravitation of commercial enterprises to telehubs for a number of reasons.

What (if anything) are you planning on doing to keep this defacto zoning intact?


2. You mention increasing traffic payments temporarily to those around telehubs. Are you aware that land values radiate out from telehubs? Its not just the buisnesses that immediately surround the hub that increase in value. Typically, anything within 300m of a Telehub is more valuable than identical land further away. The closer you are, the more its worth.

3. What happens when this temporary measure runs out? Does this not become a deadline to sell our land before it loses the value it has today? If there is a deadline, wont this immediately impact land values anyway, since folks know this is coming?


4. Note that this will raise the value of land that is extremely far from a telehub, not to mention making it much more attractive to commercial enterprises. Have you considered reducing the traffic payments in these areas to keep them residential?

5. Why not keep the existing telehub infrastructure, and allow Pay-to-P2P based upon distance? This would keep the value and commercial attractiveness to telehub intact without having to increase dwell payments. This would give folks 3 options:

a) P2P directly to their location for a fee
b) TP to a hub first, then P2P to their final destination for a tiny amount
c) Spend nothing, and use the telehub system as it exists today



Thanks for listening to my concerns - I'll feel a lot better if Linden has thought about these concerns ahead of time, and is already armed with solutions.
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
11-22-2005 17:18
If the telehubs aren't going to stay - as a free thing compared to a pay for point to point thing, for instance, so that you could still choose to telehub and save a few Lindens - then I would love to see them be nicely arranged as small parks and public gathering places.

coco
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Kevn Klein
God is Love!
Join date: 5 Nov 2004
Posts: 3,422
11-22-2005 17:24
The map will be meanless to most of us, and we won't see the light of day, we can tp from our homes to stores and back without seeing any geographcal location. It will be more like walking through an elevator door than going somewhere different. But atleast now we can stop this forced socialization. If we want to socialize we'll go to a club :)
KittyKatt Kerensky
Registered User
Join date: 6 Sep 2004
Posts: 212
11-22-2005 17:26
I don't like the idea of direct payments for teleporting privilages. I would however, be for the idea of being able to port to your land or land owned by groups of which you are a member. Than the group officers can set the "landing zone" or just allow it to be unrestricted. And otherwise, you get to use the hubs for porting. This will loosely tie teleporting privilages to land tier payments, so LL will get their share, and still alow the land owner/group officers control over who can "pop in" without notice. Furthermore, this idea will still keep the telehub areas relatively busy.
Marcos Fonzarelli
You are not Marcos
Join date: 26 Feb 2004
Posts: 748
11-22-2005 17:40
I think everyone here should consider that P2P could very well reduce lag in the world.

People wouldn't have to fly past lots of stuff therby decreasing the amount of things the asset server has to stream to them, thereby reducing load on the asset server.

Less load on the asset server = faster SL for everyone! Yay! :D
Kane Kent
Registered User
Join date: 2 Jan 2005
Posts: 185
11-22-2005 17:43
I have to say agaist though would do me land more if I would go with but I think people paid extra over years for land besides hubs it needs to stay that way,
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Alan Palmerstone
Payment Info Used
Join date: 4 Jun 2004
Posts: 659
11-22-2005 17:46
How will this affect private sim owners?

As a sim owner, I require the ability to direct inbound traffic to the island. I know folks can still offer a tp to anyone they want once they are here, but for the most part, everyone had to come to the hub first. We don't really have an overly commercial sim, but for those that need the sales income to pay for their islands, this could have a large negative effect. In addition, some islands are designed specifically around their telehub - this would also cause issues.

I don't have any telehub land, so if I am able to shut off p2p to my sim, I have no problem with this.
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Bertha Horton
Fat w/ Ice Cream
Join date: 19 Sep 2005
Posts: 835
11-22-2005 17:56
I like the idea of not being able to teleport everywhere, because if one could, one would not need to do much walking (I always enjoy a good walk, sometimes even to distant sims). Also, historically, where there has been teleporting in video games, it is usually that one cannot teleport everywhere but only to "save points" or towns.

However, this is NOT a video game, according to the Lindens.

So, as long as the roads are not affected, I don't mind omniportation.

Now, this will change much of our advertising and rentals (and for that matter sales), to the extent that most rental shops near the former telehubs will do lousier business.

This doesn't bother me either, since my telehub rental space is set to expire in December anyway and I wasn't planning on renewing (there anyway).

I am sure we can all adapt to this major change and survive financially. If you have a near-hub space, you can stay there and let the lease run out, meanwhile saving up for a proper property or new rental space that has a more viable location.

Of course I haven't the slightest clue what locations would be "viable", but if it's a "second store" it would be best placed away from your first one. (Think of how McDonaldses or Starbuckses are spaced apart in RL.)
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prak Curie
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Join date: 4 Jun 2004
Posts: 346
11-22-2005 17:56
From: Kevn Klein
The map will be meanless to most of us, and we won't see the light of day, we can tp from our homes to stores and back without seeing any geographcal location. It will be more like walking through an elevator door than going somewhere different.


I am very concerned about point to point teleportation for pretty much this reason. Most of the sims are already a dull homogeneous mess already. Without the very minor influence provided by telehubs it will only get worse.

Please, if this going to happen, consider providing a group of sims off in a corner somewhere where teleportation is not allowed at all. There are a number of us who have been looking for this sort of thing. It didn't happen with the northern continent but with the return of direct teleportation it will become even more important.

Teleportation destroys communities.
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Robin Linden
Linden Lifer
Join date: 25 Nov 2002
Posts: 1,224
11-22-2005 17:58
From: Alan Palmerstone
How will this affect private sim owners?

As a sim owner, I require the ability to direct inbound traffic to the island. I know folks can still offer a tp to anyone they want once they are here, but for the most part, everyone had to come to the hub first. We don't really have an overly commercial sim, but for those that need the sales income to pay for their islands, this could have a large negative effect. In addition, some islands are designed specifically around their telehub - this would also cause issues.

I don't have any telehub land, so if I am able to shut off p2p to my sim, I have no problem with this.


We're looking at making it possible for islands owners to either leave a telehub landing point in place, or else turn it off so people can teleport into any spot. Other issues include managing access permissions so banned people can't teleport in. We'll have more details as we continue to work on the development.
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Kim Manilow
total spaz
Join date: 8 Jun 2004
Posts: 154
11-22-2005 18:03
I sure hope they don't do this on the estate sims. I really don't need avs popping in randomly. It will hurt my business. I will consider closing parrot island to the public if they do this. :mad:
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Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
11-22-2005 18:03
Hooray!

Glad to see this finaly coming about.

I would hate to see pay-to teleport come back, we've been there, done that, it sucks.

Turning the telehubs into gathering areas is a great idea and would still add some value to the property around them (while also keeping them as laggy as they currently are!).

Also consider the scripting side of it, i.e. a llTeleport, which causes perhaps a dialog asking the user if they wish to accept the teleport, if they do, then they are transported to the location. This would be very useful.

I for one welcome our new teleporting overlords.
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Davan Camus
Registered User
Join date: 13 Sep 2005
Posts: 67
11-22-2005 18:05
As a user, I kind of like the quirky limitation of having to arrive at a telehub.

Actually, I think that's something I like about every aspect of SL: It's quirky but interesting and, in their way, plausible limitations.

Glad the telehubs will be made into public areas. It would be nice if there was some process by which residents could decorate or use them. Maybe have some kind of voting booth at each "hubpark" where you could see proposal's for next month's resident-submitted decorations... maybe have an automated rotating-deed system to minimize Linden effort on it.

Reminds me of Niven's "Anarchy Park", where the highway systems have become free parks since the advent of... teleportation booths! Plus one.
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Tateru Nino
Girl Genius
Join date: 13 Sep 2005
Posts: 312
11-22-2005 18:10
Robin, what I'd like to see (perhaps before the full deployment of p2p teleporting in whatever form it is that is being planned) is a map overlay that colour-codes parcels by traffic. Some nice easy-to-see spectrum. Perhaps a lot of that land isn't really pulling the sort of traffic that it is assumed to. Maybe it is. Maybe there's flow-on spread or corridors of higher-traffic in some regions and across the map.

It would be very interesting from a socioeconomic research standpoint, as well as a business-planning standpoint both before and after the advent of p2p.
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Waves Lightcloud
SexBall Safety Designer
Join date: 22 May 2004
Posts: 193
11-22-2005 18:16
Thinking outa the box here !
Now in the mind set of cool new jobs (real jobs) Telehubs are turned into Taxi central stations and there coverage is what the old hub covered. Station dispatcher gets a call from (a),the new bottom menu button (taxi).
Its coded to route to that central station that covers the area the person is in.
The dispatcher calls out the fair and a cab on duty responds.
The fair is metered by distance. Taxis can only hear the call if in that area but can take fairs anywhere in SL.

Each new Taxi central is auctioned or able to buy from LL and can be bought and sold as a normal business as any in SL . With add on of more taxis and the amount of on duty taxis could be sold as a package product. SL members could become qualified Taxi Drivers after paying or some other means. Transportation could be the next forefront if the ability of point to point were changed somehow

-Waves
Ellie Edo
Registered User
Join date: 13 Mar 2005
Posts: 1,425
11-22-2005 18:18
Disastrous error in my opinion, if fully and freely implemented between any two points.

The geography of the world will become increasingly irrelevant, as will the map.
The world will become fragmented in our minds, each known fragment of 3d space no more geographically connected than two linked websites.

In the end the idea of a geographically contiguous landmass will have less and less relevance, and will wither, hugely to the detriment of the immersive experience.

For me this shows the utter folly of LL allowing their vision to be perverted by pandering to the whims of the popular vote.

This will, I predict, ultimately be seen as a very bad mistake.

We shall see if I am doing nothing more than the standard "doom-crying" every time a big change is made, or whether there might be something in what I say.

I fully expect to be derided, but my opinion is my opinion.

My only hope is that this announcement is not quite what it seems, and that there will be substantial limitations in practice. And what about arrival height ? If its a "mapclick" thing, then will it be arrival at groundlevel ? Or will it use 3-d landmarks, somehow ? Will we no longer need transport to our skyboxes ?

Lets hope we get some answers soon. This will need some forethought, and will affect some product lines adversely.
Thinkerer Melville
Registered User
Join date: 11 Jul 2005
Posts: 276
Lamenting Landowners
11-22-2005 18:28
Landowners reasonably see the hubs as traffic sources. The land owners at a hub can form an association to plan for changes in the hub to maintain traffic. Examples: Freebie farms, yard sales, classes, video instruction, audio entertainment, RoboTeachers, Texture Lectures, "You sez it, we rezit" sessions. All SL needs to do is cooperate with hub associations. The Hub ass. would plan attractants to match the clientele they want.

Entrepreneurs of the Hub, unite. TM
Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
11-22-2005 18:30
From: Kevn Klein
The map will be meanless to most of us, and we won't see the light of day, we can tp from our homes to stores and back without seeing any geographcal location. It will be more like walking through an elevator door than going somewhere different. But atleast now we can stop this forced socialization. If we want to socialize we'll go to a club :)


We used to have P2P teleporting and it didnt make the meaningless then and I see no reason why the map would become meaningless now.

Briana Dawson
Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
11-22-2005 18:33
From: Kane Kent
I have to say agaist though would do me land more if I would go with but I think people paid extra over years for land besides hubs it needs to stay that way,


Just because people invested in a market (telehub land) does not mean that LL should avoid making changes or regulations in said market area. If things change, just deal with it. Investment does not equal rights.

Briana Dawson
Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
11-22-2005 18:33
From: Robin Linden
Please feel free to give us feedback on the advent of P2P teleporting, in particular the conversion of telehubs to public gathering spots. See the announcement here.



As the author of the Proposal that has been approved by Linden Labs, I want to thank you Robin and all the Lindens for approving Point to Point Teleporting.

We must make it available for all and have NO FEES. That means its free.
Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
11-22-2005 18:35
From: prak Curie

Teleportation destroys communities.


How so? How many "communities" that are not malls are built around Telehubs??

Briana Dawson
Laukosargas Svarog
Angel ?
Join date: 18 Aug 2004
Posts: 1,304
11-22-2005 18:39
I'm in favour of p2p so long as the point of landing is set to the landing point of the parcel.

Perhaps an option for landowners would be the ability to set NO landing point. which would mean that parcel can not be TPd to.
Thinkerer Melville
Registered User
Join date: 11 Jul 2005
Posts: 276
Landmarks as a simple start.
11-22-2005 18:41
Start this feature by letting people teleport to land marks they have set and kept in their inventory. They cannot set landmarks where owner forbids. They cannot set landmarks where they cannot go.

Later, you might allow direct teleporting to points on the map, but only to public land or to areas specifically marked by the owner for public access. TM
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