Can we also have landmark bookmarks in the client menu for easer use instead of inventory.

Or something like we have on the map but then in the client like google a LM search and enter for transport.
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Oerbewustzijn Archer
Registered User
Join date: 2 May 2005
Posts: 66
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11-27-2005 03:15
Great we get P2P
Can we also have landmark bookmarks in the client menu for easer use instead of inventory. ![]() Or something like we have on the map but then in the client like google a LM search and enter for transport. |
Barbarra Blair
Short Person
![]() Join date: 18 Apr 2004
Posts: 588
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11-27-2005 07:00
Yes, Please!
_____________________
--Obvious Lady
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Lizbeth Marlowe
The ORIGINAL "Demo Girl"
![]() Join date: 7 May 2005
Posts: 544
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No P2p
11-27-2005 09:21
Just say NO.
Part of this world IS the commercialism, and an important part at that. I see no good reason for P2P. I see a reason for LL to take a look at the FEW Telehub sims that have issues with time dialation, lag unbelievable (Janus comes to mind). I see no reason to upheave the teleporting system. It's not broke, don't fix it. I've discovered some really cool places on the way to somewhere that I had to go thru a telehub first, that's part of the FUN in here people...exploring? remember that? The Second Life canvas changes so fast, there will always be new things to see, explore and enjoy. NO P2P. Stop it right NOW LL. Fix what needs fixing and leave P2P OUT. |
Dallas Prudhomme
Registered User
Join date: 24 Oct 2005
Posts: 30
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11-27-2005 09:46
Just say NO. Part of this world IS the commercialism, and an important part at that. I see no good reason for P2P. I see a reason for LL to take a look at the FEW Telehub sims that have issues with time dialation, lag unbelievable (Janus comes to mind). I see no reason to upheave the teleporting system. It's not broke, don't fix it. I've discovered some really cool places on the way to somewhere that I had to go thru a telehub first, that's part of the FUN in here people...exploring? remember that? The Second Life canvas changes so fast, there will always be new things to see, explore and enjoy. NO P2P. Stop it right NOW LL. Fix what needs fixing and leave P2P OUT. Yes, you are correct. This world does have a commercial element to it, inside and out. Inside as a consumer, I am saying that I want the ability to get where i need to be without having to be constrained by an outdated telehub system. I have said it before, your manner of thinking suggests we ought to do away with the ability to fly as well. Then you can really force me to pass the stores and other crap that isnt relevent to me or a part of the experience I wish to have. I am a big boy, just as I assume you are a big girl. If you want to have fun exploring, then P2P is not going to stop you from doing it. AT ALL! In fact, it might make it easier and therefore more fun for you in the end. So nobody is stopping you from having the experience YOU want to have, but you are wanting to stop ME from having my experience. Outside, LL should recognize that not providing fun features that can be easily created will hurt the experience we are all here to have. I can see the review in some gaming magazine next year: "The hot new game, Third Reality, lets you pop in and out of your favorite spots without the constraints placed by outdated games like Second Life." This is tongue in cheek, but hopefully you get my point. |
Phoenix Byrd
Monkeh
Join date: 18 Mar 2005
Posts: 77
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11-27-2005 15:11
can't we just have P2PT with landmarks we save? Make's more sense to me... Let the friggin noobs have a chance to explore SL instead of making them just go to where it's popular. How are they gunna find new thing's if they don't explore SL? I've found ton's of thing's by just exploring. I'm not gunna find that by going EXACTLY where I wanted to go without flying there. I say P2PT for LANDMARKS ONLY. And the issue with lag, nearly all of SL, even ur final destination lags like a mofo. so ne ner ne ner not a great argument!
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Jonny Dingo
An den, an den, an den...
Join date: 24 Feb 2005
Posts: 42
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11-27-2005 15:19
can't we just have P2PT with landmarks we save? Make's more sense to me... Let the friggin noobs have a chance to explore SL instead of making them just go to where it's popular. How are they gunna find new thing's if they don't explore SL? I've found ton's of thing's by just exploring. I'm not gunna find that by going EXACTLY where I wanted to go without flying there. I say P2PT for LANDMARKS ONLY. And the issue with lag, nearly all of SL, even ur final destination lags like a mofo. so ne ner ne ner not a great argument! ![]() Sounds like a great idea to me, Limit P2P for landmarks only. Meaning if you are TO LAZY to go to the location 1 time to get a land mark then you need HELP! BIG HELP! I think this would be the best way. I was for P2P for Prem members only, and P2P for a fee. But to keep the playing feild fair across the board I think this is the best way. Telehubs still get there traffic, and you only have to go thru the laggy telehub once. And over time as more and more people use Landmark P2P the hubs will have less and less lag! Does this make sence to anyone? Comments? |
David Golding
SL Innovator
Join date: 2 Nov 2005
Posts: 30
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11-27-2005 15:24
Sounds like a great idea to me, Limit P2P for landmarks only. Meaning if you are TO LAZY to go to the location 1 time to get a land mark then you need HELP! BIG HELP! I think this would be the best way. I was for P2P for Prem members only, and P2P for a fee. But to keep the playing feild fair across the board I think this is the best way. Telehubs still get there traffic, and you only have to go thru the laggy telehub once. And over time as more and more people use Landmark P2P the hubs will have less and less lag! Does this make sence to anyone? Comments? That is the best ideayet. I love WIN/WIN! |
Phoenix Byrd
Monkeh
Join date: 18 Mar 2005
Posts: 77
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11-27-2005 15:28
Monkeh's always have the bestest idea's, like humpin linden leg's! that's another awsome idea every resident should do.
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Gwyneth Llewelyn
Winking Loudmouth
![]() Join date: 31 Jul 2004
Posts: 1,336
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11-27-2005 15:48
[...]Outside, LL should recognize that not providing fun features that can be easily created will hurt the experience we are all here to have. I can see the review in some gaming magazine next year: "The hot new game, Third Reality, lets you pop in and out of your favorite spots without the constraints placed by outdated games like Second Life." This is tongue in cheek, but hopefully you get my point. Actually, LL is re-introducing point-to-point teleport, not adding it as a new feature ![]() The issue is never "a technical feature", however. It's about what kind of world Second Life is going to be. The telehub system has promoted organical growth and a sense of organisation — wholly commercial, of course, but not unlike what happened since the mid-1850s with railroad stations. This meant that SL was slowly replicating (since we're humans and think similarly to our ancestors ![]() ![]() By removing the telehub system as an enabler of attractor points for urban development, what LL is telling us is that the "virtual country metaphor" simply does not work any more, and we have to change it to the "sandbox-with-chatroom metaphor" instead. Which is what LL's competitors have ever been doing: IMVU, MOOVE, and similar 3D chatrooms with user-provided content have never even remotely embraced the concept of "virtual countries". All they cared about was providing chatrooms and the ability to get user-created content, with easy access to it. That is what a telehubless world will provide us. So, my guess is that a serious competitor to Second Life will promote something else: "The hot new virtual reality platform, Third Reality, works like a virtual country, with a society and economy organically growing from urban planning emerging from travel routes and attractors, much like a large-scale version of SimCity with human beings, leaving behind outdated chatroom games like Second Life, IMVU or MOOVE." That is what I'm afraid to leave behind. Like any other resident, I also dislike coming out of a telehub into an "avatar trap", getting stuck into half-rezzed buildings, and rarely stop for a few seconds before rising as high in the air as I can manage and quickly fly away. But that's not the point. The telehub system worked to make Second Life "emulate" a virtual country by providing attractors for urban development. By removing these attractors, and not giving us any other alternative, well, the mainland will basically become "wasteland" — and more people will move into private islands with their lovely planned communities instead. _____________________
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Gwyneth Llewelyn
Winking Loudmouth
![]() Join date: 31 Jul 2004
Posts: 1,336
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11-27-2005 15:52
Sounds like a great idea to me, Limit P2P for landmarks only. Meaning if you are TO LAZY to go to the location 1 time to get a land mark then you need HELP! BIG HELP! Seems like a reasonable compromise to me ![]() LL could even handle landmarks on their telehub ads ![]() ![]() _____________________
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Aliasi Stonebender
Return of Catbread
![]() Join date: 30 Jan 2005
Posts: 1,858
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11-27-2005 16:30
By removing the telehub system as an enabler of attractor points for urban development, what LL is telling us is that the "virtual country metaphor" simply does not work any more, and we have to change it to the "sandbox-with-chatroom metaphor" instead. Which is what LL's competitors have ever been doing: IMVU, MOOVE, and similar 3D chatrooms with user-provided content have never even remotely embraced the concept of "virtual countries". All they cared about was providing chatrooms and the ability to get user-created content, with easy access to it. That is what a telehubless world will provide us. And, once again, what we already have. There are many more businesses, clubs, tringo parlours, etc, than there are plots of near-telehub land. This means demand quickly outstrips supply and those places go elsewhere. If you aren't right by a hub, distance is irrelevant as everyone will just ask for a tp anyway. _____________________
Red Mary says, softly, “How a man grows aggressive when his enemy displays propriety. He thinks: I will use this good behavior to enforce my advantage over her. Is it any wonder people hold good behavior in such disregard?”
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Phoenix Byrd
Monkeh
Join date: 18 Mar 2005
Posts: 77
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11-27-2005 16:36
Alaisa, your right... Lazy people will just ask for a tp anyways. Let them. But let's not grow a whole new generation of lazy noobs eh?
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AJ DaSilva
woz ere
![]() Join date: 15 Jun 2005
Posts: 1,993
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11-27-2005 16:41
Just feel like chiming in here.
Ignoring my personal opinions, I'd still say P2P would be a good thing. It may be a small amount, I don't know, but it would reduce server load. I have yet to hear one good reason (other than advantages to individuals) not to bring it back. _____________________
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Ranma Tardis
沖縄弛緩の明確で青い水
![]() Join date: 8 Nov 2005
Posts: 1,415
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Bottom Rail on Top
11-27-2005 16:42
I dont mind in the sligtest about losing the telehubs! I have flown into too many buildings! (got stuck in one! would of made a nice screenshot!!) I have entered a "no fly" zone and was threaten with being fired on!
Suppose it is like the person who lost his beach front property. Progress and what is best for the many! ![]() |
AJ DaSilva
woz ere
![]() Join date: 15 Jun 2005
Posts: 1,993
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11-27-2005 16:43
Suppose it is like the person who lost his beach front property. Progress and what is best for the many! ![]() ![]() _____________________
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Aliasi Stonebender
Return of Catbread
![]() Join date: 30 Jan 2005
Posts: 1,858
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11-27-2005 16:49
Alaisa, your right... Lazy people will just ask for a tp anyways. Let them. But let's not grow a whole new generation of lazy noobs eh? You misinterpret. The point is not "lazy people will ask for a tp"... because I ask for one too, but because I don't want to deal with a telehub. "Lazy noobs" has nothing to do with it, the failure of telehubs to act as a real zoning device is. _____________________
Red Mary says, softly, “How a man grows aggressive when his enemy displays propriety. He thinks: I will use this good behavior to enforce my advantage over her. Is it any wonder people hold good behavior in such disregard?”
Anything Surplus Home to the "Nuke the Crap Out of..." series of games and other stuff |
Phoenix Byrd
Monkeh
Join date: 18 Mar 2005
Posts: 77
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11-27-2005 17:34
I think they're doing okish as zoning devices, I see alot of store's huddled around hubs, BUT... not everyone can afford the high cost sum people sell that land for, so not EVERYONE is using land near hubs for shops n such. Wouldn't it be better tho anyway's to just ask for a landmark once for P2PT sumwhere instead of asking for a tp every time? IDK... maybe I'm just stupid and don't see the joy of moving one lag fest area from hubs to popular spot's
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Michael Fairplay
Junior Member
Join date: 2 Jul 2004
Posts: 27
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11-27-2005 19:24
Just say NO. Part of this world IS the commercialism, and an important part at that. I see no good reason for P2P. I see a reason for LL to take a look at the FEW Telehub sims that have issues with time dialation, lag unbelievable (Janus comes to mind). I see no reason to upheave the teleporting system. It's not broke, don't fix it. I've discovered some really cool places on the way to somewhere that I had to go thru a telehub first, that's part of the FUN in here people...exploring? remember that? The Second Life canvas changes so fast, there will always be new things to see, explore and enjoy. While I personally understand that half the fun is exploring and yes it is a lot of fun if you're not exploring new places you're cheating yourself. However in my opinion the search function is perflectly good for just exploring plus you can tailor it to your personal intersts instead of flying through laggy places or hitting buildings in you ha ve no personal interst in. |
Zel Ming
Registered User
Join date: 30 Apr 2005
Posts: 7
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11-27-2005 20:54
Everyone's been bickering about payto teleport
why NOT leave the teleubs open as FREE teleporters, and make the P2P (Excpet on invite) $5L a tp? this will make the best of both worlds those who really NEED the p2p get it(and can afford ot pay for it and get some L$ outofthe system), and those that don't want pay to tp can still tp, then they have to fly a bit.....and the gathering spots and land values aroudn telehubs don't droso far........... Sound fair? |
Zeta Riva
Registered User
Join date: 9 May 2005
Posts: 66
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11-27-2005 21:14
Everyone's been bickering about payto teleport why NOT leave the teleubs open as FREE teleporters, and make the P2P (Excpet on invite) $5L a tp? this will make the best of both worlds those who really NEED the p2p get it(and can afford ot pay for it and get some L$ outofthe system), and those that don't want pay to tp can still tp, then they have to fly a bit.....and the gathering spots and land values aroudn telehubs don't droso far........... Sound fair? dang these cookies....sorry that's me. _____________________
I am running a Slave/sub placement agency:
Currently needed: Men, escort/dancer expreince a plus. Name your own price. IM for more details, and payment details. |
Ranma Tardis
沖縄弛緩の明確で青い水
![]() Join date: 8 Nov 2005
Posts: 1,415
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Anything to make a L$!
11-27-2005 22:05
Everyone's been bickering about payto teleport why NOT leave the teleubs open as FREE teleporters, and make the P2P (Excpet on invite) $5L a tp? this will make the best of both worlds those who really NEED the p2p get it(and can afford ot pay for it and get some L$ outofthe system), and those that don't want pay to tp can still tp, then they have to fly a bit.....and the gathering spots and land values aroudn telehubs don't droso far........... Sound fair? Talk about Laissez faire! I wonder if these land owners around the hubs will start charging for fly over rights! I will not pay to TP! I will not be herded like some sort of farm animal! |
Zebedie Vantongerloo
Registered User
Join date: 15 May 2005
Posts: 5
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11-28-2005 04:57
Ahhhh Noooo
No pay to TP, please no pay to TP <Beavis> I need TP for my bunghole buuunghooole</Beavis> sorry I couldn't resist 1. have the ability to TP anywhere, but first you need to TP to a Hub first (I think this is what's going to happen anyway from what I've read so far) for those people that are that bothered about it, have some scripting commands available that could let you beam in and out of a Hub so quickly that it wouldn't matter anyway (it would just encourage the new users or those who couldn't be bothered to use a scripted object to have a walkaround first) 2. have the ability to setup a local transport Hub of some form, one that can be scripted to an object and controlled but is limited in range (e.g. travelling around the neighbourhood or around the house between floors) with some form of permission setup say with a limit of 1 or 2 sim's in any direction? for transport within the same Sim you probably wouldn't even need the loading screen, although I think there are other ways of doing this already anyway (just more fiddly / complicated workarounds) with respect to the permissions, same as I mentioned in my last post (group / owner / everyone) but with an upper limit of around 1000 meters or so (or whatever the limit tends to be for sky boxes) that way you could tp anywhere via a script that would also set the altitude, but for those places which are restricted you'd need to drift down (inconvenient but workable, and avoids the possibility of embarrassing situations ![]() |
Ron Overdrive
Registered User
Join date: 10 Jul 2005
Posts: 1,002
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11-28-2005 08:22
Here's my 2c:
P2P should be FREE. P2P should require that you own a destination's landmark to use it outside the events list. P2P should NOT be restricted to premium accounts. P2P should be DISABLED by DEFALT on all parcels with the following options: Disabled, Public, Group, Private (authorized list). P2P should be limited to a certain point on the parcel defined by the parcel owner (to prevent people from rez'ing in your bedroom for example). P2P should reconize the banned list. Telehub owners will still recieve alot of traffic (probly slightly less) since people using FIND will still have to use the telehubs to travel to places they haven't been. Most events take away from this anyway by offering TPs to people so there won't be a loss because of events. Lag, tackiness, and traps are the biggest complaints about telehubs. If they weren't so lazy they could actually improve on those falts to bring in more customers. If they wish to draw more positive attention they should exorsize a little quality control to improve the astetic quality of the builds, decrease lag, and remove the traps to increase customer enjoyability. |
Casey Benton
Registered User
Join date: 27 Jul 2005
Posts: 39
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11-28-2005 08:51
So you think that its perfectly fine to be caught in area's so laggy that its like moving in jello? Or causes such a strain on either the compy or the bandwith that it causes SL to crash? Not to mention some sims that get completely filled to where the system will not allow anyone else to tp to that location. Personally, I think the fix for this is not P2P teleporting, but rather zoning controls for those laggy hub areas where sixteen malls are competing with thirty two shops, every one of which is trying to out-bling, out-build, and out-mantrap the others. P2P will get me around that, sure, but I'd RATHER fix what I see as the problem, rather than leave these over-lagged areas to the urban rot that they're creating. Outside of the lag/urban-rot question, Point-2-Landmark seems to be my favorite implimentation idea, with only the owner of the plot being able to create a teleportable landmark IF they choose. I totally would use this, and just put a pretty landmark dispenser in some rented spaces. |
Jsecure Hanks
Capitalist
Join date: 9 Dec 2003
Posts: 1,451
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11-28-2005 08:55
Dear goodness just let us be free to go where we want already, instead of trying to put us where you want us all the time.
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