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World War in SL is inevitable!!!!!!!

Leif Ming
Concerned Citizen
Join date: 20 Mar 2005
Posts: 31
02-20-2006 09:40
Well the concept of war in SL is thus: Kill the enemy. Kill them lots. Get in their base. Keep killing them. Repeat until they give up. Victoly.

Since you can't inflict casualties... It's basicly capture and hold. Eventually you will either lose your position or force them to surrender.
Ivy Popinjay
Registered User
Join date: 15 Dec 2005
Posts: 2
SL World War
02-20-2006 10:05
How can you have a world war when you can only fight in certain zones?
AJ DaSilva
woz ere
Join date: 15 Jun 2005
Posts: 1,993
02-20-2006 11:42
From: Leif Ming
No. See, I don't think you understand the concept of a war.
Not in SL, no. That's why I asked.

From what people have been describing since I asked it all sounds pretty basic and, perhaps, a little contrived though. To be honest, with the scope that SL allows I was hoping to be told of something much more complex. As it is, it sounds a lot like a poor mans BF1942. :(
Raphael Rutherford
Resident Resident
Join date: 26 Mar 2004
Posts: 236
02-20-2006 12:09
WAR ?
In SL ?
HAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!

Is that Leif dude for real ?

OH HOHOHO, this is the best I've heard since the Mafia was going to take over SL.

WAR ?

OMG !

HAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!

Some people really take role playing way too serious.
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Jon Venkman
Registered User
Join date: 10 Feb 2006
Posts: 2
02-20-2006 13:10
Well that's the first sane reply I've seen so far.

Come on people, are we dealing with a bunch of high school kids here? I'm rather new on SL but what I noticed right away is the silly use of weapons. Why are they in SL, and why are they so popular?

There are so many online games where you can run around with weapons as much as you like, where the actual purpose is war. However, as far as I know, Second Life is for mature people, who go there for different reasons, but definitely not war.

This being said, I did notice members of these so called military groups (kids behind their computers who found their way to a virtual gunshop), running around sims and basically just acting like teens.

The actual purpose of these groups seems non-existent to me. If you have some form of rank-fetish, feel free to practice your hobby on your own sims, but don't bother the rest of SL.

Second Life is a game. If you want war, go play with plastic soldiers like we all did when we were kids :)
Areth Gall
Registered User
Join date: 9 Jan 2006
Posts: 40
02-20-2006 13:34
Interesting. I was considering on how to design some combat oriented transport aircraft earlier today, while remanescing over some games I used to play.. Got me really thinking. :P Maybe I'll get around to creating some heavy artillery and the said craft after my three other projects are done.

FYI. War in games? People taking over an entire game? Yeah. I've seen it happen. I actually used to be a lone Paladin on Runescape, and I had a group of 1,500 players coming after me at one point. Granted, even with those forces, they couldn't beat me in game. They had to do it by using out of game factors...

So.. People taking over SL? People having wars? Okay, it may seem a little silly. It may seem like it's not possible. Tell the people whom are willing to break US Federal Law to get at the 'enemy groups' to take them out. And be thankful that there are some military groups whom are around to take those hits, rather than let some contrived jerks build up a military power unchecked, and then try to dictate SL via griefer attacks and more serious attacks, and so on and so forth, against people that they don't like.

And this is why Leif Ming is like Bunnyman. Sorta like Batman, but not quite. He's a bunny, not a Bat... So.. Bunnyman. Nuh nuh nun nun nuh nuh nun nun.. Bunnyman!
Tre Giles
Registered User
Join date: 16 Dec 2005
Posts: 294
???
02-22-2006 06:38
From: Ivy Popinjay
How can you have a world war when you can only fight in certain zones?


you can fight anywhere and everywhere in SL, it is just some places are damage, and others make you fly up really high. Both are very annoying.

And jon, you obviously don't know anything thats going on, go read that "Is SL an RPG" fourm if you think all this is is a game and role playing. This is a game, yeh, but i think your concept of sane is slipping. Those was the first real insane two posts i ever did see on all these fourms.
stpaulsub Clio
Fear the Bubblegum Gurl!
Join date: 2 Sep 2004
Posts: 607
02-22-2006 08:49
From: Mazer Ludd
Leif, you forget that many of the smaller militaries running around SL are griefer groups, especially INTERPOL. Keeping the fight off safe land is a high priority for the Alliance Navy, but INTERPOL, the TCG, and the interpol-minion-groups are meerly griefers, and have absolutely no concern for the wellbeing of SL's residents.


i find it extreamely humorous that you say they have no concern for the well being of SL's residents when we never had any problems in Bragg until you guys moved in next door! now we get litter from YOU (meaning the AN) and stray attacks from YOUR enemies some how you are not making me any safer! So please, do me a favor ..get off my side! Your Builds block the river view and obstruct flying in protected land above teh river, i get questioned on my land who i am and what i am doing there! Where is your concern for those you are claiming to protect? If you guys wanna play soldier why don't ya all pitch in and buy a island and go at it!
Show your concern for your neighbors by NOT bringing your lil war to us!
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Gabe Lippmann
"Phone's ringing, Dude."
Join date: 14 Jun 2004
Posts: 4,219
02-22-2006 09:03
From: tre Giles
Those was the first real insane two posts i ever did see on all these fourms.


I must be reading this wrong.
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Rosie Arnaz
Loveable smartypants :-))
Join date: 17 Apr 2005
Posts: 40
02-23-2006 21:21
From: stpaulsub Clio
i find it extreamely humorous that you say they have no concern for the well being of SL's residents when we never had any problems in Bragg until you guys moved in next door! now we get litter from YOU (meaning the AN) and stray attacks from YOUR enemies some how you are not making me any safer! So please, do me a favor ..get off my side! Your Builds block the river view and obstruct flying in protected land above teh river, i get questioned on my land who i am and what i am doing there! Where is your concern for those you are claiming to protect? If you guys wanna play soldier why don't ya all pitch in and buy a island and go at it!
Show your concern for your neighbors by NOT bringing your lil war to us!


I have to agree with Clio, there have been many times where I've been working on a project or just simply standing on my own plot of land in Bragg only to be approached and asked "Whats the problem here?" A couple of times when I've told them nothing is wrong and I'm on my own land, I was informed they were 'of the Alliance' and that I needed to report any ongoings to them.

Um, excuse me, I thought when I joined SL it was to have fun, learn to build, meet new friends, etc.. not to be conscripted into someone else's rpg. :-))

Also, in the matter of building, some get a little sloppy on who's land they're placing items. One person had portions of blocks on the corner of my land as well as a friend's land. I couldn't remove it as it wasn't on my land enough, but it was of no matter anyway because it went under something. Yet those same blocks covered up my friend's pool at base of her waterfall. She managed to remove one, left an offline about the other. I haven't been able to access sl for a short while, so I don't know if it was removed or not.
Fiel Gruppman
Registered User
Join date: 2 Feb 2006
Posts: 0
02-24-2006 05:46
From: Rosie Arnaz
I have to agree with Clio, there have been many times where I've been working on a project or just simply standing on my own plot of land in Bragg only to be approached and asked "Whats the problem here?" A couple of times when I've told them nothing is wrong and I'm on my own land, I was informed they were 'of the Alliance' and that I needed to report any ongoings to them.


I'll look into that. Sorry for any inconvenience
Leif Ming
Concerned Citizen
Join date: 20 Mar 2005
Posts: 31
02-24-2006 05:48
From: Rosie Arnaz
I have to agree with Clio, there have been many times where I've been working on a project or just simply standing on my own plot of land in Bragg only to be approached and asked "Whats the problem here?" A couple of times when I've told them nothing is wrong and I'm on my own land, I was informed they were 'of the Alliance' and that I needed to report any ongoings to them.


I'll look into this and try to make sure it doesn't happen again. Sorry for the inconvenience.
Introvert Petunia
over 2 billion posts
Join date: 11 Sep 2004
Posts: 2,065
Impatient!
02-24-2006 06:04
So it's been like a month and a half since the inevitability has been declard and still no war. :mad:

All residents of Olive are sub-human collections of pixels and need to be purged!

I don't have any weapons, but I do have a bunny avatar that can toss carrots at another player. They are sort of like hand grenades except more orange and don't explode.

I await my orders.
Rosie Arnaz
Loveable smartypants :-))
Join date: 17 Apr 2005
Posts: 40
02-24-2006 07:11
From: Leif Ming
I'll look into this and try to make sure it doesn't happen again. Sorry for the inconvenience.


Leif, I have received your offlines and appreciate you're looking into it. Thank you. I just assume its over zealous members. We always welcome people to our places. Both in Bragg and Davvi.

It's not just the AN that come 'check us over' though. We had someone from another 'army' or 'navy' come and demand we turn over our lindens to him and when my partner refused, he was told: "You were warned and given a chance", then the fella 'shot' my partner clean out of the sim. My partner submitted an AR and we went on about our business.

As Clio was saying, we did not have all this until the AN moved in. We are just bystanders in someone else's rpg. Yet I realize if the AN hadn't moved in, another group could have. :-))
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Coyote Seattle
Registered User
Join date: 24 Jan 2006
Posts: 20
02-25-2006 03:34
From: Bertha Horton
A "grid war" would probably be more like Tron and probably involve some form of griefer attack.


If it's all the same to you, I think I'm going to stick to art war. Being able to build and script better than the neighbors is a much more fun way to win than griefer guns. ;p
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Derek Jones
SL's Second Oldest Monkey
Join date: 18 Mar 2003
Posts: 668
03-01-2006 17:45
I'm not so sure a wide-scale war is inevitable, but what I do think is inevitable is a mass-griefer attack sometime in the near future. I've concieved a scenario in my head where a griefer could potentially mass-distribute a lag-type device embedded within a popular object and with the push of a button have the citizens of Second Life play host to their own demise...
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Tre Giles
Registered User
Join date: 16 Dec 2005
Posts: 294
03-02-2006 16:41
From: Derek Jones
I'm not so sure a wide-scale war is inevitable, but what I do think is inevitable is a mass-griefer attack sometime in the near future. I've concieved a scenario in my head where a griefer could potentially mass-distribute a lag-type device embedded within a popular object and with the push of a button have the citizens of Second Life play host to their own demise...

hmmm... that gives me ideas (not bad ones... but ideas)
Bruno Ziskey
Spartan King
Join date: 12 May 2006
Posts: 39
01-02-2007 11:29
Personally, I think that it would be a MUCH better idea for the Lindens to abolish the damage setting on land. This way, there would be no one-hit kills anymore, we would have to use HP counters that prevent just one hit from taking a person down. It's much more life-like, as a person can be shot, say in the leg, and yet he/she can still go on fighting. It allows more complicated tactics to be created, and I personally would love to take part of a fight in this, as no push weapons would be used, no phantom (the counter is a prim, so it needs something to hit it in order to register as being hit), and no traps (just plain annoying). World War in SL? This happens every day, more or less, and if it got to the point where sims hitting into the double digits or higher were at war with each other, LL would intervene, to prevent so many grid crashes that would inevitably occur as a result of the lag produced from so much weapons fire, and the larger amount of complaints from SL citizens who just want to be left alone.

On a side note, it would be great if LL could cut down even more on nopush limits, as a push gun scripted with an insane amount of push can still push in a no-push zone.
Rob Arten
/me pokes The Bot.
Join date: 12 Jul 2006
Posts: 7
01-15-2007 05:37
I agree with one thing: More restriction does need to be put on the amount of push applied to a certain object. After all, where is the practical use in forcefully pushing something over a couple of hundered metres?

However, the abolishment of the damage areas would only lead to more push/orbit attacks, as there would be no other way for trigger-happy retards to get their kicks unless they were to join a 'shooting club'.

There are many times more safe places than damage ones, so the simple answer is: If you don't want to get shot, don't go there. While I agree with 100% damage guns being ridiculous and kinda boring, the way to solve it is not to just remove damage altogether.
Bruno Ziskey
Spartan King
Join date: 12 May 2006
Posts: 39
01-15-2007 21:26
Hmm...valid point, but I think it must be possible for the Lindens to cut off push and orbit more, they just have other things on their hands right now. If a griefer woke up one day to find that his push gun doesnt push anymore, he might just resort to annoying people by talking to them in a rude manner, which can be easily fixed by muting him. Let's face it, the Lindens are gods here, but they still don't have the manpower or time to fix every little thing.

Although, I stand by my thought that getting rid of damage sims is a good thing. Griefers are people who want to shoot at rather than be shot at, so damage sims are not their thing 24/7. Damage sims are only a way for some griefers to let loose, others simply don't care and go shooting other people in safe sims. This is what happens when you let free accounts on........kids who want attention *sighs*
Kepster Cure
Paradigm Shifter
Join date: 7 Jan 2006
Posts: 198
01-15-2007 22:22
From: Einsman Schlegel
I declared war on you all.

CAN I BE ON YOUR TEAM!!!!!!!!!!!!!!!!!!!!! I USE ALOT OF !'S AND SHOUT PRETTY LOUD TOO!!!!!!!!!!
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Psyra Extraordinaire
Corra Nacunda Chieftain
Join date: 24 Jul 2004
Posts: 1,533
01-15-2007 22:27
Posted for clarity...
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Sergeant Griffith
Federation Grand Commande
Join date: 17 Aug 2006
Posts: 24
01-24-2007 19:41
An SL World War? Oops, must've been me.

Be sure to add my group in there, we're a key player in it. The following is a list of the main people in this "World War," their leaders, and their siding (In my opinion.)


AXIS OF EVIL

Alliance Navy, led by Jim Herbst
Merczateers, let by Lurdan Huszar
Corneria Coalition, led by Bam Apps and Belizin Epin


ALLIED ARMIES

The Grand Federation, led by me (Sergeant Griffith)
Sparta, led by Bruno Ziskey
The Republic of Germany, led by Tristan Mineff

Some Merczateers are thinking of displacing Lurdan as their leader...cause AN totally backstabbed them and Lurdan didn't declare war.

And it's more like a WWII cause the Feds have developed a weapon that can kill everyone in a PvP zone for a sim around. But, there hasn't been a war of this magnitude before.

(We've made a version so it won't affect people in no damage areas.)
Tre Giles
Registered User
Join date: 16 Dec 2005
Posts: 294
01-24-2007 22:33
wow .......... didn't I make this like a year ago... I did right? ........ year ago....... year..... ........




............

From: Sergeant Griffith
An SL World War? Oops, must've been me.

And it's more like a WWII cause the Feds have developed a weapon that can kill everyone in a PvP zone for a sim around. But, there hasn't been a war of this magnitude before.

(We've made a version so it won't affect people in no damage areas.)


Wierd.... I developed this technology a year ago as wel O_O

....

xD
Mikael Khalamov
Registered User
Join date: 14 Jul 2006
Posts: 2
01-25-2007 12:40
From: Sergeant Griffith
An SL World War? Oops, must've been me.

Be sure to add my group in there, we're a key player in it. The following is a list of the main people in this "World War," their leaders, and their siding (In my opinion.)


AXIS OF EVIL

Alliance Navy, led by Jim Herbst
Merczateers, let by Lurdan Huszar
Corneria Coalition, led by Bam Apps and Belizin Epin


ALLIED ARMIES

The Grand Federation, led by me (Sergeant Griffith)
Sparta, led by Bruno Ziskey
The Republic of Germany, led by Tristan Mineff

Some Merczateers are thinking of displacing Lurdan as their leader...cause AN totally backstabbed them and Lurdan didn't declare war.

And it's more like a WWII cause the Feds have developed a weapon that can kill everyone in a PvP zone for a sim around. But, there hasn't been a war of this magnitude before.

(We've made a version so it won't affect people in no damage areas.)



Some questions... First off, how do you figure that the Alliance Navy, Merczateers, and Cornera Coalition are the "Axis of Evil" when the AN and Mercz are at war with the CC, and the AN and Mercz are not allied with each other? Also, how, exactly, did the AN backstab the Mercz? And you think that a weapon that kills everyone in a sim is a new innovation? Ever heard of nukes? Freebie weapons can do what you said the Feds "developed".

And really now, the Germans and Feds being key players in an SL world war? You've got to be kidding me. The only two militaries in that list that are worth anything are the AN and the Mercz, and the AN is the stronger of the two. The rest, with the possible exception of Sparta, are pushovers.
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