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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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08-09-2005 08:16
From: someone This is where the Traders enter the picture on GOM. Remember that GOM itself is a computer system that alows trading, whereas IGE is a company out to make profit.
Well they're both trading systems in a way, except that IGE has decided to be the only market maker with a wide spread in order to increase usability. From: someone Traders on GOM put in a float of US$ and L$ so that consumers can move their own US$ or L$ in and out of world. The actual price is set on a supply/demand basis by the consumers as opposed to IGE or AnsheChung.COM where some suit in a backroom sets the prices.
Well, I think the pricing is done the same way as GOM does it. I suspect it's somewhat mathematical. As the float changes in demand, so does the price. From: someone If there is a 50/50 demand to cashout or buy in, then the price will remain roughly stable at whatever level it happens to be.
Not necessarily, but a reasonable assumption. From: someone This has been the case for the last 2 weeks or so. Demand for the lastest fashions in-world, (whether clothes, vehicles or new continent land) will bias the flow towards buying L$ causing the price to rise. Conversely, the extra revenue by the content barrons selling these latest fashions will generate more L$ sales as they cash out their profits, thus reducing the price once more.
I'm not sure what has been happening in the last two weeks. From: someone Predicting the future is not really possible by looking at the historic data as the price is mainly controled by what is happening in-world.
Predicting the future is always impossible. However, you can measure and appropiately value the present better than the next guy if you have more data, which the GOM boys do.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Gabrielle Assia
Mostly Ignorant
Join date: 22 Jun 2005
Posts: 262
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08-13-2005 11:47
I wonder if that LARGE amount of transaction money includes my MoneyBall tests where I had my new moneyball paying myself $10,000 every 120 seconds for 48 hours?
Gabrielle
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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08-13-2005 11:50
a) As I have said about 4 times in this thread, payments is a different (and much much larger) column. This is object sales.
b) I amassed several million in transactions between two alts as a test. It wasn't counted in any column.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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TMoe Turnbull
Registered User
Join date: 15 May 2005
Posts: 2
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08-15-2005 22:51
"As a general rule, anyone who brags about how much they make in SL is someone that loses my business (if they ever had it to begin with)... apart from being crass, it indicates an objectification of the consumer that I do not care to support."
Just curious if you ever buy anything in RL?
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