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Pendari Lorentz
Senior Member
Join date: 5 Sep 2003
Posts: 4,372
09-22-2005 12:19
From: Corey Craven
This is a game. A game can be something as simple as tapping out a tune with your fingers on a desk. T


No more so than RL is a game. SL is a platform. Even the Lindens state it is NOT a game:

From: Robin Linden

t's a world. It's a platform for creativity and socializing. It's an amazing place. But yes, Enabran, it's not a game.

On a side note, we've fallen into the bad habit of referring to game time in order not to add to the confusion with time zone problems. I'm thinking we should go to SL Time. Question is, should it be based on Pacific time or maybe Greenwich Mean? I think it should be a 24 hour clock, and maybe included in the interface.

From this thread: /120/0e/58756/1.html#post615101


From: someone

Jeska Linden: Mulch Ennui: The site that introduced me to SL has user comments, and there was alot of critisizm that this is not a game as much as a glorified chatroom. ..
Jeska Linden: How would u turn that percieved lemon into lemonaid considering how important community is to SL and its content?
David Linden: Actually, I believe that SL is not a game at all.
David Linden: Games can be part of the SL experience and we need to be much better at communicating what SL is.
David Linden: If we position SL as a game, those that are new may not get it.


From: someone

Jeska Linden: Pendari Lorentz: Does LL want to market SL as a world created by LL with a hands on approach - or as a *user created* world, with LL taking a more hands off approach?
David Linden: Great question. Our position is that SL is a user created world at all levels.....
David Linden: LL is creating a platform and maintaining it for users to let their imaginations dictate what the world will be.
David Linden: That is our strength and we will continue to position SL in that manner.

Last two quotes here: /3/e6/49714/1.html

And those are just a few references from the Creators of SL.
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Pendari Lorentz
Senior Member
Join date: 5 Sep 2003
Posts: 4,372
09-22-2005 12:19
From: Eboni Khan
Well, at least he didn't say her comments made him change his stance on abortion, that would have been rude. :rolleyes:



eww! Missed that one. Ick! :(
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Schwanson Schlegel
SL's Tokin' Villain
Join date: 15 Nov 2003
Posts: 2,721
09-22-2005 12:21
From: Corey Craven
I want everything for free. I would gladly pay $L for your product, provided I can have free $L. You guys are all jerks for buying land and expecting people to actually pay for your services. You people just don't understand how hard it is to be a mooch.



Ahhh, now I understand.
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Kevn Klein
God is Love!
Join date: 5 Nov 2004
Posts: 3,422
09-22-2005 12:25
The truth is... SL offers so much for free. One can join, stay and play for free. Most activities are free. Go clubbing, play a game, ride a jetski, ride a train, get free stuff(such as cars, planes, weapons, clothing, skins, houses etc etc etc etc.....), meet cool people, explore, build etc etc etc...

I'm really having a hard time understanding the problem for people too poor to part with real money. I understand people have budgets and are limited in what can be spent on SL. But there is no need tospend a dime if you don't want to.

No need to eat, as in Sims, no skilling, no sleeping(no need for land), no transportation costs the list goes on and on.
Jamie Bergman
SL's Largest Distributor
Join date: 17 Feb 2005
Posts: 1,752
09-22-2005 12:25
From: Schwanson Schlegel
Cory,

I do not think you understand the premise of SL. The idea here is that the users that create the content, can be compensated irl for creating that content. That is one of the basic foundations of SL, if you don't like that you are in the wrong place.

You pay NOTHING to play SL, not one dime. You give away your content that you created for free. You are not willing to learn any new skills or try something new. You are not willing to buy $L. And you want to get paid. And you want to call others greedy? I think you may be the one who needs to get a grip.:rolleyes:


BRAVO!
Aliasi Stonebender
Return of Catbread
Join date: 30 Jan 2005
Posts: 1,858
09-22-2005 12:28
From: Eboni Khan
You directed a question at me. I answered. You don't like the answers. Rat's Ass.


I think you are attributing hostility from me that I am not intending. While I am both a smart-ass and amateur devil's advocate, I argue and debate because I enjoy threshing out views of the world through conversation. I rarely get angry about it. Allow me to rephrase:

You say that a certain activity (World of Warcraft) provides you enjoyment and relaxation. This activity does not provide me with such, whereas the main feature of Second Life (Making Cool Stuff) does provide me with such, and apparently not so for many. (I do not say you do not, since we haven't actually touched on that, but certainly this thread is ample proof that such people do exist.)

In which case, is not the proper conclusion simply to recognize when a thing holds no appeal to you and discontinue use or association with that thing, rather than rage against the fact that it does not? The very principle of Second Life is that virtual things can have value; if that does not appeal to you, why stay?
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Red Mary says, softly, “How a man grows aggressive when his enemy displays propriety. He thinks: I will use this good behavior to enforce my advantage over her. Is it any wonder people hold good behavior in such disregard?”
Anything Surplus Home to the "Nuke the Crap Out of..." series of games and other stuff
Cheyenne Marquez
Registered User
Join date: 19 Sep 2005
Posts: 940
09-22-2005 12:31
From: Schwanson Schlegel
Ahhh, now I understand.


Yes, I can see clearly now the rain is gone :)
Aliasi Stonebender
Return of Catbread
Join date: 30 Jan 2005
Posts: 1,858
09-22-2005 12:32
From: Corey Craven
No you're the one that's confused here. This is a game. A game can be something as simple as tapping out a tune with your fingers on a desk. The odject of this GAME for the money changers is to keep the L$ selling for as high as possible to live in SL even further out of their RL budget. I feel quite sorry for you and others that do not realize this is a game. Sad life indeed. If your RL is a pc screen with cartoons on it you're in sad shape my friend. My goal in this game is to have fun wasting time when I'm bored with whatever other options I have at the time.


I suppose you like to GameShark your way through video games, too?
_____________________
Red Mary says, softly, “How a man grows aggressive when his enemy displays propriety. He thinks: I will use this good behavior to enforce my advantage over her. Is it any wonder people hold good behavior in such disregard?”
Anything Surplus Home to the "Nuke the Crap Out of..." series of games and other stuff
Cheyenne Marquez
Registered User
Join date: 19 Sep 2005
Posts: 940
09-22-2005 12:37
From: Corey Craven
My goal in this game is to have fun wasting time when I'm bored with whatever other options I have at the time.


I gather your strides at achieving this goal are meeting an unexpected snag of some sort.
Eboni Khan
Misanthrope
Join date: 17 Mar 2004
Posts: 2,133
09-22-2005 12:37
From: Aliasi Stonebender
In which case, is not the proper conclusion simply to recognize when a thing holds no appeal to you and discontinue use or association with that thing, rather than rage against the fact that it does not? The very principle of Second Life is that virtual things can have value; if that does not appeal to you, why stay?



Well I am not crazy about America, but I stay and try to improve it. I am not crazy about SL right now but it has a lot of potential, so I stay. Not to mention the fact I am heavily invested in SL. I do enjoy other things and find that they offer more entertainment than SL, that doesn't mean that SL doesnt have its place in life.


Again, if everytime someone voices a complaint about SL, they are told to leave, we will have no one left. Let people voice their complaints and maybe we can have some progress. Maybe we can get a real upgrade to SL like Havok 3.
Jamie Bergman
SL's Largest Distributor
Join date: 17 Feb 2005
Posts: 1,752
09-22-2005 12:44
From: Eboni Khan
You are missing the point. Wow, it took you 6 months to learn to build, huh? That is one hell of a learning curve. That is why there are 30K plus accounts but you can never get more than 3K people online. The learning curve in SL is too high. People are not going to invest that kind of time in entertainment they are paying for. People want immediate gratification, other online worlds provide this. The new user experience allows you to get rolling right away, SL does not. Other online worlds have hundreds of thousand to millions of users, SL just broke the 50K mark and if you subtract alts, which probably brings the number to 30-45K.


Fine.... so let them open their wallets. Thats how I see it.

There is no free lunch.
Jamie Bergman
SL's Largest Distributor
Join date: 17 Feb 2005
Posts: 1,752
09-22-2005 12:48
From: Corey Craven
I tried for weeks in the forums to get even basic info to code a vender to sell my animations. Not one response. I gave up. I did get some help with Poser in the animation form though. But you see you're making my point for me. NOONE will help someone from the ground. In this game it's either know it or at least the majority of it or be broke and buy my L$ on GOM. One guy said if I paid someone they would teach. OK lets see I make no money. So no way to pay the guy to teach me some basics. So back into the circle jerk I go. I am a savvy person and given some advice on basics I can figure out a lot. I did so with Poser and even with PhotoShop. Although with PS I'm not even close to good.


Here is the problem: Anyone you approach to help you will probably be established in his/her field. Therein lies a double edged sword: while they may want to help you, they dont want to see you get TOO good or you'll soon be a viable competitor to their established business.

I'll admit I'm none to eager to help people script weapons so they can eventually open their own shop to compete with mine. I want to PROTECT my income, not hurt it.
Jamie Bergman
SL's Largest Distributor
Join date: 17 Feb 2005
Posts: 1,752
09-22-2005 12:50
From: Corey Craven
No YOU'RE the one that don't get it. You're making this a business as opposed to allowing it to be an enjoyable game. Your greed for real money for your L$ is the problem. You won't stay within your real life budget and pawn your wearz. You must buy huge plots of land and sell your L$ to be happy. This isn't a game for you this is a living.


No, you don't get it.

I create for money. If i'm not paid, I don't create. If I don't create --- well then, there is NO secondlife.
Jamie Bergman
SL's Largest Distributor
Join date: 17 Feb 2005
Posts: 1,752
09-22-2005 12:53
From: Eboni Khan
Schwanson,


There is a massive flaw in your logic. All the money currently in world is money that LL has given away for free! OMG! Content creators can not CREATE LINDENS, only LL can. If they stop giving out money where does the money come from? Thin air? Eventually as people leave, money will just sit in their accounts. LL has to create a certain amount of cash to keep cash flowing in the economy.


No, there is too much cash, already. LL needs to CUT the cash supply.
Kevn Klein
God is Love!
Join date: 5 Nov 2004
Posts: 3,422
09-22-2005 13:01
LL decided to give content creators a stake in SL rather than paying them cash. I think it's an excellent business plan. LL gets free labor to build the world in return for the opportunity for creators to sell in world.
Musicteacher Rampal
Registered User
Join date: 20 Feb 2004
Posts: 824
09-22-2005 13:08
From: Jamie Bergman
No, there is too much cash, already. LL needs to CUT the cash supply.


Maybe they should stop giving stipends to members once they get a certain ammount of $L. Since so many call basic account stipends calling it welfare, maybe one should have to qualify and stay within a $L limit to get the stipend.???? That would stop a good ammount of cash flow. (no sarcasm meant)

From: Jamie Bergman
Here is the problem: Anyone you approach to help you will probably be established in his/her field. Therein lies a double edged sword: while they may want to help you, they dont want to see you get TOO good or you'll soon be a viable competitor to their established business.

I'll admit I'm none to eager to help people script weapons so they can eventually open their own shop to compete with mine. I want to PROTECT my income, not hurt it.


This I think is just sad. To me this means you're just trying to profit from SL. Maybe I misread you but if you're not willing to help people become good at something, and you want LL to stop paying them then who's going to buy your content?

I do not believe people should HAVE to buy $L in order to have $L to spend in game. However I feel as a premium member that I do pay for my stipend through my monthly fee. There are ways to get some free $L in-game, you just have to watch the events for them. Some free $L events take place daily and basic members can get in one night what they get for a week just by spending an hour at an event, plus it's social and fun. This puts no new $$ into the system so to make economists happy.

Fact is that there are many who aren't going to pay RL$ for $L, and as the money sources decrease, people will either leave SL or figure out a way to get $L in-game without buying them. In any case in-game purchaes are probably going to drop.

I have a friend who has a pretty successful business, and she's helping me learn the trade, fully knowing that I could take some business from her, but she's my friend and it means more to her than her business does. Then again, we both just want to make enough $L to continue buying the latest releases of our favorite SL designers.
Schwanson Schlegel
SL's Tokin' Villain
Join date: 15 Nov 2003
Posts: 2,721
09-22-2005 13:14
From: musicteacher Rampal
Fact is that there are many who aren't going to pay RL$ for $L,


Then they will not be able to purchase content.
If the majority of people aren't willing to spend $USD for $L, then SL will fail.
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Musicteacher Rampal
Registered User
Join date: 20 Feb 2004
Posts: 824
09-22-2005 14:35
From: Schwanson Schlegel
Then they will not be able to purchase content.
If the majority of people aren't willing to spend $USD for $L, then SL will fail.



Well, I don't think it's the majority, but it is a lot. If they can't figure out a way to "earn" $L in game then I suppose they won't be able to buy content. Or perhaps they will begin to find it worth the $$ to get a premium membership.
Lisse Livingston
Mentor/Instructor/Greeter
Join date: 16 May 2004
Posts: 1,130
09-22-2005 18:13
Okay, I've skipped the last few pages of this thread, but let me see if I understand Corey's point of view...

If I can't afford the RL money to pay to own land in SL, then I shouldn't own any. Even if the culture, means and opportunity exist for me to earn L$s in-game by teaching classes, making items for sale and providing services to other residents - and there are people who will buy my L$s in exchange for US$s, thus giving me the money to own land in SL - for some reason (because it's a game?) I shouldn't do this?

Morally I shouldn't? Ethically I shouldn't? Because it harms other people I shouldn't?

*mind boggles*
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Jeska Linden
Administrator
Join date: 26 Jul 2004
Posts: 2,388
09-22-2005 18:45
This thread has outlived its usefulness and is being used to personally attack other Residents. As such, it's being closed.
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