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Worth a shot

Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
09-22-2005 11:25
From: Corey Craven
You insult yourself. At no point did I say I would not pay L$ for your products provided your products were interesting to me. What I said is I would NOT buy your L$ on GOM to pay for your land. But it goes right over your head that I make NO money to buy your products with L$. You are doing nothing but arguing the point that I shoudl rush to GOM and pay for your land. Thus the reason I asked if we (we being the normal SL players) could have out income back. To buy YOUR stuff!
You don't get it - GOM is why it's worth my time. The L$ is valueless by itself, the exchange makes it an actual incentive.
The land is how I offer my product. Wether I pay my tier to to LL or pay L$ to a mall owner, at some point it has to be made into cash in order to get content into SL. This is a fact! Land = content, because land = server resources.
Get it now?
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Schwanson Schlegel
SL's Tokin' Villain
Join date: 15 Nov 2003
Posts: 2,721
09-22-2005 11:27
From: Eboni Khan
Exactly. I agree. The challenge is to keep new members happy and for them to see the value in content in SL. You need something to hook them and make them want to invest in SL. The Welcome Area, ain't gonna cut it.


This is the real problem for SL.

Creating large scale, compelling content is not profitable (thus far). And worse than not being profitable, it is a huge expense, as Jillian pointed out. It is far more profitable and less time consuming to sell some bling, prim shoes, and open a casino than to create an immersive, playable game.

Another, unrelated problem, is the hardware requirements for SL. I bought 4 new Dell computers for my shop. These are brand new Pentium 4's w/ 512 RAM, basic work station machines. The performance in SL w/ these brand new machines is god aweful. The problem is that they have 'onboard' video. No video card. This prompted me to look at other major retailers of new computers, the trend definately seems to be this 'onboard video'.

If we expect to retain new users, LL should really consider making SL more playable for these types of machines.
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Corey Craven
Registered User
Join date: 17 Sep 2004
Posts: 78
09-22-2005 11:35
From: Jillian Callahan
You don't get it - GOM is why it's worth my time. The L$ is valueless by itself, the exchange makes it an actual incentive.
The land is how I offer my product. Wether I pay my tier to to LL or pay L$ to a mall owner, at some point it has to be made into cash in order to get content into SL. This is a fact! Land = content, because land = server resources.
Get it now?



No YOU'RE the one that don't get it. You're making this a business as opposed to allowing it to be an enjoyable game. Your greed for real money for your L$ is the problem. You won't stay within your real life budget and pawn your wearz. You must buy huge plots of land and sell your L$ to be happy. This isn't a game for you this is a living.
Jamie Bergman
SL's Largest Distributor
Join date: 17 Feb 2005
Posts: 1,752
09-22-2005 11:37
From: Eboni Khan
Comments like this remind me why I am disillusioned with SL currently. It would require a change in the mindset of most players.

Not everyone is willing to spend RL cash on virtual goods; they want to make virtual cash to spend on virtual goods. If I need money in WoW, I can just grind for a little while and get the cash I need or many something and sell it within the system. SL has nothing like that. You can't create content and sell it back into the system (sink), you can only sell to other Residents, who may be fickle. The amount of time it requires to make a business and sell content is a little high for people that have 9-5, family and friends, and distracts from the enjoyment of SL.

Tringo and virtual prostitution seem to be the almost only sources of income for the average novice user without graphics or 3D modeling skills, and ohh yeah, money trees. This part of the reason our events list has turned to shit and the conversion/retention rate in SL won't climb.


Lets print more money to circulate in our economy... that'll help the conversion rate.

(sarcasm)
Eboni Khan
Misanthrope
Join date: 17 Mar 2004
Posts: 2,133
09-22-2005 11:38
From: Jamie Bergman
Lets print more money to circulate in our economy... that'll help the conversion rate.

(sarcasm)



No one said anything about printing more money. Read for comprehension before you make incorrect comments.
Forseti Svarog
ESC
Join date: 2 Nov 2004
Posts: 1,730
09-22-2005 11:39
From: Corey Craven
No YOU'RE the one that don't get it. You're making this a business as opposed to allowing it to be an enjoyable game. Your greed for real money for your L$ is the problem. You won't stay within your real life budget and pawn your wearz. You must buy huge plots of land and sell your L$ to be happy. This isn't a game for you this is a living.


well, I like Jillian's creations -- I think they are cool. If you follow your logic to conclusion, you are suggesting that Jillian stop making stuff... which would be a shame... and make a lot of people's SL a lot less fun.
Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
09-22-2005 11:40
From: Corey Craven
No YOU'RE the one that don't get it. You're making this a business as opposed to allowing it to be an enjoyable game. Your greed for real money for your L$ is the problem. You won't stay within your real life budget and pawn your wearz. You must buy huge plots of land and sell your L$ to be happy. This isn't a game for you this is a living.
If no one has incentive to build content, I ask you, how much enjoyable game will be left? SL is a business platform - the point is to expand the onilne gaming market by allowing very small content providers a way to get thier ideas implemented. If you don't want to pay for your entertainment, then stop paying. Of course, the entertainment goes away...

And I've reported you again for calling me greedy.
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Schwanson Schlegel
SL's Tokin' Villain
Join date: 15 Nov 2003
Posts: 2,721
09-22-2005 11:42
From: Corey Craven
At no point did I say I would not pay L$ for your products provided your products were interesting to me. What I said is I would NOT buy your L$ on GOM to pay for your land. But it goes right over your head that I make NO money to buy your products with L$. You are doing nothing but arguing the point that I shoudl rush to GOM and pay for your land. Thus the reason I asked if we (we being the normal SL players) could have out income back. To buy YOUR stuff!


So, you are willing to spend $L on content, provided you do not have to spend $USD to get those $L.

In other words, you want content for free.

If LL hands out free $L for you to spend on content, then the $L becomes worthless.

Do you just not get it?
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Aliasi Stonebender
Return of Catbread
Join date: 30 Jan 2005
Posts: 1,858
09-22-2005 11:43
From: Eboni Khan
Well, for me, there is no skill I can learn in SL that will help me with my RL career with the exception of increasing my project management skills. The limitation of SL make even project management in SL frustrating.


No such thing as useless knowledge, in my book.

From: someone

I have never killed a bunny in WoW, but Wow provides me pure entertainment and relaxation. I dont spend hours making something that sells for $.50 USD. A well rested and entertained Eboni is a better employee and manager.


And you know, funny damned thing, Second Life provides me entertainment and relaxation!

So where's the argument?
_____________________
Red Mary says, softly, “How a man grows aggressive when his enemy displays propriety. He thinks: I will use this good behavior to enforce my advantage over her. Is it any wonder people hold good behavior in such disregard?”
Anything Surplus Home to the "Nuke the Crap Out of..." series of games and other stuff
Eboni Khan
Misanthrope
Join date: 17 Mar 2004
Posts: 2,133
09-22-2005 11:47
From: Jillian Callahan

And I've reported you again for calling me greedy.



Dude greedy is not an insult get real.


SL was not always billed as a business platform. The current marketing doesn't really highlight SL as a business platform effectively.

Watch Video…

Wow! SL is a place I can build a house, go jet skiing, go clubbing, ski, and look as slutty as I want to be.


Reailty….


Everything costs far beyond your initial stipend and your weekly stipend income. You still can’t figure out how to unbox clothes (an even though there is no reason for a user to have to unbox their clothes, they still do? Is that value added?), let alone make anything to sell. I didn’t think I would have to spend another $20-50 a month to support my lifestyle in this game. Ohh, well the account was free or 9.95, I never have to come back.
Eboni Khan
Misanthrope
Join date: 17 Mar 2004
Posts: 2,133
09-22-2005 11:48
From: Aliasi Stonebender
No such thing as useless knowledge, in my book.



And you know, funny damned thing, Second Life provides me entertainment and relaxation!

So where's the argument?



You directed a question at me. I answered. You don't like the answers. Rat's Ass.
Eboni Khan
Misanthrope
Join date: 17 Mar 2004
Posts: 2,133
09-22-2005 11:51
From: Schwanson Schlegel
If LL hands out free $L for you to spend on content, then the $L becomes worthless.

Do you just not get it?



Schwanson,


There is a massive flaw in your logic. All the money currently in world is money that LL has given away for free! OMG! Content creators can not CREATE LINDENS, only LL can. If they stop giving out money where does the money come from? Thin air? Eventually as people leave, money will just sit in their accounts. LL has to create a certain amount of cash to keep cash flowing in the economy.
Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
09-22-2005 11:52
From: Eboni Khan
Dude greedy is not an insult get real.
As I mentioned, I do very much find people wanting my efforts for free to be insulting. Being called greedy on top of that is completely over the line. You may have a different opinion about that, which is fine - you'd just be wrong about it.
From: Eboni Khan
SL was not always billed as a business platform. The current marketing doesn't really highlight SL as a business platform effectively.

Watch Video…

Wow! SL is a place I can build a house, go jet skiing, go clubbing, ski, and look as slutty as I want to be.


Reailty….


Everything costs far beyond your initial stipend and your weekly stipend income. You still can’t figure out how to unbox clothes (an even though there is no reason for a user to have to unbox their clothes, they still do? Is that value added?), let alone make anything to sell. I didn’t think I would have to spend another $20-50 a month to support my lifestyle in this game. Ohh, well the account was free or 9.95, I never have to come back.
I think I've stated before in this thread that LL has failed to properly express what SL is in thier advertising. That failure leads to the disillusionment and eventual departure of folks like Corey. Not my fault though, it's LL's.
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Corey Craven
Registered User
Join date: 17 Sep 2004
Posts: 78
09-22-2005 11:53
It's amazing how the money changers come out of the woodwork on threads like this. I'm sure what Jillian makes is good. It's people like her and that make it impossible for someone like me to make anything. They want to sell me their good AND sell me their L$ to buy their goods. So it's 100% win for them. Money from both ends. I buy the L$ to buy their crap they sell the L$ back to me. Jillian can't be happy playing SL within her RL budget. She has to flood the market (not only her but her and those like her) and make it impossible for me to make some L$ by making things. It's no fun for Jillian to make her goods and only sell from the land she can afford in RL. She needs to have 10000 meters of land and a million prims. It's my point that's being ignored here not that of the money changers. All your doing is making Linden Labs rich. All they're doing is hooking up hard drives. Yes if I pay a monthly fee to them they should give me an income considering all they do is hook up hard drives. They don't make the game interesting themselvs.
Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
09-22-2005 11:59
From: Corey Craven
It's amazing how the money changers come out of the woodwork on threads like this. I'm sure what Jillian makes is good. It's people like her and that make it impossible for someone like me to make anything. They want to sell me their good AND sell me their L$ to buy their goods. So it's 100% win for them. Money from both ends. I buy the L$ to buy their crap they sell the L$ back to me. Jillian can't be happy playing SL within her RL budget. She has to flood the market (not only her but her and those like her) and make it impossible for me to make some L$ by making things. It's no fun for Jillian to make her goods and only sell from the land she can afford in RL. She needs to have 10000 meters of land and a million prims. It's my point that's being ignored here not that of the money changers. All your doing is making Linden Labs rich. All they're doing is hooking up hard drives. Yes if I pay a monthly fee to them they should give me an income considering all they do is hook up hard drives. They don't make the game interesting themselvs.
Incredible!
"all they do is hook up hard drives"?? I guess the software just fell out of the sky and the dev team just goes out and scoops it up. And the Liasons all work for free becasue they love being abused by greifers. And the bandwidth is gratis from their colo facility since they consider it a privilege to pass vast amounts of streaming data. And the electricity is all from the perpetual motion machine.

What exactly is your point, if we're ignoring it?
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Corey Craven
Registered User
Join date: 17 Sep 2004
Posts: 78
09-22-2005 12:03
From: Jillian Callahan
Incredible!
"all they do is hook up hard drives"?? I guess the software just fell out of the sky and the dev team just goes out and scoops it up. And the Liasons all work for free becasue they love being abused by greifers. And the bandwidth is gratis from their colo facility since they consider it a privilege to pass vast amounts of streaming data. And the electricity is all from the perpetual motion machine.

What exactly is your point, if we're ignoring it?



You know what. You're a joke. You ignore the fact you're unhappy unless playing this game out of your RL budget. You're so wrapped up in your own self you'll never realize what it's like for the little guy in SL. Go take a long hike off a short cliff I'm done responding to you!
Jamie Bergman
SL's Largest Distributor
Join date: 17 Feb 2005
Posts: 1,752
09-22-2005 12:03
From: Shaun Altman
Now here's an interesting thought! Maybe content creation could be sent to dizzying new heights by the implementation of what I will term, LLMegaStore. :) I'll give an example. Let's say you create, for example, a virtual sofa. You would then sell the exclusive distribution rights to your virtual sofa to LLMegaStore for say, 250x whatever they intend to price it at. So if they felt your sofa was worth L$100 retail, they would give you L$25,000 in virtual money for the property rights to your virtual sofa. :)

Of course, you'd have given up all rights to sell your virtual sofa yourself, so you've been freed from the tedious and expensive task of having to market your product to the public. LL takes care of that for you. So now you're in the wonderful position of being able to immediately sell your L$25,000 on the soon to be released LLMegaMoneyExchange (or just keep it) and move on to create a stunning virtual chair or loveseat that matches your virtual sofa! :)

This could boost the L$ value enormously as consumers flock to buy it once they can spend it on absolutely ANYTHING they want in a one-click system that is COMPLETELY integrated into the client. Of course for this to work they would probably have to auction a fair bit of the new land flowing into the world for L$ rather than USD, in order to offset the enormous amounts of L$ that they'd use to buy virtual property rights with. This would cut out a lot of revenue, sure, but maybe that could be made up for in exchange fees at the new LLMegaMoneyExchange. :)

What does everyone think of this? Do you have any suggestions? Critisism? Just want to throw a tomatto at me? :) I think it'd be a great way to light a fire under both the L$ and content creation in general, allowing virtual business operators to better monetize their efforts! :)


I already do this at Bergman's Bargains. I provide a distribution outlet to content creators who dont want the hassles associated with running a store and kick them back royalty payments every week.

Check out my store - #1 Discounter Bergman's Bargains in Shepard!
Aliasi Stonebender
Return of Catbread
Join date: 30 Jan 2005
Posts: 1,858
09-22-2005 12:07
From: Corey Craven
No YOU'RE the one that don't get it. You're making this a business as opposed to allowing it to be an enjoyable game. Your greed for real money for your L$ is the problem. You won't stay within your real life budget and pawn your wearz. You must buy huge plots of land and sell your L$ to be happy. This isn't a game for you this is a living.


I believe you have an incorrect viewpoint on reality.

Second Life is not a game, no more than there's a game named "File Transfer Protocol".

This isn't just semantics, but a statement of fact. Games have rules, artificial obstacles, and a goal; there is no endgame level 50 god raid in Second Life.
_____________________
Red Mary says, softly, “How a man grows aggressive when his enemy displays propriety. He thinks: I will use this good behavior to enforce my advantage over her. Is it any wonder people hold good behavior in such disregard?”
Anything Surplus Home to the "Nuke the Crap Out of..." series of games and other stuff
Schwanson Schlegel
SL's Tokin' Villain
Join date: 15 Nov 2003
Posts: 2,721
09-22-2005 12:08
From: Eboni Khan
Schwanson,


There is a massive flaw in your logic. All the money currently in world is money that LL has given away for free! OMG! Content creators can not CREATE LINDENS, only LL can. If they stop giving out money where does the money come from? Thin air? Eventually as people leave, money will just sit in their accounts. LL has to create a certain amount of cash to keep cash flowing in the economy.


Not a flaw in my logic, the amount of currency IW has to increase w/ the number of new users. There is still currency being printed:

1) 50L per week for members that do not pay a single cent to play SL.
2) 500L per week to land holding, paying members.
3) A large daily dwell payout distributed to land holding, paying members.
4) REFERAL FEES! This is the one everybody always forgets about.

The point I was trying to make was that LL can not give away free $L to basic members for doing nothing. SL just will not survive that way. If someone wants $L to spend but wants to remain on a FREE basic account there are many ways:

1) Refer all your friends, SL is now FREE, this is the easiest way to make $L.
2) Teach basic classes, LL pays you $500L per class.
3) Make compelling content and sell it.
4) Buy $L using $USD.
5) Go to one of the many money ball or money tree locations.

I am sure I've missed many other ways, these were just a few off the top of my head.
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Pendari Lorentz
Senior Member
Join date: 5 Sep 2003
Posts: 4,372
09-22-2005 12:09
From: Jillian Callahan
I think I've stated before in this thread that LL has failed to properly express what SL is in thier advertising. That failure leads to the disillusionment and eventual departure of folks like Corey. Not my fault though, it's LL's.


Well stated!
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*hugs everyone*
Pendari Lorentz
Senior Member
Join date: 5 Sep 2003
Posts: 4,372
09-22-2005 12:10
From: Corey Craven
Go take a long hike off a short cliff I'm done responding to you!


Yes. Rude people like this are who we *really* want to encourage to stay in SL. :rolleyes:
_____________________
*hugs everyone*
Corey Craven
Registered User
Join date: 17 Sep 2004
Posts: 78
09-22-2005 12:12
From: Aliasi Stonebender
I believe you have an incorrect viewpoint on reality.

Second Life is not a game, no more than there's a game named "File Transfer Protocol".

This isn't just semantics, but a statement of fact. Games have rules, artificial obstacles, and a goal; there is no endgame level 50 god raid in Second Life.


No you're the one that's confused here. This is a game. A game can be something as simple as tapping out a tune with your fingers on a desk. The odject of this GAME for the money changers is to keep the L$ selling for as high as possible to live in SL even further out of their RL budget. I feel quite sorry for you and others that do not realize this is a game. Sad life indeed. If your RL is a pc screen with cartoons on it you're in sad shape my friend. My goal in this game is to have fun wasting time when I'm bored with whatever other options I have at the time.
Eboni Khan
Misanthrope
Join date: 17 Mar 2004
Posts: 2,133
09-22-2005 12:16
From: Schwanson Schlegel
1) Refer all your friends, SL is now FREE, this is the easiest way to make $L.



This is the hardest way to earn Lindens. I have told 20 people about SL. I have had 6 people make accounts, one convert, in the past 2 years. All of these people are Engineers, Computer Scientists, and Graphic Artists. You have to get people in SL, keep them in SL and then get them to make money. If you can achieve the first two the third will come.
Jamie Bergman
SL's Largest Distributor
Join date: 17 Feb 2005
Posts: 1,752
09-22-2005 12:17
From: Corey Craven
It's bad to buy L$ for $ because this is a game and doing so transforms it into a profit making engine for some. This taking away the fun of the game. It also makes people invest what they can't afford into the game.



How is that bad? If I'm not incented, I dont build cool stuff and you never get it.

You've lost me here.
Eboni Khan
Misanthrope
Join date: 17 Mar 2004
Posts: 2,133
09-22-2005 12:17
From: Pendari Lorentz
Yes. Rude people like this are who we *really* want to encourage to stay in SL. :rolleyes:



Well, at least he didn't say her comments made him change his stance on abortion, that would have been rude. :rolleyes:
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