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There Vs. Second Life

Diana Clio
Beauty Queen
Join date: 3 Sep 2004
Posts: 8
10-08-2004 18:33
I've played There for a very long time and since i tried second life i havent been back.So if There is so great why do so many people leave?I am living breathing proof thet There is not all that it's cracked up to be.And once again if it's so great why are you here?
Jauani Wu
pancake rabbit
Join date: 7 Apr 2003
Posts: 3,835
10-09-2004 03:23
B O Mm B!@!#
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Mecha
Jauani Wu
hero of justice
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"Oh Jauani, you're terrible." - khamon fate


Antagonistic Protagonist
Zeta
Join date: 29 Jun 2003
Posts: 467
10-09-2004 05:20
Wow, that's one well fed Troll.

Shame on you folks. :-)
Einsman Schlegel
Disenchanted Fool
Join date: 11 Jun 2003
Posts: 1,461
10-09-2004 14:39
From: Chip Midnight
For the love of god man, get back on your medication! What the hell are you so hysterical about? If you represent the quality of player one can expect to find in There, I'm damn glad I never tried it.


Seconds this endorsement.
Lita Kothari
Cynically Skeptical
Join date: 12 Nov 2003
Posts: 122
10-10-2004 05:42
From: Antagonistic Protagonist
Wow, that's one well fed Troll.

Shame on you folks. :-)


If it weren't for trolls, there wouldn't be forums. :) Trolls and Drahma, that's all the forums are for. :P

As long as I'm posting to this thread, I'll toss in my 2 cents.. If this troll is an example of what I'd find in There, I'm glad I never tried it. I just about get a migraine trying to interpret that almost-english. I think that's why folks in There are so addicted to using voice chat; those that are literate in written English can't read the AOL-speak.
Prong Thetan
SimCast CEO
Join date: 22 May 2004
Posts: 168
10-11-2004 08:09
From: Kool Zuma
Oh whatever u people say u "shape" the world what happen before avatars ruled second life what is the history of second life tell me tell me u cant cause there is none oh ya and scripting is cheap and for poor people i want good building blocks to build my home or paz with not lines of cheap free coding you think that second life is a game well it is but There is a life a LIFE! real life means nothin to us nothin our jobs out kids our wifes mean nothin to us when we are in There so get a another free line of coding and suve it up ur ass


I can say this, SL players have something There does not. Punctuation!
Forgot to mention a high school diploma as well :)
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Prong Thetan
SimCast CEO
Join date: 22 May 2004
Posts: 168
10-11-2004 08:34
Anyone else notice that Kool sounds alot like tool?

Where is Darko when you really need him! Aaaarrrgggg!
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Cutting edge game development in Second Life.
Morgaine Dinova
Active Carbon Unit
Join date: 25 Aug 2004
Posts: 968
10-11-2004 09:43
From: Kool Zuma
What i find with playing SL is it is too tooo hard to use i mean the in world building is what makes it hard u have to use scripting to build but with There ...
KZ, you are probably a usr/player/gamer/choose-your-label and that's fine, in fact it's terrific. SL will need 10 times as many "players" like you (to generalize the category) as it currently has artists, programmers and creators, if it is indeed to take over the world.

The problem is, it's still early days in SL. We're working our way towards creating the major attractions that will pull the pure "players" from out of the MMOGs and the other sims, but it will be a long time before we're there because LL still hasn't supplied the required interactivity nor made their platform scalable into the millions and dozens of millions of customers. That will take a long time.

I do sympathize with those who want a fantastically fast, interactive, exciting and varied gaming experience, and find that there is no such thing in SL. I agree. It will come though, assuming that Linden Labs understands the technical issues of scalability and what is required to create exciting gaming attractions. In the meantime, sadly, if you're not primarily a creator then you probably won't find SL particularly rivetting, yet.
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Prong Thetan
SimCast CEO
Join date: 22 May 2004
Posts: 168
10-11-2004 10:01
Minor Alert!
Minor Alert!
Moving to code red!
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SimCast Entertainment:

Cutting edge game development in Second Life.
Aurens Czukor
Waster of Prims
Join date: 3 Oct 2004
Posts: 60
10-11-2004 12:02
I don't know what to think anymore.
If you read this Kool Zuma's posts, he jumps around from hating SL to loving it and back again (at least that's what I got from his mostly unintelligible posts).
If you go read his blog, he says how sorry he is and to please give him a second chance,etc.

The way I see it is this: He's given us some entertainment (albeit slightly annoying entertainment), so I'm not going to hold a grudge just because he's a 14 year old kid who doesn't know any better. I'll just treat him as I do every annoying person I meet and ignore him.

And if you read this Zuma, my only advice to you is to stop posting. If you don't open your mouth, then no one will tell you to close it.

t('.' t) t('.' t) t('.' t) t('.' t) t('.' t) t('.' t) t('.' t) t('.' t) t('.' t) t('.' t) t('.' t) t('.' t) t('.' t)
Alliez Mysterio
Registered User
Join date: 22 Apr 2004
Posts: 230
10-11-2004 13:55
Kool,

Tell me who was the last VP to leave There???? In case you dont know who it was, it was Ken Duda. He also saw the light and left.

I was beta in There, have lifetime membership and don't do not visit anymore.

You are welcome to your views naturally, and I suggest you stop posting in Second Life and spend all that precious time in There. Have fun, enjoy but do not put down Second Life anymore please. There is no reason for it and many of us who have arrived here from There find Second Life to be just what we want and enjoy. Don't know what your game is but it wont work here!
Jsecure Hanks
Capitalist
Join date: 9 Dec 2003
Posts: 1,451
Games, MMORGS, Virtual Worlds, Stuff.......... And SL
10-11-2004 15:44
I am getting bored of a lot of the second worlds out there. A lot of them are limited. A game you tire with in the end, There included.

I have to say though, Second Life I will always either be in, or close by (I can't play at the moment cause I run Fedora, I can't get SL working and I can't afford another box for windows) simply because it is so much more than a game or virtual world or anything else.

I actually don't buy too much into the whole 'second' life idea, but just the ability to log into these servers and create anything you want, the fact the staff of second life have took the trouble to create a whole programming language that you can use to build things... The fact you can mould the whole world into any kind of landscape you want, the total freedom... Second life is something else, it's something I thought I might see in maybe 10 years. I think the only thing holding SL back is that we don't have great virtual reality hardware, because I bet if we did the guys at SL HQ would take about a month, then patch us up to a world where we could feel the ground under our feet.

SL is more because it really is the top end of what is possible today, and it really does get better all the time. I really don't care what anyone from There.com says, I know something that's that bit special when I see it, and I'm not going to be out of touch with SL for many years... I plan to keep in touch with the community and the staff and the product for a long time to come... So sure, slag it off... I quite understand. My girlfriend doesn't understand what she's looking at when she sees me configuring my Linux server either. To see it is often not to understand what you're seeing with computers.
Morgaine Dinova
Active Carbon Unit
Join date: 25 Aug 2004
Posts: 968
10-12-2004 05:48
Jsecure, I think you're right in everything you wrote about SL above, and my feelings are very similar. However, that's because we're programmers, artisans, animaters, architects, etc, so it fulfils that primary creative urge or itch in us.

There are however three interrelated problems with that taken in isolation:
  1. A world populated mainly by creative types has a massively out-of-kilter supply-to-demand ratio (maybe 100:1 currently), with the huge majority of creations never even having been visited by purchasers, let alone bought. This isn't about money; the items could cost L$1 and still never get seen because the crowds of wandering shoppers just don't exist. The problem is that most creators (not all, I admit) need a consumer base, if for no other reason than as feedback that what they create is actually good and needed. Non-creative player types could provide that.
  1. Philip Linden has said more than once that he wants SL to take over the world, which is a wonderful vision and goal. Although not meant in a literal sense no doubt, it must definitely mean that he wants many millions of subscribers merely as an initial goal (because that's what the major MMOGs have), and then to make virtual worlds ubiquitous on the net since currently they have a very small slice of the pie.

    The trouble is, the existing MMOG, FPS and Sim player bases out there have completely different requirements from our little enclave of artisans, and for SL to reach those people it must fulfil their requirements as well. That means LL supplying the features and environment to allow large-scale highly interactive gaming attractions to be developed. Many of us want to create huge stadiums for fast multi-player sports or combat, and to fill the seats with those fans and supporters who aren't keen to play themselves. Clearly we're not even close to being able to do that yet. However, it's on the agenda, otherwise SL will become just a haven for very talented people without motor skills. :-)
  1. The current grid is designed in an inherently non-scalable way, since to expand to the intended numbers of customers would require hosting hundreds of thousands of servers, and that clearly is not sane engineering. Also, some of the smaller details like cache update for scripted objects appear to be designed in a way that reduces the opportunity for scaling up very dramatically, so even if we did have the attractions for players, we'd totally jam up solid if they were to actually descend on us. This is going to require a lot of work to address, and a lot of flexibility on LL's part to replace existing designs by ones that are intrinsically scalable. There's a hard road ahead.

What these 3 points boil down to is, while SL as it stands fulfils the creative needs of people like ourselves, that's not where SL is going, and so we need to listen to the bleets of non-artistic player types if we are to be in sync with LL's plans.


Merely being happy because our own needs are satisfied is not enough.
_____________________
-- General Mousebutton API, proposal for interactive gaming
-- Mouselook camera continuity, basic UI camera improvements
Ryen Jade
This is a takeover!
Join date: 21 Jun 2003
Posts: 1,329
10-14-2004 08:25
Kool is by far the koolest person I have ever met! :cool: :cool: :cool:

Your so kool, that SL is too unkool for you, only There can contain your Koolness.
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From: Korg Stygian
Between you, Ryen the twerp and Ardith, there's little to change my opinion here.. rather you have reinforced it each in your own ways


IM A TWERP, IM A TWERP! :D

Whats a twerp? :confused:
Barbarra Blair
Short Person
Join date: 18 Apr 2004
Posts: 588
10-14-2004 09:38
There is one complaing that a lot of gamers have with SL, mentioned in the first post in this thread, that SL has no storyline.

This is not really true of course; people can create any story line that they want. If people really wanted more storylines, they would create more of them. This isn't dungeons and dragons, after all, but nothing is stopping anyone from creating such a community if they want to.

As for hoverboards and all that, SL has as much of that sort of thing as anyone. I really don't see the beef there.

Anyhow, I posted this to ask this question: how many people are actually interested in plotlines and history and other fictional backdrops? Would such a world be successful in Second Life?
Athan Sojourner
Freakishly Frivolous
Join date: 24 Jul 2004
Posts: 22
10-14-2004 12:20
From: Kool Zuma
I am sorry for what i did and i understand if no one forgives me at all.


Look at that, Kool DOES use periods in his sentences after all! He has shown the capacity for basic learning! He can't be all bad ;)
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Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
10-14-2004 15:14
This whole thing was a joke right? right?! somebody please tell me it was a joke. I don't want to believe there are people out there, or in here, that are that... Kool. in fact I think I'm now going to use the word Kool, capitol K when i want to tell someone how I really feel about them without them knowing about it. So, everyone, if I say you're "just sooo Kool!", hehe, well, take it how you want ;).
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Nicola Escher
512 by 512
Join date: 1 May 2003
Posts: 200
10-14-2004 17:34
lol, great thread. But ya'll definitely fed the troll too much and now it's bloated and can't reach the keyboard... Kool, where have you gone?
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NicolaEscher.com
Tutorials, fashion, and photos.
Kat Medici
Amused Beauty
Join date: 31 Dec 2003
Posts: 26
10-14-2004 17:59
>>Kool, where have you gone?<<

*tongue firmly in cheek*

Why, Nicole, he's back in There, of course. ;) He had a change of heart after his first change of heart.
Brad Casanova
0mg 101!!11one!1
Join date: 4 May 2004
Posts: 96
10-18-2004 17:31
I'll miss him. :( Anyone see what color the jewel embedded in his belly was? :D
Jsecure Hanks
Capitalist
Join date: 9 Dec 2003
Posts: 1,451
10-18-2004 17:48
From: Morgaine Dinova
Jsecure, I think you're right in everything you wrote about SL above, and my feelings are very similar. However, that's because we're programmers, artisans, animaters, architects, etc, so it fulfils that primary creative urge or itch in us.

There are however three interrelated problems with that taken in isolation:
  1. A world populated mainly by creative types has a massively out-of-kilter supply-to-demand ratio (maybe 100:1 currently), with the huge majority of creations never even having been visited by purchasers, let alone bought. This isn't about money; the items could cost L$1 and still never get seen because the crowds of wandering shoppers just don't exist. The problem is that most creators (not all, I admit) need a consumer base, if for no other reason than as feedback that what they create is actually good and needed. Non-creative player types could provide that.
  1. Philip Linden has said more than once that he wants SL to take over the world, which is a wonderful vision and goal. Although not meant in a literal sense no doubt, it must definitely mean that he wants many millions of subscribers merely as an initial goal (because that's what the major MMOGs have), and then to make virtual worlds ubiquitous on the net since currently they have a very small slice of the pie.

    The trouble is, the existing MMOG, FPS and Sim player bases out there have completely different requirements from our little enclave of artisans, and for SL to reach those people it must fulfil their requirements as well. That means LL supplying the features and environment to allow large-scale highly interactive gaming attractions to be developed. Many of us want to create huge stadiums for fast multi-player sports or combat, and to fill the seats with those fans and supporters who aren't keen to play themselves. Clearly we're not even close to being able to do that yet. However, it's on the agenda, otherwise SL will become just a haven for very talented people without motor skills. :-)
  1. The current grid is designed in an inherently non-scalable way, since to expand to the intended numbers of customers would require hosting hundreds of thousands of servers, and that clearly is not sane engineering. Also, some of the smaller details like cache update for scripted objects appear to be designed in a way that reduces the opportunity for scaling up very dramatically, so even if we did have the attractions for players, we'd totally jam up solid if they were to actually descend on us. This is going to require a lot of work to address, and a lot of flexibility on LL's part to replace existing designs by ones that are intrinsically scalable. There's a hard road ahead.

What these 3 points boil down to is, while SL as it stands fulfils the creative needs of people like ourselves, that's not where SL is going, and so we need to listen to the bleets of non-artistic player types if we are to be in sync with LL's plans.


Merely being happy because our own needs are satisfied is not enough.


I agree...

I like SL the way it is, but I think that to reach mass market, you kind of have to please the masses... I'll always be here for SL though because finding a creative, detailed way to let people create their own ideas (prims, scripting, textures, animations) is the hard part. Fast graphics are the easy part. And the fact that SL and the SL team have done the hard part first shows that artistic freedom is important to them. So yes, I reckon we will get fast graphics and big action and guns and cool things in SL, but I reckon every one of us will keep our ability to have an input on all of it. And I reckon it's going to be done using tomorrow's cutting edge technology. And I reckon I'm going to buy a new graphics card and be a part of it :)
Spider Mandala
Photshop Ninja
Join date: 29 Aug 2003
Posts: 194
10-18-2004 20:36
I have played both There and SL... I have been in SL over a year and I played There for maybe two weeks. There simply could not give me enough to occupy my attention. I will admit that the hoverboards were neato... but were already making superior vehicles in SL.
I have designed in both There and SL, and Im here to say if you want a COMPLICATED way of making content.. go to There. If you want a simple and fun way with ten times the power.. come to SL. As for a few of your "points":

From: Kool Zuma
Oh whatever u people say u "shape" the world what happen before avatars ruled second life what is the history of second life tell me tell me u cant cause there is none oh ya and scripting is cheap and for poor people i want good building blocks to build my home or paz with not lines of cheap free coding you think that second life is a game well it is but There is a life a LIFE! real life means nothin to us nothin our jobs out kids our wifes mean nothin to us when we are in There so get a another free line of coding and suve it up ur ass


Well actually there is a fairly detailed history of what has come to pass in Second Life... but we dont really *need* a prepackaged story to distract us, because SL, doesn't suck. So there isnt some complicated fiction about how SL came to be about.

From: Kool Zuma
OMG how i hate to see people leave There for a damn life in second life.


then leave

From: Kool Zuma

There is way way better we have history stuff that happend before avatars set foot on our world. Second Life "shapes the world in to what it is today" oh bla bla bla. We have space and other moons and planets to build on second life has just a small small small round world.


actually.. I saw all of There in about four days... I still haven't seen all of SL.

From: Kool Zuma

We have a how can i say it civilized world second life has no lawa or rules of any kind we have a goverment second life does not.


We do not require a government because we are capable of governing ourselves.
[/QUOTE]

From: Kool Zuma

The way avatars look their faces and stuff is way better and guess what you dont need DSL or high speed to play There. Plus second life uses scrips to build thats just damn to hard my god.


Actually Ill put my avatar up against any avatar in There as far as realism. You dont need DSL or high speed to play There because it streams differently and is not half as complicated, because it usesz the same geometries and textures over and over and over and over...
And if SL's scripting language is too hard for you... maybe you SHOULD go back to There where your whole world is prepackaged and wrapped up for your safety. Actually, please, as a favor I ask you to do just that.
_____________________
"There's an old saying in Tennessee, I know it's in Texas, probably in Tennessee, that says, fool me once... shame on... shame on you. You fool me, you can't get fooled again."
-George W. Bush
East Literature Magnet School, Nashville, Tennessee, Sep. 17, 2002
Ezequal Torgeson
Geometry God
Join date: 5 Jun 2004
Posts: 93
10-18-2004 23:32
I stoped reading after page 2, all i have to say is while Kool is paying for There im in there for free for life and thats the only reason i still have an account...

Any ways, if you like doing nothing and spending lots of money that youll never get back, and are under the age of 18 (probably 14) "kool" (>:D), i made 80,000 credits in There, their worth nothing now. (damn the GOM market ;D)

I on the other hand have made plenty of money, and have plenty of fun making things including guns, houses, vehicles, and friends (metting people duh! ;)), and i could transfer out my credits for a signifigant chunck of change.

Ok im done feeding the troll :D
Aurens Czukor
Waster of Prims
Join date: 3 Oct 2004
Posts: 60
10-22-2004 12:11
From: Brad Casanova
I'll miss him. :( Anyone see what color the jewel embedded in his belly was? :D


ZING!
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