So someone is selling large and illegal prims that they stole from me.
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Gene Replacement
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Join date: 26 May 2006
Posts: 54
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09-02-2006 21:30
So a while ago it was possible to make very large prims, and those who knew how were given permission to use them lightly in a non obtrusive manner. I made a few to cover the ground in our sim with grass and make a huge tree in the center. After a while though, I was contacted by another Linden and was asked to stop using them completely. Somehow, these prims were stolen from me and are now being sold on SLExchange with my name as the creator. I'm posting this thread as a warning to others, that these prims are out there being sold and that they are pretty much illegal. Do not buy these and if they are being used on your land return them. Using these anywhere will probably net you a warning if not a suspension. The SLX listing is here: http://slexchange.com/modules.php?name=Marketplace&file=item&ItemID=120258 I've contacted LL about this and hopefully something can be done to remove these illegal prims from the game.
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Lost Newcomb
Registered User
Join date: 23 Jun 2006
Posts: 666
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09-02-2006 21:36
Thx for the advert dude, I'll buy one later.
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Gene Replacement
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Join date: 26 May 2006
Posts: 54
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09-02-2006 21:43
There was another one on SLX earlier, but I think the person selling it removed it after I IMed them.
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Lost Newcomb
Registered User
Join date: 23 Jun 2006
Posts: 666
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09-02-2006 21:46
Can you send me some of them with no transfer ofcourse?
<3
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I'm the uncontested Ubar of All of Gor, and Knight of SecondLife.
Proper way to greet me : Sir Lost, Ubar Lost, or if your so inclined, Master Newcomb.
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Gene Replacement
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Join date: 26 May 2006
Posts: 54
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09-02-2006 21:52
From: Lost Newcomb Can you send me some of them with no transfer ofcourse? <3 I would be more than happy to give these out with full permissions if allowed by Linden Lab. I'm not in SL to make money, I release almost everything I make with full permissions. I urge others to do the same as it helps people learn and helps the community evolve into one where we can all learn and help each other instead of having greedy people selling freebies or over pricing garbage.
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Maya Remblai
The one with pink hair.
Join date: 25 Mar 2006
Posts: 434
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09-02-2006 21:55
I don't understand why they're "illegal". They're awfully useful as skyboxes. I've found them in sandboxes and had lots of fun driving on them  I don't actually have any myself, but I've not seen harm in them or any real reason for the Lindens to ban them. Sure they're annoying if used incorrectly, but normal sized prims are too.
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Gene Replacement
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Join date: 26 May 2006
Posts: 54
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09-02-2006 22:00
From: Maya Remblai I don't understand why they're "illegal". They're awfully useful as skyboxes. I've found them in sandboxes and had lots of fun driving on them  I don't actually have any myself, but I've not seen harm in them or any real reason for the Lindens to ban them. Sure they're annoying if used incorrectly, but normal sized prims are too. I think the main problem is that some of them are WAY too big, like the 256x256x256m prim, which fills an entire sim making it almost unusable. According to a Linden I spoke to, the big issue here is that they have no way of knowing who is using these or where they are. This makes it impossible for them to just delete these prims from the game entirely. Another problem is that my name is on them. I've been getting a lot of IMs every day about these prims and people have gone as far as being verbally abusive after I refused to give them out.
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nimrod Yaffle
Cavemen are people too...
Join date: 15 Nov 2004
Posts: 3,146
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09-02-2006 23:00
Can I have a copy too? Also, Zero Linden was at Burning Life (well, his non-linden alt at least) and he mentioned that someone rezed a prim covering all 9 sims! He said it was a giant pink prim... is this what they are using around the Satyr sim on the map?
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Jon Rolland
Registered User
Join date: 3 Oct 2005
Posts: 705
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09-02-2006 23:06
From: Gene Replacement I think the main problem is that some of them are WAY too big, like the 256x256x256m prim, which fills an entire sim making it almost unusable. According to a Linden I spoke to, the big issue here is that they have no way of knowing who is using these or where they are. This makes it impossible for them to just delete these prims from the game entirely.
Another problem is that my name is on them. I've been getting a lot of IMs every day about these prims and people have gone as far as being verbally abusive after I refused to give them out. Too big? make it volume detect and you have a sim wide visitor counter that tracks entry exit and current visitor list based on collision_start and end.
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Lost Newcomb
Registered User
Join date: 23 Jun 2006
Posts: 666
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09-02-2006 23:07
From: nimrod Yaffle Can I have a copy too? Also, Zero Linden was at Burning Life (well, his non-linden alt at least) and he mentioned that someone rezed a prim covering all 9 sims! He said it was a giant pink prim... is this what they are using around the Satyr sim on the map? Hmm yeah looks like it now, the previous one had spots this one doesnt, so it must be one or a few huge prims located over places that has no return policies.
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Proper way to greet me : Sir Lost, Ubar Lost, or if your so inclined, Master Newcomb.
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Jon Rolland
Registered User
Join date: 3 Oct 2005
Posts: 705
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09-03-2006 04:04
"SLX Sales Rank : #11"
For prims that can't be resized that says something about how unpopular LL's 10m limit is.
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Lewis Nerd
Nerd by name and nature!
Join date: 9 Oct 2005
Posts: 3,431
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09-03-2006 04:19
10m is indeed an odd figure, when you think about land sold in 4m x 4m blocks
16m x 16m seems far more sensible - it's a binary digit, and would conveniently fit the land blocks too.
My guess is it's something to do with the physics side of it - but quite why when you could have a simple check that, if an item is over 10m in any direction, you can't select physics on.
But will such a simple change cause more work than Linden Lab are willing to invest? To most users, the benefit will be tremendous... but unfortunately, that's not how work is chosen.
Lewis
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Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
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09-03-2006 04:22
From: Jon Rolland Too big? make it volume detect and you have a sim wide visitor counter that tracks entry exit and current visitor list based on collision_start and end. Yeah but make it a regular prim and you can have a single asshat block multiple sims from a 16m parcel... because as long as the centre point stays on their land, you can only cry to Lindens to return it.
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Iron Perth
Registered User
Join date: 9 Mar 2005
Posts: 802
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09-03-2006 04:26
I IM'd Live Help and a liason mentioned that you could get into trouble using these prims.
I can understand why as these things can create quite a maintenance nightmare for Linden Lab and sometimes their best recourse is to 'shoot first' and ask questions later in order to discourage future abuse.
Too bad, because they look like lots of fun and, personally, I'd just use them on my own private simulator ... but I suppose this could corrupt back end databases.
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Jon Rolland
Registered User
Join date: 3 Oct 2005
Posts: 705
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09-03-2006 04:41
From: Joannah Cramer Yeah but make it a regular prim and you can have a single asshat block multiple sims from a 16m parcel... because as long as the centre point stays on their land, you can only cry to Lindens to return it. Anything can be abused.
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Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
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09-03-2006 04:55
From: Jon Rolland Anything can be abused. Yes; that's why we don't get to have some things. And prims larger than 10m are just one of them.
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Hiro Queso
503less
Join date: 23 Feb 2005
Posts: 2,753
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09-03-2006 05:12
So I assume that anythone could buy a 16m2 plot in the middle of the sim and place a 256 x 256 on it, and as long as the center is over the 16m2, everyone elses autoreturn is going to do FA?
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Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
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09-03-2006 05:18
From: Hiro Queso So I assume that anythone could buy a 16m2 plot in the middle of the sim and place a 256 x 256 on it, and as long as the center is over the 16m2, everyone elses autoreturn is going to do FA? Since 16m parcel can hold 3 prims iirc, that'd be just enough to fill the sim all way up to 768 m limit o.O;
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Lewis Nerd
Nerd by name and nature!
Join date: 9 Oct 2005
Posts: 3,431
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09-03-2006 05:31
From: Joannah Cramer Yes; that's why we don't get to have some things. And prims larger than 10m are just one of them. It's just unfortunate that they choose to block us using useful things let allow griefers to have things that help them - such as "push" being unlimited. I'm quite sure that push guns and orbitters cause far, far more griefing every day than large prims would. Lewis
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Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
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09-03-2006 05:37
From: Lewis Nerd It's just unfortunate that they choose to block us using useful things let allow griefers to have things that help them - such as "push" being unlimited.
I'm quite sure that push guns and orbitters cause far, far more griefing every day than large prims would.
Lewis As a landowner who has had to worry about idiots building big structures over their boundry already, I'm not.
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Fa nyak
>(O.o)<
Join date: 8 Oct 2004
Posts: 342
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09-03-2006 05:51
From: Hiro Queso So I assume that anythone could buy a 16m2 plot in the middle of the sim and place a 256 x 256 on it, and as long as the center is over the 16m2, everyone elses autoreturn is going to do FA? hey i don't just let ANYONE's autoreturn do me c.c;
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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09-03-2006 07:36
Two things bother me, with respect to large prims.
First, it makes no sense that people can simply cross their land boundaries at will, without any mechanism for letting their neighbors return what's crossing over. It wouldn't be difficult to code something like that as a failsafe, run once per hour using the object's bounding box.
Furthermore, "very large prims" are a contradiction. While they are more efficient to build with (representative of what one might do with meshes or tools like HL2's Hammer), they also mean one can purchase less land and do more with it -- leading to lower profits at LL. The griefing and technical aspects held quite separate, it makes perfect sense why they would not want this.
So it goes. Even in legitimate use in a personal sim, I suspect it'd still be considered "exploiting." Just one more reason why SL fails to live up to its "do anything" monicker.
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Foolish Frost
Grand Technomancer
Join date: 7 Mar 2005
Posts: 1,433
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09-03-2006 08:10
From: Jeffrey Gomez So it goes. Even in legitimate use in a personal sim, I suspect it'd still be considered "exploiting." Just one more reason why SL fails to live up to its "do anything" monicker. Now, that's not quite fair! While the "do anything" monicker you are speaking of has been abused as of late, in this case they have EVERY right to protect their rules and systems from 'workarounds' that cause problems. So, yes. Using special prims like that COULD limit profit by LL. It could also mean your neigbor could put a 700 meter tall tower next to you on his 16 meters of land. And if could be 100 meters wide. AND you can't return it. I can most definatly see the issue with these, and while I'm sure profit comes into it, it's still not something they want to have lurking about due to abuse possibilites. Not to mention that it's possible that future changes to SL might even crash when meanting these monsters.
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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09-03-2006 08:24
Well, the context of that statement was "within legitimate use" (over property you own). But it raises a valid point. Effectively, the problem is that context. One would be free to do as they wished, for example, if there was an offline sandbox. Instead, in being confined to the contiguous grid, we have the tragedy of the commons. It's an interesting problem. I think the answer to it still lies somewhere in between private ownership and the ability to form communal spaces. The large amount griefing, as it were, being attributed to some of the forced situations in this "second world." Simply, the good guys are powerless here. But, regardless, this discussion has and will fall on mostly deaf ears up there now. So, it's kinda moot.
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Foolish Frost
Grand Technomancer
Join date: 7 Mar 2005
Posts: 1,433
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09-03-2006 08:33
From: Jeffrey Gomez But, regardless, this discussion has and will fall on mostly deaf ears up there now. So, it's kinda moot. <bows head> I accept your point.
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