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Inventory Management

Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
05-16-2005 09:43
From: Pratyeka Muromachi
how about this: all your stuff reside in the central stuff bank. When you login, you have a default list of items you always need (clothes you are wearing, items etc...). Those items gets downloaded to your home PC "as a copy". Now, since you only have a copy of your original, any tempering of the object to change the permissions would be detected on the server by simply comparing the copy with the stored original... Simple?

I'm not a programmer, but I solve problems for a living.


I'm not sure I exactly understand the system you propose, but if your suggesting that anything you use gets sent to your client and then deleted server-side... Uh, no, that's probably open to a lot of weaknesses (Corrupt transfers from packet loss, system crashes, etc).
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Pratyeka Muromachi
Meditating Avatar
Join date: 14 Apr 2005
Posts: 642
05-16-2005 10:46
read again: your objects gets downloaded to your pc "as a copy". then when you use them in any way they would be compared to the original still in the server for signs of tampering. This way, if you lose your object, you can always retreive another copy. If you sell it or transfer it, then an object status update would be sent to the server and that object would move to the recipient's directory on the server.
Aestival Cohen
half pint half drunk up
Join date: 2 Sep 2004
Posts: 311
05-16-2005 10:47
From: Pathfinder Linden
In other MMORPGs, you typically cannot "carry" all of your inventory items. You have a finite number of storage places (bags or backpacks).

How would you envision such a system? Is being able to "carry" your entire inventory critical to you, or are you looking for better ways to store and organize things you don't use all the time?


Wow, I would HATE that.

Nope, I haven't read any responses to this 'cause I wanna just rant and scream about how much I would HATE that.

I *would* like to put stuff away better to archive stuff I don't think I'll need for a while... especially if it would speed things up.

But 'cause I'm a creator and everything takes time to build, and I can't save the stuff I make down to my own computer, I'd hate to have to pick and choose which of my artwork to destroy cause I didn't have the money.

I'd also hate having to *go* somewhere to pick up my stuff in storage.

Frankly this seems really dumb for a world where you're hoping the players are gonna make the stuff that attracts people. It's bad enough that the new camera weirdness makes it twice as hard to build tiny things.... >_<

Why not make monsters and things attack you while you're trying to build things? Other 'games' do that too!

I WOULd LOVE TO HAVE A BETTER WAY TO ORGANIZE MY STUFF AND THROW AWAY OR PUT AWAY JUNK!

But you know, that's not the opposite of having all my inventory with me...I STILL WANT ALL MY INVENTORY WITH ME AT ALL TIMES!

Gawd, right now I'm so frustrated with the way SL has changed over the last six months:broken camera, low stipends means fewer sales means my tier isn't payed for. I'm just not motivated to make stuff any more. I just hang out with friends and play Primtionary...

Two constructive ideas after ranting:

1) Allow us to move more than one item at at time between folders! Frankly that's the biggest reason my inventory is big and messy, it's too hard to clean up!

2) Give us folders that are archived. You can get to them at all times from your inventory, but they don't load immediately. You have to open them up and it's okay if it takes a long tome to open or move stuff out of them.

:-P
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Jennyfur Peregrine
Whatever
Join date: 24 Dec 2003
Posts: 1,151
05-16-2005 10:50
From: Munchflower Zaius
On the snapshot issue, Shawn Marten sells Memory TV's that cycle through and hold all your snapshots for you. They're pretty, they're affordable, and they're COOL. You can find them in the SL Boutique Stores and En Nomine inworld.


well now i have a project to do when i get home... log in.... buy memory tvs load with embarrassing pictures of Flipper, delete photos and move on. woot.
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Chase Rutherford
Oldbie Conspirator
Join date: 6 Sep 2003
Posts: 126
05-16-2005 11:08
From: Pathfinder Linden
In other MMORPGs, you typically cannot "carry" all of your inventory items. You have a finite number of storage places (bags or backpacks).

If you want to keep more items than you can carry, you have to "deposit" them in a special central location, like a "bank" with safety-deposit boxes or some kind of warehouse "U-Store-It" place.
In another game the bank terminals couldn't do multiple selections, and the number of items viewable at once was far too small. There were also problems with lag and reliability.

From: Pathfinder Linden
You can keep items in these storage places, but they are not immediately available to you. You have to make a bit of an effort to go to the "U-Store-It" and withdraw your items.
Could we backup our parcels or the warehouses? Could we also share inventory warehouses using groups?

From: Pathfinder Linden
How would you envision such a system? Is being able to "carry" your entire inventory critical to you, or are you looking for better ways to store and organize things you don't use all the time?
Reliable storage is more important than immediate access.
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DNA Prototype
Mad Scientist
Join date: 8 Aug 2004
Posts: 179
05-16-2005 11:24
This would work out better than the current system for me. Having a limited on hand inventory would force me to manage my inventory more often. Id be more inclined to clean and streamline my inventory. I hate the black hole it has become.

D
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Forseti Svarog
ESC
Join date: 2 Nov 2004
Posts: 1,730
05-16-2005 11:37
I support Huns' archive approach.

Look, people will use whatever capacity you give them. You can improve design, yes, but people will ALWAYS max out resources. It's in our nature. There has to be reasonable limits, and if you need to go over those limits, you should be required to pay for it.

So...

- Provide an active inventory of X size (please make it BIG), and if you want to go above that you must pay for it.

- Provide an even LARGER archive space for things you don't need to access all the time but you are not willing to delete. If you need to go above that archive limit, you would also pay more.

The pay-for-more amounts don't have to be very much, just enough to give people an incentive to pay attention to their resource consumption. This would hardly be price-gouging.

I *definitely* oppose tying inventory levels to land, and I am a land-owner. I also like the idea of making it easier to mass-move snapshots to and from the hard drive, and you would also have to change the $10 save/load structure in this situation, otherwise user behavior won't change.
Eanya Dalek
Registered User
Join date: 1 Oct 2004
Posts: 231
05-16-2005 12:00
Torley Torgesun, just yesterday I was at a mall somewhere that had a product that sounds like what you may be looking for to organize photos. In fact that was listed as only one of its many functions. Its a "Thinc" product. So maybe if you run a search on that. I'm sorry I can 't remember the name of the mall cause when I go shopping its all a blurr later lol. Good luck.
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Malana Spencer
Registered User
Join date: 18 Sep 2003
Posts: 368
05-16-2005 12:08
From: Pendari Lorentz
My opinion though is NOT to tie it to the amount of land a person owns. Many people rent land from others, many build wonderful elaborate items for others, but don't own land. I just would hate to see people not be able to have as much inventory as others simply because of the amount of land they owned. If you have to go with a cap, make it across the board same for everyone.

PS: The ability to put folders inside prims would make it much easier for people to make closests to store stuff in also. hehe.. As Chip states, it is risky storing stuff in prims and leaving it out in world, but there are plenty of items I would be willing to take that risk on. :)



I agree with Pen!
Fractal Mandala
Registered User
Join date: 15 Dec 2003
Posts: 60
05-16-2005 12:11
From: Kris Ritter
this is what I proposed some time ago.

maybe people wouldnt need to be kicked in the ass to do it if stuff were able to be 'auto archived'? Like, you could have a preference that says 'auto archive stuff I haven't used for 30/60/90 days'.


Combine this with Huns' suggestion about the structure of the personal archive (especially maintaining the same folder structure) and I'm sold. I make lots of widgets to test out ideas, and I store those so I can re-use what I learned. If I haven't touched something in 30 days, move it to the archive and I'll check there. This would even save me some effort, as I currently make my own archive folders for things I'm using currently.

I'm not sure how inventory searches would affect this plan. Ideally I'd want to be able to search everything in the archive as well as my current active inventory.
Shack Dougall
self become: Object new
Join date: 9 Aug 2004
Posts: 1,028
05-16-2005 12:15
I'd be mad as hell if you forced me to go to a central place in world to get my items.

If you could do it within the context of the inventory browser, it might be okay. You could have an ARCHIVE folder for example in the inventory. And put a limit on how much you can hold in your normal inventory. If you fill up the normal inventory, you could copy unneeded items to ARCHIVE. Things in ARCHIVE would not be directly usable. You'd have to copy them back into normal inventory to use them.

As long as I can do it from the inventory browser, I probably wouldn't mind. But please don't make me go to a "Bank". :(
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Shadow Weaver
Ancient
Join date: 13 Jan 2003
Posts: 2,808
05-16-2005 12:28
You know what!

For all those that want us to pay for resources why dont you pay for Anshe,Cats, and MY teir then you will quietly shut the hell up.

Shadow
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Forseti Svarog
ESC
Join date: 2 Nov 2004
Posts: 1,730
05-16-2005 13:57
From: Shadow Weaver
You know what!

For all those that want us to pay for resources why dont you pay for Anshe,Cats, and MY teir then you will quietly shut the hell up.

Shadow


Shadow, given that you already pay tier, you are clearly not someone who expects to get something for nothing. Land resource consumption is a separate issue from inventory resource consumption.

There needs to be a balance here -- even gmail doesn't give you unlimited resource consumption. They give you a LOT, but not unlimited.

I believe that membership should include (built into the price) a HEFTY inventory and a HEFTY archive (and i do mean hefty -- this world is about building and collecting to a large extent). But there are those whose inventories will extend beyond what is reasonable, and they should pay for that luxury.


Side note: if you want something to be scalable, you need to design both the technical architecture and incentives/constraints on user behavior. The fact that LL didn't plan for this level of resource-consumption reveals a little naivete regarding human psychology, but hell, they were building a world with limited startup resources... not surprised they overlooked a few things.
FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
05-16-2005 18:58
One other idea, similar to the way Blackberrys and other devices with limited real estate use taken to another level. (Looking at low-cpu power devices is normally a good spot to find efficiency) They don't show you all your icons (inventory) by default, unless you select "Show All Icons".

How about the ability to tag folders/items with a priority? Your must have, always use items, you set to Priority 0 (top). Let's say you can make any folder / item 0, 1, 2, or 3. By default, when you log into SL and do a search, it only search priority 0 items, and you use a dropdown or something to set the prior you wish to use:

Default - 0 - would only search priority 0 items
Change to 1 - would search both priority 0 and priority 1 items
and so on.

- Items that were used or rez'd in world or given to someone from your inventory would automatically be bumped up a priority level (toggle in preferences).

- Items that haven't been used in 7 days are automatically lowered a priority (down to 3, or whatever the bottom of the scale is).

- Empty trash of any non-priority 0 (to avoid accidental deletion) automatically after items have been there for 7 days.

Just curious... can we get a LinDev to take a look at the data and let us know that if this was implemented tomorrow, how many priority 0 / 1 / 2 / 3 items there would be? My guess is the vast majority of items would be priority 1, 2 or 3. These wouldn't be fetched unless the client specifically requested them.

Many casual users don't know they should empty their trash. I suspect many think their items are on their computer, not streamed. Casual users should definitely be able to play just like the rest of us, and I think this gives a fair solution to everyone without having to have a Oracle cert to understand how inventory works!

Okay, too tired, I hope that made sense. Sleep well folks!

-Flip
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
05-16-2005 19:00
I can't help but point out the delicious irony of this thread:
One of our moderators is posting on the wrong forum.
This belongs in Feature Feedback :)
Everyone report Pathfinder!:D
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
05-16-2005 19:30
First of all, can we see the resource consumption of our inventory? That would be a nice start.

Once that's in place, I do agree that people well beyond the realm of reasonable standards should cover the cost involved. The problem here comes right to what I continue to call the Path of Least Resistance with regards to human psychology - people will take the easiest path through a given situation.

That easiest path here is to store lots and lots and LOTS of useless crap, send it quick and often, and do it all as much as possible to maximize personal gain. Moneyballs, itemballs, notecard spammers, llGiveInventoryLists, etc etc - all on demand, all with low delays, and in aggregate it doesn't surprise me to see the system cough up a hairball over all of that.



So let's start with some ideas that have been thrown at me.

Reward people, monetarily or systemically, for using fewer resources.

This approach can be the carrot or the stick, both. A little bird suggested that people should pay Lindens proportional to the actual consumption of a texture file, for example - and reward people for "scaling down the resolution" of that texture by having them pay less for an upload.

Same applies for ludicrously large inventories. If you want to make drastic changes, people should need to cover the systemic cost - or at the very least be warned of the ramifications.


Don't tie inventory to tier unless it's absolutely necessary.

Active resources are one thing. Static, or seemingly static data, another. It makes more sense to cover inventory separately than force people to cover the additional cost of persistent server cycles.


Get the knowledge out there.

Forums are beneficial, but at many times the best announcements lie hidden here. A Town Hall on this, ironically enough, would really help IMO.
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Shack Dougall
self become: Object new
Join date: 9 Aug 2004
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05-16-2005 20:11
From: Eggy Lippmann
I can't help but point out the delicious irony of this thread:
One of our moderators is posting on the wrong forum.
This belongs in Feature Feedback :)
Everyone report Pathfinder!:D


Get the torches!!! Burn the transgressor!!! Maketh his inventory withorith as if it has been placed in a bank from wence he might retrieveth for a pittance.

:eek:
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Brace Coral
Basic Account Crew
Join date: 11 May 2004
Posts: 666
05-16-2005 20:42
From: Pathfinder Linden
In other MMORPGs, you typically cannot "carry" all of your inventory items. You have a finite number of storage places (bags or backpacks).

If you want to keep more items than you can carry, you have to "deposit" them in a special central location, like a "bank" with safety-deposit boxes or some kind of warehouse "U-Store-It" place.

You can keep items in these storage places, but they are not immediately available to you. You have to make a bit of an effort to go to the "U-Store-It" and withdraw your items.

If it turned out that such a system could help with the current inventory-overload issues, and if LL were able to figure out a way to implement something like this, would you use it? What if we capped your "immediately accessible" inventory and required you to store seldomly-used items in a place like this? What if the size of your warehouse were proportional to the amount of land you owned? The more land you have, the bigger your warehouse? What if you could "rent" more space (in $L or $US) if you needed more? What if Residents could set up their own warehouses based on their owned land and rent out space to other Residents, creating a new business opportunity?

How would you envision such a system? Is being able to "carry" your entire inventory critical to you, or are you looking for better ways to store and organize things you don't use all the time?

I'm just tossing ideas out there. Thanks for any feedback.

-Pathfinder


Hi Pathfinder, I'm probably going to be repeating what many have already said, but I think you are also looking to see how many folks feel about this as well, so I'll go ahead and post.

There are two areas that most of us have a lot of stuff in. One is snapshots as Torley mentioned and the other is notecards. For those who build, and/or create clothing the objects folder and textures folders can be huge as well.

I would like to see multiple drag being implemented as well. I've taught an Inventory 101 classes and I'm always asked why we can only drag one thing at a time.

In the meantime I guess we can all just sit down and take the time to
1) Store/Sort things on notecards
2) Store things in prims or storage boxes like ThiNc (Toneless Tomba) offers
It is understood that if put 200 things in one prim/storage box and take it into inventory it reads as one item
The same goes for a notecard with 500-1000 textures on it and so forth
3) Empty trash on a regular basis.

Now for the suggestions about tying storage amounts to land tier. I think this is not such a good idea, for many of the reasons already listed.

I know that as a noobie clothing designer I had tons of textures, a whole clothing line in folders and in boxes as well as my personal clothing/textures etc, and at that time I did not own land and then only had 512m for many months.

There are plenty of incentives towards land ownership in place already, lets keep this particular idea outside of that realm.

I also think that many including myself have lost items already that have been stored or placed (furniture etc) inworld; and until there is more stability in that area, there will not be a lot of confidence in this idea.

You ask if we would use such things as storage warehouses? I personally would not until there is a clear indication of stability. Until then, I'm going to toss out what I don't need/use and reduce the rest into storage prims and notecards within my inventory.

I agree that having the tools in order to EASILY keep our own inventories under control might be something to implement first and observe over 2-3 months to see how/if that is working towards solving the problem, while everyone is notified of the new systems and begin to use them. Too many quick fixes have been disasterous of late, and taking the time to test, research and observe is highly reccommended.

If those tools seem to be working, (or not) then you can implement additional opportunities for storage for those who need it.

Being able to have folders within storage prims would go a long way to helping as well.
Having a How-to on inventory posted in an easily accessible area of the website and also available to new (and old!) residents inworld (perhaps added to the Info areas at the WA and Waterhead hub) would be of help as well.

Education goes a long way. I find that when I am working with noobies on very very basic things like rezzing items, there is always that initial confusion about items that are copiable, and most tend to take back items instead of deleting, not realizing they already have an extant version in their inventories.

As another way to reduce intake into inventories you might consider the notecards that you get automatically when landing in a welcome area or new user hub.
They might be keyed to date of birth, and not be triggered again after 2-3 weeks for example. These tend to pile up in new residents notecard folders and/or trash.

I agree that we have been "spoiled" by having no limits like in other MMORPGs, and I hope that we can find some good solutions if/when we transition into inventory limitations.
But please please please do NOT tie it into land ownership.
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Lo Jacobs
Awesome Possum
Join date: 28 May 2004
Posts: 2,734
05-16-2005 20:52
I like this idea, and I'm also with Brace to *not* tie it in with land ownership.
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Zephria Zapata
Anit-Gorean & Slave
Join date: 7 Apr 2004
Posts: 299
05-16-2005 21:53
Could be useful .... if there was like a drag & drop option or some thing right from your comp to sl av ..... give ppl the chioce ... maybe to download all there inventory to there own comps and have where you can burn it to a cd so it is always there ? . and have inventory in a different catagoy then like uploading make these option free for ppl .....just a thought
have like a spearte program where ppl could rez and sot out there stuff on there comps make where they can make a female or male av right onhe there comp to try on and make there choices right from there comps before even going in .... ?"?????
FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
05-17-2005 07:29
Could someone chime in on whether the problem here is physical storage or access to the data? I'm 99% sure its the access to the data, not the storage space, that is the problem.

If so, auto-aging priorities as I've described above could cut load ten-fold. Just remember, every time you're searching for "widget" in your inventory, it has to parse every object you've owned since the beginning of your Second Life. Amending the where clause of the query with a priority would surely help me without requiring mass purging.

Regards,

-Flip
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
05-17-2005 07:52
Being able to filter by a specific folder would help. You could force people to search specifically in the objects folder or the textures folder etc.
Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
05-17-2005 13:28
I like the current Inventory setup. It makes SL feel more like a digital world and less like a MMORPG.

Restricting by Tier would suck badly. If eventualy you keep restricting things by tier (script memory, inventory space, whatever else), hardly anything will seem "free" anymore.


Ideas...

Showing the memory our inventories take up would be an excellent thing. I think once people realize how big it is, they might start to scale down (I know I would). Also possibly seeing how much space a certain inventory item takes up (if one type does actualy take up more than another).

Also perhaps seeing the created date on all items. And maybe a popup, or folder, that puts "untouched" items from a certain period of time. Like if I haven't used a certain inventory item in months, or years, it would be put in a special folder, or ask me "Hey this hasn't been used, do you want to delete it?".
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David Valentino
Nicely Wicked
Join date: 1 Jan 2004
Posts: 2,941
05-17-2005 13:39
A bank wouldn't have to mean traveling across the world to wait in line for a teller. It could be as simple as a button on your UI to access a secondary "banking" server to grab an item you don't use very often. It would definitely decrease the accessing load on the main inventory server, having less to load and search through, as long as you could somehow encourage folks to dump seldom used items into the secondary "bank" server. Perhaps by imposing a strict size limit on the main "backpack" inventory.
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Forseti Svarog
ESC
Join date: 2 Nov 2004
Posts: 1,730
05-23-2005 11:12
hey pathfinder, since you kicked it off, have any official thoughts on this thread and functionality suggestions contained within?
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