Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Inventory Management

Snakekiss Noir
japanese designer
Join date: 9 Dec 2003
Posts: 334
05-15-2005 11:54
Pathfinder

Without ANY doubt the main reason most people do NOT clean and organsie their inventory is one simple thing requested from the start of Second Life, endorsed by hundreds of mentions in threads, on the voting board and asked for at every single Preview and NEVER yet done by Linden Life.

MULTIPLE DRAG AND DROP MOVE OF ITEMS IN INVENTORY and between windows

I CANNOT TELL YOU HOW MANY HOURS ARE WASTED BY LACK OF THIS ONE SIMPLE REQUESTED FEATURE !!

If one day you finally get round to giving us this instead of dozens of other unrequested improvement, then you may finally see people organise their stuff. I have a superbly organised folder system in inventory but to do that takes me HOURS of moving objects one by one into folders. Unless you can spend that time and most dont, you cannot spot duplicate, you dont know what u have and u dont bother to work at tidying, Ask anyone. We all hate the time wasting move object one by one duty and so most dont even bother.
Another patch version is coming up again, and is this in it? I bet its not.

Before you start to make new amazing 'warehouses' concept, cap our storage or figure how to make more money from us by making charges on some new inventory lnked to land size scheme, perhaps just GIVE us the the ability to actually organise the inventory easily ourselves!!
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
05-15-2005 11:58
From: Snakekiss Noir

Before you start to make new amazing 'warehouses' concept, cap our storage or figure how to make more money from us by making charges on some new inventory lnked to land size scheme, perhaps just GIVE us the the ability to actually organise the inventory easily ourselves!!


It's sensible logic that the two will likely go hand-in-hand together. Think about it for a sec: to store mass stuff in warehouses, wouldn't it be easier to have multiple drag-and-drop? Maybe you should inquire in Hotline To Linden as to the current status of this feature implementation. Last I checked, they're WELL aware of it and it is being worked on -- it's just not here yet, whenever that will be. :)
_____________________
Prokofy Neva
Virtualtor
Join date: 28 Sep 2004
Posts: 3,698
05-15-2005 12:00
I agree with Jesse Brearly that other ways to bill for draws on resources should be found.

In Tale in the Desert, you store your goods in various trunks of various sizes, it's part of the game to acquire those trunks. But then sometimes you forget where they are or you don't bother to come back to them.

I'm always amazed that no one limits the inventory in SL and never tells you even as a public service announcement to clean out unused textures and items.

Some newer people may not know -- I didn't for a long time -- that you can actually open TWO windows of inventory and drag and drop that way between folders, because otherwise it is impossible to sort inventory.

Like e-mail you put in folders, you usually never come back to those items you put in folders.

What would it be like if an item you didn't use within 90 days faded from your inventory and went to some master storage bank, where you had to pay $1 to get it back? And if you didn't, it would automatically delete from the server? It would be a forced inventory clean-up that might be what it takes to get people like me to bite the bullet and clean their inventories. Sort of like a car getting repopped LOL.

I'm all for the idea of having warehouses to rent out, I'd love to do that.

I do worry about things disappearing all together in that one prim though. I've heard some people complain that when they stored items like that, they lost them. Not sure why.

Does it actually place less strain on the server if you take 50 things and put them into one prim, than if you hold them all in as separate items?

I could add that there's a fellow named Timeless Tomba who has a storage box system you can use to organize your inventory in this manner.
_____________________
Rent stalls and walls for $25-$50/week 25-50 prims from Ravenglass Rentals, the mall alternative.
Roberta Dalek
Probably trouble
Join date: 21 Oct 2004
Posts: 1,174
05-15-2005 12:02
From: Pathfinder Linden
What if the size of your warehouse were proportional to the amount of land you owned? The more land you have, the bigger your warehouse? What if you could "rent" more space (in $L or $US) if you needed more?


This needs careful handling as could break some in-world business models. Some of us don't own land - but prefer to rent.

I do think you need better tools to allow us to tidy our inventories before you restrict them like that.
Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
05-15-2005 12:03
From: Roberta Dalek
I do think you need better tools to allow us to tidy our inventories before you restrict them like that.


Amen to that!
_____________________

My other hobby:
www.live365.com/stations/chip_midnight
David Cartier
Registered User
Join date: 8 Jun 2003
Posts: 1,018
05-15-2005 12:13
From: Chip Midnight
I'm curious why our inventories aren't stored locally so that inventory searches happen on our own computers and not on the asset server. Seems to me the inventory should just be a list of names and key numbers and the only time we should be hitting the asset server at all is when rezzing something, or making changes to our inventory like adding a new item, renaming or deleting.

I've often thought about moving some of my inventory into storage prims, but I've always been nervous to do that because it seems there'd be a much greater chance of losing things.


Last year I had the idea to put a lot of my inventory, including about 1500 original textures in boxes and burying them on my land. BAD idea. :mad: I would support the banking of non-used inventory in a secure Linden-managed location, but there would have to be guarantees that the stuff would not get lost or disposed of - even if you forget to pay your rental fee.
_____________________
Jesse Brearly
Registered User
Join date: 20 Mar 2005
Posts: 234
05-15-2005 12:18
From: Chip Midnight
I'm curious why our inventories aren't stored locally so that inventory searches happen on our own computers and not on the asset server. Seems to me the inventory should just be a list of names and key numbers and the only time we should be hitting the asset server at all is when rezzing something, or making changes to our inventory like adding a new item, renaming or deleting.


Storing inventories on the client side runs into security issues. It is much much much easier to by pass permissions if you have the actual object on your system. Even if you just had keys/names you could still bypass security blocks by cracking the keys. No encryption is 100% and if someone wanted to find a security whole they will.
Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
05-15-2005 12:21
Pathfinder, I love this idea, and I honeslty think it would be a blessing to some of us... I would love a better way to organize my inventory ... maybe by placing the objects in trunks of some sort... I have alot of valuable items that I rarely use but dont have the heart to throw em or or give em away...
Mistress Midnight
pfft!!
Join date: 13 May 2003
Posts: 346
05-15-2005 12:22
I just drop all of my "maybe I'll use it maybe I won't" stuff on Torrid Midnight, and demand she act as my bank teller when I need something I've removed from my inventory!
We should all drop random pictures called "snapshot" and items called "object" on torrid! :O
_____________________
Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
05-15-2005 12:23
From: Jesse Brearly
Storing inventories on the client side runs into security issues. It is much much much easier to by pass permissions if you have the actual object on your system. Even if you just had keys/names you could still bypass security blocks by cracking the keys. No encryption is 100% and if someone wanted to find a security whole they will.


Isn't a UUID key simply the name the database assigns to the item to keep it seperate from other items with the same text name?
_____________________

My other hobby:
www.live365.com/stations/chip_midnight
Zonax Delorean
Registered User
Join date: 5 Jun 2004
Posts: 767
05-15-2005 12:33
From: Jesse Brearly
Storing inventories on the client side runs into security issues. It is much much much easier to by pass permissions if you have the actual object on your system. Even if you just had keys/names you could still bypass security blocks by cracking the keys. No encryption is 100% and if someone wanted to find a security whole they will.


No encryption is 100%, but if you can crack AES, wow, the DoD will pay you millions of dollars :-))

I think what you 'get' on your client as the 'inventory' is, per item:
* a name (average 15-25 characters)
* a description (average 0-15 characters)
* some metadata (date)
* permission bits, price
* type (texture, clothing, etc) - 1 byte
* 128-bit item UUID - 4 bytes
* folderID (where does this item belong in your folders) - 4 bytes
(did i leave anything else out?)

You sure don't get the object data.

I don't see much security problem. Even if you WOULD 'crack' permissions, the server would know better than to let you do bad actions.
Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
05-15-2005 12:34
From: Chip Midnight
Isn't a UUID key simply the name the database assigns to the item to keep it seperate from other items with the same text name?

Yep - but that leaves room for duplication - several identical, but otherwise ucopiable items in inventory before the next cache refresh.

Never mind if the cache also contains info like current rights.
_____________________
Toy LaFollette
I eat paintchips
Join date: 11 Feb 2004
Posts: 2,359
05-15-2005 12:38
brings back memories of the banks in UO......... I would sure use a bank or other storage option in SL.
_____________________
"So you see, my loyalty lies with Second Life, not with Linden Lab. Where I perceive the actions of Linden Lab to be in conflict with the best interests of Second Life, I side with Second Life."-Jacek
Jesse Brearly
Registered User
Join date: 20 Mar 2005
Posts: 234
05-15-2005 12:47
From: Toy LaFollette
brings back memories of the banks in UO......... I would sure use a bank or other storage option in SL.


What server on UO? I played it since 97' till roughly around 03' right after AOS. I loved the banking system in UO and I loved that you could actally "bank" your money. What I would also love to see is the ability to share banking with your alts.

Now I understand that some items are no copy no transfer and that should be fully respected in the banking system also. If it is no transfer then your alt can not grab it.
Storma Amarula
Registered User
Join date: 8 Mar 2005
Posts: 87
05-15-2005 13:01
Hi,

I like the idea a lot. Obviously, anything that will reduce the current issues associated with inventory problems would be a godsend.
Red Mars
What?
Join date: 5 Feb 2004
Posts: 469
05-15-2005 13:17
Having a bank is a fine idea. I simply don't need to carry around all the unused animations, textures and what-all I don't use every day but don't want to delete. There are many many times I've wished I had a bank for this stuff. I envision it as a "safe" that you get on your land.

Having a bank availible only by owning land --- Good idea.
Having your bank tied to the amount of land you own though --- SUCKS!!!!!!!
Having a limit of the size of the bank ---- SUCKS!!!!!!
Having a limit on the size of the bank that you can increase by paying EVEN MORE MONEY --- SUCKS DONKEY ASS!!!!!!
_____________________
Mistress Midnight
pfft!!
Join date: 13 May 2003
Posts: 346
*real* response
05-15-2005 13:25
I mentioned this in Briana's thread, but honestly, I store things on notecards-- mostly textures and snapshots-- then name/date them
_____________________
Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
Multiple select & drag required
05-15-2005 13:33
The ONLY way I would support the "inventory bank" idea is if we can drag and drop multiple items at once.

There is no way i'm going to drag and drop thousands of inventory items 1 at a time.

So give us inventory banking and give us multiple drag and drop ability. :)

Briana Dawson
Aimee Weber
The one on the right
Join date: 30 Jan 2004
Posts: 4,286
05-15-2005 13:38
I like the idea of an inventory warehouse and yes yes yes yes we need better inventory tools.

Also, I would love it if all newly recieved items (objects, textures, etc) arrived in a TEMP directory in my inventory. These items can live in this temp directory for some set amount of time (say, 2 days) before it is automatically deleted. If I want to keep the item forever, then I must take the time move it from temp to a proper place in my inventory.

Under this system my laziness would contribute to a SMALLER inventory rather than a LARGER one.

I guess this feature would have to be optional, and it should default to OFF for new users as they may lose inventory items before they realize how this feature works.
_____________________
Jesse Brearly
Registered User
Join date: 20 Mar 2005
Posts: 234
05-15-2005 13:42
From: Aimee Weber
I like the idea of an inventory warehouse and yes yes yes yes we need better inventory tools.

Also, I would love it if all newly recieved items (objects, textures, etc) arrived in a TEMP directory in my inventory. These items can live in this temp directory for some set amount of time (say, 2 days) before it is automatically deleted. If I want to keep the item forever, then I must take the time move it from temp to a proper place in my inventory.

Under this system my laziness would contribute to a SMALLER inventory rather than a LARGER one.

I guess this feature would have to be optional, and it should default to OFF for new users as they may lose inventory items before they realize how this feature works.



LOL I agree! My laziness contributed to 200 snapshots from others laying around lol
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
05-15-2005 13:45
Aimee's idea of a TEMP directory, or as I call it, a "docking bay", is a wonderful one. I've been looking for such functionality for some time now, especially when I receive items and don't know where to look for them, or forget what's the newest stuff I've been sent. Especially what snapshots I may look at once, laugh at, and never particularly care to see again. ;)
_____________________
Shadow Weaver
Ancient
Join date: 13 Jan 2003
Posts: 2,808
05-15-2005 14:02
From: Eggy Lippmann
It sounds like a great idea but you don't really need to spend time implementing anything special. Isn't the same thing achieved by boxing up stuff?
It would be a lot easier to sort our inv if you let us multi-select and multi-drag, you know :)
Also, why should the tasks of authentication and inventory transfer be performed by the same machine?
Wouldn't it be preferrable to have a lightweight authentication system that would just let me in to SL? You can do a lot without ever using your inventory you know...

There is a problem there eggy as Cubey eluded to and I have experienced repeatedly...I have lost a lot of "OLD" inventory due to the asshat server loosing it while it was stored in a box.

Then when trying to retrieve it its gone and borkes the entire box that stuff is stored in.

Sorry but boxing up is not a safe solution I almost Lost Big Red this way.

Shadow
_____________________
Everyone here is an adult. This ain't DisneyLand, and Mickey Mouse isn't going to swat you with a stick if you say "holy crapola."<Pathfinder Linden>

New Worlds new Adventures
Formerly known as Jade Wolf my business name has now changed to Dragon Shadow.

Im me in world for Locations of my apparrel

Online Authorized Trademark Licensed Apparel
http://www.cafepress.com/slvisions
OR Visit The Website @
www.slvisions.com
jester Knox
Sculpter of Water
Join date: 22 Apr 2004
Posts: 204
05-15-2005 14:12
a bank sounds like a good idea, the problem is that to decide what i would want to store there i would need better inv tools. if i had better inv tool my inv wouldn't be the mess it is and the bank would not be needed.

if a bank were to happen instead of a central place or distributed network of places to drop or retrieve inv from what about basically a deeper storage place. items could only be sent to or retrieved from the bank into inv as a folder, so if i want to find all the household furnishings i have tucked away i pull up the screen for my storage place and select that folder, loading it into my in where i can browse it and select what i want before sending that folder back to the storage area.
but that would only work if there were some way to actually organize my inv without days and days of effort. i was 2 months old the first time i tried to clean my inv. it took over 3 hours. i'm better organized about where i put things now, but its still a perpetual mess.

i do not think the amount of storage you can have should be tied to land.
i also think renting this space from other residents is a really bad idea.
if i need something i don't want to have to tp across the grid to get it, but if i could actually sort and organize i wouldn't mind having some stuff not immediately accessible.


jester


.
_____________________
people tell me my fountains are cool, come check them out at JesAma Fountains, Alviso (190,45) or if you arent in SL try Gigas (secondserver.net) or SLBoutique to shop for my products.
Jana Fleming
SL Resident
Join date: 25 Oct 2004
Posts: 319
05-15-2005 14:36
I've said that from day 1. I would love to store the majority of my inventory somewhere and not have to carry it around. The straps on my inventory bag are killing my shoulders and back as it is! But seriously, I purchased then made my own "boxes" to store quite a bit of my inventory. Unfortunately this was done AFTER accumulating tons of stuff so the process never quite got finished. But I love the idea of being able to store my stuff. I'm all for it, count me in.

However, don't make it dependent on how much land you own because there are some who don't own land and may have significant sized inventories. Also having the ability to move items from your inventory in a more expeditious way would help. Doing it one by one is quite tedious. If I had been able to move blocks of items into those boxes I mentioned, my inventory would be quite petite at this time instead of the horrendous montrosity it has become.



From: Pathfinder Linden
In other MMORPGs, you typically cannot "carry" all of your inventory items. You have a finite number of storage places (bags or backpacks).

If you want to keep more items than you can carry, you have to "deposit" them in a special central location, like a "bank" with safety-deposit boxes or some kind of warehouse "U-Store-It" place.

You can keep items in these storage places, but they are not immediately available to you. You have to make a bit of an effort to go to the "U-Store-It" and withdraw your items.

If it turned out that such a system could help with the current inventory-overload issues, and if LL were able to figure out a way to implement something like this, would you use it? What if we capped your "immediately accessible" inventory and required you to store seldomly-used items in a place like this? What if the size of your warehouse were proportional to the amount of land you owned? The more land you have, the bigger your warehouse? What if you could "rent" more space (in $L or $US) if you needed more? What if Residents could set up their own warehouses based on their owned land and rent out space to other Residents, creating a new business opportunity?

How would you envision such a system? Is being able to "carry" your entire inventory critical to you, or are you looking for better ways to store and organize things you don't use all the time?

I'm just tossing ideas out there. Thanks for any feedback.

-Pathfinder
Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
05-15-2005 14:45
From: Aimee Weber
I like the idea of an inventory warehouse and yes yes yes yes we need better inventory tools.

Also, I would love it if all newly recieved items (objects, textures, etc) arrived in a TEMP directory in my inventory. These items can live in this temp directory for some set amount of time (say, 2 days) before it is automatically deleted. If I want to keep the item forever, then I must take the time move it from temp to a proper place in my inventory.

Under this system my laziness would contribute to a SMALLER inventory rather than a LARGER one.

I guess this feature would have to be optional, and it should default to OFF for new users as they may lose inventory items before they realize how this feature works.


YES YES YES!!! I've had the same idea floating around in my head. I sometimes get a dozen inventory drops in a day and have no idea who sent me what or where it ended up. I would love to have something like this implemented. When someone gives you an inventory item it should wind up in a subfolder with the sender's name inside that temp folder.
_____________________

My other hobby:
www.live365.com/stations/chip_midnight
1 2 3 4 5 6 7