Satchmo, when you invest in SL, not just provide services, and have a change cost you thousands in time and money, I suspect your tune will change.
What are you talking about? Do YOU?
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Jamie Bergman
SL's Largest Distributor
![]() Join date: 17 Feb 2005
Posts: 1,752
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11-22-2005 18:29
Satchmo, when you invest in SL, not just provide services, and have a change cost you thousands in time and money, I suspect your tune will change. What are you talking about? Do YOU? |
Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
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11-22-2005 18:30
So does this mean I would be able to port into anyones home just by double clicking it on the map? I'm sure there are a lot of folks that will have a blast with that ability. ![]() Yes thats right and it will be FREE also. But There should be Allowances For property owners. In that case you come down as close as possiable To the private property that has no teleport set. |
Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
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11-22-2005 18:34
SO, since my proposal passed... Does this Mean That I am in THE FIC??? |
Kermitt Quirk
Registered User
![]() Join date: 4 Sep 2004
Posts: 267
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11-22-2005 18:36
It seems like everyone is assuming we'll be able to jump to any point on the map that we can click on once this is available. There's another in-between option that I haven't read anywhere yet. What if the hubs stayed as they were, but you could only do a P2P teleport to somewhere you already have a landmark for in your inventory? So you'd have to travel the normal way the first time, but once you've visited somewhere once and got a landmark, you can jump straight there whenever u liked. Then the current situations with telehub land etc would still exist but to a lesser extent.
But I also agree that it might be wise to restrict the P2P ability to premium accounts. |
Nolan Nash
Frischer Frosch
![]() Join date: 15 May 2003
Posts: 7,141
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11-22-2005 18:38
uhhhhhhhhhhh stutters. What The ****? EXPLAIN for chrissakes. How can you drop a bomb like that and not give us an idea of what the hell your thinking, LL! Yeah, what are you thinking LL? You should force 80,000 people to have to use the hubs so that a few people who are worried about losing a few bucks can be assuaged. I mean, in RL, when I want to go to a movie I am forced to go to the mall first, right? ![]() _____________________
“Time's fun when you're having flies.” ~Kermit
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Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
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11-22-2005 18:40
It seems like everyone is assuming we'll be able to jump to any point on the map that we can click on once this is available. There's another in-between option that I haven't read anywhere yet. What if the hubs stayed as they were, but you could only do a P2P teleport to somewhere you already have a landmark for in your inventory? So you'd have to travel the normal way the first time, but once you've visited somewhere once and got a landmark, you can jump straight there whenever u liked. Then the current situations with telehub land etc would still exist but to a lesser extent. But I also agree that it might be wise to restrict the P2P ability to premium accounts. When I wrote the proposal, I ment anywhere, not just places you have been. I say in the proposal, double click a spot on the map and away you go to a landing with-in a few meters of the area indicated. I also ment P2P to be for all, not an Elite few. |
Briana Dawson
Attach to Mouth
![]() Join date: 23 Sep 2003
Posts: 5,855
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11-22-2005 18:43
*does the old school shift f11 dance* ![]() ![]() RL LOL |
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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11-22-2005 18:51
But I also agree that it might be wise to restrict the P2P ability to premium accounts. I dunno. I think the tourists are stakeholders too. _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
Schwanson Schlegel
SL's Tokin' Villain
![]() Join date: 15 Nov 2003
Posts: 2,721
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11-22-2005 18:53
I bet the conversion rate to premium reaches an all time high if they did that.
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Enabran Templar
Capitalist Pig
![]() Join date: 26 Aug 2004
Posts: 4,506
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11-22-2005 18:54
As the author of this proposal, I say absolutly NO to a fee or to make it useable by an elite few. Hahaha, good for you. As the author of this post, I say you should eat a duck. Quack quack! |
Hank Ramos
Lifetime Scripter
![]() Join date: 15 Nov 2003
Posts: 2,328
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11-22-2005 18:59
I guess the rollout of my PTP Teleportation system and directory is dead.
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RICX Curie
Jeweler
Join date: 21 Apr 2004
Posts: 26
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11-22-2005 19:02
all you people that are so happy about this should stop and think....
no more telehubs means no more commercial zones...wich will mean no more residential zones...wich will mean a store comming to a house near you |
Creami Cannoli
Please don't eat me....
Join date: 17 Jul 2005
Posts: 414
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11-22-2005 19:19
all you people that are so happy about this should stop and think.... no more telehubs means no more commercial zones...wich will mean no more residential zones...wich will mean a store comming to a house near you What's your point? There already ARE stores in so called residental places, and clubs. Nothing new there. |
Teeny Leviathan
Never started World War 3
![]() Join date: 20 May 2003
Posts: 2,716
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11-22-2005 19:44
all you people that are so happy about this should stop and think.... no more telehubs means no more commercial zones...wich will mean no more residential zones...wich will mean a store comming to a house near you I've had my house in the same spot for well over 2 years. I've seen the surrounding sim go from residential to residential/commercial, barren sandbox, all water, planned residential, barren again, tropical islands and now mostly commercial. No big deal. It is just the way things are. |
Ingrid Ingersoll
Archived
![]() Join date: 10 Aug 2004
Posts: 4,601
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11-22-2005 20:10
Khamon must be thrilled.. I bet he's exploded into a big...leafy... poofy leafy thing.
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Aimee Weber
The one on the right
![]() Join date: 30 Jan 2004
Posts: 4,286
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11-22-2005 20:20
YAY!!!
![]() Bout time! _____________________
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Champie Jack
Registered User
![]() Join date: 6 Dec 2003
Posts: 1,156
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11-22-2005 20:39
It seems like everyone is assuming we'll be able to jump to any point on the map that we can click on once this is available. There's another in-between option that I haven't read anywhere yet. What if the hubs stayed as they were, but you could only do a P2P teleport to somewhere you already have a landmark for in your inventory? So you'd have to travel the normal way the first time, but once you've visited somewhere once and got a landmark, you can jump straight there whenever u liked. Then the current situations with telehub land etc would still exist but to a lesser extent. But I also agree that it might be wise to restrict the P2P ability to premium accounts. If the system were to work like this, I would recommend that LANDMARKS could be toggled ON/OFF on the MAP. That way you could see where you have landmarks, click on the landmark to view its INFO and then click "TELEPORT" (like the GO HOME button). |
Alexa Hope
Registered User
Join date: 8 Dec 2004
Posts: 670
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11-23-2005 05:53
blaze
I am selling islands for 1450 per island. ----------------------------------------------------- Why, when someone can buy an island from LL for 1250 lol. RICX - i rent from Hiro Queso on one of his islands, no commercial builds allowed, but he does have commercial islands too. Bring it on. I hate telehubs. Would love to know who buys at them - who doesn't fly up and over? Alexa _____________________
Hiroland resident
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Ghoti Nyak
καλλιστι
![]() Join date: 7 Aug 2004
Posts: 2,078
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11-23-2005 06:13
Basically, people have been getting wealthy off of my inconvenience. Now it's their turn for inconvenience and they can come up with a better business model than trapping fuckers who escape from the telehub lag. Agree 100%. IMO, telehubs are nothing but lag traps. I seem to remember hearing before, and I'm still looking for references, but were not telehubs implimented as a means to foster COMMUNITY, not so much meant to centralize commericalism and line landbaron's pockets? If that is the case, I believe they are a failed experiment in community-building. -Ghoti _____________________
"Sometimes I believe that this less material life is our truer life, and that our vain presence on the terraqueous globe is itself the secondary or merely virtual phenomenon." ~ H.P. Lovecraft
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Einsman Schlegel
Disenchanted Fool
![]() Join date: 11 Jun 2003
Posts: 1,461
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11-23-2005 06:48
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Maxx Monde
Registered User
Join date: 14 Nov 2003
Posts: 1,848
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11-23-2005 06:50
all you people that are so happy about this should stop and think.... no more telehubs means no more commercial zones...wich will mean no more residential zones...wich will mean a store comming to a house near you Actually, it just means less concentrated hubs of lag and shoddy construction techniques. As for the rest of SL, well - its all distributed throughout the world. I know, I've walked the roads and I see it everywhere. It also offers more incentive to create communities like Boardman, where people stick together and create an atmosphere free of eyebleed "so-and-so designs" or "metoo creations" that litter the landscape. I've seen your name on some large tracts of land before, I figured you would already know all this, unless its just the telehub-sour-grapes thing. _____________________
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Ingrid Ingersoll
Archived
![]() Join date: 10 Aug 2004
Posts: 4,601
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11-23-2005 06:57
One of the things I really enjoyed as a newb was exploring. That was about a year and a half ago, and oldbies, even at that point found the grid to be immense. And it was pretty big in the summer of 2004. But the grid has about quadrupled in size since then and it is very,very difficult to get around to visiting the sims that aren't near a telehub. Having to fly hundreds of meters, being bounced by security scripts, sent home, or worse, crashing because of security systems while trying to get to the spot I wanted to see made exploring not so fun, so I just stopped. Maybe now with P2P I'll be able to pick up one of my favourite sl pass times again.
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Einsman Schlegel
Disenchanted Fool
![]() Join date: 11 Jun 2003
Posts: 1,461
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11-23-2005 06:58
One of the things I really enjoyed as a newb was exploring. That was about a year and a half ago, and oldbies, even at that point found the grid to be immense. And it was pretty big in the summer of 2004. But the grid has about quadrupled in size since then and it is very,very difficult to get around to visiting the sims that aren't near a telehub. Having to fly hundreds of meters, being bounced by security scripts, sent home, or worse, crashing because of security systems while trying to get to the spot I wanted to see made exploring not so fun, so I just stopped. Maybe now with P2P I'll be able to pick up one of my favourite sl pass times again. I couldn't agree... MORE! ![]() _____________________
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Hiro Queso
503less
![]() Join date: 23 Feb 2005
Posts: 2,753
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11-23-2005 07:02
I'm finding the biggest hindrance to exploring now is the rez times, too frustrating
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Lordfly Digeridoo
Prim Orchestrator
![]() Join date: 21 Jul 2003
Posts: 3,628
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11-23-2005 07:27
I only humbly submit that there should be a fee involved for P2P teleporting.
Therefore, you keep the telehubs (free public transportation), and the impatient/overly rich/whatever folks can simply double click to get to their destination (for a variable fee depending on distance). Best of both worlds, PLUS we get a money sink that'll stabalize the economy. LF _____________________
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