Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Taking the fun out of designing

Pratyeka Muromachi
Meditating Avatar
Join date: 14 Apr 2005
Posts: 642
05-30-2006 12:43
From: Nasiba Nadir
That's why it is such a tremendous value, really. They could easily charge much, much more.

"Virtual stuff" isn't real? I guess the money I charge for the websites I design and those willing to pay for something they can "never touch" isn't real, either. I guess the money you pay to access the internet, which is ALL virtual, is deluded as well?

Color me confused.


Geezz... I did not say the money is not real... If you are willing to pay real money for some virtual stuf that has only value in a virtual world, that's your affair. But dont try to tell me that virtual stuff has reality, as the proverbial brick on the head... In SL, if a brick fall on my AV's head, I won't feel a thing... look outside the monitor screen.
_____________________
gone to Openlife Grid and OpenSim standalone, your very own sim on your PC, 45,000 prims, huge prims at will up to 100m, yes, run your own grid on your PC, FOR FREE!
Nasiba Nadir
Registered User
Join date: 9 May 2006
Posts: 26
05-30-2006 12:51
From: Enabran Templar
It's actually a pretty sweet deal. I do 15+ hours a week of product development for three months, have a great time doing it, sharpen my skills, then just collect the cash for a few months after that, making incremental improvements along the way.


That is the most satisfying aspect of doing this would be, to myself, if I did this. Developing skills, trying out ideas and just having fun. Because the value of the work, per hour, isn't remotely close to the price charged in SL. Those who claim that people are here "just for the money" don't understand how much a talented designer's time is really worth, per hour of work. I would only do it if I truly loved making things in SL FIRST and the money would be a side benefit. Not when I could charge $25-$50 dollars an hour for my time in RL for similar work.

Obviously, there are people here that are not real world designers or programmers and probably discovered their talent through the game. I saw the same thing happen with the Sims, people realized they had real creative gifts that they weren't aware of and the game gave them the opportunity to develop skills and share their work with others. But the value of that work is still the same as any novice designer at a certain point, when they get good enough.
Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
05-30-2006 12:51
From: Pratyeka Muromachi
Geezz... I did not say the money is not real... If you are willing to pay real money for some virtual stuf that has only value in a virtual world, that's your affair. But dont try to tell me that virtual stuff has reality, as the proverbial brick on the head... In SL, if a brick fall on my AV's head, I won't feel a thing... look outside the monitor screen.


I think that misses the point. SL isn't divorced from reality because it is driven by real people. Nothing in SL would exist without the interaction of real people. It's not a dream or a fantasy -- it's a fully-built melting pot of human effort. All the effort is digital. The end value of virtual stuff is just as profound as that of stories in books. No, nothing in the book can physically do anything to you -- it's virtual, too. But the book can entertain you, move you to tears, give you new knowledge. And as virtual as all that is, it has shape in reality because you have shape in reality. Moreover, the heart and soul of the book was rendered by a real person.
_____________________
From: Hiro Pendragon
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court.


Second Life Forums: Who needs Reason when you can use bold tags?
Nasiba Nadir
Registered User
Join date: 9 May 2006
Posts: 26
05-30-2006 12:56
From: Pratyeka Muromachi
Geezz... I did not say the money is not real... If you are willing to pay real money for some virtual stuf that has only value in a virtual world, that's your affair. But dont try to tell me that virtual stuff has reality, as the proverbial brick on the head... In SL, if a brick fall on my AV's head, I won't feel a thing... look outside the monitor screen.


I can't get hit on the head by a song either. It is still worth money in real world dollars to the artist. Not all art, or anything of "value" is three dimensional. You pay for education, which is located comepletely within your mind. You are paying for ideas, learning. You pay to see a movie, which is completely virtual to you, but cost millions to make. You pay for people's time. You pay for their talent. You pay for them to solve problems, to entertain you, to teach you. None of those things are three dimensional solid objects. Value is subjective, but "virtual" things are paid for every single day, offline, in the "real world".
Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
05-30-2006 12:59
From: Nasiba Nadir
That is the most satisfying aspect of doing this would be, to myself, if I did this. Developing skills, trying out ideas and just having fun. Because the value of the work, per hour, isn't remotely close to the price charged in SL. Those who claim that people are here "just for the money" don't understand how much a talented designer's time is really worth, per hour of work. I would only do it if I truly loved making things in SL FIRST and the money would be a side benefit. Not when I could charge $25-$50 dollars an hour for my time in RL for similar work.


Yes! Absolutely. I wouldn't do what I currently do in SL if I couldn't make money at it. That's because what I do is business sandboxing -- learning the ins-and-outs of product development, marketing and other fun stuff. Through that, I get to sharpen up on graphic design and layout, 3D art, process and end-user documentation and project management. That's awesome. I don't do it strictly for the money. I do it because it's insanely educational and very, very fun. But the money is an essential part of that because you can't measure success in business without sales.

And business is what I love more than anything else.

From: Nasiba Nadir
Obviously, there are people here that are not real world designers or programmers and probably discovered their talent through the game. I saw the same thing happen with the Sims, people realized they had real creative gifts that they weren't aware of and the game gave them the opportunity to develop skills and share their work with others. But the value of that work is still the same as any novice designer at a certain point, when they get good enough.


Again, resounding agreement here. Before I came to Second Life, I knew how to use Photoshop because I'm good at teaching myself software. Yet, I wasn't artistically strong with Photoshop because I never had the necessary volume of work to sharpen my chops. SL gave me a million reasons to experiment with PS and now I'm much more talented than I ever was before. But there was a lot of time that went into the development of my skills. I think it's abundantly clear in my work how much my investment paid off, but I leave that to the market to decide -- and that's true of all the skills that make my work possible. So far the market and I are in decent agreement.
_____________________
From: Hiro Pendragon
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court.


Second Life Forums: Who needs Reason when you can use bold tags?
Zoe Llewelyn
Asylum Inmate
Join date: 15 Jun 2004
Posts: 502
05-30-2006 13:04
From: Nasiba Nadir

Honestly, no one who creates and sells their work for in SL could ever be described as anything remotely close to "greedy". I can truly appreciate the time and talent and hard work that went into creating the amazing variety of clothing and objects and skins and such and what I have paid for them is practically for free, given the effort involved. You simply don't appreciate what those skills and time are worth in real world dollars. You are getting for pennies what could honestly be charged for $25 and up given the work. If all they were interested in was money, they could easily take the skills they have outside of SL and charge REAL value for them. Instead you are getting it for next to nothing and complain.


Thank you for this.

I am an artist and writer who recently quit my previous job at a well known game company where I did texture work and modelling for an upcoming MMORPG in order to devote myself completely to designing content for SL.

SL is now my REAL job. This is my only income now, and I dare say I didn't switch from my previous job to this one for the money. I did it because I love SL and the people here that much, and enjoy creating content for them enough to take a major pay cut to do this full time.

I have 4 kids and many very real expenses, just as everyone here not living with their parents most definitely also has...rent, food, car payments, utilities, etc. These are real expenses in the real world, and designing content for SL is my real life job. This job pays for those things.

May people make their fulltime living from designing entertainment for other people. Doesn't matter that this is just a hobby or a game to some of you...it is also a business and a real job for many, just the same as those who make movies, record music, or work in an auto-plant. If it wasn't a business...none of you would be here now in SL, because last I heard LL was not a charity...they exist to make money like every business that everyone here works for.

LL does not design content. They make this very clear. Its up to people like me, who make this our job, as well as those who do it as a hobby to make this "game" within the platform that LL designs. Without content providers of all types...SL would likely not exist at all now.

I get very tired of hearing some people complain about anyone for whom designing content for SL is our real life and full time job. We are called greedy (which is as far from the truth as you can get for most of us), opportunistic, and many worse things. Some people constantly harp about us "cashing out" as if getting paid to do work was somehow something they don't do in real life. Do they not get a paycheck for their real life work? How is that not "cashing out" when it comes to the company they work for? Its not one bit different than me working here in SL. Its a double standard that is rife with hyposcrisy and a rather uninformed and unrealistic view of reality.

My prices are very low compared to others doing similar quality work. I am a professional artist, a professional game texture and model designer, and what I get paid here is pennies on the dollar to what I used to make. My work is very reasonable, and I have never once raised prices. But...do not joke yourself by thinking it doesn't hurt my real life income to not do so. I refuse to raise prices at this time. I take less money and I have less real dollars to spend on myself and my kids because of it. I do it because I am in SL for the long haul. I love this place and I love the people. I love my work here. If anything...I am far MORE invested in LL and SL than those who pride themselves on not "cashing out"...because while its just a fun hobby for them...it my living for me. And one I made a very concious choice to accept.

I am very happy that those who constantly criticize me and other fulltime designers of content for SL enjoy their hobby here. I hope they stay for a long time. But I would hope that at some point they might wake up to realize that "games" don't pop up from thin air, and run for free. Your hobby is a real business for many people...those at LL and those like me. What I do now is the same stuff I did at the big game company I left. Just now I get even less money, less respect, and less job security. But I love the work and this place enough I am willing to accept all that. But greedy? LOL...

*shakes her head and wanders off*
_____________________
Nasiba Nadir
Registered User
Join date: 9 May 2006
Posts: 26
05-30-2006 13:22
This is the last comment I'm going to make for now, I have to go.

I think the problem here is that people come into SL and see all this cool stuff all over the place and think that this is the "content" that they are entitiled to. The fact is, Linden Labs did not create or supply this content, the other residents did, as they do ALL the content in SL. People look at this as any other game, and think, "why shouldn't I easily be able to acess all the content I see? It isn't fair."

SL is like real life in that respect. You are surrounded by things that you want and may not be able to afford. You have to either earn the money to buy them or pay for them with the real money you have earned. They are not "game content" provided for you by Linden, they are real world work created by real world people and they have a right to charge whatever they believe their time and work and talent is worth. And if you don't like it, then use what Linden Labs is really providing you with, the platform to create it YOURSELF.
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
05-30-2006 13:30
From: Nasiba Nadir
This is the last comment I'm going to make for now, I have to go.

I think the problem here is that people come into SL and see all this cool stuff all over the place and think that this is the "content" that they are entitiled to. The fact is, Linden Labs did not create or supply this content, the other residents did, as they do ALL the content in SL. People look at this as any other game, and think, "why shouldn't I easily be able to acess all the content I see? It isn't fair."


No, you're representing it wrongly.

It's not as simple as "why shouldn't I be able to access all the content? It isn't fair." Most people would call that badly-adjusted.

But "In this game I can't access all the content, in other ones I can so I'll go play them instead" is infinately more well-adjusted and has the same eventual result.

From: someone

SL is like real life in that respect. You are surrounded by things that you want and may not be able to afford. You have to either earn the money to buy them or pay for them with the real money you have earned. They are not "game content" provided for you by Linden, they are real world work created by real world people and they have a right to charge whatever they believe their time and work and talent is worth.


That is true. But from the consumer's point of view, they don't care if the "game content" is provided by Linden or anyone else, they only care if they get to have fun or not and if they don't then they won't pay. Yes, they have a right to charge whatever they think it's worth, but consumers have a right not to buy.

Posts such as Enabran's above show the problem. It's not that people don't understand or are unable to adjust to the idea that there's lots of work and effort behind these things and therefore they ought to pay for them. They do understand it, but they don't adjust to it because there's no gain for them in doing so. And also, in their perspective, it's the fault of SL's design: after all, the artist for that spear they're using on World of Warcraft got paid, probably more than any artist on SL gets paid, and yet they the consumer didn't have to pay for the spear seperately.

From: someone
And if you don't like it, then use what Linden Labs is really providing you with, the platform to create it YOURSELF.


Until LL include a "Snap To Talent" switch in the editor, they are not enabling anyone to do what they could not have done anyway. :)
Nasiba Nadir
Registered User
Join date: 9 May 2006
Posts: 26
05-30-2006 13:40
Alright, I have to come back to reply to Yumi.

Yumi, your problem seems to be with the platform of SL itself. That is all it is, a platform for people to create stuff in and sell it, if they wish. It isn't a game like WoW, were the content is provided for you. You either make the content yourself or buy it or take freebies. If the joy of simply creating something you made yourself, regardless of whether or not it is the "best" or someone else is "better" isn't satisfying to you, or you don't want to create things because you don't think it is good enough, and additionally don't want to pay for the work of others, then really, why are you in SL? And if the other aspects of SL, the friends or the free stuff, is satisfying to you, then why are you complaining? You are getting exactly what you were promised by Linden, a platform to create your own world, nothing more or less. If that makes you feel insecure in comparison to others or you think you should get content without having to pay others what they ask, then maybe another game would be a better choice. That isn't what SL is about and not what they ever said it was.
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
05-30-2006 13:59
From: Nasiba Nadir
Actually, they do. They buy what they can afford, and "art" is a relative term. The kind of art or creativity most people pay for mainly falls under the catatgory of design, such as clothing, furniture, cars and homes etc. People buy the designs that they a) enjoy and b) can afford.

If people didn't care about their surroundings, and whether they were pleasant and beautiful, we would all be living in wood shacks with the same ugly, utilitarian furniture. We would all be wearing the same bland utilitarian clothing.

Everything in your home was bought not just for utility, but also because it was aesthetically pleasing to you. Creativity isn't only expressed by creating something, it is the ability to appreciate and be inspired by the creativity of others.


The problem is that you're comparing virtual and real goods as if they fitted into exactly the same niches. That's not true, it doesn't mean I'm saying virtual goods have no value, it's just that the value of virtual goods is primarily social. If you want to see why, imagine for just a second that you were the only user on Second Life, but there was still content around to buy. Would you want to spend any US$ to buy content? No, because with no-one else to interact with in the virtual world there would be no reason to log in at all. It wouldn't matter how gorgeous that content was or how long people had spent working on it.

I am friends with several content creators. They're all wonderful people and I'm glad to be friends with them. But it quickly became apparant to me that there was no point in my building a house for my AV because any time we wanted to meet up, we'd go to one of their houses, which was custom built and well designed. But as a result there was no point me having one of my own! It wouldn't be possible for me to make it more appealing for the group to visit than theirs - and for me to create it would cost me a lot of money, whereas the creator could use their talent to do it for free. And that's not about a "one-up" thing; it'd be rude of me to try and drag the group into visiting a place that wasn't as good for them as somewhere else just because it was mine, and without the social group the SL experience as a whole has relatively low value. So I'd just be sitting alone in it, and there's no point spending much money or time on that.

From: someone

It seems to me that you do not understand or appreciate artistic expression or value those who create, or are simply jealous of those who do have those gifts.

I am a a RL designer. I also have fine art training. When I was young, however, I dreamed of becoming a novelist. Sadly, I learned that I couldn't write a decent story to save my life, heh. From your perspective, I suppose I should never read another novel, because I don't have that gift myself, or think they should give me their work for free, lol.


I'm not saying anything about what people "should" do. And I have nothing against content creators - I'm trying to become one myself. What I'm talking about, though, is what people "do" do. Again, the attitudes you express are very positive and healthy but unfortunately LL cannot bundle a free psychiatric appointment with every basic account. What matters is the view of the people who are prepared to put in the US$, no matter how messed up those views are. And clearly, those people aren't prepared to put in so many US$ right at the moment, else the L$ would not have declined.

The problem will remain: the people who SL depends on to buy L$ for US$, and thus support the economy, are very commonly the people who get the least from SL. They can't (or don't want to) use the creation tools, and yet they still have to suffer the technical limits of the system that lets others do so. They can get into communities, but - see above; communities tend to follow the content creators. Yes, these aren't healthy things to object to, but yes, people will object to them anyway because they haven't had that psychiatrist appointment.

From: someone
I can truly appreciate the time and talent and hard work that went into creating the amazing variety of clothing and objects and skins and such and what I have paid for them is practically for free, given the effort involved. You simply don't appreciate what those skills and time are worth in real world dollars. You are getting for pennies what could honestly be charged for $25 and up given the work.


If they could find a buyer at that price. I wouldn't buy them. If I wasn't part of SL, I would have no interest in buying UV mapping bitmaps or 3D meshes. Look around on the net and you'll find huge numbers of game "mods" with user created 3D content, skins, etc, being given away for free, usually to attract buyers to the artists who produced them. There are similar things on the community sites for several 3D packages. And I have an RL friend who is a very talented 3D artist, who earns four figures or more for every job - but he still has to live relatively poorly because it's so difficult to get the jobs (and because maintaining a 3D art studio in your house has a lot of running costs).

The truth is that the real economy is not kind to artists (or programmers), and that's very sad, but trying to make the SL economy more like the real one runs a very significant risk of introducing those same factors.
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
05-30-2006 14:05
From: Nasiba Nadir

Yumi, your problem seems to be with the platform of SL itself. That is all it is, a platform for people to create stuff in and sell it, if they wish. It isn't a game like WoW, were the content is provided for you. You either make the content yourself or buy it or take freebies.


Yes, I know that. But it is seeming that it cannot afford to remain that way.

From: someone
If the joy of simply creating something you made yourself, regardless of whether or not it is the "best" or someone else is "better" isn't satisfying to you, or you don't want to create things because you don't think it is good enough, and additionally don't want to pay for the work of others, then really, why are you in SL?


Me personally? Because I am interesting in creating things, and I do.

But you've put your finger straight on the point. If it really is the case that if I wasn't, then there would be no reason for me to be in SL, then where are the L$ buyers going to come from? It's not a case of them "not wanting to pay for the work of others", it's a case of them having no reason to because if they don't create their own stuff, they're not getting enough from SL to justify spending US$ on it, and if they do create their own stuff, then they want to earn their L$ like every other creator.

From: someone

If that makes you feel insecure in comparison to others or you think you should get content without having to pay others what they ask, then maybe another game would be a better choice. That isn't what SL is about and not what they ever said it was.


Again, it's not relevant to me personally. So here is my question to you: what do you think is the average personality of a person who would buy L$ to participate in SL with? Not counting people who buy it to get a business started with the goal of earning it back later, but the people who just buy L$. Bear in mind that these will be newly-rezzed people who are arriving with no stipend, no addiction, and no particular attachment to the metaverse concept beyond what joy it can offer them.
Nasiba Nadir
Registered User
Join date: 9 May 2006
Posts: 26
05-30-2006 14:31
From: someone
Again, it's not relevant to me personally. So here is my question to you: what do you think is the average personality of a person who would buy L$ to participate in SL with? Not counting people who buy it to get a business started with the goal of earning it back later, but the people who just buy L$. Bear in mind that these will be newly-rezzed people who are arriving with no stipend, no addiction, and no particular attachment to the metaverse concept beyond what joy it can offer them.


Well, I will give you a first hand example. I am one of them.

When I first came into SL a few weeks ago, I very quickly wound up buying lindens so I could purchase the content I wanted. I wasn't paying anything to access SL. It was free. I was even given some spending money. I could have just taken advantage of the free content, of which there is PLENTY, and created things for myself. But I wasn't paying a dime, so it was worth it to me to spend some money to buy myself some nice clothes and a decent skin and learn how to make things later. And even if I became an awesome clothing designer or whatever, I would still buy the work of others. Because I like and appreciate their work and would enjoy wearing their creations, just like real life. Or because they were creating things I didn't and wanted to have.

What do you think people have a right to expect from a completley free game/platform? I can't think of many games that allow total access for free and give you a) all this free quality content and b) the ability to create and script on a 3d platform in real time. I've tried some others and none come close or charge you even more to buy content.

A platform like SL attracts two kinds of people. The creatives, who are drawn to the ability to create and script in a virtual 3d environment, and those who simply enjoy the freedom and community of SL and further, enjoy the content created by the others. Whether the content is worth what the asking price is will be determined by those who buy, period. I don't see any drop-off in interest, when it comes to buying content. Yes, it may get more expensive, but people will still buy. It's the ONLY content out there, other than the free things people share with others. Without the creatives, this is a wasteland, and people would be on a internet forum or a chatroom or playing WoW or something with their friends, instead. SL will find it's own market, long term. It may remain a niche market, but I think it will always be attractive to creative people.
Vivianne Draper
Registered User
Join date: 15 Sep 2005
Posts: 1,157
05-30-2006 14:38
Another point of view from a consumer:

Yes you may spend hours designing all these things. And designing may be your rl job. Good for you.

But I'm not going to go apeshit worrying about your profits when the things I hear about owning a business in SL are:

Step 1: Open a business
Step 2: Profit.

or

reading articles where a 'a certain clothing designer' or 'a certain skin designer' or Anshe Chung is making 6 figure salaries selling stuff.

Now I buy Lindens on a fairly regular basis and I've been known to spend pretty freely and I think I've asked ONE person for a refund and was nice about it (he refused -- it was no big deal). But when I see people whining about how the linden is spiraling out of control or how tough their life is -- well I just kind of shrug and move on and yes I do think you are being greedy. For the reasons mentioned above. Doesn't mean I don't buy your stuff. But then again, I can afford to buy $L. Not all can.

As to people charging what the items are worth -- they are worth what people will pay for them. No more and no less. I am a person who has been known to shell out a huge amount of money for a dress (yes I do own one of the fantastically expensive Callie Cline limited editions thank you SO much for asking -- and I pretty much own most of Nonna's entire catalog for those of you who knows what she charges). I've also walked away from someone who raised her prices from 250 to 400 recently. If I'm doing that, I can only imagine what someone who cannot afford to buy lindens is doing.

One last note: yes the value is spiralling out of control. however to those of us who buy lindens, its a change of 10 bucks. About a month ago, you could buy 20K $L for approx 70 bucks. Today it is approx 60. That's not a whole lot in the big scheme of things. So we aren't saving all that much as the $L goes down. There really are two sides to every story y'know?
Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
05-30-2006 14:50
From: Zoe Llewelyn
I have 4 kids and many very real expenses, just as everyone here not living with their parents most definitely also has...rent, food, car payments, utilities, etc. These are real expenses in the real world, and designing content for SL is my real life job. This job pays for those things.


You're a badass. Thank you so much for telling your story. It takes some guts to make your living from SL in any case, but doing so successfully even with kids in the balance takes some awesome tenacity. Very impressive.
_____________________
From: Hiro Pendragon
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court.


Second Life Forums: Who needs Reason when you can use bold tags?
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
05-30-2006 15:00
From: Nasiba Nadir

When I first came into SL a few weeks ago, I very quickly wound up buying lindens so I could purchase the content I wanted. I wasn't paying anything to access SL. It was free. I was even given some spending money. I could have just taken advantage of the free content, of which there is PLENTY, and created things for myself. But I wasn't paying a dime, so it was worth it to me to spend some money to buy myself some nice clothes and a decent skin and learn how to make things later. And even if I became an awesome clothing designer or whatever, I would still buy the work of others. Because I like and appreciate their work and would enjoy wearing their creations, just like real life. Or because they were creating things I didn't and wanted to have.


Unfortunately (and this might be part of a economic problem) in that case this wouldn't be relevant. If you became an awesome designer, you would probably be earning L$ and spending them to buy these things - which doesn't, in the end, help the L$ value stabilise. It doesn't hurt it, but it doesn't help it. The only thing that helps is when people buy L$.

From: someone

What do you think people have a right to expect from a completley free game/platform? I can't think of many games that allow total access for free and give you a) all this free quality content and b) the ability to create and script on a 3d platform in real time. I've tried some others and none come close or charge you even more to buy content.


They shouldn't expect to have all the content that they want for free. But, this doesn't mean that they will want to buy the content for a price. It's the confusion coming up again between being "entitled" to something and just not wanting to pay unless a particular thing is offered.

From: someone

A platform like SL attracts two kinds of people. The creatives, who are drawn to the ability to create and script in a virtual 3d environment, and those who simply enjoy the freedom and community of SL and further, enjoy the content created by the others.


The problem is that the economic system actually reduces the freedom and community angles. The freedom is reduced because, obviously, you're only as free as your purse allows and the community is slightly reduced because communities skew towards content creators.

From: someone

SL will find it's own market, long term. It may remain a niche market, but I think it will always be attractive to creative people.


It will be. Unfortunately, in order for the economy to work, you need uncreative people because they usually be the ones buying L$.
Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
05-30-2006 15:03
From: Vivianne Draper
But when I see people whining about how the linden is spiraling out of control or how tough their life is -- well I just kind of shrug and move on and yes I do think you are being greedy. For the reasons mentioned above. Doesn't mean I don't buy your stuff. But then again, I can afford to buy $L. Not all can.


Speaking for myself, I don't need anyone to worry about the L$/US$ exchange rate. I'll worry about it myself. I don't anyone to worry about my bottom line. I'll worry about it myself. I don't need anyone to look after my business model. I manage it myself.

However, the exchange rate does effect my prices. I'll adjust them as necessary. So will the rest of the market, as required by individual businesses. At that point, you may wish to be concerned about the exchange rate. You may not be -- that's up to you. But I'll be managing my business according to the conditions of the market and how they affect my metrics for success. So will everyone else. This will effect everyone eventually.

Business proprietors who expect to get by on the generosity of customers instead of on the value of their products and the robustness of their business model need to stfu or gtfo. Consumers who expect the moon and the stars without paying anyone anything also need to stfu or gtfo.

It's very simple. I have something that's valuable to you. You have something that's valuable to me. If the value is equal, we will exchange values and both be happier.

If not, not.

The conversation ends there. I don't expect charity as a mechanism of my model of business. I don't need generosity or subsidy in order to attain my success metrics. My quality and value of work speak and earn for themselves.

I'm not worried about inflation in the market. My prices aren't locked -- I can change them if required. Or not. No one's hands are tied. We have free will. It's a completely lassiez-faire market. I'm a fan of managing the economy in a way that minimizes turbulence in the market. But if that's what we've got, that's what we've got, leaving me the choice to leave or the choice to adapt.

The same choice everyone else has.
_____________________
From: Hiro Pendragon
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court.


Second Life Forums: Who needs Reason when you can use bold tags?
Vivianne Draper
Registered User
Join date: 15 Sep 2005
Posts: 1,157
05-30-2006 15:07
This is all very nice Zoe but we aren't under any obligation to buy your stuff if you raise your prices. And I'm sure there's more than one person reading this who wishes they could quit their job to go work in SL full time too. If you didn't consider the fact that the economy was run and created by a company of game designers who had merely one recently-hired (and even more recently fired) economist then I'm sorry. But you may have to accept that you invested in a bad product -- the product being the overall economy and not the platform itself.

You quit to do something you love. That's fantastic. I applaud you. I think the world of people who do things like that. I recently had a friend quit his job, sell his house, and uproot his entire life to go play music for a living. That's the bomb y'know. Every person's dream and here he is doing it. Just like you.

But y'know, he doesn't whine 24-7 when the bar doesn't fill and the band's cut of the door take is less than usual. I'm not saying you do -- but the cacophony of designers whining about the economy and insisting our stipends get cut is making some of us a bit testy. You took a risk. That's more than groovy. But its not called a risk because you can count on a regular paycheck with benefits. You (and every other designer out there) will have to accept that things like this are going to happen and you may have to come up with a different business model to continue to make the same profits you were used to making.


From: Zoe Llewelyn
Thank you for this.

I am an artist and writer who recently quit my previous job at a well known game company where I did texture work and modelling for an upcoming MMORPG in order to devote myself completely to designing content for SL.

SL is now my REAL job. This is my only income now, and I dare say I didn't switch from my previous job to this one for the money. I did it because I love SL and the people here that much, and enjoy creating content for them enough to take a major pay cut to do this full time.

I have 4 kids and many very real expenses, just as everyone here not living with their parents most definitely also has...rent, food, car payments, utilities, etc. These are real expenses in the real world, and designing content for SL is my real life job. This job pays for those things.

May people make their fulltime living from designing entertainment for other people. Doesn't matter that this is just a hobby or a game to some of you...it is also a business and a real job for many, just the same as those who make movies, record music, or work in an auto-plant. If it wasn't a business...none of you would be here now in SL, because last I heard LL was not a charity...they exist to make money like every business that everyone here works for.

LL does not design content. They make this very clear. Its up to people like me, who make this our job, as well as those who do it as a hobby to make this "game" within the platform that LL designs. Without content providers of all types...SL would likely not exist at all now.

I get very tired of hearing some people complain about anyone for whom designing content for SL is our real life and full time job. We are called greedy (which is as far from the truth as you can get for most of us), opportunistic, and many worse things. Some people constantly harp about us "cashing out" as if getting paid to do work was somehow something they don't do in real life. Do they not get a paycheck for their real life work? How is that not "cashing out" when it comes to the company they work for? Its not one bit different than me working here in SL. Its a double standard that is rife with hyposcrisy and a rather uninformed and unrealistic view of reality.

My prices are very low compared to others doing similar quality work. I am a professional artist, a professional game texture and model designer, and what I get paid here is pennies on the dollar to what I used to make. My work is very reasonable, and I have never once raised prices. But...do not joke yourself by thinking it doesn't hurt my real life income to not do so. I refuse to raise prices at this time. I take less money and I have less real dollars to spend on myself and my kids because of it. I do it because I am in SL for the long haul. I love this place and I love the people. I love my work here. If anything...I am far MORE invested in LL and SL than those who pride themselves on not "cashing out"...because while its just a fun hobby for them...it my living for me. And one I made a very concious choice to accept.

I am very happy that those who constantly criticize me and other fulltime designers of content for SL enjoy their hobby here. I hope they stay for a long time. But I would hope that at some point they might wake up to realize that "games" don't pop up from thin air, and run for free. Your hobby is a real business for many people...those at LL and those like me. What I do now is the same stuff I did at the big game company I left. Just now I get even less money, less respect, and less job security. But I love the work and this place enough I am willing to accept all that. But greedy? LOL...

*shakes her head and wanders off*
Vivianne Draper
Registered User
Join date: 15 Sep 2005
Posts: 1,157
05-30-2006 15:12
That is the BOMB!

Quite seriously best post of the day.

From: Enabran Templar
Business proprietors who expect to get by on the generosity of customers instead of on the value of their products and the robustness of their business model need to stfu or gtfo. Consumers who expect the moon and the stars without paying anyone anything also need to stfu or gtfo.

It's very simple. I have something that's valuable to you. You have something that's valuable to me. If the value is equal, we will exchange values and both be happier.

If not, not.

The conversation ends there. I don't expect charity as a mechanism of my model of business. I don't need generosity or subsidy in order to attain my success metrics. My quality and value of work speak and earn for themselves.

Zoe Llewelyn
Asylum Inmate
Join date: 15 Jun 2004
Posts: 502
05-30-2006 15:23
From: Vivianne Draper
This is all very nice Zoe but we aren't under any obligation to buy your stuff if you raise your prices. And I'm sure there's more than one person reading this who wishes they could quit their job to go work in SL full time too. If you didn't consider the fact that the economy was run and created by a company of game designers who had merely one recently-hired (and even more recently fired) economist then I'm sorry. But you may have to accept that you invested in a bad product -- the product being the overall economy and not the platform itself.

You quit to do something you love. That's fantastic. I applaud you. I think the world of people who do things like that. I recently had a friend quit his job, sell his house, and uproot his entire life to go play music for a living. That's the bomb y'know. Every person's dream and here he is doing it. Just like you.

But y'know, he doesn't whine 24-7 when the bar doesn't fill and the band's cut of the door take is less than usual. I'm not saying you do -- but the cacophony of designers whining about the economy and insisting our stipends get cut is making some of us a bit testy. You took a risk. That's more than groovy. But its not called a risk because you can count on a regular paycheck with benefits. You (and every other designer out there) will have to accept that things like this are going to happen and you may have to come up with a different business model to continue to make the same profits you were used to making.


I don't think you actually bothered to read my post...you definately did not understand my message.

Nowhere did I say you or anyone else is required to buy my products. People who like my products buy them, and those that don't don't. Very simple and I made no statements at all in my post about people buying or not buying any of my stuff.

Nowhere did I say I planned to raise prices as you imply by your post. In fact...I said specifically that I plan NOT to. I operate my business on a different model than many do. I sell low and hope the quality and value will help me sell more to make up for my low profit margin. I have no plans to raise prices, as I stated.

I also have never complained about the market. Period. Nor am I currently complaining about the market here or in my previous post. You would have to really do some serious fantasy interpretation to see that in anything I said. The market had and has nothing at all to do with what my post was about...so why you choose to address these statements to me is utterly unclear.

I had one point...and one point only in my post. The point that I don't appreciate people making assumptions about me, lumping me in with some imaginary group of "Greedy Evil Content Providers Who Cash Out" as some have been spewing on the forums in recent months. Every person here is here for their own reasons, and we are all individuals. I don't care to be pidgeon-holed or derided because this is my job and I need to sell some of my lindens to pay my rent. I made my post complaining about people who jump to conclusion, make assumptions, and generalize broadly about other people...whom they do not know...and their motivations, value or worthiness. I desired only to explain who I am, why I am here, and how the stereotyped image some want to promote of content providers who make a living here is not only false, demeaning, and nasty...but also hypocritical.

So, I really have no clue why you are addressing these comments about raising prices and complaining about markets to me as they have zero bearing on my message, post, or anything I said. Nor have I ever done either. I just get tired of being demonized when I am here making my living at this not because of a desire for money or out of greed...but the exact opposite. Because I love this game and its people, and am happy to actually lose much of my income to be able to spend more time here.
_____________________
Merlyn Bailly
owner, AVALON GALLERIA
Join date: 7 Sep 2005
Posts: 576
05-30-2006 15:29
From: Calista Amarula
I am the first one to admit that I am a buildoholic, but when I find prices for clothing super low, it takes the fun out of designing. I applaud those of you who are keeping your prices fair. I refuse to create an item that has to be sold outlandishly cheap. Ok, sure, maybe it would be a couple of dollars in US currency (and sometimes less) but every little thing adds up. I check the forums on an obsessively regular basis on new releases and I jaunt all around SL to see all these new items. But I will leave my store in disgust and not put out my new creations when I find the unfair prices. Again, thank you those of you shoppers who are paying fair prices. I hope you appreciate my creative efforts as much as I appreciate your business . Uggg at the rest of the designers selling at unfair prices. LOL Ok I had my moan, hopefully these designers will hear my cries and raise their prices to be designer friendly.


Nonna Hedges' dresses at $1000L each are definitely "designer friendly" but not "user friendly".

I'll happily pay for something that looks good. If it doesn't, I'm not paying for it no matter how hot the designer thinks they are.
_____________________
SL used to be a game -- now it's a corporate advertising/marketing platform.
Roxie Marten
Crumedgeon
Join date: 18 Feb 2004
Posts: 291
05-30-2006 15:29
From: Calista Amarula
I am the first one to admit that I am a buildoholic, but when I find prices for clothing super low, it takes the fun out of designing. I applaud those of you who are keeping your prices fair. I refuse to create an item that has to be sold outlandishly cheap. Ok, sure, maybe it would be a couple of dollars in US currency (and sometimes less) but every little thing adds up. I check the forums on an obsessively regular basis on new releases and I jaunt all around SL to see all these new items. But I will leave my store in disgust and not put out my new creations when I find the unfair prices. Again, thank you those of you shoppers who are paying fair prices. I hope you appreciate my creative efforts as much as I appreciate your business . Uggg at the rest of the designers selling at unfair prices. LOL Ok I had my moan, hopefully these designers will hear my cries and raise their prices to be designer friendly.



I guess you can hate me as well. I give myself stuff away. I love making textures. It's my creative release. To add insult to injury I make them copy and mod too OMG!

Why? I don't feel like putting up with the b.s. of selling and I have never really keyed in on the greed factor of SL.

Happy texturing

Rox
_____________________
Nasiba Nadir
Registered User
Join date: 9 May 2006
Posts: 26
05-30-2006 15:41
If this platform and this virtual economy is doomed to fail then it will.

But the insinuation is that those who invest their time and work and talent in that ecomony somehow are asking for payback is what is offensive.

Imagine what SL would be like without all these "greedy" content creators who charge whatever for their work. All the "stuff" that makes SL worth it to most people would be gone. Some make a living off of it, others just pay their tier, but the majority of the quality content demands "quality time" meaning hours and hours of not just creating content but running a virtual "business" and paying money for the land on which that business resides. Why ask them to spend that much of their time creating content for next to nothing, and refusing to raise prices if the linden continues to drop through the basement is the same thing as giving it away, eventually, especially if it is just enough to pay their tier. Unless you have unlimited free time to do this, please don't insult those who provide the rich content that makes up much of SL. Their "risk" is my reward and I want them to succeed. I know damn well that I don't have the time to create all that they do, so I am glad that they can make money and therefore continue to do so, providing me with the content I enjoy. If it isn't worth a few dollars a month to you, so be it. There are plenty of MMO types of platforms willing to charge you $20 a month to run on a treadmill.
Vivianne Draper
Registered User
Join date: 15 Sep 2005
Posts: 1,157
05-30-2006 16:09
um, cause its in a thread where content providers are advocating rising prices and upset about the market. so you know like... consider the context????

From: Zoe Llewelyn

So, I really have no clue why you are addressing these comments about raising prices and complaining about markets to me as they have zero bearing on my message, post, or anything I said. Nor have I ever done either. I just get tired of being demonized when I am here making my living at this not because of a desire for money or out of greed...but the exact opposite. Because I love this game and its people, and am happy to actually lose much of my income to be able to spend more time here.
Vivianne Draper
Registered User
Join date: 15 Sep 2005
Posts: 1,157
05-30-2006 16:12
How are they not user friendly? Most of them are modable, a lot of them get real interesting if you mix tops and bottoms. My biggest gripe with Nonna these days is she hasn't done anything really really new lately but instead keeps doing variations on those taffeta gowns. The taffetas are nice, to be sure, and I have the original four plus the red one so I could get the white fur. But the brown one is just a variation on a theme and I'd love to see some new designs out of her.



From: Merlyn Bailly
Nonna Hedges' dresses at $1000L each are definitely "designer friendly" but not "user friendly".

I'll happily pay for something that looks good. If it doesn't, I'm not paying for it no matter how hot the designer thinks they are.
Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
05-30-2006 16:18
From: Vivianne Draper
um, cause its in a thread where content providers are advocating rising prices and upset about the market. so you know like... consider the context????
Advocating?

Is anyone out there advocating raising prices, or are you all who are taking about it, like me, bitching about the possibility of needing to?

I don't want to raise prices to keep up with my costs. Who the hell would want that? I want a stable market where both sides kjnow what to expect. So I can set my prices where folks find 'em fair and work with my customer base that way.

An advocate of higher prices is a nutter.
_____________________
1 2 3 4