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Warning! Self-replicating Land Scanner on many sims!

Shiryu Musashi
Veteran Designer
Join date: 19 Nov 2004
Posts: 1,045
03-10-2005 20:40
From: Zuzi Martinez
haha that's great. :D

by the way.......
1) anybody know these are land scanners or what they're doing or is that a guess?
2) any proof they're causing lag beyond the normal and if yeah how much?


An high number of active moving scripted items DOES cause lag, and a lot. Whatever they scan for.
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Shiryu Musashi
Veteran Designer
Join date: 19 Nov 2004
Posts: 1,045
03-10-2005 20:43
From: Weedy Herbst

The Lindens however are not highly concerned with public land scanners, because each land owner has the option of using autoreturn.


No, because temp on rez items cant be autoreturned.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
03-10-2005 20:43
oh great, bunch of FIC drama queens crying because LindenLab doesn't come to their rescue

chill, people.
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Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
03-10-2005 20:46
What was said about the re-rezzing is accurate. 1.6 tools will likely, from what I've seen on preview, not give people the ability to stop these from keep coming. Let me repeat this:
There is no way for land owners to detect, prevent, or even remove these foreign, scripted objects with listens in them from coming on their land.

And no, the actual land data reading is not laggy, per se, but the moving around, rezzing, and sensing and listening network is EXTREMELY laggy. I would not be surprised if these satellites have single handedly been responsible for the asset server problems we're seeing, but that is sheer conjecture.

I propose a simple solution if this is not immediately banned by Linden Lab.

-- a free-to-copy "land scanner" that will thoroughly land scan specific areas of land. what's good for the goose is good for the gander, right?

...

There's a philosophical concept called the categorical imperitive. It asserts that ethics of actions depend on the ability to say:
If everyone did this activity, would it be okay?

Now, if everyone had 50+ land scanners on every sim as one poster suggested there is, at 20,000 active users, that'd be 100,000 active scanners per sim.

Tell me, is that okay?
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Hiro Pendragon
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Shiryu Musashi
Veteran Designer
Join date: 19 Nov 2004
Posts: 1,045
03-10-2005 20:56
I say: ban.
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Weedy Herbst
Too many parameters
Join date: 5 Aug 2004
Posts: 2,255
03-10-2005 20:58
From: Hiro Pendragon
Now, if everyone had 50+ land scanners on every sim as one poster suggested there is, at 20,000 active users, that'd be 100,000 active scanners per sim.

Tell me, is that okay?


I suppose the same could be said about any object.

From what I have seen, some land scanners, like the one posted months ago, may cause lag. Yet others with long intervals would cause none. You can't ban someone for using a land scanner on their own land.
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Shiryu Musashi
Veteran Designer
Join date: 19 Nov 2004
Posts: 1,045
03-10-2005 21:08
Maybe you didn't understand, he is using it in EVERYONE's land.

Since those items constantly autorez and move around they DO cause lag because those are laggy actions, the sensing thing could even be secondary.
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Jauani Wu
pancake rabbit
Join date: 7 Apr 2003
Posts: 3,835
03-10-2005 21:28
From: Malachi Petunia
Thanks to everyone who is hosting my spawners and sensors, I couldn't do it without your implied consent.

can you put some in larsen? i would like to help end war and hunger too! :D
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Weedy Herbst
Too many parameters
Join date: 5 Aug 2004
Posts: 2,255
03-10-2005 21:46
Scripted objects that autorez, are triggered from other objects in nearby sims and move around, could be deemed as predatory or annoyances, especially if they use prims and the owner has no control of returning them.

I suppose fireworks have similar properties, but they are short-lived. Ones that never end could be annoying, especially in the absence of the owner.
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Shiryu Musashi
Veteran Designer
Join date: 19 Nov 2004
Posts: 1,045
03-10-2005 21:58
I finally mmanaged to hunt one down and keep it in sight enough time to abuse report the genius. I REALLY hope the lindens won't understimate this thing, because it's for sure a plague that needs to be eradicated, before it gets out of hand.
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Lance LeFay
is a Thug
Join date: 1 May 2003
Posts: 1,488
03-10-2005 22:05
Goddamn nanite pollution.
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Malachi Petunia
Gentle Miscreant
Join date: 21 Sep 2003
Posts: 3,414
03-10-2005 22:06
From: Jauani Wu
can you put some in larsen? i would like to help end war and hunger too! :D
Done, but there are certainly none at Welsh (170,56).
Zuzi Martinez
goth dachshund
Join date: 4 Sep 2004
Posts: 1,860
03-10-2005 22:08
From: someone
An high number of active moving scripted items DOES cause lag, and a lot. Whatever they scan for.

again tho how do we know they're scanning. are the scripts viewable and if so can somebody post them here please?
From: someone
Maybe you didn't understand, he is using it in EVERYONE's land.

so it's on my land? how do i check?
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Shiryu Musashi
Veteran Designer
Join date: 19 Nov 2004
Posts: 1,045
03-10-2005 22:20
Even if they werent scanning (and they probably are), they are continuously moving and rezzing, and this causes quite a lot of lag, that in big numbers becomes an hell of lag. The rezzing activity to my knowledge is one of the laggiest actions of lsl.
They contain active scripts because they are detected by a sensor on active items.

To find them you need to fly up at 400 meters and activate object beacons and highlight transparent in the view menu. But even like that they are very difficult to find because they are extremely small and purposedly built to be stealthy. So a scanning item like scan-foo by crystalshard foo (set to scan for Active items owned by others) can help.
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Malachi Petunia
Gentle Miscreant
Join date: 21 Sep 2003
Posts: 3,414
03-10-2005 22:35
No, the creator of the scanners failed to make any response at all the last time this happened. I don't expect that he'll do so now. Why should he? I think goes his rationale. As with Small Chance before him and with the first iteration of the LB devices, without LL sanction, can you say he's "wrong"?

So I don't think we're going to see code, or even a stated purpose. The creator has adopted a "his world, his imagination" stance. That it violates the Categorical Imperative doesn't seem to matter. From some public information in-game, I think he may be providing a land scanning "service" for a friend. But we'll likely never know.

My scanners, on the other hand, are helping to bring about RL world peace. Trust me.
Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
03-10-2005 22:39
Food for thought:

dictionary.com:
computer virus
n.
A computer program that is designed to replicate itself by copying itself into the other programs stored in a computer. It may be benign or have a negative effect, such as causing a program to operate incorrectly or corrupting a computer's memory.

---

http://service1.symantec.com/SUPPORT/nav.nsf/aab56492973adccd8825694500552355/024c927836400f528825675100593eb2?OpenDocument&src=sec_web_nam
Norton's AV center:

What is a virus?
A computer virus is a small program written to alter the way a computer operates, without the permission or knowledge of the user. A virus must meet two criteria:

It must execute itself. It will often place its own code in the path of execution of another program.
It must replicate itself. For example, it may replace other executable files with a copy of the virus infected file. Viruses can infect desktop computers and network servers alike.

What is a worm?
Worms are programs that replicate themselves from system to system without the use of a host file. This is in contrast to viruses, which requires the spreading of an infected host file. Although worms generally exist inside of other files, often Word or Excel documents, there is a difference between how worms and viruses use the host file. Usually the worm will release a document that already has the "worm" macro inside the document. The entire document will travel from computer to computer, so the entire document should be considered the worm. PrettyPark.Worm is a particularly prevalent example.
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Hiro Pendragon
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Buster Peel
Spat the dummy.
Join date: 7 Feb 2005
Posts: 1,242
03-10-2005 23:54
1. Land scanners should be illegal.

2. Land scanners should be unnecessary.

If good information was more readily available on the web these lagbombs would not be necessary. As a bottom-fisher who occasionally looks for lowpriced land, it is extremely frustrating that it is so much work using the Linden-supplied tools to figure out which land is mature and which is PG. Mature land sells for more than PG. Flat land sells quicker. Shoreline is desirable, slopes less desirable, underwater land depends on situation, etc..

There is no reliable way to find this stuff out without actually visiting the land. That's extremely time consuming and boring. People will make bots to do that.

If you could see the elevation, contour (i.e., highest elevation minus lowest elevation), under-water or not, season (i.e., snow, normal, tropical), and sim rating in the "Find" (or better yet, on the wb), then the playing field would be level and the lagbot barons would not have an incentive to fly the lagbots. It can only get worse.

Buster

P.S. I do *NOT* use bots.
Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
03-11-2005 00:07
From: Buster Peel

2. Land scanners should be unnecessary.
...
(or better yet, on the wb), then the playing field would be level and the lagbot barons would not have an incentive to fly the lagbots. It can only get worse.

I've designed a SL search engine called Scoogle... I've yet to implement it, as I've been busy with SIM Combat and PoseCubes and my store's products, but such searchable things are included in my design.
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Hiro Pendragon
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Weedy Herbst
Too many parameters
Join date: 5 Aug 2004
Posts: 2,255
03-11-2005 00:08
From: Buster Peel

There is no reliable way to find this stuff out without actually visiting the land. That's extremely time consuming and boring. People will make bots to do that.


Sounds like your beef is not with scanners, but with competition.
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StoneSelf Karuna
His Grace
Join date: 13 Jun 2004
Posts: 1,955
03-11-2005 00:40
however, llrezobject can be hmm... problematic

From: Eggy Lippmann
I haven't run any formal benchmark, but if it IS a land scanner, it shouldnt be terribly laggy. llGetLandOwnerAt doesnt trigger any events. It is a simple data read. If it doesn't contain a truckload of scripts doing it in parallel, it shouldn't be stressing the sim.
If you get lag spikes, check your alt-1 dialog and see how many milliseconds the sim is spending on scripts ("Run Tasks";).
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Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
03-11-2005 01:35
when will we be able to return objects or delete em by script on our land :/
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Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
03-11-2005 01:42
From: Kyrah Abattoir
when will we be able to return objects or delete em by script on our land :/

I can see this becoming the cold war script race... land scanners rez faster and faster to get by the timed check and deletion of objects...

I don't see why landowners should be required to either lock down their land or go to extensive means to keep out unwanted scripts. The prior is completely unrealistic because it would cripple shopowners' ability to let others sell stuff and use vendors on their land. The latter is unreasonable because we're just degrading the overall speed of SL just to take care of what amounts to tresspassing.
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Hiro Pendragon
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CrystalShard Foo
1+1=10
Join date: 6 Feb 2004
Posts: 682
03-11-2005 03:44
These objects are reporting to a source.

Jam it.

Another option would be to wait for 1.6 and then sit with your trigger finger on the object list (constant refresh), and then return them each time they appear on your land. After about 800 object return notices and a bloated inventory, the owner may begin to get annoyed.

And Hiro - old, old, OLD news. As of half a year ago. I remember IMing the guy and never getting a reply.
Dee Firefly
Dreaming Dragoness
Join date: 30 Jul 2004
Posts: 315
03-11-2005 03:51
I generally keep my mini-map open on-screen and use it as a 'radar' to keep an eye on what is going on around me...

Often while at home in Dacia, I see fast moving objects (prims, not avatars) on straight courses tracking across the mini-map (rather like watching satellites in the night sky) but see nothing actually around me, which suggests they are up at high altitude.

Perhaps it's these land scanners I am seeing ?

I have often wondered, but have never actually tried to pursue and fly one down.
Vixen Valkyrie
Registered User
Join date: 2 Jan 2004
Posts: 123
03-11-2005 03:51
How do you jam it Crystal? thanks.
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