Das Gildehaus
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Catfart Grayson
Registered User
Join date: 16 May 2004
Posts: 264
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12-07-2004 11:35
After trawling through the posts, this is my view of the work that the guild has on hand. The priorities are just my best guess. Please post amendments/things I've left off etc.
Must Haves: Must haves must be completed before January.
Walls: Kendra Baycroft Voting system: Senate Chamber: Property renting: In game BBS: Other buildings: Note, I've very little information on who is working on what. Details please. Are they all complete?
Should Haves: Should haves are things that we expect to have completed by January. But if we have problems with a must have, then we can think of dropping these.
Snow Clearance: Various Residental buildings: Rock Psaltery Donation box plus vistor counter: Hospital: Security system: Church Pipe Organ Christmas Snowglobe Racing Balls Rathaus Meisterstrunk Clock Schloss
Nice to Haves: Nice to haves are things that it would be good to have by January. But if we dont have them, it doesnt matter.
Snowball piles: Lance LeFay Event Token seller: Lance lefay Coffee House: Artillo Fredericks Zeppelin Tour
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Cat
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Artillo Fredericks
Friendly Orange Demon
Join date: 1 Jun 2004
Posts: 1,327
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12-09-2004 10:30
Coffeeshop info, sorry for the cross-posting: /103/b0/29148/1.html#post299186Yes Lance, I could probably use a few scripts for the place, I'll let ya know more what I might need when I get a bit further in the design.  And YES there will be COFFEE there too as well as whatever other snacks might end up on the counter!  OOO How about one of those rezzing vendors on the counter so people could scroll through and buy a coffee, can of soda, coffeecake, bagel, bubble pipe, etc.? Peace and happy building Arti PS - and YEA I can't wait to show Darko either! LOL
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"I, for one, am thouroughly entertained by the mass freakout." - Nephilaine Protagonist --== www.artillodesign.com ==--
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Kendra Bancroft
Rhine Maiden
Join date: 17 Jun 2004
Posts: 5,813
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08-07-2005 14:09
The Following is current list and title of all members of Die Gilde as of August '05
Gildemeister: Kendra Bancroft
Meister: Ulrika Zugzwang Meister: Gwyneth Lleweleyn Meister: Sudane Erato Meister: Aliasi Stonebender
Journeyman: Satchmo Prototype Journeyman: Pendari Lorentz Journeyman: Eugene Pomeroy Journeyman: Sissie Maracas
Currently there an no apprentices. If you would like to apprentice to The Guild, please see a Meister. If you are a Journeyman seeking Meister status (or a Meister wishing to become a Journeyman please see the Gildemeister. If you have been inadvertantly left off or feel the list is in error please see the Gildemeister.
Remember, you must be a citizen of Neualtenburg in order to join Die Gilde.
Thanks,
Kendra
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Sudane Erato
Grump
Join date: 14 Nov 2004
Posts: 413
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08-07-2005 14:35
Kendra, thanks for the list.
Two questions.. First. Sissie Maracas is listed as a Journeyman. Is it not a requirement of the Guild that members be citizens of Neualtenburg?
Second. For clarity, and because we're at this beginning phase where it really helps to have everything spelled out, even if for the umpteenth time, could you describe how each individual was assigned the role which they have?
Sudane
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Kendra Bancroft
Rhine Maiden
Join date: 17 Jun 2004
Posts: 5,813
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08-07-2005 16:28
From: Sudane Erato Kendra, thanks for the list.
Two questions.. First. Sissie Maracas is listed as a Journeyman. Is it not a requirement of the Guild that members be citizens of Neualtenburg?
Second. For clarity, and because we're at this beginning phase where it really helps to have everything spelled out, even if for the umpteenth time, could you describe how each individual was assigned the role which they have?
Sudane You're right --Sissie should not be listed...she is my alt and I copy pasted from an old list. As to how everyone was assigned their roles? As the most senior guild member, and top seller I am the current Gildemeister. Elections have been postponed until the City is solvent, as the Guild is currently operating at a loss. Meisters were granted Meister status by the Gildemeister in recognition of accomplishment and function as Journeymen. Meister status can, however, be granted at the discretion of the Gildemeister to outsiders who upon becoming citizens have demonstrated work of Meister level. Journeymen are guildmembers who have satisfactorily completed their apprenticeships, submitted there work for review by the Gildemeister, and in so doing have become full guild members. The only difference between journeymen and meisters is the ability to invite someone to become an apprentice. Apprenticeship is open to any citizen of Neualtenburg, and that citizen may apply to any Meister to join the Guild.
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Ulrika Zugzwang
Magnanimous in Victory
Join date: 10 Jun 2004
Posts: 6,382
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08-07-2005 22:24
I was thinking that we should probably cap the number of Meisters that are allowed in the Guild. That way the Meisters would have to maintain productive output to prevent dropping in the ranks. How do you feel about that idea Kendra? Just a thought to keep us all from becoming Meisters too quickly.  ~Ulrika~
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Chik-chik-chika-ahh
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Satchmo Prototype
eSheep
Join date: 26 Aug 2004
Posts: 1,323
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08-09-2005 13:02
As a member of the Guild I would like to know the other members opinions on how this proposed strike effects Tourism and the Economy?
People learn about Neualtenburg primarily through the forums. How many of you guys would buy land in a SIM that had a workers strike?
Does anyone think that this work stoppage harms two of the very things the Guild is responsible for, namely Tourism and the Economy?
Maybe the guild master just wasn't thinking of the Guild's responsibilities when she called for a work stoppage, but it's embarassing to be in an organization that is responsible for tourism and the economy while at the same time stopping work and scaring off visitors.
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Kendra Bancroft
Rhine Maiden
Join date: 17 Jun 2004
Posts: 5,813
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08-09-2005 13:14
From: Ulrika Zugzwang I was thinking that we should probably cap the number of Meisters that are allowed in the Guild. That way the Meisters would have to maintain productive output to prevent dropping in the ranks. How do you feel about that idea Kendra? Just a thought to keep us all from becoming Meisters too quickly.  ~Ulrika~ A good thought. perhaps it should cap at six voting Meisters (5 Meisters and 1 Gildemeister) , thus a Gildemeister could be voted out by a consensus of four meisters.
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Kendra Bancroft
Rhine Maiden
Join date: 17 Jun 2004
Posts: 5,813
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08-09-2005 13:18
From: Satchmo Prototype As a member of the Guild I would like to know the other members opinions on how this proposed strike effects Tourism and the Economy?
People learn about Neualtenburg primarily through the forums. How many of you guys would buy land in a SIM that had a workers strike?
Does anyone think that this work stoppage harms two of the very things the Guild is responsible for, namely Tourism and the Economy?
Maybe the guild master just wasn't thinking of the Guild's responsibilities when she called for a work stoppage, but it's embarassing to be in an organization that is responsible for tourism and the economy while at the same time stopping work and scaring off visitors. The Guild is not responsable for tourism. That is a function of the RA. The strike is ABOUT the economic responsability of the City being kept out of the hands of the Guild. It is embarrassing for me as Gildemeister, for a member of the Guild to taking me to task on a public forum without conversing with me privately first to at least determine my motives.
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Gwyneth Llewelyn
Winking Loudmouth
Join date: 31 Jul 2004
Posts: 1,336
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08-09-2005 14:42
Kendra, if you're willing, I would ask you to publish a short list of the "demands" (actually, they're not that many) of the Guild that caused the current strike. I think that they are so simple to explain and so easily understood that the issue would be clear for all to follow. Satchmo, I actually contacted Kendra to understand the purpose of the strike before making any comment -- my first reaction was mostly one of surprise, since Kendra has been working non-stop the last weeks on Altenburg, both on buildings, textures, and even clothes, so this sudden change of attitude worried me! If you all remember, the Guild is mostly doing "preparation work" for the upcoming Expo 2005 -- something that all agreed with, and that the RA "officialized". Naturally enough, we all "assumed" that the Guild would use that as a pretext to rebuild a part of the city that was lacking in several aspects -- it was neither a "residential" quarter, nor a "public space" (like the Marktplatz), nor a "shopping district". Actually, it was a "nothingness" inside the City with no purpose, and the Guild bravely rose to the occasion to give us fantastic new buildings!. While we were discussing the RA elections and the manifestos of the parties and all sorts of details, the Guild (... well, Kendra, actually...) was happily sidestepping these issues and continue the building in Altenburg. When the new RA was elected, what happened was that the Guild was apparently "left out" of the process of making decisions for the City -- it was assumed, from a few posts, that the Guild would build other structures, or gladly offer the work for free, eventually to be used by private groups that would use those very same structures for a profit. But the untiring workers of the Guild would get "nothing" in return (perhaps just a few "thanks for your work - now please move aside"  , since it was sensed that it is the Guild's duty to do that work anyway. Well, certainly we need some clarification of the Guild-RA relationships (like Ulrika already pointed out on another thread). The Guild is actually part of the finantial side of Neualtenburg - all the City income is collected through the Guild (the office of the Treasurer has been created in the dependency of the Guild). However, the budget is the RA's responsability. The Guild has veto power on any budget coming from the RA -- but for that to happen, the RA has to have a budget! We all know there is none. Also, I remember that some city structures have been created just for aesthetics, but we should think not only how lovely our city looks, but how we can use those structures to generate more income (of course, in order to pay for the work in the first place...). This makes perfect sense to me -- Kendra is just putting some "pressure" on the RA to have it abide by the Constitution. Proposing and voting a budget is the RA's responsability -- one that in the past term was a bit neglected (or totally neglected, to be more honest  ). We shouldn't do the same mistake twice. I expect Kendra to present her reasons for calling a stoppage on the public works to the RA on the upcoming meeting. She also has not only complains, but very reasonable proposals to make to the RA, and offers some alternatives and choices. That's why I really think that this "strike" will be short-lived -- it's more a question of forging a compromise, looking at Neualtenburg's finantial status, and reorder priorities. Yes, the Guild is a lobbying force to press its own agenda, and influence some of those priorities, and that's the reason why it is on of the three branches in the Government...
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Ulrika Zugzwang
Magnanimous in Victory
Join date: 10 Jun 2004
Posts: 6,382
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08-09-2005 14:50
From: Gwyneth Llewelyn Kendra, if you're willing, I would ask you to publish a short list of the "demands" (actually, they're not that many) of the Guild that caused the current strike. I posted in another thread that now might be a great time for a Guild-appreciation party. Additionally, I was thinking past and current works in the city could be given a monetary value and bonds could be issued to guild members in lieu of payment until we're solvent. What a great way to invest people in a project -- by literally investing them. (Are my representatives listening?  ) ~Ulrika~
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Chik-chik-chika-ahh
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Satchmo Prototype
eSheep
Join date: 26 Aug 2004
Posts: 1,323
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08-09-2005 14:59
From: Kendra Bancroft It is embarrassing for me as Gildemeister, for a member of the Guild to taking me to task on a public forum without conversing with me privately first to at least determine my motives.
Sorry Kendra... please allow me to submit my resignation to the guild. Also, I agree... Guild appreciation party sounds like fun.
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Kendra Bancroft
Rhine Maiden
Join date: 17 Jun 2004
Posts: 5,813
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08-09-2005 15:12
From: Satchmo Prototype Sorry Kendra... please allow me to submit my resignation to the guild.
Also, I agree... Guild appreciation party sounds like fun. You of course, may resign if you like, But as a Journeyman you're a free agent --with no responsabilities to the Guild (such as a Meister has), No dues to pay --and you have the right to work with other Guildmembers in creating works for the public commons. Aside from that you're very talented and I would hate to lose you. I'd ask that you re-think your position on esigning until I after I detail my reasons for the work-stoppage. I think you'll find they are not as offensive as you might be thinking.
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Satchmo Prototype
eSheep
Join date: 26 Aug 2004
Posts: 1,323
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08-09-2005 15:26
From: Kendra Bancroft and you have the right to work with other Guildmembers in creating works for the public commons. Forgive my lunacy today  Of course I want to stay a Journeyman, I am still working on the long lived Cookoo Clock project!
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Ulrika Zugzwang
Magnanimous in Victory
Join date: 10 Jun 2004
Posts: 6,382
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08-09-2005 15:37
From: Satchmo Prototype Sorry Kendra... please allow me to submit my resignation to the guild. A tempermental artist! You just passed the first secret Guild test. Now we just have to teach you to say "I'm striking" instead of "I'm quitting" and you'll be halfway to Meister.  ~Ulrika~
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Chik-chik-chika-ahh
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Kendra Bancroft
Rhine Maiden
Join date: 17 Jun 2004
Posts: 5,813
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08-09-2005 15:56
From: Gwyneth Llewelyn Kendra, if you're willing, I would ask you to publish a short list of the "demands" (actually, they're not that many) of the Guild that caused the current strike. As asked: First let me reiterate, this is a request for a work-stoppage. I'm not demanding that Guild members cease building for the City. I am asking that they do so. My reasons for this are simple. Currently The Guild is operating as a contracting firm for the City for free. Though, the Constitution spells out that the Guild is supposed to have financial oversight of Neualtenburg's spending for public works, based on a budget submitted by the RA, The Guild has zero funds available for discretionary funding of public works. Simply put, the RA has never voted a budget. The Guild is well aware that the City is currently operating at a loss. This loss is in part due to the lack of incentive for skilled artists and artisans to move to Neualtenburg to set up shop. Currently we have a situation where workers are providing expenses for city infrastructure out of their own pockets. This is hardly in keeping with Neualtenburg's vision of a society which protects it's workers. In order to attract craftspeople, artists, builders, etc -- The Guild must (as directed by the Constitution) have the ability to generate projects for the City, to provide jobs for it's workers and attractions for the City. Attractions which in turn would attract more visitors, which would attract more potential citizens and on and on and on. It is my view that the RA has not done it's part in compensating the Guild for work on the infrastructure of this city. It is nearly impossible for me to invite artisans into a community where there is little work, and no compensation for that work. So here are my "demands" 1) The RA must vote on a budget for public works, and an advertising budget to promote native business. 2) The RA must commision The Guild for the creation (and or improvement) of public buildings. 3) The RA must create a system of payment to the Guild of either bonds or promissory notes until such time as Neualtenburg is solvent. 4) A clear structure of financial responsabilities must be arrived at between The Guild and The RA. Perhaps this could be mediated by the SC. ( The dual role of Sudane as the Guild's treasurer, and a representative of the RA makes this clarification extremely important.) Here are my "proposals" 1) Until such time as Neualtenburg is operating at above cost, any public works performed by the Guild will be paid for in promissory notes, and the works will not "go public" (ie they will be owned by the Guild) until those promissory notes are paid. 2) The Guild will submit a plan of civic improvements, that it considers necessary for the aesthetic and practical fullfillment of Neualtenburg's potential. This plan will then be worked out detail-wise with mutual agreement between all 3 branches of the government and implementation of the plan can begin. These are our requests: 1) First-refusal rights of contracting will be given to The Guild for all public works built in the City of Neualtenburg. 2) Similarly, we request that the Guild has first-refusal rights of contracting for private enterprises bordering public areas (such as the Marktplatz). Merchants in such areas, who elect to build there own areas must join the Guild. 3) Outside the City walls, on the SIM of Neualteburg all builds should be approved by the Guild, as meeting of "covenant" standards would be best placed as Guild domain. It is my hope that this work-stoppage can be ended quickly.
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Gwyneth Llewelyn
Winking Loudmouth
Join date: 31 Jul 2004
Posts: 1,336
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08-09-2005 16:33
Thanks, Kendra  I was itching for getting your demands out in public because, as we talked earlier, I found them very reasonable, and I think that most citizens will understand them. Of course, fellow citizens, this is about politics in Neualtenburg  I hate to remind you that that's mostly what Neualtenburg is about  The "free press" (ie. our lovely forums) are certainly allowed to comment on the tactical move by the Guild to go on strike in the week between the old RA to step down from their seats and the new RA to be empowered on the forthcoming term, but, alas, what better political move than to grab the public's attention while things are still confused?  Being quite stubborn myself, but always willing to step down in the presence of solid argumentation against my position, I must admit that, after my first reaction of "has Kendra finally gone nuts?", as a member of the Guild myself, and one that never expected any return from the little work I've done (the most complex item I ever designed in SL was done explicitly for Neualtenburg and I have absolutely no chance of ever recovering the time investment in it, since it's so Neualtenburg-specific that I can't use it elsewhere or even adapt it for selling...), I felt that this issue was really one that was so often postponed to the point we simply ignored its existence. Kendra could simply ask a request to the RA, or even submit a bill for approval of the RA (anybody can submit bills, not just the members of the RA...), but she chose to do a work stoppage on the public buildings instead. That was a political choice. Her requests, nevertheless, remain pretty reasonable, and I seriously think that the RA should address them. Of course, between "addressing them" and "blindingly accepting them unconditionally" goes a long way  Compromise is the key!
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Kendra Bancroft
Rhine Maiden
Join date: 17 Jun 2004
Posts: 5,813
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08-09-2005 16:40
What can I say, I'm a political showboat 
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Ulrika Zugzwang
Magnanimous in Victory
Join date: 10 Jun 2004
Posts: 6,382
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08-09-2005 17:10
You left out the Guild appreciation party on the list of demands.  ~Ulrika~
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Chik-chik-chika-ahh
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Kendra Bancroft
Rhine Maiden
Join date: 17 Jun 2004
Posts: 5,813
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08-09-2005 17:22
From: Ulrika Zugzwang You left out the Guild appreciation party on the list of demands.  ~Ulrika~ Not much of a party if I have to demand it.
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Gwyneth Llewelyn
Winking Loudmouth
Join date: 31 Jul 2004
Posts: 1,336
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08-09-2005 17:47
I would throw you a party, Kendra, but I won't, since I'm striking. When the strike ends, I'll think about that. Then again, there won't be any reason for a party any more. So, you lose either way 
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Kendra Bancroft
Rhine Maiden
Join date: 17 Jun 2004
Posts: 5,813
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08-10-2005 02:58
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