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Das Gildehaus

Kendra Bancroft
Rhine Maiden
Join date: 17 Jun 2004
Posts: 5,813
11-22-2004 12:04
From: Pendari Lorentz
Thank you for your help Kendra! :) I know you stated above that you are "currently working on a document which explains in detail the workings of Das Gildehaus", so I'll try to hold back any other questions till you have that posted. No sense in you having to repeat yourself a million times. :)


fuhgeddaboutit.
Satchmo Prototype
eSheep
Join date: 26 Aug 2004
Posts: 1,323
11-22-2004 12:16
From: Kendra Bancroft
Actually, Satchmo --Kenny, you and I are working on the cuckoo clock build (I'll be doing the textures) and then we'll be using Eggy Lippman's clock script. I'm assuming you are doing the actual bird.


lol.... that changes the scope of what I'm doing :-) No worries, I can script the bird, someone else has got to build it.

And just to add to the list of Guild projects, I'm almost done with the "Neualtenburg Citizens Protection Script" which is just a modification of the the Elite Script. I'll submit the script to you, Kendra, for approval when I'm done.

Oh yea, I also offerred to do a Dwell detection script that has a nice web front end. Mark me down for that one, even if I havn't written 1 line of code on it. Or delegate it out to someone else, but let me know before I start to code.
Talen Morgan
Amused
Join date: 2 Apr 2004
Posts: 3,097
11-22-2004 12:23
I would like to formally join the guild because I would like to build a trebuchet ...no thats not it...I would like to build a cultural center for everyone to use and be happy in :D

then I want to build a trebuchet and fling cows at people....but only in a nice way I promise :D
Ulrika Zugzwang
Magnanimous in Victory
Join date: 10 Jun 2004
Posts: 6,382
11-22-2004 12:27
From: Talen Morgan
I would like to formally join the guild because I would like to build a trebuchet ...no thats not it...I would like to build a cultural center for everyone to use and be happy in :D
I am seriously on board with a physics-enabled trebuchet that hurls cows and avatars alike. I'd like to see it on permanent display. If you need help let me know.

~Ulrika~
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Chik-chik-chika-ahh
Kendra Bancroft
Rhine Maiden
Join date: 17 Jun 2004
Posts: 5,813
11-22-2004 12:31
From: Satchmo Prototype
lol.... that changes the scope of what I'm doing :-) No worries, I can script the bird, someone else has got to build it.

And just to add to the list of Guild projects, I'm almost done with the "Neualtenburg Citizens Protection Script" which is just a modification of the the Elite Script. I'll submit the script to you, Kendra, for approval when I'm done.

Oh yea, I also offerred to do a Dwell detection script that has a nice web front end. Mark me down for that one, even if I havn't written 1 line of code on it. Or delegate it out to someone else, but let me know before I start to code.


I'll make the widdle birdie .

Dwell script sounds great -- I'd like you to work on that one with Ulrika (if she has time) --so we could integrate it onto the Neualtenburg site.
Kendra Bancroft
Rhine Maiden
Join date: 17 Jun 2004
Posts: 5,813
Das Gildehaus
11-22-2004 16:51
Okay ----- here ya go.


The Artisinal Branch of the government of Neualtenburg is quartered in Das Gildehaus in the downtown section of the city of Neualtenburg.

This Branch, known as The Guild (Die Gilde) is composed of a collective group of craftsmen, artists, coders, performers, event planners, and architects in a loose heirarchy of seniority and productivity. The Guild recognizing that the competitive nature of the artisan can often drive the quality and content of public works that in turn serve the community.

One enters Die Gilde as an apprentice. Entry into the guild system is very simple as the would be apprentice need only approach a "meister" in the guild with an idea for a project they wish to begin. The by-laws of the guild require the "meister" to accept the apprentice's proposal and assign him an appropriate collaborator --either him/herself --or another qualified member. In the meantime, as a member of the "meister's workshop" the apprentice will also be assigned to whatever duties are needed in terms of city maintenance or event work. Upon completion of the apprentice's project it is presented to the "Gildemeister". If the Gildemeister approves the project as successful and complete the apprenticeship is ended and the artisan may begin their career as a "Journeyman".


The journeyman has more established rights and freedom within the guild. No longer tied to one meister's workshop --the journeyman is free to work in any workshop that he/she wishes. The journeyman may set up a retail shop -- and may even sell goods that he/she
has collaborated on with either another journeyman or meister. The journeyman does not have a direct vote in guild matters --but if he/she belongs to a meister's workshop there presence is counted as part of a weighted vote for that meister. The Meister is in turn honor bound to vote the will of their workshop. Upon attaining a certain level of sales in a fiscal quarter, The Gildemeister may offer the journeyman the chance to become a "Meister".

Attaining the "Meister" class is somehwat of a goal for most (but not all) artisans.
Meisters are obliged by the guild to open a "workshop" where apprentices and journeymen are both trained and employed. Wages are paid to his/her workers as a weekly stipend and he/she is honor bound to protect them and voice their concerns in all votes brought within the Guild. The Meister, further, may sell goods that are "auteur" in nature (that is non-collaborative) though it is considered somehwat unseemly for a meister to "not share the wealth" by working with others. Meisters are able to judge works ready for sale, organize events, and accept contracts from the City for building.

Every four months, and based on a combination of sales, quality of work, seniority and votes cast, a Gildemeister is chosen from amongst the pool of Meisters.
Votes of the meisters are "weighted" by the size of their workshop and an instant run-off method is used in the voting. IRO voting comprises a secret ballot of all Meisters (including The current Gildemeister) casting votes on 1st, 2nd, and 3rd choice for Gildemeister. This will hopefully prevent a sense of all or nothing in the choice.

The Gildemeister becomes the arbiter of orchestrating the many artistic visions within the Guild, and acts also as the treasurer of the city funds --has the responsability of judging percentages of sales -- and setting fees payable to the Guild. The Guild in turn pays a lump sum of taxes to the City (as determined by the RA?)

The office of Gildemeister is considered a service to the Guild and not a mandate for single-minded artistic vision. The Gildemeister becomes the voice of the Artisinal Branch in negotiating for the needs of the Guild. The Gildemeister has the final say on projects built for the city -- and has the option of asking for improvements or corrections to any work produced by the guild. This option can be vetoed by a 2/3 vote of the meisters if is felt the Gildemeister is unfairly stalling a particular project --further a Gildemeister can be unseated mid-term by a unanimous vote of the meisters and a new Gildemeister chosen.



Current roster of Guild members as follows:

Gildemeister: Kendra Bancroft
workshop:
Apprentice: Satchmo Prototype
Apprentice: Catfart Grayson
Apprentice: Pendari Lorentz

Meister: Ulrika Zugzwang
Meister: Bladedancer Pendragon
Meister: Ursula Zapata
Meister: Rose Karuna

Joureyman: Chandra Page
Journeyman: Talen Morgan
Journeyman: Kenny Jackson


That's the basic outline I've got so far --let's discuss :)


--Kendra
Gwyneth Llewelyn
Winking Loudmouth
Join date: 31 Jul 2004
Posts: 1,336
11-22-2004 17:18
Wow! Nothing to discuss here! Excellent ;)

I mean, Kendra, you couldn't be more clear on the rules.

Ah. Perhaps just a tiny detail. Although I don't have any valuable building/scripting skills to contribute (I took almost 4 months to do a cigarette vendor machine :) ... and even my dance bracelet script was 2 days for scripting, and 1 day for documentation heh!), I wish to host events. Tons of events. Of several different kinds, and almost all don't need any special "setup" besides burning out a few brain cells.

So I would like to apply for membership, and I would like to know who is going to be my Meister? :) Will workshops have "projects" or "skills" (ie. a Meister Scripter, a Meister Builder, a Meister Clothier, etc...)? From the list of current Guild Members that you posted earlier, it looks like the Meisters will be project-oriented, and have different skilled workers under them (as many projects will need many skills). Am I reading this correctly?

As to Guild members being able to participate in other branches of Government... well, it seems simple to state the rule that Meisters and the Guildmeisters shouldn't, but I don't view any problems in having Journeymen or Apprentices participating in other bodies. Actually, it would feel strange if there were a "worker party" without Guild members. And since we have two already... :)
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Kendra Bancroft
Rhine Maiden
Join date: 17 Jun 2004
Posts: 5,813
11-22-2004 17:33
From: Gwyneth Llewelyn
Wow! Nothing to discuss here! Excellent ;)

I mean, Kendra, you couldn't be more clear on the rules.

Ah. Perhaps just a tiny detail. Although I don't have any valuable building/scripting skills to contribute (I took almost 4 months to do a cigarette vendor machine :) ... and even my dance bracelet script was 2 days for scripting, and 1 day for documentation heh!), I wish to host events. Tons of events. Of several different kinds, and almost all don't need any special "setup" besides burning out a few brain cells.

So I would like to apply for membership, and I would like to know who is going to be my Meister? :) Will workshops have "projects" or "skills" (ie. a Meister Scripter, a Meister Builder, a Meister Clothier, etc...)? From the list of current Guild Members that you posted earlier, it looks like the Meisters will be project-oriented, and have different skilled workers under them (as many projects will need many skills). Am I reading this correctly?

As to Guild members being able to participate in other branches of Government... well, it seems simple to state the rule that Meisters and the Guildmeisters shouldn't, but I don't view any problems in having Journeymen or Apprentices participating in other bodies. Actually, it would feel strange if there were a "worker party" without Guild members. And since we have two already... :)


Yes --event folks are generically labeled as "performers" but pick a name --as far as joining up --pick a meister to work with on your first event :) If you can't find one --I'd be happy to work with you --I've already thrown a very succsessful Oktoberfest :)

and Yes --I'd like Meisters to pick a specialty or two --good catch.
also you're right --a varied bunch of skills within a workshop is very desirable.

I have no problems with the suggestion that the Gildemeister cannot be in other branches --But I do think Meisters, Journeymen and Apprentices should be able to.
Meisters have votes within the Guild internally --but not without.

Currently I hold a position as Officer of the SDF --I see no conflict with that --but obviously another SDF member would need to serve as Representative while I am Gildemeister. If I chose to run for an RA position I'd step down as Gildemeister.
Ulrika Zugzwang
Magnanimous in Victory
Join date: 10 Jun 2004
Posts: 6,382
11-22-2004 18:52
With the vendor that was created for the city, we have the ability to automatically split payments by any factor to all those who contributed to the creation of goods. I don't know if I like the fact that people will be paid weekly by the Meister. I always envisioned from the beginning that all artisans would receive payments from the vendor in proportion to the relative time it took them to make that object and its relative quality instead of by an arbitrary hierarchy.

It seems to me that this guild structure is creating master and slave relationships that have the potential of exploiting those who came to the game later than we did and consolidating power in a single leader. Is there a middle ground where we can maintain a hierarchy for organizational sake but work as equals in the guild? I'd like to see teams form organically with the goal of achieving the most sales in a month or double super magic bonuses for whoever has the coolest idea in a month. We should shoot for a fun collaborative working environment like Google's!

I say this, as if I were on the outside, there is no way I'd enter the project to be subjugated by a Medieval hierarchy with a weekly stipend. I'd just do it myself and take my chances with a mall.

~Ulrika~
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Chik-chik-chika-ahh
Kendra Bancroft
Rhine Maiden
Join date: 17 Jun 2004
Posts: 5,813
11-22-2004 19:01
From: Ulrika Zugzwang
With the vendor that was created for the city, we have the ability to automatically split payments by any factor to all those who contributed to the creation of goods. I don't know if I like the fact that people will be paid weekly by the Meister. I always envisioned from the beginning that all artisans would receive payments from the vendor in proportion to the relative time it took them to make that object and its relative quality instead of by an arbitrary hierarchy.

It seems to me that this guild structure is creating master and slave relationships that have the potential of exploiting those who came to the game later than we did and consolidating power in a single leader. Is there a middle ground where we can maintain a hierarchy for organizational sake but work as equals in the guild? I'd like to see teams form organically with the goal of achieving the most sales in a month or double super magic bonuses for whoever has the coolest idea in a month. We should shoot for a fun collaborative working environment like Google's!

I say this, as if I were on the outside, there is no way I'd enter the project to be subjugated by a Medieval hierarchy with a weekly stipend. I'd just do it myself and take my chances with a mall.

~Ulrika~


1) The stipend is in addition to the split recieved from the vendor --not instead of.
The stipend is to compensate for work done for The City as opposed to work done for sale. Further it keeps the Meister from simply collecting bodies to strengthen his/her vote.
2) The relationship is not master/slave --but teacher/student
3) The journeyman is a "free-trader" and does not even need to work with a "meister" if they do not wish --and can instead choose to simply work with another journeyman
4) The apprentice remains as an apprentice only for the term of their first project.

The bulk of The Guild is comprised of mostly journeymen. Since a journeyman would not be required to pay wages in addition to percentaged of sales, and yet still has the ability to sell goods, I maintain it is the most desirable course for a citizen who simply wishes to create. The free spirit of collaboration is precicely why I created the role of the journeyman.

Meisters have obligations to workers --not the reverse. There is simply no possible way for a Meister to exploit a worker.
a lost user
Join date: ?
Posts: ?
11-22-2004 19:40
From: Kendra Bancroft
Uhm --I just outlined a possible method to prevent the overlap between The Artisinal Branch and any other Branch -- Dod u bother to read my post? Am I just typing into thin air?

Is it REALLY so necessary for you to be so rude? I will not stoop to your level with a response in kind. Suffice it to say that I do not think you are a very nice person at this point and it is a shame you can not communicate in a more civil manor.

From: someone
I'll state it again -- I suggest that the Gildemeister represent The Artisinal Branch in government -- it is up to the Gildemieister to adequately express the voice of the Guild by means of votes WITHIN The Guild. This allows for productive members of society to produce goods and join other bodies of the government if they so choose. The Gildemeister is not allowed to belong to any other Branch.

If this means that the Guildemeister is going to be the ONLY voice of the Artisinal branch I am dead against this. I believe that with regard to this branch of government the Guildemeister is simply the head of the branch and I have no objection to him/her having the ability to break tie votes but ALL meisters should have a vote.

I also am fine with Apprentices or Journeymen being in the Senate but Meisters will have to make a choice. I am dead against allowing them to be in both. Theoretically the Meisters could elect a majority in the Senate as well as controlling the Artisinal branch. This I can not support.
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Kendra Bancroft
Rhine Maiden
Join date: 17 Jun 2004
Posts: 5,813
11-22-2004 20:02
From: Billy Grace
Is it REALLY so necessary for you to be so rude? I will not stoop to your level with a response in kind. Suffice it to say that I do not think you are a very nice person at this point and it is a shame you can not communicate in a more civil manor.


If this means that the Guildemeister is going to be the ONLY voice of the Artisinal branch I am dead against this. I believe that with regard to this branch of government the Guildemeister is simply the head of the branch and I have no objection to him/her having the ability to break tie votes but ALL meisters should have a vote.

I also am fine with Apprentices or Journeymen being in the Senate but Meisters will have to make a choice. I am dead against allowing them to be in both. Theoretically the Meisters could elect a majority in the Senate as well as controlling the Artisinal branch. This I can not support.


All the Meisters DO have a vote --what's more it's possible for a meister to have a stronger vote than the Gildemeister --The Gildemeister doesn't6 voice their own opinion --the Gildemeister voices the outcome of the meister's vote. In that sense he/she is a figurehead.

Meisters aren't in the Senate --the Gildemeister is in the senate --voicing the collective will of the Guild. The Gildemeister is NOT THE HEAD --he's more of a central processor
a lost user
Join date: ?
Posts: ?
11-22-2004 20:26
TY for the clafification.

I fully support your system within the Artisinal branch but still am against anyone having a vote in both the Artisinal and Senate branches, including the Guildemeister. I just do not see a compelling argument supporting the need for him/her to be in both branches.
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Urusula Zapata
I love my Pugs!
Join date: 20 Mar 2004
Posts: 1,340
11-22-2004 20:52
From: Kendra Bancroft

In the meantime, as a member of the "meister's workshop" the apprentice will also be assigned to whatever duties are needed in terms of city maintenance or event work.


My question is, who assigns the other duties?

From: Kendra Bancroft

Meisters are obliged by the guild to open a "workshop" where apprentices and journeymen are both trained and employed. Wages are paid to his/her workers as a weekly stipend and he/she is honor bound to protect them and voice their concerns in all votes brought within the Guild.


What exactly is a "workshop"? Is this just accepting the proposed project and helping if needed? What about "employed"? Does this mean I pay the apprentice to be in my workshop or do I assign chores?


Sorry for the questions, I am just trying to figure out what I need to do. :p
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Kendra Bancroft
Rhine Maiden
Join date: 17 Jun 2004
Posts: 5,813
11-22-2004 21:00
From: Billy Grace
TY for the clafification.

I fully support your system within the Artisinal branch but still am against anyone having a vote in both the Artisinal and Senate branches, including the Guildemeister. I just do not see a compelling argument supporting the need for him/her to be in both branches.


The Gildemeister doesn't have a vote in the Senate --The Gildemeister acts as the Artisinal Branch's liason with the Senate. They are relaying the AB position to the RB
a lost user
Join date: ?
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11-22-2004 21:12
From: Kendra Bancroft
The Gildemeister doesn't have a vote in the Senate --The Gildemeister acts as the Artisinal Branch's liason with the Senate. They are relaying the AB position to the RB

OK, that is good. I misunderstood you and thought you were saying that the guildemeister was going to be a part of the senate.
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Ulrika Zugzwang
Magnanimous in Victory
Join date: 10 Jun 2004
Posts: 6,382
11-22-2004 21:28
From: Kendra Bancroft
1) The stipend is in addition to the split recieved from the vendor --not instead of. The stipend is to compensate for work done for The City as opposed to work done for sale. Further it keeps the Meister from simply collecting bodies to strengthen his/her vote.
Wow! That is generous.

From: someone
2) The relationship is not master/slave --but teacher/student
3) The journeyman is a "free-trader" and does not even need to work with a "meister" if they do not wish --and can instead choose to simply work with another journeyman
4) The apprentice remains as an apprentice only for the term of their first project.

The bulk of The Guild is comprised of mostly journeymen. Since a journeyman would not be required to pay wages in addition to percentaged of sales, and yet still has the ability to sell goods, I maintain it is the most desirable course for a citizen who simply wishes to create. The free spirit of collaboration is precicely why I created the role of the journeyman.
This is exceptional.

I'm sorry for my scrutiny and accusatory tone. I want to make sure we submit this branch to the same scrutiny that we have the Representative branch. I think I took it over the top and I feel quite guilty about it. I want you and everyone to know that you are among the most talented and productive artists in this game and it is a privilege to have you working on this project with us.

~Ulrika~
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Chik-chik-chika-ahh
Kendra Bancroft
Rhine Maiden
Join date: 17 Jun 2004
Posts: 5,813
11-22-2004 21:28
From: Billy Grace
OK, that is good. I misunderstood you and thought you were saying that the guildemeister was going to be a part of the senate.


I'm sure it was me being unclear --I've had a long day
Satchmo Prototype
eSheep
Join date: 26 Aug 2004
Posts: 1,323
11-23-2004 05:40
Kendra I love what you've outlined for the Guild. It really highlights the role of the Meister as a very prestigous job. Working with other talented artisans and helping/training novices is what makes SL fun.
Gwyneth Llewelyn
Winking Loudmouth
Join date: 31 Jul 2004
Posts: 1,336
Membership appliance as apprentice
11-23-2004 05:54
Besides Kendra, who of the other Meisters is keen on hosting events and would welcome myself as an apprentice? :)

Kendra, I have nothing against apprenticeship under your "rule" LOL. Just trying to give the other workshops a chance first :)

Of course, if I don't get any replies, I will joyfully enter Kendra's workshop!
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Kendra Bancroft
Rhine Maiden
Join date: 17 Jun 2004
Posts: 5,813
11-23-2004 06:20
From: Urusula Zapata
My question is, who assigns the other duties?



What exactly is a "workshop"? Is this just accepting the proposed project and helping if needed? What about "employed"? Does this mean I pay the apprentice to be in my workshop or do I assign chores?


Sorry for the questions, I am just trying to figure out what I need to do. :p


I should clarify. Something always needs doing in the city -- a person wouldn't be assigned so much as volunteer for a duty --perhaps via a sign up sheet?

A workshop is just a collection of artisans. A Meister's responsabilty is to make sure their apprentices and contract journeymen are paid wages in addition to any split on projects worked on. A Meister is not required to have a workshop. :)
Satchmo Prototype
eSheep
Join date: 26 Aug 2004
Posts: 1,323
11-23-2004 08:43
From: Kendra Bancroft
I should clarify. Something always needs doing in the city -- a person wouldn't be assigned so much as volunteer for a duty --perhaps via a sign up sheet?


yea... I think it's more the repsonsibility of the Miester to be aware of the work that needs to be done in the city and help the apprentice find work that is interesting to them. This as oppossed to "assigning" tasks.
Pendari Lorentz
Senior Member
Join date: 5 Sep 2003
Posts: 4,372
11-28-2004 05:57
I think the layout and structure of Das Gildehaus is excellent Kendra! :)

As someone who is now an apprentice, what is the best way to find a project to work on with a Meister or Journeyman? I am ready to start contributing more than just land and voice to Neaultenburg! :)
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Kendra Bancroft
Rhine Maiden
Join date: 17 Jun 2004
Posts: 5,813
11-28-2004 06:03
From: Pendari Lorentz
I think the layout and structure of Das Gildehaus is excellent Kendra! :)

As someone who is now an apprentice, what is the best way to find a project to work on with a Meister or Journeyman? I am ready to start contributing more than just land and voice to Neaultenburg! :)


Thanx, Pendari!
As an apprentice, you need to work with a meister. Just sunmit a plan for your project to a meister (any meister will do) and upon successful collaboration with that meister you will be made a journeyman and can work with any other journeyman or meister :)

Current meisters are:

Me
Ulrika
Bladedancer
Ursula

just contact any of us and start workin'!
Pendari Lorentz
Senior Member
Join date: 5 Sep 2003
Posts: 4,372
11-28-2004 06:09
Great! I'll do that today Kendra, and thank you again! :)
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