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Offline Builder: Now in Beta

Thraxis Epsilon
Registered User
Join date: 31 Aug 2005
Posts: 211
06-01-2006 13:09
Just a little update to my earlier comment.. I am home from work and got to finish testing my importer.



I still have a couple things to add, but it is importing now.
Sarg Bjornson
Theme Park Designer
Join date: 14 Sep 2005
Posts: 244
06-01-2006 13:13
Can I marry you too?
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Gabe Lippmann
"Phone's ringing, Dude."
Join date: 14 Jun 2004
Posts: 4,219
06-01-2006 13:19
From: Seifert Surface
I think your x hole size is off by a factor of two (too large).


This is a terrible thing to happen to a fellow. :eek:



Looks awesome. I'll have to give it a whirl when I get home.
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go to Nocturnal Threads :mad:
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
06-01-2006 13:50
From: Thraxis Epsilon
*

Awesome! :D

When it's done, feel free to zip it up and send it to my email:
mercen4ry (at) gmail (dot) com


Be sure to include the license you want it published under, and I'll put it up on the SourceForge project with full credit. :)
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Zepp Zaftig
Unregistered Abuser
Join date: 20 Mar 2005
Posts: 470
06-01-2006 15:02
From: Kliger Dinkin
Can someone explain to me what libsecondlife libraries are for? I've searched around but don't quite get it.
Thnx.

//Kliger.

/54/af/105371/1.html
https://gna.org/projects/libsecondlife/
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:cool: :p ;) :D
Vincent Stantz
Scripter Extraordinaire
Join date: 11 Apr 2006
Posts: 18
06-01-2006 16:56
Do you have a zip and instructions on importing it and whatnot yet? Very nice BTW.

*switches to female AV*..

Can I marry you?

Kidding ;)
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Thank you,
Vincent Stantz
~*~ King Family ~*~
Duke Scarborough
Degenerate Gambler
Join date: 30 Apr 2006
Posts: 158
Any news?
06-02-2006 07:31
I saw that there were beta import scripts, but I haven't seen them on the SourceForge project yet - any update?

please? (*grin*)

Btw, for you Blender-ites, I'm sure you want to know how to copy prims, so I'll share what I found:

Shift-D doesn't work because of the way the script works - so use Alt-D which make a new instance of the same prim. The script seems to pick up on new instances rather than copies.

(Loving my split-window perspective modeling)....

Can't wait to see where this goes from here....
Thraxis Epsilon
Registered User
Join date: 31 Aug 2005
Posts: 211
06-02-2006 07:41
I sent the scripts to Jeffrey last night and he played with them a little bit. So they should be appearing on the sourceforge page soon.


NOTE: Figure I should say this now. The lsl Importer as it stands now can NOT handle large builds from the offline tool. I'll tweak it to use the WarpPos function and shout later, so it can handle builds up to shout distance.
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
06-02-2006 09:59
WarpPos thing is easy; just chain llSetPos arguments. Heck, I'll drop that into the script myself before I put it up, if you'd like.

And sorry about not having it up yet. I have to sleep sometime. :p
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Duke Scarborough
Degenerate Gambler
Join date: 30 Apr 2006
Posts: 158
Sleep......
06-02-2006 10:16
Well, they have this new pill.......

Seriously - don't get us wrong - we amateur model-heads absolutely love what you've done!! We just want more...

But, sleep? Come ON! Grab yourself some Jolt and Ju-Ju-Bee's...

(just kidding)

Mr. Anxious

I wouldn't be as anxious if I could rotate stuff in world without it resetting itself..
Duke Scarborough
Degenerate Gambler
Join date: 30 Apr 2006
Posts: 158
Ummm...darn it!!!
06-02-2006 10:22
One request/bug/feature please..

Alt-D allows me to replicate a prim, but not independently change its size.
Shift-D allows me to replicate a prim, but doesn't update the internal script table (so can't edit the prim and doesn't know its a prim)

Can you make one of these work so that we can easily replicate prims.
Thraxis Epsilon
Registered User
Join date: 31 Aug 2005
Posts: 211
06-02-2006 10:50
Put it up however you like, there are lots of tweaks that need to be added and I'll add a few of them sometime this weekend. But no sense waiting for those as some people seem anxious to play LoL
Rael Riel
Registered User
Join date: 22 Apr 2006
Posts: 31
06-02-2006 12:12
All I can say is Blender is a heckuva lot easier than the in-world tools. I may actually be able to make something halway decent now. (but I doubt it). Thanks Jeffrey for your hard work. (this is too cool)
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
06-02-2006 12:50
From: Duke Scarborough
One request/bug/feature please..

Well. That would be a bit hard, since it would require checking for new meshes every cycle. I could do it that way, but it would be a little slower and more prone to break with other features "outside the scope of this tool."


Buuuut... a clone prim button wouldn't be too hard. How's that sound? :)
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Kliger Dinkin
Registered User
Join date: 22 Apr 2006
Posts: 46
How far can we push the envelope with Prim.Blender?
06-02-2006 12:53
I've been playing (a lot, actually) with Prim.Blender in anticipation of the day that we can import this stuff. But I'm a bit confused about something...

It seems to me that Prim.Blender has 2 uses :

1/ Since it mimics the SL modeller's interface and workflow, the most obvious use is for education, training and eventually building if you can't be inWorld; but more importantly,

2/ being able to use the Blender toolset, especially Edit Mode to refine SLprimitives (vertex, edge & face selection, extrusion, duplication etc...) and the Blender workflow to organize complex projects (layers etc...) This extends significantly the possibilities of what we can do with form.

But once exported back inWorld, can the prims keep their Blender-ized form, AND retain their SL rendered qualities? How far can we push the envelope in transforming the SL primitives? It seems to me that manipulating prims in Edit Mode will inevitably jack up the object's face count.

Anyway, just some thoughts...
Thraxis Epsilon
Registered User
Join date: 31 Aug 2005
Posts: 211
06-02-2006 12:59
You will not be able to do anything to a prim outside of what you would normally be able to do to one inside SL itself.

No face extrusion, vertex tweaking, duplication, etc.



[edit below]
And for those not checking the sourceforge site. The initial Importer Scripts are now up and available there
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
06-02-2006 13:20
From: Thraxis Epsilon
[edit below]
And for those not checking the sourceforge site. The initial Importer Scripts are now up and available there

Yep. Sorry about not announcing that. It's there now.

And that reported Shift-D bug is actually kinda cool. It makes two prims locked to the same parameters, with the exception of size and rotation. That is really nifty, since it allows for altering multiple clones simultaneously (and chaining them, too). Plus, it saves properly.

I think I'm going to keep that bug and add a duplicate button for a de facto new prim. :)
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Tayzia Abattoir
Registered User
Join date: 30 May 2004
Posts: 272
06-02-2006 13:54
Wow Jeffrey, this is an amazing tool! TY for sharing!
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
06-02-2006 15:08
From: Jeffrey Gomez
I think I'm going to keep that bug and add a duplicate button for a de facto new prim. :)

Added. New release is 0.3.3. Copy Button should appear next to the mirror one. :D
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Duke Scarborough
Degenerate Gambler
Join date: 30 Apr 2006
Posts: 158
I wuv you too
06-02-2006 15:11
(just sayin)
Rael Riel
Registered User
Join date: 22 Apr 2006
Posts: 31
06-02-2006 15:21
From: Thraxis Epsilon

And for those not checking the sourceforge site. The initial Importer Scripts are now up and available there



Hmm my prim importer is not working. its choking on the llrezobject command:

PrimImporter: Couldn't find object Amorphous over and over..and nothing shows up

Anyhelp would be much appreciated.
Thraxis Epsilon
Registered User
Join date: 31 Aug 2005
Posts: 211
06-02-2006 15:40
Jeffry made a tweak to the script and changed the name of the object it rezzes from "block" to "Amorphous". In your PrimImporter object, simply rename that object. In the rezzer script shou should also make sure to change the:

CODE

string notecard = "Paste Prim Output In Here";


line to reflect the Notecard name of the notecard containing your export from Blender.


NOTE:
I will be making a version that will allow you to either just drop a notecard onto the rezzer and have it build that object, or add notecards and click to get a menu to pick from.

SIDE NOTE:
An interesting side effect of this project is that is that you can edit a build in Notepad
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
06-02-2006 15:59
Whoops. Forgot to fix that. I'll make that change really fast so no one else gets confused. :o

Edit: Fixed.
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Duke Scarborough
Degenerate Gambler
Join date: 30 Apr 2006
Posts: 158
You guys ROCK!
06-02-2006 16:07
Both of you!

The Readme.txt for the Importer is not necessarily clear:

Recommend the following instructions:

1. Create a prim on the ground. Rename it 'Amorphous'
2. Create a new script in Amorphous.
3. Edit script - replace it with contents of block.lsl
4. Take Amorphous into inventory (to save it for future builds)
5. Create prim on ground. Rename it 'My Magic Blender'
6. Open Contents, create script, replace contents of script with rezzer.lsl
7. Create second script, replace with contents of block.lsl
8. Take a copy of My Magic Blender.
9. Create a Notecard - Call it 'Sample_Prims'
10. Past .blend file you saved into notecard - save to inventory
11. Edit rezzer.lsl to put 'Sample_Prims' in the definitions part in the beginning where it says to.
12. Put notecard into contents of Blender.
13. Touch Blender and wait and watch patiently.
Duke Scarborough
Degenerate Gambler
Join date: 30 Apr 2006
Posts: 158
Seamless
06-02-2006 16:28
I would just like to AGAIN! bow down before you guys.

I am texturing my imported build, and normally this is 'pull your hair out' time as seams crop up and overlap and underlap make your build look like crap close up.

Dudes, NO SEAMS. textures are connecting and looking like one giant 36x15 wall!! With practically NO effort.

Saying it again - you guys ROCK!!

Even if this tool did nothing else ever!! (but, please feel free to continue!)
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