Well Milkshape3D is about us$20 to register so sure, no problem. But SL, it's just a game dude.
- Jolan
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Jolan Nolan
wannabe
Join date: 12 Feb 2006
Posts: 243
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02-28-2006 07:56
Well Milkshape3D is about us$20 to register so sure, no problem. But SL, it's just a game dude.
- Jolan |
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Merlin Alphabeta
Registered User
Join date: 12 Feb 2006
Posts: 83
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02-28-2006 10:58
I think the point is - its not "just" a game. It's a real economic market with real value and a scripter who wants to charge for the effort they put in should.
You bring up milkshape - $20 for Milkshape doesn't feed the developers. $20 for Milkshape a couple hundred times a month does. $20 doesn't get you the source code or the ability to resell milkshape. Now, milkshape is far more complicated than anything written in LSL but the analogy still works - I'll gladly sell things I made for a couple RL bucks if it wasn't a huge investment in time and its no modify no transfer. If you hired a consultant to build a milkshape like application for you, or you wanted to license the source code from them, you'd end up paying several thousand dollars at the least - an increase of at least 50x - and in the case of licensing the code would probably have to sign a contract saying you won't sell derivative works. Similarly, in SL, if you were to hire me to build a custom full perm thing that I would charge the general public $500L for, I don't think it's unreasonable to charge $25000L for it - same economic pressures, same economic scale... Look at it from the flip-side, when I sell widget x for $500L, I'm amortizing the development costs over multiple consumers. The larger the audience the smaller each consumer has to pay. There is one good thing about SL - everything is bits. Bits copy for free perfectly. So there's no per-unit price I have to factor into my calculations - all I have to worry about is, if widget x cost me y hours to build, and I could've put those hours to productive use earning z dollars per hour, then what price n can I sell x at such that n times the number of people likely to buy it (at that price) is equal to or greater than y times z. In the real world you have to factor in manufacturing costs, quality control, logistics, salespeople, distributers and retails - each one taking a tiny chunk of n away. But just because something can be duplicated for free doesn't mean that it has no value. |
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Aliasi Stonebender
Return of Catbread
Join date: 30 Jan 2005
Posts: 1,858
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02-28-2006 13:13
Well Milkshape3D is about us$20 to register so sure, no problem. But SL, it's just a game dude. - Jolan No, if you want a game, DarkLife is over that way, some Tringo games yonder, and Numbakulla, as always, is just a teleport away. SL is something you have games on, or maybe in. Also, I don't mean to "register" a program. As mentioned, I want you to code Milkshape (or whatever), debug it, write up documentation, and send me the source code and full reselling and modification priviledges for twenty bucks. Heck, I'll even super-size your lunch at McDonalds. Not bloody likely, is it? _____________________
Red Mary says, softly, “How a man grows aggressive when his enemy displays propriety. He thinks: I will use this good behavior to enforce my advantage over her. Is it any wonder people hold good behavior in such disregard?”
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