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Possiply the MOST POWERFUL SCRIPT IN SL!!!

Do you think that This Script is the Mst Powerful Script in SL??

Yes, of course- best script ever
4 (16.0%)

No, actuall it is very common and weak
11 (44.0%)

well, this script is a very good one but there are better ones
10 (40.0%)

Total votes: 25
tre Zobel
Registered User
Join date: 21 Jan 2006
Posts: 55
02-04-2006 10:39
I have heard of such a script like this, no it has nothing to do with weapons or push, but has to do with objects and their linking. I have heard of a script that can link up to 2.5K objects together no matter how far it spans out (unless it is more than a sim long). I have seen this script in action on giant sim sized ships that can be deleted and rezzed with one command. The only thing is that you cannot select the whole ship as one to like move it around or count how many prims total. The ship can actually go mark 78 (getting from one side of SL to another as fast as someone with a Terra Infinity can cross gourgen sim.
The owner of the ship says she would gimmie the skript then she just forgot and she is gone now so i cannot find her (lol), so after about 3 weeks of searching, i am here on the fourms. I am looking for one of SL's most powerful scripts , does anyone know where to find this script or have one that i can use??? (IM Tre Giles) Cause i build giant ships all the time, and it always gets destroyed at 3 oclock cause i cannot get it all into my inventory, and when i divide it, i cannot put it back together.

Ayone got one???
Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
02-04-2006 13:44
a large object like that keeping together while moving would be a magic trick but you can do this...
while in edit mode hold down shift and click on all your objects (or linksets) then right click and choose take (dont leave edit mode or it will unselect)
Aaron Levy
Medicated Lately?
Join date: 3 Jun 2004
Posts: 2,147
02-04-2006 13:50
From: tre Zobel
Ayone got one???


It's called the Rez-Foo by CrystalShard Foo. The personal version is L$5,000 and worth every single L$. It works as advertised on HUGE builds, and even after you rez them, you can still move the ENTIRE build round until its just right.

Definately a must-have.
Aaron Levy
Medicated Lately?
Join date: 3 Jun 2004
Posts: 2,147
02-04-2006 13:51
/invalid_link.html
Jesrad Seraph
Nonsense
Join date: 11 Dec 2004
Posts: 1,463
02-04-2006 14:04
Other than Rez-Foo, you can use the free, open source Multimove. IM me inworld for a free copy.
_____________________
Either Man can enjoy universal freedom, or Man cannot. If it is possible then everyone can act freely if they don't stop anyone else from doing same. If it is not possible, then conflict will arise anyway so punch those that try to stop you. In conclusion the only strategy that wins in all cases is that of doing what you want against all adversity, as long as you respect that right in others.
Selador Cellardoor
Registered User
Join date: 16 Nov 2003
Posts: 3,082
02-04-2006 14:32
If it gave me a blow job I wouldn't pay $5000L for a script.
_____________________
Siobhan Taylor
Nemesis
Join date: 13 Aug 2003
Posts: 5,476
02-04-2006 14:52
From: Selador Cellardoor
If it gave me a blow job I wouldn't pay $5000L for a script.


So why is the work of a scripter worth less than that of a clothier or architect to you? Or are you implying you'd never pay L$5000 for an outfit or for a great building?

Last I heard, custom builds were selling for far more than that.
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Aliasi Stonebender
Return of Catbread
Join date: 30 Jan 2005
Posts: 1,858
02-04-2006 15:43
From: Siobhan Taylor
So why is the work of a scripter worth less than that of a clothier or architect to you? Or are you implying you'd never pay L$5000 for an outfit or for a great building?

Last I heard, custom builds were selling for far more than that.


I charge that much for the simple custom scripting jobs.

If someone doesn't like it... they can find another scripter. :p
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
02-04-2006 15:46
From: Siobhan Taylor
Or are you implying you'd never pay L$5000 for an outfit or for a great building?
I would never pay L$5000 for an outfit or a building. Are you nuts? That's ten bucks real money, for two or three bitmaps that I don't even have the right to download or modify, or for a pile of prims with at most a couple of basic volume-detect scripts and a particle effect in it?

That's way over on the "build" side of my own "buy or build" limit. I'd be way MORE inclined to buy something that had interesting scripts in it than "an outfit or a building."
Siobhan Taylor
Nemesis
Join date: 13 Aug 2003
Posts: 5,476
02-04-2006 16:19
Argent and Aliasi, I agree with you. I was just pointing out current in world prices, and commenting on Selador's comment that he'd not pay 5000 for a script.
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Zapoteth Zaius
Is back
Join date: 14 Feb 2004
Posts: 5,634
02-04-2006 16:20
I nominate tre as the new jin Gupte..
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tre Zobel
Registered User
Join date: 21 Jan 2006
Posts: 55
???? Hell Yah!
02-04-2006 18:50
From: Zapoteth Zaius
I nominate tre as the new jin Gupte..


What the hell is that suspose to meen, and yes i would pay 5K for a script that does link huge things cause i can sell my Huge creations for Huge amounts of cash that i can exchange for way more then 10 US dollars! U gotta spend money to make money i always say. And thx for telling me about the Rez-Foo and the free scripts, thx :) and i will be sure to buy by spending (ohh no it is too much to spend...yeh right) 10US$$ on some bitmap money that i will use to turn into real, green, sweet smelling, tangible, American $$!!!! thx all! ;D!!!
Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
02-04-2006 19:11
For the record...

I've seen about a half dozen itterations of this basic concept.

I have two full-perm varients of the idea, made from scratch by two different people, and a third that I made myself, also from scratch.

This script is not magic. And it is most assuredly nothing like the "most powerful script in SL", whatever that is supposed to mean.

When you get right down to it, the script is actually pretty stupid. I don't mean in the way that it's pointless, it's most certainly useful if you build large structures. But the logic in the script. It's really not that complex. The logic behind even a fairly sedate 30 prim physical vehicle is vastly more complex and astonishing (In that it functions) than this trick, which has beeen around in it's most basic stages since before physics was even implimented.

Not that I'm trying to rain on your parade exactly, it can indeed be used to do some fun stuff. But it's not "all that", to use a meaningless expression.

It does not, by the way, actually link anything at all. It takes big chunks of primatives pre-linked and and sends out the position of the root prim on a chat channel. Each block of prims then moves into a pre-programmed relative location to the root prim.

Impressive when you see it the first time, certainly, but not earth-shattering.
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tre Zobel
Registered User
Join date: 21 Jan 2006
Posts: 55
*pheft*
02-04-2006 19:41
Ive seen about hhmmmmm, one variation of this script in all of my findings all over the sandboxes of SL.

I don't really think it is ""all that"" but it is a very very powerful tool for the basic scripter who cannot make a script like this even if it does seem easy to the ""more advanced"" of us. to someone like me, been here about a month, still learning scripting, wanting to link giant things, i don't thing it is all that but i think it is powerful as hell to someone like me who cannot make such a thing or even think of making one in the near future. I am still going the get the script and link my stuff together. I don't really care what some ppl have had to say, still won't and probaly never will. Still thx to the people who have told me of this scripts existence, how much it costs, where to get it or what to do with it ect. This script is not magic. And it is most assuredly nothing like the "most powerful script in SL", yeh we know and I side with most people on this fact though, that no- it ain't the most powerful script in SL- but it is a really good one.

p.s. Oh and it is very earth shattering for someone like me, never been able to link anything correctly that is big, like finally finding a way to turn a 1 dollar bill into 100 dollars- earth-shattering to me. and i love rain on parades, i think it is funny....
Zodiakos Absolute
With a a dash of lemon.
Join date: 6 Jun 2005
Posts: 282
02-05-2006 03:28
There are a lot of large home and building sellers that use a similar script, though many of them are custom made (either by themselves, or they have bought it from a scripter). I myself happen to have made a script exactly like this, and it is currently being used for that purpose. It works just as Reitsuki describes. This is not a new type of script by a longshot.

In fact, there is a similar type of script readily available for free on these forums, although it's not very useful for selling large builds for various reasons. It's called Builder's Tabs. A forum search should reveal it. As Jesrad suggested, Multimove might actually be far more useful for a large ship. It is also available for free on these forums.
Selador Cellardoor
Registered User
Join date: 16 Nov 2003
Posts: 3,082
02-05-2006 04:19
From: Siobhan Taylor
So why is the work of a scripter worth less than that of a clothier or architect to you? Or are you implying you'd never pay L$5000 for an outfit or for a great building?

Last I heard, custom builds were selling for far more than that.


Siobhan,

I have noticed that as the value of the Linden drops, so the cost of scripts, clothing and building increases. I already pay more than I can afford for tier - I wouldn't pay any additional significant sums for built items.

Having said that, I did pay $2000L for one item that I particularly liked, but that is the limit so far as I am concerned. I don't think anything is worth more than that to me, no matter how difficult it was to make.

If I were someone who made things that people want (unfortunately I make things that no one wants) I would rather sell large numbers of a reasonably-priced item than small numbers of an expensive one.
_____________________
tre Zobel
Registered User
Join date: 21 Jan 2006
Posts: 55
02-05-2006 08:31
From: Selador Cellardoor
Siobhan,

I have noticed that as the value of the Linden drops, so the cost of scripts, clothing and building increases. I already pay more than I can afford for tier - I wouldn't pay any additional significant sums for built items.

If I were someone who made things that people want (unfortunately I make things that no one wants) I would rather sell large numbers of a reasonably-priced item than small numbers of an expensive one.


I totaly agree.
Aliasi Stonebender
Return of Catbread
Join date: 30 Jan 2005
Posts: 1,858
02-05-2006 14:09
From: Selador Cellardoor
Siobhan,

I have noticed that as the value of the Linden drops, so the cost of scripts, clothing and building increases. I already pay more than I can afford for tier - I wouldn't pay any additional significant sums for built items.

Having said that, I did pay $2000L for one item that I particularly liked, but that is the limit so far as I am concerned. I don't think anything is worth more than that to me, no matter how difficult it was to make.


Then, I guess, you ain't going to be getting that thing.

In my own case, I'm referring to custom work. That means you aren't just paying for the item, you're paying for me to use my time to do what you want, as opposed to what I want. If I name too high a price... well, LSL wiki is that way, and a nice texturing tutorial is over yonder THAT way. ;)

From: someone

If I were someone who made things that people want (unfortunately I make things that no one wants) I would rather sell large numbers of a reasonably-priced item than small numbers of an expensive one.


All that said, I agree with the sentiment - SL is a hobby for me, and I'd prefer my stuff get used... so the things I make and throw up for sale for the hell of it I try to keep below L$500 (or at least have a sub-500 version).
_____________________
Red Mary says, softly, “How a man grows aggressive when his enemy displays propriety. He thinks: I will use this good behavior to enforce my advantage over her. Is it any wonder people hold good behavior in such disregard?”
Anything Surplus Home to the "Nuke the Crap Out of..." series of games and other stuff
Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
02-05-2006 14:26
I have recently seen a set of linked prims, about the size of a sim, it only caught my attention because it was rotating (llTargetOmega). I was curious how they had broken the link distance, though i have an idea.

I would think the most powerful script in SL, is one that passes a turing test.
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Cid Jacobs
Theoretical Meteorologist
Join date: 18 Jul 2004
Posts: 4,304
02-05-2006 14:57
From: Strife Onizuka
I would think the most powerful script in SL, is one that passes a turing test.

You should correct that...

From: Strife Onizuka
I would think the most powerful script, is one that passes a turing test.


:D
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Tre Giles
Registered User
Join date: 16 Dec 2005
Posts: 294
lol
02-05-2006 17:30
lol
Rez Menoptra
Registered User
Join date: 29 Nov 2005
Posts: 69
02-05-2006 18:01
Here's a little rain on your parade, since you say you like it -- the rez-foo personal version is just that -- for personal use -- No transfer. So you won't be using that one to sell anything you make. The trans version is around 25K, I think.
Zodiakos Absolute
With a a dash of lemon.
Join date: 6 Jun 2005
Posts: 282
02-07-2006 02:07
I'm not sure if it still works that way, but I know when 1.7 came out there were a few posts about the link distance being 'odd'. As in you could make a string of really small prims within 32 meters, link them together, and them scale them up far past the usual 'apparent' link distance. I think I tried doing this recently, but it didn't work right...
Jesrad Seraph
Nonsense
Join date: 11 Dec 2004
Posts: 1,463
02-07-2006 02:46
My idea of "the most powerful script in SL" would be one that plugs into PHP pages to search the net for info on anything and build it out of prims in SL by itself.
_____________________
Either Man can enjoy universal freedom, or Man cannot. If it is possible then everyone can act freely if they don't stop anyone else from doing same. If it is not possible, then conflict will arise anyway so punch those that try to stop you. In conclusion the only strategy that wins in all cases is that of doing what you want against all adversity, as long as you respect that right in others.
Les White
sombish
Join date: 7 Oct 2004
Posts: 163
02-08-2006 05:34
From: Zodiakos Absolute
I'm not sure if it still works that way, but I know when 1.7 came out there were a few posts about the link distance being 'odd'. As in you could make a string of really small prims within 32 meters, link them together, and them scale them up far past the usual 'apparent' link distance. I think I tried doing this recently, but it didn't work right...


Yes, that's how you do it. I've had 256 10m cubes in one link set. If i recall correct the link broke when rerezzed from inventory. I also made a test flying vehical of 10m cubes almost a sim long with this method. It sorta worked untill i tried to cross a sim border. :eek:
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