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Possiply the MOST POWERFUL SCRIPT IN SL!!!

Lallander Parvenu
Registered User
Join date: 21 Apr 2005
Posts: 45
02-08-2006 07:16
From: Reitsuki Kojima
I have two full-perm varients of the idea, made from scratch by two different people, and a third that I made myself, also from scratch.


Would you be willing to post at least one of them for the people that don't have 5k to spend on a script.
Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
02-08-2006 08:24
From: Lallander Parvenu
Would you be willing to post at least one of them for the people that don't have 5k to spend on a script.


The two that I didn't write are not mine to decide what to do with, so no.

The one I wrote is going to be an integral part of a product line I intend to develop, so also no.
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Tenzin Tuque
BodhiSim.org
Join date: 13 Sep 2005
Posts: 81
Rez-foo is non-return, fooey
02-22-2006 11:09
One quick note. Please be careful with products like Rez-foo that advertise the ability to"Rez, Move and Rotate and Move HUGE buildings with Ease." This is not my experience with Rez-Foo, at least not "with ease." I simply did not have the time to trouble-shoot and fiddle to make it work. I am more interested in providing content than scripting and in hindsight should have arranged a demo copy.

The vendor does not give refunds if the product is not satisfactory to user; user support was offered but I've reached my max on spending time on the product, since I have pressing chores in SL. So my non-profit group has a $5000 L script that is non-transfer, non-return and currently gathering dust in my inventory. So be warned!
Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
02-22-2006 11:26
it's hard to make easier to use that rez foo, well as long as you have the ability to READ the manual, and not refunding a notransfer item is perfectly normal

but well write something dumb proof and peoples just get dumber -_- ...
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Riann Maltese
!@%$#
Join date: 20 Jul 2005
Posts: 35
02-22-2006 11:39
From: Tezin Tuque

I simply did not have the time to trouble-shoot and fiddle to make it work.


He apprently has time enough to write at least 3 reviews of Rez-Foo in the forums though.
Lindsey Dassin
Fallen Angel
Join date: 14 Sep 2005
Posts: 33
02-22-2006 11:51
From: Strife Onizuka
I would think the most powerful script in SL, is one that passes a turing test.


From: Cid Jacobs
You should correct that...
:D


Some days i don't think i would pass a Turing test... Those are the days where i just replace myself with a small shell script. ;)
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Aliasi Stonebender
Return of Catbread
Join date: 30 Jan 2005
Posts: 1,858
02-22-2006 12:05
From: Tenzin Tuque
One quick note. Please be careful with products like Rez-foo that advertise the ability to"Rez, Move and Rotate and Move HUGE buildings with Ease." This is not my experience with Rez-Foo, at least not "with ease." I simply did not have the time to trouble-shoot and fiddle to make it work. I am more interested in providing content than scripting and in hindsight should have arranged a demo copy.

The vendor does not give refunds if the product is not satisfactory to user; user support was offered but I've reached my max on spending time on the product, since I have pressing chores in SL. So my non-profit group has a $5000 L script that is non-transfer, non-return and currently gathering dust in my inventory. So be warned!


It's not a terribly difficult script to use. (Also not a terribly difficult script to write, but the way I look at it, L$5k both buys the user the privledge of support, and makes providing said support more palatable on the part of CrystalShard. ;) )

It's a simple matter of linking your build into as few pieces as possible (a smart move anyway, due to the way objects rez in) and dropping a script into each piece, really.
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Tre Giles
Registered User
Join date: 16 Dec 2005
Posts: 294
02-22-2006 14:23
From: Rez Menoptra
Here's a little rain on your parade, since you say you like it -- the rez-foo personal version is just that -- for personal use -- No transfer. So you won't be using that one to sell anything you make. The trans version is around 25K, I think.


Is it modify? Man this thing is an old forum :D - but if the script is modify mind as well call it transfer. Oh and thx for the rain, it made the drummer guy slip.
Aliasi Stonebender
Return of Catbread
Join date: 30 Jan 2005
Posts: 1,858
02-22-2006 14:34
From: tre Giles
Is it modify? Man this thing is an old forum :D - but if the script is modify mind as well call it transfer. Oh and thx for the rain, it made the drummer guy slip.


You won't find scripts for sale that are modify.
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Tenzin Tuque
BodhiSim.org
Join date: 13 Sep 2005
Posts: 81
02-22-2006 14:59
look, I don't leave negative reviews as a manner of course. Script-foo was not as easy to use as advertised, nor was the manual all that detailed. In fact, I found a correction for the creator.

The disparaging tone in a few posts here -- inferring that I'm simply not bright enough to use the product -- is sadly typical of the occasional tecchie elitism that infuses Second Life. This may be a dissenting view on a product, but I believe it is a valid one, not the least because our non profit group is short $5K.

Perhaps if there was more critical discussion of certain SL products, people would be happier consumers. But suggesting that I'm just too dumb is a cheap shot. Have I posted here in the teen forums by mistake?
Lallander Parvenu
Registered User
Join date: 21 Apr 2005
Posts: 45
02-22-2006 16:31
How to use Rez-Foo

1. Rez Box.
2. Put scripts in each piece of object.
3. Put objects in box.

Tadaaaa.
Riann Maltese
!@%$#
Join date: 20 Jul 2005
Posts: 35
02-22-2006 17:23
Unfortunantly that assumes the user knows how to 1) rez an object from their inventory, 2) put scripts into objects, and 3) put said objects into the box.

Ease of use is a relative term that assumes prior knowledge. Not only prior knowledge but correct prior knowledge.
Tenzin Tuque
BodhiSim.org
Join date: 13 Sep 2005
Posts: 81
02-22-2006 17:37
did all that. didn't work. don't be so nasty!

now I know why many vetran SLers I know don't much use the forums anymore...
Riann Maltese
!@%$#
Join date: 20 Jul 2005
Posts: 35
02-22-2006 18:06
I didn't mean to be nasty. I'm just explaining that you can not call ease of use the same for every case.

What I don't understand is why you are having such troubles with it when you assume you've done all those things, and asked the creator how to use it. Other people are using the same tool with good reviews and you seem to be the acception.

Not to mention you commented on 4 different forum topics with the same post.
Anisa Naumova
prim kin :o
Join date: 4 Jun 2005
Posts: 70
here's what it is
02-22-2006 19:08
Okay, here's some things that are not obvious to most SL residents concerning content creators that create scripts for *distribution* (important word there). I hear the elitists talking about how they can do the same easily, how rez-foo is so simple, the average resident with not alot of cash to spend complaining about the price, and so on...

1. The #1 reason "simple" scripts that are for sale in SL are so expensive is because it has to be made to work the best it possibly can for people of all skill levels. This means a) making interface as simple as possible. b) foreseeing all possible errors a user might make. c) ensuring that the transferred script works as well for the creator as it does for the customer. That last point can VERY difficult to do sometimes, especially when the creation involves complicated (like the rez-foo) or multiple scripts.

2. As aforementioned, this script is *not* simple. I work with CrystalShard sometimes, I didn't on this, but I do know how it works. And it does not involve the llSay() functions to all link groups as mentioned in another post. As to how exactly it does work, well, that's part of what makes it so complicated.

3. I feel the need to emphasize on the tranfered vs. creator-owned versions of the script again. It took a couple weeks of beta testing between myself and CS to get the thing to work just right for customers. A script will work just fine for its creator usually, but tranfer it to somone, and alot of things tend to break. Also consider this: The other scripts that do 'the same thing' as rez-foo are part of a pre-designed build, pieced together and worked into a self-dependant system by the creator. Rez-foo is not the same. It's made to work as simply as it possibly can, on anything the customer created, and it does, if you follow the very simple instructions.

4. As for the cost of the product, lemme talk about my own creations for a second here... My current project, a firearm which I called "Jahi" took me about 3 days to build, texture, and add particles to. The scripting however, has taken me the better part of a month. Time issues aside, scripting, at least for me, is far more stressful, difficult, and tedious than building and texturing. In fact, being someone that does all of the above, I feel strongly that complicated scripts should cost far more than complicated builds, they're simply more difficult (for most humans c.c). I think the average scripter charges about 1,000L per hour of work for contract jobs. So for 5,000L, you're getting about a month's worth of work on CS's part. I don't care to figure out how much that is for every hour she spent on it. As for teh transfer version, which is 25k, we're still way under what contract work costs. I realize that this is not custom work, and that is why it costs less, so aren't you glad you *didn't* have to hire someone?

5. Last but not least... and I know no one's gonna wanna hear it. This is CrystalShard's work. Her baby if, you will, I watched her create this thing, and I know it wasn't easy to get it to work dependably, stable, in every situation. She isn't under any obligation to adhere to a "market standard" or the complaints of people who want to pay less than 500L for everything whether it was created in one day or one month's time. If you want the ease of use and effectiveness of the rez-foo, realize it for what it is, and buy it. If you don't think its worth the money, than look for a free utility that will do what you want well enough. If you don't have the money for it, then buy some L off of Lindex, the price is alot lower than it used to be. And if you still have a problem, then be an adult, agree to disagree, and get on with your life.

Mew,
Ani
Merlin Alphabeta
Registered User
Join date: 12 Feb 2006
Posts: 83
02-24-2006 08:24
My $.02 on scriptor fees:

Is just that. Approximately $5L. In those kinds of terms I get paid... well let's not disclose what I get paid but let's just say that it's in excess of $6KL per hour in RL for coding. Now I do SL for fun and I like what I do there so I'm not trying to make that kind of money in it. But still, the $1KL an hour mentioned elsewhere in this thread is paltry compared to what I charge in RL for code (my clients pay more than 5 times for my time as I earn) - and you should be glad if that's all I want to charge you. Think about it; that's less than minimum wage in the US. I could make more money with my free time by getting a part time job at McD's (but wouldn't be nearly as fun!!!)

It's going to take me 10-20 hours to make one script for sale - a script I might end up selling to a dozen people. Anisa's comments about needing to make it good and tight and debugged and all that stuff is absolutely right; I don't have enough free time as it is and the last thing I want to do is feel obligated to track down some small little bug in code I wrote months ago just because someone paid me a couple tenspots (RL money) for it.

I'll do it and do it well when the time comes - but I'd much rather spend my free time having fun. Which means a lot more time up front to make sure its right in the first place.

A no-modify script I sell that's pretty cool I'm going to want to sell it for at least $2K.

Anyone seen DNA's laser effects? Pretty simple as far as scripting goes really - I've not seen the source but I've coded up my own simple version and it just wasn't that hard... Now I'm sure their version is much more polished than mine, but the bottom line is that it's basic synchronized scripted movements.

But they get $700L+ for controller boards and up to the thousands for effect units. No-modify, no-copy.

Someone asked me last night to code up a replica of one of those systems. Full-modify for $175L. I have a few comments for the community in general on this;

1. Don't ask any scriptor to create a me-too product. I find it distasteful in the full to make money off of someone else's ideas. If you can customize it, make it better and unique in some way, great. If you just want me to make what he made cheaper, forget it. I make money off my ideas and he makes money off of his. I appreciate it when other scriptors respect me enough not to steal my ideas, and I show the same respect to others.

2. If it's going to cost you $2KL to get a no-copy no-modify version of something, don't ask me to make a full perms version for one tenth that. It's insulting. And no I don't want a royalty deal. If I wanted a royalty deal I would go ahead and make the thing and sell it myself and keep all the money. I'll sell you a no-modify no-copy version for MORE than the other guy charges - simply because, he's selling tens or hundreds. I'm selling one. Sure I might sell more, but that's not the arrangement we're talking about. We're talking about someone coming to me and asking for a custom object, and economically speaking that's how I've got to think about it when I'm considering what its worth.

3. If I sell you a full perms version of something I code, well I need to keep the value of my items high. That means that I need to charge you enough money to make sure you don't just copy the object a ton and start leaving it in freebie boxes. Or that, even if you do that, I'm economically compensated for the potential lost revenue. I make money off the novelty of my scripts and I like to reuse script that works well. My earning potential is vastly reduced if everyone starts making cheap knock offs of my product - and the easiest way to ensure that that occurs is for me to give you a cheap full perm version of something based on the same code.

So all this musing last night brought me around to a central question; how much would I charge for a full-perm something?

The answer is, basically, more than it would be worth to anyone. If I were to make a laser light show unit (which I might do; not copying DNA, but rather building on my own RL experience as an audio / show effects technician) - I don't think I would sell a full perms version for less than $25K - or about a hundred bucks. A complicated script for you to use in your own builds could easily go that high (or higher!)

So after all that thought here's what I'm thinking for base price (that is, not accounting for actual market value of these things - which will in most cases push the price higher)

Simple scripts:
no-perms: $250L
full-copy no-transfer: $300L
full-copy full-transfer: $3000L
full-perms: $15000L

Simple Custom work (something I could likely re-sell):
no-perms: $50L
full-copy no-transfer: $100L
full-copy full-transfer: $10000L
full-perms: $25000L

Complicated scripts:
no-perms: $500L
full-copy no-transfer: $800L
full-copy full-transfer: $5000L
full-perms: $20000L

Complicated custom work (again assuming it's something I thought would re-sell)
no-perms: $300L+ (depending on complexity and resaleability)
full-copy no-transfer: $500L+ (depending on complexity and resaleability)
full-copy full-transfer: $10000L+ (depending on complexity and resaleability)
full-perms: $50000L+ (depending on complexity and resaleability)

One-offs I would charge a set rate per hour; not sure quite what rate but $1000L sounds descent. These numbers are just examples, but it sounds like I'm not far off what other scripters think their work is worth - and I chose these values simply considering what my own time is worth to me, and not necessarily the "market-value" of my creations.

I'm a hobbyist jeweler. And a hobbyist audio technician. In those two fields, when you hear someone say "market-value" what they really mean is "the most money that the market will bear" It's like a lemonade stand - a min-max problem. Find the maximum price you can sell it at for the maximum number of people who will buy it at that price - you have a minimum total profit you have to exceed.
Patrick Playfair
Registered User
Join date: 19 Jul 2004
Posts: 328
02-24-2006 09:08
From: Zodiakos Absolute
There are a lot of large home and building sellers that use a similar script, though many of them are custom made (either by themselves, or they have bought it from a scripter). I myself happen to have made a script exactly like this, and it is currently being used for that purpose. It works just as Reitsuki describes. This is not a new type of script by a longshot.
From: someone


I would certainly be interested in a script like this if anyone has one. I have purchased the Rez-Foo, and it is nice, but the version that allows you to resell you packages is $20,000L, a little out of my price range.
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Patrick Playfair
Patrick Playfair
Registered User
Join date: 19 Jul 2004
Posts: 328
02-24-2006 09:10
From: Zodiakos Absolute
There are a lot of large home and building sellers that use a similar script, though many of them are custom made (either by themselves, or they have bought it from a scripter). I myself happen to have made a script exactly like this, and it is currently being used for that purpose. It works just as Reitsuki describes. This is not a new type of script by a longshot.


I would certainly be interested in a script like this if anyone has one. I have purchased the Rez-Foo, and it is nice, but the version that allows you to resell you packages is $20,000L, a little out of my price range.
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Patrick Playfair
Sator Canetti
Frustrated Catgirl
Join date: 20 Sep 2005
Posts: 130
02-24-2006 13:54
From: Anisa Naumova
4. As for the cost of the product, lemme talk about my own creations for a second here... My current project, a firearm which I called "Jahi" took me about 3 days to build, texture, and add particles to. The scripting however, has taken me the better part of a month. Time issues aside, scripting, at least for me, is far more stressful, difficult, and tedious than building and texturing. In fact, being someone that does all of the above, I feel strongly that complicated scripts should cost far more than complicated builds, they're simply more difficult (for most humans c.c). I think the average scripter charges about 1,000L per hour of work for contract jobs. So for 5,000L, you're getting about a month's worth of work on CS's part. I don't care to figure out how much that is for every hour she spent on it. As for teh transfer version, which is 25k, we're still way under what contract work costs. I realize that this is not custom work, and that is why it costs less, so aren't you glad you *didn't* have to hire someone?

5. Last but not least... and I know no one's gonna wanna hear it. This is CrystalShard's work. Her baby if, you will, I watched her create this thing, and I know it wasn't easy to get it to work dependably, stable, in every situation. She isn't under any obligation to adhere to a "market standard" or the complaints of people who want to pay less than 500L for everything whether it was created in one day or one month's time. If you want the ease of use and effectiveness of the rez-foo, realize it for what it is, and buy it. If you don't think its worth the money, than look for a free utility that will do what you want well enough. If you don't have the money for it, then buy some L off of Lindex, the price is alot lower than it used to be. And if you still have a problem, then be an adult, agree to disagree, and get on with your life.

Mew,
Ani


I've watched ani through the whole creative process of this firearm, and I can tell you that she's near (and I think DID a couple) gone insane, and I've seen CrystalShard enough to know that both Anisa and CrystalShard work FAR too hard for the small amount of money they ask for their products.

And, I should remind people, it's up to the creator to set the price to whatever they make. To sell the most, some price things at what they think the market will bear, others at what they feel it is worth to them. So far, 5k for Rez-Foo has managed to sell fairly well.

As for the transferrable version, this is mostly for prefab/large size builders who generally charge far more than 25k for their work. It doesn't mean the average user can't use it, it's just that the transferrable Rez-Foo is meant to fill a different niche than the non-trans one.

Scripters need lovin' too.
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Zodiakos Absolute
With a a dash of lemon.
Join date: 6 Jun 2005
Posts: 282
02-24-2006 22:48
From: Patrick Playfair
I would certainly be interested in a script like this if anyone has one. I have purchased the Rez-Foo, and it is nice, but the version that allows you to resell you packages is $20,000L, a little out of my price range.


I must apologize if I've given the impression that I think that what CrystalShard is charging is unfair. 20K is COMPLETELY reasonable (maybe a little on the low side...)

Here's why. Custom builds can make quite a bit of money. I know some people right now that are often making 50K-150K a pop for their super builds (these can often cover areas as large as a quarter of a sim, or more). Custom textures, the works. The fact of the matter is, without some sort of script like this, much of their work would be very inconvenient, incredibly difficult, or at worst, next to impossible. To them, the 20K was made back after a single build.

Even if you are only planning on selling prepackaged prefab homes (maybe selling for say 3-5K) that's only about 4 sales before the script has paid for itself. Suddenly, it's not such a big deal. And suddenly, you realize just how much money OTHER people are making off the work of such a script, that the original scripter doesn't get, yet they are doing something that would be very inconvenient without it.

You've got to spend money to make money - if anyone in SL is under the impression that a scripter would love nothing better to do than create a complex and convenient script for pennies that they can take and make rediculous sums of money with, they may need to get slapped. If you plan to make lots of money from a script, it's only fair that the original scripter should be compensated for that, and compensated fairly.
Tsuno Soyinka
Registered User
Join date: 28 Oct 2005
Posts: 15
link lies
02-25-2006 11:16
From: Reitsuki Kojima
For the record...

I've seen about a half dozen itterations of this basic concept.

It does not, by the way, actually link anything at all. It takes big chunks of primatives pre-linked and and sends out the position of the root prim on a chat channel. Each block of prims then moves into a pre-programmed relative location to the root prim.

Impressive when you see it the first time, certainly, but not earth-shattering.


now that you have cleared up that reference to link, I could have made one easier than many other things.
Anisa Naumova
prim kin :o
Join date: 4 Jun 2005
Posts: 70
02-27-2006 11:18
... exactly when and where did CS mention that her Rez-Foo links together huge builds? I'd like to see where y'all getting this from other than eachother. The Rez-Foo moves the multiple-part build in uniform, it doesn't link anything for you, because it can't be done (at least not without causing some serious bugs on, for example, sim crossing). Last I checked, it said something to the effect of, "rez, move, and rotate huge builds with ease", not, "rez, link maxed-out object groups, move, and rotate huge builds with ease".
Nepenthes Ixchel
Broadly Offended.
Join date: 6 Dec 2005
Posts: 696
02-27-2006 13:27
From: Anisa Naumova
... exactly when and where did CS mention that her Rez-Foo links together huge builds?

I'm sure I've seen it described as "like linking, but without actually linking the pieces". Which is a perfectly accurate explanation.

If I was a builder, and not someone who like making scripts for fun, I'd buy Rez-Foo rather than make my own. When I think about how long it would take to make (and get as reliable as rez-foo) versus how much I can make an hour buying is the only sane choice, really.
Jolan Nolan
wannabe
Join date: 12 Feb 2006
Posts: 243
02-27-2006 16:28
$20,000 for a simple script? No wonder land is so expensive! I vowe to never charge any higher than $5,000 for anything I make, and that's for a whole package!

- Jolan
Aliasi Stonebender
Return of Catbread
Join date: 30 Jan 2005
Posts: 1,858
02-27-2006 17:51
From: Jolan Nolan
$20,000 for a simple script? No wonder land is so expensive! I vowe to never charge any higher than $5,000 for anything I make, and that's for a whole package!

- Jolan


So, mind scripting up an entire application for us$20?
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Red Mary says, softly, “How a man grows aggressive when his enemy displays propriety. He thinks: I will use this good behavior to enforce my advantage over her. Is it any wonder people hold good behavior in such disregard?”
Anything Surplus Home to the "Nuke the Crap Out of..." series of games and other stuff
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