~ Ever unintentionally crash a sim? ~
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Shippou Oud
The Fox Within
Join date: 11 Jul 2005
Posts: 141
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11-20-2007 03:57
I was working with some very bulky scripts in Kuula, for a communications device. The project was half way done and The sim crashed. I have a distinct feeling I was the one responsible, even though it was not intentional.
First thing that happened was a total communication failure on every channel except 0, than movement became laggy, followed by the gray screen of death.
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Talarus Luan
Ancient Archaean Dragon
Join date: 18 Mar 2006
Posts: 4,831
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11-20-2007 07:29
I've done it with physical objects before, but not with communications stuff.
Try it again in an empty sim someplace. Repeat it a few times to be sure, then send it in to the Lindens as a bug report.
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Siro Mfume
XD
Join date: 5 Aug 2004
Posts: 747
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11-20-2007 08:07
Several times actually, but it involved a physics catapult and a swarm-script fishtank. In addition to whatever else other people were running in the sandbox...
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Alex Moraff
Random Speaker...
Join date: 9 Oct 2006
Posts: 85
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11-20-2007 08:22
I dont know if it was because of what I did, but the timing was way too close to be coincidental lol
I was working in the sandbox area in Theta with the flame script (the one that makes the texture, uh I guess flow?) Anyways I set the spinning a little too high and everything just stopped, the minimap went red and then I got disconnected. To this day I dont bother with that script, I try and get the same look with simpler scripts =p
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Debbie Trilling
Our Lady of Peenemünde
Join date: 17 Oct 2006
Posts: 434
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11-20-2007 08:45
As my sim-owner/landlord Darien is a regular contributor to these forums, the answer will have to be a resounding "No".... *scampers back to her Work Platform to conduct more devilish experiments... 
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bladyblue Bommerang
Premium Account
Join date: 7 Feb 2005
Posts: 646
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11-20-2007 09:07
I had constant crash issues at the same time every morning. I asked Concierge to tell me what also occurs on the island at that time. They figured out that it always happened when my friend showed up. Come to find out she had old badly scripted stuff in her inventory that was causing the issue. We held her down and deleted the bad stuff and no more morning crashes.
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Jana Kamachi
Registered User
Join date: 19 Apr 2007
Posts: 111
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11-20-2007 10:10
"We held her down and deleted the bad stuff and no more morning crashes."
Lol, I have an office chair that crashes most people with a nVidia graphics card when they see it >.>
I've crashed ( And Yes, I actually use Crash Me for this, thanks.. )
* with two intersecting physical objects * with two intersecting phantom objects ( crashes clients that render it, not sim ) * with 15 scripts in a while loop outputing trash on a random channel. * with unicode sysmbols (crashes anyone on a mac) * with a scultpy office chair..lol. (crashes client) * with over 120k listens in a single object. ( sim goes poof, you usually get stuck in it for an hour )
And prbly some other ways...I still need to JIRA that office chair.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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11-20-2007 10:12
From: Siro Mfume Several times actually, but it involved a physics catapult and a swarm-script fishtank. In addition to whatever else other people were running in the sandbox... :  prays soda on the monitor:: at the same time?!?!? once or twice back in the early days of physics bombs and sim grinding full prim chain jewerly... neither on purpose... I have the perfect place to crash test your script though, search for the sim named "crash me", it's name is it's purpose, LL want you to crash it, and then tell them what did it (I think there is some sort of reward too)
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Jana Kamachi
Registered User
Join date: 19 Apr 2007
Posts: 111
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11-20-2007 10:16
Note, and I see people come here all the time, it is for NON PHYSICAL CRASHES ONLY!!! If your testing physical crashs, go onto the beta grid! They really don't care if it crashs outside of havok4.
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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11-20-2007 11:34
I wouldn't blame yourself too quickly for that. Kuula is notoriously unstable because of the huge amount of traffic to NCI.... even NCI themselves had to distribute to multiple venues, because of crashes during busy events.
In answer to that question, I've never _deliberately_ crashed a sim. I once did make something to see if it would crash the sim or not. (It didn't. It did, however, crash my client quite nicely.)
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Nika Talaj
now you see her ...
Join date: 2 Jan 2007
Posts: 5,449
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11-20-2007 11:46
If you are going to experiment with your awesome ability to crash sims, two things: 1. Try it in the sim called "Crash Me", that's what it's for 2. Keep your deadly script around - in fact, shoot me a copy too! - in case somebody needs a sim reset and can't get the Lindens' attention. They restart dead sims MUCH faster than they restart ones that are borked  But don't tell anybody I said that!
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Darien Caldwell
Registered User
Join date: 12 Oct 2006
Posts: 3,127
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11-20-2007 12:30
From: Debbie Trilling As my sim-owner/landlord Darien is a regular contributor to these forums, the answer will have to be a resounding "No".... *scampers back to her Work Platform to conduct more devilish experiments...  I know better than to believe that.... *narrows her eyes* In response to the OP, Yes, but I can safely say every instance involved physics. That's not to say scripts couldn't do it, but I simply don't know of any instance of that in my experience.
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Monica Balut
Beam-Me
Join date: 18 Feb 2007
Posts: 311
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11-20-2007 20:15
I can cause a crash simply by trying to rename a bunch of items in an object's inventory too quickly!
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Day Oh
Registered User
Join date: 3 Feb 2007
Posts: 1,257
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11-20-2007 20:29
My best was a scripted tree (fixed now)
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Shippou Oud
The Fox Within
Join date: 11 Jul 2005
Posts: 141
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11-21-2007 02:12
I just brought every sim in the area I was in down. =-(
It seems like the resource server can't handle overload. This time around, it was in a sim that had scripts turned off.
I tried to copy 127 objects, each with an inventory of 1,000 items at once, I figured i'd have to wait a while for them to rez in world. All the sims on the map in the area I was in, went off line, than the sim I was in went down. Login is currently imposable.
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Siro Mfume
XD
Join date: 5 Aug 2004
Posts: 747
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11-21-2007 05:26
From: Void Singer :  prays soda on the monitor:: at the same time?!?!? once or twice back in the early days of physics bombs and sim grinding full prim chain jewerly... neither on purpose... I have the perfect place to crash test your script though, search for the sim named "crash me", it's name is it's purpose, LL want you to crash it, and then tell them what did it (I think there is some sort of reward too) Well yeah at the same time! I dunno if you remember, but there was this cute fishy that someone made a long time ago that someone else scripted to replicate itself and follow people around. It was the griefing fad of the time. Anyway, I wanted to defang the impression of the fish, so I took a copy, nuked the script, and put in the current (if early) version of the swarm script. I then built a decently sized fishtank and made sure the fish stayed within their scripted area and wouldn't overpopulate. It was actually a really successful idea as far as making a relaxing thingy to look at. I also eventually added fish food (essentially a sinking target the fish would follow). I also added in a small chance to randomly spawn a piranha, which would eat the fishies XD So I had this Fishtank running, and brought out my gigantic catapult (there might be pictures of it out there somewhere) and launched a few shots. But it was really a combination of what I was doing and what everyone else was doing that caused the sim to go down. Keep in mind, this was back in the day when a Class 3 sim was pretty awesome. I think I do have an object appropriate for the crash me sim, I'll give it a shot 
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Patrick2 Chama
Registered User
Join date: 15 Sep 2006
Posts: 52
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11-21-2007 09:46
I've crashed a sim a few times, the worst was when I was creating a multi-room rezzer to cut down on prims. But, it basically tried creating tons of copies of the same room at offset locations all over the sim until *crash*.
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Mortus Allen
Registered User
Join date: 28 Apr 2007
Posts: 528
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11-21-2007 10:17
I think I came close with an inventory box I was coding. I accidentally created an infinate FOR loop that should have written to a list till the list was a specified length... only problem was I forgot the line that actually adds an item to the list so it never reached the desired length.
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Shippou Oud
The Fox Within
Join date: 11 Jul 2005
Posts: 141
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11-23-2007 12:37
From: Patrick2 Chama I've crashed a sim a few times, the worst was when I was creating a multi-room rezzer to cut down on prims. But, it basically tried creating tons of copies of the same room at offset locations all over the sim until *crash*. I assume this was before LL put a limit on how many objects can be rezed by 1 person's objects in 1 sim.
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Regan Flasheart
Adulterated content
Join date: 25 Nov 2005
Posts: 25
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12-05-2007 14:54
Made my first unintentional griefing device today, a simple attachment that rezzes 4 sculpted cats to drop onto the wearer. Seems the bounding boxes of the sculpties were interfering with each other, resulting in a single grey sphere being dropped and an immediate sim crash O.o Moving the rez points a metre apart fixed it The first time it happened in a sandbox, the second in the windlight testing sim, as it was empty and for some reason I didn't have permission to enter the 'Crash me' sim (Which was also empty and not offline). For reference, the cats were 30 prims, composed of 14 sculpted and 16 'regular' prims. And more or less cat sized 
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Xaria Concord
Funky Stuffs Designer
Join date: 30 Jun 2005
Posts: 104
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Kuula UG!
12-05-2007 15:33
From: Yumi Murakami I wouldn't blame yourself too quickly for that. Kuula is notoriously unstable because of the huge amount of traffic to NCI.... even NCI themselves had to distribute to multiple venues, because of crashes during busy events.
In answer to that question, I've never _deliberately_ crashed a sim. I once did make something to see if it would crash the sim or not. (It didn't. It did, however, crash my client quite nicely.) I'm with Yumi on this one. My main store used to reside in Kuula, right around the corner from NCI. I had issues constantly out of that sim. On the days NCI was teaching "how to use physics" the sim would crash every 5 mins. 40 newbies standing and playing with physics all at the same time, NOT a good idea. Then of course throw in the other 4 or 5 people who think it's grand to fly their free ufo into the side of my store, and the sim turns into a crash and burn site. I'm still not totally convinced that there aren't mega issues with the server(s) that Kuula is set up on. We would encounter lag, and sim crashes constantly, and not just your normal, "sim crashed sent me to Korea 4 sim, I turn around and TP back", they were full on sim crashes that lasted hours, and even days. Needless to say the sim became simply unbearable, and we moved out. It's actually amazing that it's still having the same issues even a year and a half later. To the OP: I doubt that you crashed the sim on your own, even unintentionally. I lived, worked, and played on that sim for quite a while, and it would go down just with me sitting in a chair. LOL Good luck stickin it out in Kuula! Trust me, you are learning better than anyone dealing with any kind of lag in SL. If you can successfully build, script, and hold down any kind of business in Kuula, you will have it made anywhere in SL! LOL
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Bobbyb30 Zohari
SL Mentor Coach
Join date: 11 Nov 2006
Posts: 466
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12-07-2007 14:26
From: Jana Kamachi "We held her down and deleted the bad stuff and no more morning crashes." Lol, I have an office chair that crashes most people with a nVidia graphics card when they see it >.> I've crashed ( And Yes, I actually use Crash Me for this, thanks.. ) * with two intersecting physical objects * with two intersecting phantom objects ( crashes clients that render it, not sim ) * with 15 scripts in a while loop outputing trash on a random channel. * with unicode sysmbols (crashes anyone on a mac) * with a scultpy office chair..lol. (crashes client) * with over 120k listens in a single object. ( sim goes poof, you usually get stuck in it for an hour ) And prbly some other ways...I still need to JIRA that office chair. You can't put 120k listens in an object...it would require 1854 scripts...and the total sim time that object would get would be very very negligable.
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Bobbyb30 Zohari
SL Mentor Coach
Join date: 11 Nov 2006
Posts: 466
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12-07-2007 14:27
From: Shippou Oud I assume this was before LL put a limit on how many objects can be rezed by 1 person's objects in 1 sim. Yes they did to help counter the "gray goo" attack in which an object rezzed objects that rezzed objects and filled a sim within a few seconds.
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Bobbyb30 Zohari
SL Mentor Coach
Join date: 11 Nov 2006
Posts: 466
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12-07-2007 14:28
From: Mortus Allen I think I came close with an inventory box I was coding. I accidentally created an infinate FOR loop that should have written to a list till the list was a specified length... only problem was I forgot the line that actually adds an item to the list so it never reached the desired length. A single for loop will never crash the sim(unless its already lagging heavily.) It will however raise the ips 15k or so.
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
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12-07-2007 15:49
From: Bobbyb30 Zohari You can't put 120k listens in an object...it would require 1854 scripts...and the total sim time that object would get would be very very negligable. You sure about that???? For one thing sim time isn't assigned per object. Each script in a sim gets a slice of sim time. Also a lot of sims are running 5000 plus scripts. A few scripters like me keep the statistics bar open most of the time just to see what is running and tracking performance. And you do understand that Jana has pushed and explored the boundaries more then most here right?
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I (who is a she not a he) reserve the right to exercise selective comprehension of the OP's question at anytime. From: someone I am still around, just no longer here. See you across the aisle. Hope LL burns in hell for archiving this forum
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