YIn Puppeteer, uncheck the menu item "Fill Skipped Frames". The pulldown menu is reached by clicking the little triangle at the top right of the Puppeteer window
Nice! I didn't realize that was there, thanks for pointing it out.
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Fixed BVH Export Plugin for DAZ|Studio |
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RobbyRacoon Olmstead
Red warrior is hungry!
![]() Join date: 20 Sep 2006
Posts: 1,821
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08-23-2007 07:34
YIn Puppeteer, uncheck the menu item "Fill Skipped Frames". The pulldown menu is reached by clicking the little triangle at the top right of the Puppeteer window Nice! I didn't realize that was there, thanks for pointing it out. . _____________________
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AeronAoife Grigges
Registered User
Join date: 17 Jan 2007
Posts: 25
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08-31-2007 13:35
Is the BVH exporter working correctly for use in SL in the latest version of Studio, v1.7.1.5?
Darlisa Riggs DAZ Software Quality Assurance Manager |
RobbyRacoon Olmstead
Red warrior is hungry!
![]() Join date: 20 Sep 2006
Posts: 1,821
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08-31-2007 15:22
Is the BVH exporter working correctly for use in SL in the latest version of Studio, v1.7.1.5? Darlisa Riggs DAZ Software Quality Assurance Manager I have gotten so used to using my own script I never checked. I will test it and report back, Darlisa. . _____________________
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AeronAoife Grigges
Registered User
Join date: 17 Jan 2007
Posts: 25
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08-31-2007 15:46
Thanks. You can reply here or send me an e-mail at riggsd @ daz3d.com.
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RobbyRacoon Olmstead
Red warrior is hungry!
![]() Join date: 20 Sep 2006
Posts: 1,821
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08-31-2007 15:50
Is the BVH exporter working correctly for use in SL in the latest version of Studio, v1.7.1.5? Darlisa Riggs DAZ Software Quality Assurance Manager Out of the box it does not. It appears that the movement for the hip and torso are not being correctly exported. I haven't got time at the moment to play much with the mapping to see if I can come up with one that works, though I strongly suspect it's possible. To illustrate this, I captured two videos (sorry for the crappy quality) that show how the exported animation looks in Second Life. They can be found at : http://www.daikonforge.com/downloads/DazExport_BuiltIn.swf and http://www.daikonforge.com/downloads/DazExport_Plugin.swf The difference is pretty obvious. I placed a ZIP containing the figure, the .DAZ animation file, both .bvh files, the source for the plugin that I use, and whatever else might be necessary for you to test this issue in-house. This zip can be found at http://www.daikonforge.com/downloads/DazExportIssue.zip (for a limited time due to storage size limitations). I hope that helps. . _____________________
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DolphPun Somme
The Pun is its own reword
Join date: 18 Nov 2005
Posts: 309
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Daz Animation Tutorial
09-16-2007 12:03
Hey folks. For those of you just looking at this thread hoping that Daz is the solution to your animation problems, I have a beginner's tutorial.
http://secondlife.dolphpun.com/daz3d/ I would make that a link but BBCode is off on the forums. (which sucks) _____________________
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RobbyRacoon Olmstead
Red warrior is hungry!
![]() Join date: 20 Sep 2006
Posts: 1,821
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09-16-2007 13:37
Ah, very cool! I actually have some friends I want to point to the tutorial, thanks.
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Barrett Slade
Registered User
Join date: 17 Mar 2007
Posts: 5
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Cant find exporticon.png
09-18-2007 13:15
Hello now have ver 1.7 of stuido cant find exporticon.png the only file under that dir is whatshissmallicon.png
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Gryff Richard
Registered User
Join date: 10 Nov 2005
Posts: 51
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09-30-2007 22:13
I have posted a problem I am having with an animation created in DAZ STUDIO in a new thread. However I posting the link to the thread here too as I need all the help I can get before I tear out all my hair.
/52/6b/213984/1.html Hope someone can help ![]() Gryff Richard ![]() |
AeronAoife Grigges
Registered User
Join date: 17 Jan 2007
Posts: 25
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10-28-2007 11:47
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