Sex Gen Removed!
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Matthew Dowd
Registered User
Join date: 30 Jan 2007
Posts: 1,046
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06-18-2008 02:19
From: Isablan Neva Well, two things can happen: 1) They sold a full perms animation intentionally to a furniture maker and the furniture maker failed to change the permissions or didn't realize that they had to set permissions on the actual animations themselves, not just the piece of furniture. 2) They sold a full perms animation intentionally to someone who claimed to be a furniture maker but who was actually just a skeevy reseller with the morals of an alley cat. You missed one - a bug in SL resets the permissions to full perms. Whilst not as common as the previous two, it isn't unknown. Matthew
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Darkness Anubis
Registered User
Join date: 14 Jun 2004
Posts: 1,628
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06-18-2008 02:52
From: Matthew Dowd You missed one - a bug in SL resets the permissions to full perms. Whilst not as common as the previous two, it isn't unknown. Matthew Yeah thats one of the reasons we got out of the business. Got real tired of 3 hours a day checking perms on everything in the shops. 
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Ceka Cianci
SuperPremiumExcaliburAcc#
Join date: 31 Jul 2006
Posts: 4,489
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06-18-2008 04:06
to me textures would be the hardest of them all to protect since there really is no way to stop someone from hitting that one button..i would think it would be nice if there were a way if perms were set so they could not maximize the texture but then again it is only a matter of dropping it on a prim and doing it.. i really feel for those people that work so hard on textures i think more than any because there is no real way to protect them and it is a quick effortless theft for the thieves.. whoever comes up with a way to protect them will make millions..
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Morwen Bunin
Everybody needs a hero!
Join date: 8 Dec 2005
Posts: 1,743
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06-18-2008 04:20
I didn't read the complete thread.... so somewhere along someone may have had the same thoughts.... When I say the title of the thread, my first thought was: "Whoooaaa... the sex-gen removed? That sounds after genetic manipulation!!!!! Poor people...."  Morwen
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
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06-18-2008 05:17
From: Talarus Luan Erm. Well it is remotely similar, but that JIRA has a lot of baggage that I don't think is even possible in SL, like the Resell flag. Yes, it has a big comment at the top from someone that's way off-topic and rather scattered. But comments are just comments.
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
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06-18-2008 05:20
From: Ceka Cianci to me textures would be the hardest of them all to protect since there really is no way to stop someone from hitting that one button..i would think it would be nice if there were a way if perms were set so they could not maximize the texture but then again it is only a matter of dropping it on a prim and doing it.. i really feel for those people that work so hard on textures i think more than any because there is no real way to protect them and it is a quick effortless theft for the thieves.. whoever comes up with a way to protect them will make millions.. Fortunately, that one button no longer gives the texture UUIDs, so the bar is considerably higher than it used to be.
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Eazel Allen
EA-design™
Join date: 11 Feb 2007
Posts: 123
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06-18-2008 06:01
If Linden labs lets this happen and dosnt correct the mistake they have made it will leave the dmca system open for griefers to abuse .If people can dmca work that dosnt belong to them and belongs to you and was overwritten on an open source script all griefers are going to all try it specially as they all now know its possible. Next time LL how about actually opening the stuff your going to delete if you had you might have seen the open source licience .Just goes to prove a post I read a while back about LL being run by chimpanzees rejected from the NASA space program must have been true LOL. LL run by chimpanzees post below worth a view just for the picture is so funny but sadly true: http://www.slexchange.com/modules.php?name=Forums&file=viewtopic&t=33982&highlight=chimpanzees
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
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06-18-2008 07:09
From: Isablan Neva That's because we are approaching the issue from two entirely different perspectives. You are looking for a punitive measure where LL can just delete a UUID of someone breaking the rules AFTER they've been caught. Actually, no. Anyone with any sense at all would triple check to make sure that they get their permissions right because carelessness does come with a price. Buy animation, right-click, set permissions and done. The only reason some people make mistakes is because they don't have to care, it's not their work, it's someone else's problem if they don't get it right. From: someone I'm looking for a way to eliminate the 90% of why the problem happens in the first place while realizing that nothing I or anyone else does is going to stop those determined to steal the work of others for their own benefit. You can have 999 honest customers and 1 EC as a customer. That 1 in a 1,000 can cause all the damage. From: someone Most people are honest and would not wish to purchase goods that have been pirated. I half agree  . A newbie comes along with the question of "how do I get the monies?" and people will tell them they can build this and that and sell it and they happily soak it up. So they build a piece of furniture and need some animations. They start looking around and find some for L$1k/pose, they can't afford that, they don't want to spend money, they want to make money like everyone told them they could. Eventually they come across 10 animations for L$250 which fits neatly in their budget. Do you really think they'll pass up on it? I agree that most people are honest at the core, but when there's an unwillingness to spend money driven by a desire to make money things are entirely different.
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Chaz Longstaff
Registered User
Join date: 11 Oct 2006
Posts: 685
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06-18-2008 07:27
From: Kitty Barnett .....when there's an unwillingness to spend money driven by a desire to make money things are entirely different. Is that what they used to call avarice? :} Oh god, I know some people who are so cheap they will ask me without blushing even to write them up a free script, even when I say, oh Paskis has that ready to go off the shelf for 25 L.... and they're using it in a custom house they're charging the client L$ 10,000 for.... To avoid complaints in the other direction, it's prolly also true for some that their RL circumstances just don't permit them up hook up their Mastercard, buy Lindens, and then invest in what they need to get going in business. That's why over here /327/c2/265609/1.html I've started a thread to determine the genuinely free (and not) animations that they can use without worrying that they are freeloading off the efforts of others. Now, granted, there will be some who could care less whether they are freeloading or not. I'm not sure exactly what they used to call that :}
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Solomon Devoix
Used Register
Join date: 22 Aug 2006
Posts: 496
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06-18-2008 07:32
From: Chaz Longstaff Is that what they used to call avarice? :} Oh god, I know some people who are so cheap they will ask me without blushing even to write them up a free script, even when I say, oh Paskis has that ready to go off the shelf for 25 L.... and they're using it in a custom house they're charging the client L$ 10,000 for.... To avoid complaints in the other direction, it's prolly also true for some that their RL circumstances just don't permit them up hook up their Mastercard, buy Lindens, and then invest in what they need to get going in business. That's why over here /327/c2/265609/1.html I've started a thread to determine the genuinely free (and not) animations that they can use without worrying that they are freeloading off the efforts of others. Now, granted, there will be some who could care less whether they are freeloading or not. I'm not sure exactly what they used to call that :} Chaz? Why not put that thread in your sig?
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From: Jake Black I dont know what the actual answer is.. I just know LLs response was at best...flaccid. From: Solomon Devoix That's a very good way to put it, and now I know why we still haven't seen the promised blog entry...
...the Lindens are still waiting for their shipment of Lie-agra to come in to firm up their flaccid reasoning.
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Chaz Longstaff
Registered User
Join date: 11 Oct 2006
Posts: 685
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06-18-2008 07:37
From: Solomon Devoix Chaz? Why not put that thread in your sig? good idea.
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Thread attempting to compile a list of which animations are freebies, and which are not: http://forums.secondlife.com/showthread.php?t=265609
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Lear Cale
wordy bugger
Join date: 22 Aug 2007
Posts: 3,569
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06-18-2008 07:48
From: Kitty Barnett Actually, no. Anyone with any sense at all would triple check to make sure that they get their permissions right because carelessness does come with a price.
Buy animation, right-click, set permissions and done. The only reason some people make mistakes is because they don't have to care, it's not their work, it's someone else's problem if they don't get it right. Kitty, I agree with much of what you say especially in spirit, but I disagree with your assertion here, if you mean to imply that all those who make mistakes do it for the reasons you cite. (If you only mean that some or even most content gets out due to carelessness, then skip the rest, I agree!) For one thing, someone above asserted that sometimes permissions can change inworld. I can't asser that, but I *can* state that I've changed permissions in inventory and then dragged ingame and the permission changes did not appear. This is rare, but it happened just recently and I was being very careful. Second, many of us work with others or have alts for various purposes, and it's necessary to keep source material set to full perms when passing between. (Note that I don't do this for purchased content, but original content.) It is a real hassle and a chore keeping all the permissions correct. I'm certain that there are people who are competent, industrious, and who care deeply about IP rights, who inadvertently let out full-permission content.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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06-18-2008 08:13
From: Lear Cale ...I *can* state that I've changed permissions in inventory and then dragged ingame and the permission changes did not appear. This is rare, but it happened just recently and I was being very careful. Yes, this absolutely happens, and really not all that rarely, especially in these days of asset service stress. Also fairly common is setting permissions on items rezzed in world, not taking them into inventory, and having those new permissions not apply to somebody buying the rezzed object. To be sure of permissions actually taking effect, they should be set on a rezzed-in-world object, taken into inventory, and re-rezzed. (Note that this is the procedure in Bits & Bobs' license instructions for full-perm anims.) Then check that the intended permissions are intact, and finally test with an alt. And then, I guess, recheck periodically to make sure a sim bug hasn't reset them again (although, as Lear reports, this particular freak event has never happened to me).
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Archived for Your Protection
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Chaz Longstaff
Registered User
Join date: 11 Oct 2006
Posts: 685
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06-18-2008 08:24
From: Lear Cale I'm certain that there are people who are competent, industrious, and who care deeply about IP rights, who inadvertently let out full-permission content. I had a totally weird permissions thing happen about a month ago. A customer asked for a refund on something that had all my content inside it. (No wise cracks :} they said they'd just changed their mind and didn't need it, and I offer refunds within 30 days for whatsoever reason, just like in RL.) Before refunding, I always check to see that the guts are inside, because there have been one or two wise-acres who thought they were smarter than me. So I check and what do I see, all my scripts are full perm inside it -- after being through the customer's hands! [Background: I'm a careful person. I'm anal. I was forced in school by nuns holding shotguns to decline Greek and Latin verbs. I know how to pay attention.] I haul a copy out of the server, check all the perms in it. All set correct (no mod / no copy / xfer.) I check the refunded item again; all indeed full perm, even after my clearing network cache, relogging, putting on grass skirt and dancing around the computer monitor. I hit print screen button to document everything, write up an incident report, file it all with the Linden support -- and get back from Frontier Linden : "There is unfortunately no way for me to verify if the permissions have or have not been changed as the result of a human mistake or because of a bug in our system. If you find a way to reproduce a bug where permissions are being changed by our system then please let me know. In the event that can't be done, there is not anything more I'm able to do with this report." Feh.
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Thread attempting to compile a list of which animations are freebies, and which are not: http://forums.secondlife.com/showthread.php?t=265609
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Dahiania Felwitch
Registered User
Join date: 28 May 2008
Posts: 1
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06-18-2008 15:45
Couple things.... I'm not going to be taking Stroker up on his offer of a free bed, I'm going to be buying one (Or my primary, anyway, lol)
Taking pictures of fabric for the purpose of making virtual clothing to sell is indeed an infringement of the artist who created the fabric. It's like taking a series of pictures of the pages of a book and then posting them.
I totally respect people who on learning these things are ripoffs, go out and get the necessary license after shelling out thousands of lindens for the ripoffs. Or who remove them and find something more legit to include.
I wish there was a method of doing royalties, etc. So make a bed, have the animations, sell it for a minimum amount or more, and xpercent to each of the animators, etc.
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Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
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06-18-2008 15:52
From: Dahiania Felwitch I wish there was a method of doing royalties, etc. So make a bed, have the animations, sell it for a minimum amount or more, and xpercent to each of the animators, etc. Daihania, many scripted vendors allow for automated splitting of the payment. It's perfectly reasonable to work out a royalty scheme. But it still involves a high level of trust.
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
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06-18-2008 16:25
From: Chaz Longstaff So I check and what do I see, all my scripts are full perm inside it -- after being through the customer's hands! I illustrated it for you in-world, but just for everyone else's benefit  . That's completely normal and expected behaviour. Permissions only bake on rez or when taking it back into inventory *and* if the current owner is different from the last owner. The experiment: * rez a prim * go to its inventory and create a new script * take the prim into inventory * drop two copies onto a friend/alt * have them rez one copy, but not the other * have them drop both copies back on you * rez both and look at the prim's inventory One will be full permission, the other will be NM/NC/T. The reason is that one had its "next owner" permissions baked when it was rezzed, the other was never rezzed and you were the one that owned it before your friend/alt so next owner permissions never applied. You'll always see (no copy)(no modify) in inventory, but those aren't the item's true permissions, they haven't baked in yet. If you - as the creator - take both prims into inventory again after rezzing them you'll notice that the one that was rezzed by the friend/alt remains NM/NC/T but the other one will show in inventory as full permission. In Chaz's case it just means that his customer never did actually ever rez the item. --- Edit to add that when it comes to prims as an additional tip: never change permissions on a prim object when it's in inventory, or a prims inventory. Rez it, or take it from the prim's inventory into your own and rez it, change permissions on it, take it into inventory (and optionally put it back inside the prim it came from).
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Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
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06-18-2008 16:28
From: Kitty Barnett I illustrated it for you in-world, but just for everyone else's benefit  . That's completely normal and expected behaviour. Permissions only bake on rez or when taking it back into inventory *and* if the current owner is different from the last owner. The experiment: * rez a prim * go to its inventory and create a new script * take the prim into inventory * drop two copies onto a friend/alt * have them rez one copy, but not the other * have them drop both copies back on you * rez both and look at the prim's inventory One will be full permission, the other will be NM/NC/T. The reason is that one had its "next owner" permissions baked when it was rezzed, the other was never rezzed and you were the one that owned it before your friend/alt so next owner permissions never applied. In Chaz's case it just means that his customer never did actually ever rez the item. Wow. How did you know this, Kitty?
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
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06-18-2008 16:37
From: Cristalle Karami Wow. How did you know this, Kitty? There was a blog post on it a whole while back and Kelly Linden explained it in a lot of detail as well in the Linden Answers forum  . Or scratch the above, and I'm just that clever  .
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Amity Slade
Registered User
Join date: 14 Feb 2007
Posts: 2,183
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06-18-2008 16:45
From: Kitty Barnett
That's completely normal and expected behaviour. Permissions only bake on rez or when taking it back into inventory *and* if the current owner is different from the last owner.
The experiment: * rez a prim * go to its inventory and create a new script * take the prim into inventory * drop two copies onto a friend/alt * have them rez one copy, but not the other * have them drop both copies back on you * rez both and look at the prim's inventory
One will be full permission, the other will be NM/NC/T. The reason is that one had its "next owner" permissions baked when it was rezzed, the other was never rezzed and you were the one that owned it before your friend/alt so next owner permissions never applied.
This is one of the things that always frustrates me about Second Life. Some very basic functions seem outwardly so simple to use, but have hidden features/bugs waiting to trap the inexperienced. Baking permissions? Geez. Couldn't the permission system have been coded to make the process of setting permissions any more intuitive? This is way too complicated of a trap. I may not be te most technically-skilled person, and perhaps not every feature should be dumbed down to me. But when something is so complicated that only Kitty Barnett can understand it, then it's just way too complicated, period.
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Whimsycallie Pegler
Registered User
Join date: 28 Apr 2006
Posts: 1,003
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06-18-2008 16:47
I agree. Way to complicated. I have to rethink it every time I try to set permissions. It gives me a headache.
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Snickers Snook
Odd Princess - Trout 7.3
Join date: 17 Apr 2007
Posts: 746
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06-18-2008 16:49
From: Dahiania Felwitch Taking pictures of fabric for the purpose of making virtual clothing to sell is indeed an infringement of the artist who created the fabric. It's like taking a series of pictures of the pages of a book and then posting them. Not the same and not correct. There are many designed fabrics that are in the public domain (tartan plaids, traditional paisleys, traditional Japanese prints, batiks, old laces, etc., etc.). Plain, non-designed fabrics are not copyrightable period -- although very unique weaving patterns and such could be. Another tough one would be things like tie dyes which are each unique but essentially production made. The matter of publication and notice also comes into play. Copyright protection for fabric is generally offered only if the art uses intricate and complicated patterns and designs or something that would be readily identifiable to a reasonable person. It's a somewhat limited area of copyright law. And here's the tough part -- generally, the claim amount on fabrics would probably be limited to the dollar value of the fabrics that were illegally copied (with triple damages if the copyright was registered) or of the item being sold. Can you tell I've done a lot of reading about this?? QUALIFIER -- I AM NOT A LAWYER so don't take what I've said as gospel. I could be wrong.  ) And, you may not know this but actual clothing designs are NOT copyrightable under US law. That's why direct copies of hot designer dresses (ie post-Oscars) can be made & sold literally within days of being displayed. Lots of designers on SL photosource details like belt buckles, zippers, buttons, etc. I've done it on some things although i usually end up redoing them by hand. As with most things legal, the answer is "it depends". BTW, I am very careful about my virtual fabrics. Most of them I've made myself using photoshop patterns but some have come from creative commons. I did photograph a 60's dress I bought at a thrift store because I loved the fabric. It's used in one of my outfits. So will people slap me for not being a purist?? I wonder how many designers do this?? I'll say this though, if it gets too complicated or puritanical to make things in SL, I'll just fold my shop. There's really no money in what I do so to hell with it. 
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Darkness Anubis
Registered User
Join date: 14 Jun 2004
Posts: 1,628
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06-18-2008 16:52
From: Cristalle Karami Wow. How did you know this, Kitty? Well I am not kitty but I have done enough joint builds with my partner that we have had to figure out what changes permissions and what doesnt. Also alot of creators actually deliberately test the permissions system so they can be certain the functionality of thier product is right for the end user and still protects thier creation.
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Snickers Snook
Odd Princess - Trout 7.3
Join date: 17 Apr 2007
Posts: 746
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06-18-2008 16:57
From: Kitty Barnett That's completely normal and expected behaviour. Permissions only bake on rez or when taking it back into inventory *and* if the current owner is different from the last owner. So what happens with things like clothing?? If I change the perms in my inventory and then drop them into a prim box then sell that item, are the perms as I would expect them?? Like most of my things are now mod / copy / no xfer. But I make that change in my inventory then put them into a prim for resale. Will the buyer see them that way? My head hurts. 
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Darkness Anubis
Registered User
Join date: 14 Jun 2004
Posts: 1,628
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06-18-2008 17:01
From: Snickers Snook So what happens with things like clothing?? If I change the perms in my inventory and then drop them into a prim box then sell that item, are the perms as I would expect them?? Like most of my things are now mod / copy / no xfer. But I make that change in my inventory then put them into a prim for resale. Will the buyer see them that way? My head hurts.  ok best thing to do is get an alt or a trusted friend and test it yourself. With clothing it should stay as you set it. I say "should" because the SL permissions system does screw up now and then and change perms on its own. ALl you can do is double check at every stage of the process and even check your sale baoxes periodically.
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