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For those complaining about the loss of gambling...

Tybalt Brando
Catalyst
Join date: 25 Dec 2006
Posts: 347
07-27-2007 10:48
Anybody remember the Half Life Multiplayer maps titled "Rats". This is so awesome and familiar I plan on running around with my friend later and possibly shooting him onto the stove burner.
Nina Stepford
was lied to by LL
Join date: 26 Mar 2007
Posts: 3,373
07-27-2007 10:50
i hated that map. or was it rats2? i liked the loo one but not the kitchen one

theres a garage one in ns thats sweet
Tybalt Brando
Catalyst
Join date: 25 Dec 2006
Posts: 347
07-27-2007 10:55
I know there was a kitchen, bathroom, bedroom, garage
Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
07-27-2007 11:00
From: Lanz Zsigmond
beautiful yes, but plain boring after 15min like 80% of the so called creative places in sl. Sorry ...


Interesting. I'm the exact opposite. I love the creative places. Taking the Greenies Home for an example, I've been through there several times now, just to explore some more, to meet some of the folks involved, to show it to friends, and to see what's new (there've been a couple different additions since I first went there, like the bootmobile and the hamster balls -- and the little friend under the 'fridge). All told, I've prob'ly spent about a couple hours going through there. Some of my faves, well, I've been through them scores, maybe even hundreds, of times - and for more hours than I wanna count.

You might feel a lot different, but dat's been my experience.

Mari
P.S.: currently this week I'm exploring Corsica and the Japanese regions. Both are cool, but for totally opposite reasons.
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"There's nothing objectionable nor illegal in having a child-like avatar in itself and we must assume innocence until proof of the contrary." - Lewis PR Linden
"If you find children offensive, you're gonna have trouble in this world :)" - Prospero Linden
Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
07-27-2007 11:00
i do own a mouse avatar i should use next time i visit. i really liked the greeter system too. Collision based to open a dialog. usually when i arrive at a telehub if i find I'm in a cramped area i usually use my gatet2cam attachment to get out of it, but this time i followed the path and looked around. Was pretty good.
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Michael Bigwig
~VRML Aficionado~
Join date: 5 Dec 2005
Posts: 2,181
07-27-2007 11:02
Counterstrike started these "giants" maps. Yes, there are a lot of them. I'm pretty sure this is CS inspired.
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~Michael Bigwig
__________________________________________________Lead Designer, Glowbox Designs
Tybalt Brando
Catalyst
Join date: 25 Dec 2006
Posts: 347
07-27-2007 11:04
Yeah man, they started in Half Life. Long before CS came out. I still have Half Life installed with those maps.
Nina Stepford
was lied to by LL
Join date: 26 Mar 2007
Posts: 3,373
07-27-2007 11:14
so if youve played rats does that diminish the artistic merit of its sl counterpart?
Tybalt Brando
Catalyst
Join date: 25 Dec 2006
Posts: 347
07-27-2007 11:18
Not at all. I think this is one of the coolest sims out there
Michael Bigwig
~VRML Aficionado~
Join date: 5 Dec 2005
Posts: 2,181
07-27-2007 11:21
From: Nina Stepford
so if youve played rats does that diminish the artistic merit of its sl counterpart?



Not quite sure what your tone is here? Are you saying this in a negative way, or are you honestly asking if after seeing the CS maps, you won't be as impressed with Greenie?

I don't remember seeing these maps in HalfLife--HL is single player. Are you talking about Team Fortress? What HL multiplayer game are you talking about?
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~Michael Bigwig
__________________________________________________Lead Designer, Glowbox Designs
Tybalt Brando
Catalyst
Join date: 25 Dec 2006
Posts: 347
07-27-2007 11:23
Original HL was LAN Multiplayer. Not online Multiplayer
Sonia Nagy
Registered User
Join date: 25 Mar 2007
Posts: 364
07-27-2007 11:32
From: Broccoli Curry
We all have different tastes... that's human nature. Mine just happen to not include clubs and casinos.

Most of the time I keep myself to myself in SL, and don't socialise much to be honest. It gets tired after a while when you keep being hit on by guys with oversize genitalia flapping about.

Broccoli

Obviously haven't been going to the "right" clubs :) Heck I work in a bondage club, and people wandering around with any form of exposed male genitalia, large or small, or told to put it away (except for certain rooms).
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Nina Stepford
was lied to by LL
Join date: 26 Mar 2007
Posts: 3,373
07-27-2007 11:38
rats were in cs.
its an honest question.
greenie is mighty impressive. far greater a build than i can accomplish.
on the other hand, rats was considered a novelty map, not art.
Michael Bigwig
~VRML Aficionado~
Join date: 5 Dec 2005
Posts: 2,181
07-27-2007 11:43
From: Nina Stepford
rats were in cs.
its an honest question.
greenie is mighty impressive. far greater a build than i can accomplish.
on the other hand, rats was considered a novelty map, not art.



I'm a level designer as well. I think the original rats was more than clever--the reason it's so widespread and popular was because the balance was perfect. Balance is the toughest thing to develop in a MP map.

Greenies would be a fun MP "giants" map. Probably not at all balanced though. :)

In Greenies, I'm more impressed with the little alien sets (the toothpaste, etc) than the house they are constructed around.
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~Michael Bigwig
__________________________________________________Lead Designer, Glowbox Designs
Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
07-27-2007 12:52
From: Michael Bigwig
Counterstrike started these "giants" maps. Yes, there are a lot of them. I'm pretty sure this is CS inspired.


Might be, but the direct inspiration was the greenies sculptures created by Light Waves, and putting them into a "to scale" context.

Mari
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"There's nothing objectionable nor illegal in having a child-like avatar in itself and we must assume innocence until proof of the contrary." - Lewis PR Linden
"If you find children offensive, you're gonna have trouble in this world :)" - Prospero Linden
Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
07-27-2007 12:55
From: Michael Bigwig
Counterstrike started these "giants" maps. Yes, there are a lot of them. I'm pretty sure this is CS inspired.


Nonsense 0.o I remember maps like that as far back as Duke Nukem 3D.
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I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
Archer Braun
Registered User
Join date: 12 Nov 2006
Posts: 190
07-27-2007 13:09
From: Reitsuki Kojima
Nonsense 0.o I remember maps like that as far back as Duke Nukem 3D.


Thank you for being at least as old as I am.
Sonia Nagy
Registered User
Join date: 25 Mar 2007
Posts: 364
07-27-2007 13:37
From: Reitsuki Kojima
Nonsense 0.o I remember maps like that as far back as Duke Nukem 3D.

Loved playing multiplayer Doom. Never played Duke Nukem 3D. SL doesn't seem to be the right system to play something like Doom in, so never tried the "violent" sims.
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Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
07-27-2007 13:41
From: Reitsuki Kojima
Nonsense 0.o I remember maps like that as far back as Duke Nukem 3D.

I used to design levels for that hehe. kenbuild to the rescue.
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
07-27-2007 16:09
From: Xplorer Cannoli
What question can I help answer here?


That one will do just fine..........
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Level 38 Builder [Roo Clan]

Free Waterside & Roadside Vehicle Rez Platform, Desire (88, 17, 107)

Avatars & Roadside Seaview shops and vendorspace for rent, $2.00/prim/week, Desire (175,48,107)
Jesseaitui Petion
king of polynesia :P
Join date: 2 Jan 2006
Posts: 2,175
07-27-2007 16:41
After going through that tunnel, I went thru the door and was like "um.. ok nothing special, what is this"

Then when I walked through that house i realized omg I was in a "doll house" THIS IS SO COOL. its like alice in wonderland.
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Green Panther
Registered User
Join date: 27 Apr 2005
Posts: 64
I think you've illustrated the problem...
07-27-2007 17:34
From: Broccoli Curry
... and saying there's nothing to do in Second Life....

Pull up Map, and enter the region "Greenies"... up will come Greenies Rezzable Home. Teleport there - anywhere, it doesn't matter as it has a landing point set.

Follow the tunnel... into the house... and see what someone with a bit of imagination has done.

Broccoli


You are right, it is very cool. Well done to the designers.

Unfortunately you've just illustrated a major problem with SL. The house is great. I enjoyed playing around with it for a few minutes. I will probably show it to some friends. I may go back in a few weeks to have a look round again.

But then what?

Gambling, whatever its flaws, and there are many problems I admit, does provide users with an experience that can be repeated many times over. With 90% of people leaving SL after signing up you really need content that is going to generate repeated use.

As impressive as the house is, SL is never going to be able to compete with the major Gaming companies in terms of graphic design. In fact it is already falling behind some of its competitors in this particular area. And of course, for every jewel there is 10,000 rotting sims full of ugly builds and advertising billboards no one will ever read.
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
07-27-2007 18:21
From: Green Panther
Gambling, whatever its flaws, and there are many problems I admit, does provide users with an experience that can be repeated many times over. With 90% of people leaving SL after signing up you really need content that is going to generate repeated use.
Too bad virtual heroin is so difficult to model. Perhaps sculpties and WindLight will do the trick.
From: someone
As impressive as the house is, SL is never going to be able to compete with the major Gaming companies in terms of graphic design. In fact it is already falling behind some of its competitors in this particular area. And of course, for every jewel there is 10,000 rotting sims full of ugly builds and advertising billboards no one will ever read.
Lucky the gamblers, then, to be elsewhere. Bon voyage! oh and, uh, Bon chance!
Brash Zenovka
Still Learning
Join date: 25 Jun 2007
Posts: 392
07-27-2007 18:31
From: Archer Braun
Thank you for being at least as old as I am.

I think we've already established that the mean age on this forum is .. um, pretty ancient. There was a shocking poll recently where the largest age grouping was 40-50 (of course, when you get THAT old, you're smart enough to cheat cleverly, so we broke up everyone younger than us into 5-years rankings instead of 10-year. Then we hid the reading glasses for anyone older than us so that they couldn't vote.)
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