How to make 5.000 US$ per month ?
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Aaron Edelweiss
Registered User
Join date: 16 Nov 2006
Posts: 115
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05-16-2007 17:19
If you want to make real money renting property isn't a bad way to do it. Nobody will tell you exactly what to do here though, or they would already be doing it. If you want to go that route, go look at some of the island property areas, Azure Islands, Otherland, Dreamland. That'll give you an idea of the prices and environments you're competing with. What's monthly on an island now 300? so (5000 + (9 * 300)) / 9 ~ 850 a month per island. about 238,000 L. Which means you would have to rent all the land for about 3-4L per meter which is okay, but not much better than all the existing island rentals. So renting land alone probably won't make you your 5000 a month. You could invest more and get more islands and drop your prices across all the islands, but then you've made more of an initial investment that you'll have to offset. Creating in world content will not make you 5000 a month. Some of the really well known and popular creators might make as much as 3000 a month (guessing). but they work their butts off to do it. There are other ways to make money. If you can prove your building creation skills you might be able to hire on to the Electric Sheep Company, AWS, Rivers Run Red, or one of the other companies that take contracts from real world companies to build a presence in SL. If you can program in RL and can come up with an idea for a service in or relating to SL that might work too. All of the above will probably require more than a 40 hour work week though. Be forwarned.
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Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
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05-16-2007 17:23
From: Jesseaitui Petion Oh please.
Even the people making 800 a day?!
Sure it can crash. But you can wake up and go into your office in RL and be told you`re fired. Nothing in this life is sure.. nothing. This is a good point - The time to leave your real job in favor of SL income is when you can realisiticaly look at your RL work Income as cutting into your profits. Its the same with any Side business in RL. If you have a consulting business after work and you start making more per hour consulting and you have business your forced to turn away - then you go full time.
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October McLeod
Registered User
Join date: 15 Oct 2006
Posts: 170
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05-16-2007 17:33
From: Jesseaitui Petion Oh please.
Even the people making 800 a day?!
Sure it can crash. But you can wake up and go into your office in RL and be told you`re fired. Nothing in this life is sure.. nothing. Sure, you can always be fired from your real life job. But if you're fired you have unemployment benefits for a reasonable amount of time to get another job. If Linden Labs goes went under tomorrow and shut down the grid you have nothing.
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Jesseaitui Petion
king of polynesia :P
Join date: 2 Jan 2006
Posts: 2,175
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05-16-2007 19:09
From: October McLeod Sure, you can always be fired from your real life job. But if you're fired you have unemployment benefits for a reasonable amount of time to get another job. If Linden Labs goes went under tomorrow and shut down the grid you have nothing. If people are smart they put a chunk of their monthly income into a "savings" account. Thats all you have to do. 800 a day is more than many make in RL, we have people making that, or around that, here in second life. IMO theyd be stupid NOT to quit their FL job. unless they can juggle both at the same time and dont mind it. 800 a DAY is PLENTY to live off of, thats about 24,000 PER MONTH (We dont have 'weekends off' here in sl, just the usual updates here and there). All people really need is 4k a month to live comfortably, thats 20K USD they can put to the side in their savings acct..PER MONTH ..ppl making 24k a month are in beyond good shape if SL goes bye bye.
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Sir Snookums
Registered User
Join date: 8 Oct 2006
Posts: 59
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05-16-2007 19:12
It's really risky, I would suggest making it in SL WITHOUT quiting your job yet, and see how it goes. If it does well, then Great! You might want to get a little bit of padding, and try to see if your employer would let you get your job back if you quit, because it might not go well. 
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From: House Market I had bum sex with an underage rabbit once, while snorting cocaine too.
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Jesseaitui Petion
king of polynesia :P
Join date: 2 Jan 2006
Posts: 2,175
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05-16-2007 19:15
From: Aaron Edelweiss Creating in world content will not make you 5000 a month.
Yes it will....well it *can*. I personally make more than that. Im not sure what the average content creator makes, most people wont talk about what they make. I guess for fear of being hacked/their products ripped off. idk. if you search around the web theres a few articles on some content creators who have opened up and told just how much they make here in SL. However, from my understanding..theres only a very very small percentage of ppl who make 5k+ per month. And as a content creator i think it takes time to build up a brand and a name. You dont just start making the money overnight.
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Conan Godwin
In ur base kilin ur d00ds
Join date: 2 Aug 2006
Posts: 3,676
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05-16-2007 19:35
From: Alan Bamboo Don't quit your day job !!! The old adage that "overnight success usually takes ten years of hard work" rings true here. With any business, you will be unrealistic to make a profit straight away. However, time seems to move quicker in SL than RL, so six months to break even might not be unreasonable. Sir SNookums is right to advise you to keep the day job for the time being though.
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Kenn Nilsson
AeonVox
Join date: 24 May 2005
Posts: 897
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05-16-2007 20:46
From: Conan Godwin The old adage that "overnight success usually takes ten years of hard work" rings true here. With any business, you will be unrealistic to make a profit straight away. However, time seems to move quicker in SL than RL, so six months to break even might not be unreasonable. Sir SNookums is right to advise you to keep the day job for the time being though. A word of warning -- SL works faster in the reverse as well. It took me about a year and a half to start earning a survivable wage on SL...of course, I started when there were 30,000 ish total accounts and the grid crashed with 3,000+ people on at once... ...but...it's also good to note that the hot item one moment may not be the hot item the next moment...and things taper off faster in SL than RL as well as hit stride faster.
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--AeonVox--Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms chasing ghosts, eating magic pills, and listening to repetitive, addictive, electronic music.
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Madison Winthorpe
Fashion designer
Join date: 21 Mar 2006
Posts: 31
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05-16-2007 22:30
From: Desmond Shang Indeed. With some modest effort, you can make about 170 USD/mo from an island at current rates. That's with 468 prims set aside for infrastructure and no more. 170 USD * 9 is 1530 USD/mo or 18360 a year. Also realise, that if SL fades a bit, and your occupancy drops from 100%, you might be lucky to make 100 USD/mo, which is 10800 a year. Or less. ...................... Desmond, 2 words.....Bloody hell!!!! I wish i had your calculation skills, sheesh!
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yeeck Brickworks
Registered User
Join date: 29 Oct 2006
Posts: 123
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05-17-2007 01:33
From: Alazarin Mondrian You. Are. Nuts.
Sorry, I don't mean to piss on your parade but I seriously doubt if it would work out. It would be nice if it did, but you'd be setting yourself up for waaaaaaaaaaaaay too much stress just to claw back the tier on 9 islands let alone turning a profit. Do you have a masochistic streak, perchance? My recommendation: Keep the day job for the time being and work your way up slowly towards your 9+ island goal. Start with 1 or 2 islands. Once they're at break-even or turning a profit and you've built up a bit of cash reserve, then think about expanding. Otherwise you risk throwing good money down a bottomless pit. I TOTALLY AGREED... so dont be a nut 
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Zoha Boa
Registered User
Join date: 12 Mar 2007
Posts: 2,893
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05-17-2007 03:28
From: Jesseaitui Petion Yes it will....well it *can*. I personally make more than that. Im not sure what the average content creator makes, most people wont talk about what they make. I guess for fear of being hacked/their products ripped off. idk. if you search around the web theres a few articles on some content creators who have opened up and told just how much they make here in SL. However, from my understanding..theres only a very very small percentage of ppl who make 5k+ per month. And as a content creator i think it takes time to build up a brand and a name. You dont just start making the money overnight. So, you are making +5000US$ per month by creating content. Finally somebody is saying it. What are other people doing ? I don't ask you HOW you do it but WHAT you do ? Who's making +1000/month ; +2500/month and what are you doing ?
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Zaphod Kotobide
zOMGWTFPME!
Join date: 19 Oct 2006
Posts: 2,087
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05-17-2007 05:03
Number 1 for independant content creators is probably clothing. Then there's housing - Houses, and all the stuff that goes in them, including doors and windows, which at least one person has a successful business creating. And what's a house without furniture? What's a couch without pose balls? What's a pose ball without scripts and animations? People who are most successful in these few areas have started conservatively, refined their skills and their products over time, and gradually built profitable businesses. The key to success, aside from the obvious (quality, desirable, affordable) is sales volume, and managing the business to sustain that volume. From: Zoha Boa So, you are making +5000US$ per month by creating content. Finally somebody is saying it. What are other people doing ? I don't ask you HOW you do it but WHAT you do ? Who's making +1000/month ; +2500/month and what are you doing ?
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Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
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05-17-2007 05:13
From: Zaphod Kotobide Number 1 for independant content creators is probably clothing. Then there's housing - Houses, and all the stuff that goes in them, including doors and windows, which at least one person has a successful business creating. And what's a house without furniture? What's a couch without pose balls? What's a pose ball without scripts and animations? People who are most successful in these few areas have started conservatively, refined their skills and their products over time, and gradually built profitable businesses. The key to success, aside from the obvious (quality, desirable, affordable) is sales volume, and managing the business to sustain that volume. Like clothing - Hair and Shoes - massive repeat business. You may only have 1 or 2 skin packs but 20+ pairs of shoes and 20+ hair styles is common.
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Brenda Connolly
Un United Avatar
Join date: 10 Jan 2007
Posts: 25,000
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05-17-2007 05:16
From: Colette Meiji Like clothing -
Hair and Shoes - massive repeat business.
You may only have 1 or 2 skin packs but 20+ pairs of shoes and 20+ hair styles is common. Did someone mention shoes?
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Don't you ever try to look behind my eyes. You don't want to know what they have seen.
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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05-17-2007 08:16
From: Zaphod Kotobide Number 1 for independant content creators is probably clothing. Then there's housing - Houses, and all the stuff that goes in them, From what I've heard from a successful house builder, housing took a rather bad turn recently, because of the loss of First Land. Also, on the "Second Life could fail but so could your job" angle, I think a lot of the fear there is in regard to future employability. If you get fired unexpectedly from your job, then it was probably not through your own fault (ie, you weren't actually dismissed), then you can at least use that job experience to carry you though. At this moment, experience on Second Life can be valuable in the employment market. But I think there's a fear that if Second Life fails, the market as a whole will think "why should we take a risk on being involved in Virtual Worlds, when one of their key proponents has failed?" and suddenly all that experience has no value any more.
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