wow, a lot to read, think about. (i'm the topic starter); was away for 6 hrs.
Is there somewhere an official note of the 'Open Source Servers' ?
These forums are CLOSED. Please visit the new forums HERE
How to make 5.000 US$ per month ? |
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Zoha Boa
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Join date: 12 Mar 2007
Posts: 2,893
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05-16-2007 10:47
wow, a lot to read, think about. (i'm the topic starter); was away for 6 hrs.
Is there somewhere an official note of the 'Open Source Servers' ? _____________________
ZoHa Islands: SL Real Estate Management since 2007
Looking for land ? You will find it @ ZoHa Islands ! Orange Beach Mall: 50 000 sqm shopping fun ![]() http://slurl.com/secondlife/ZoHa%20Islands/222/227/27 website: http://www.ZoHa-Islands.com |
Zoha Boa
Registered User
Join date: 12 Mar 2007
Posts: 2,893
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05-16-2007 10:50
Not that it hasn't already been beat to death but: Only 400 people made more than US$2000 last month. That's about 1% of the daily population of SL. US$2000/month is actually a rather pathetically low "RL salary". That's not enough. That's why a said: 5.000 US$. You have to pay taxes, insurance, pension fonds, ... After all this max. 60% stays over. _____________________
ZoHa Islands: SL Real Estate Management since 2007
Looking for land ? You will find it @ ZoHa Islands ! Orange Beach Mall: 50 000 sqm shopping fun ![]() http://slurl.com/secondlife/ZoHa%20Islands/222/227/27 website: http://www.ZoHa-Islands.com |
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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05-16-2007 10:52
--SecondLife is not currently a viable commercial platform. The economy is still developing, the actual value of things is still being determined, the platform is still trying to stabilize itself, and too many people continue to think of the environment as a 'game' with no inherent value. Actually, that last statement especially might not be true. Have you heard of Achaea? It's a MUD. A regular, text-based MUD. Except that you can buy game money ("credits" ![]() And yet amazingly enough, it actually works, and makes money. Why? Because they're successfully managed the social side of the game so that these things are "special", unique abilities that others don't have. People will generally pay to have that kind of thing - not just the object, but the social role and advantages that go along with it. The problem with SL is that it doesn't have that. You can pay for content, but the only real way to have truly unique abilities is to make them yourself. Any premium content can be brought down by competition, or by self-creation, or (since SL has no united goal) opt-outs and apathy. Maybe the problem is that SL isn't gamey enough? |
jeremy Longully
Registered User
Join date: 16 May 2007
Posts: 2
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a lot of you are missing the point
05-16-2007 10:57
To be 100% completly honest some of you are missing the point. Your not looking at web 2.0 folks this is web 3.0. If you have read the latest reports as i have 80,000 million people in the next 8 years will be involved with something like this. The truth is that there is money to be made and had in second life it's a GREAT new source of income. To leave your day job right now might a bit premature. Build it and test it if you make it work then GREAT your on your way.
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Porky Gorky
Temperamentalalistical
![]() Join date: 25 May 2004
Posts: 1,414
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05-16-2007 11:20
See, the sly way to do it is to offload all of your work responsibilities on to the office muppet, work out how to connect to SL for 8 hours a day without getting caught byyour boss, then you get paid to play SL....and SL pays you to play SL - win, win
just dont get sacked or you will be buggered (not litterally) _____________________
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Ceera Murakami
Texture Artist / Builder
![]() Join date: 9 Sep 2005
Posts: 7,750
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05-16-2007 11:22
To the original poster: Open Source servers are the next logical step after open sourcing the user client software. LL had not set a time table for making an open-source server available, but I believe they have indicated that it inevitably will happen at some point.
As for the potential for profit... Yes, the potential is certainly there. But the reality, right now, is that successfully making a full-time living in SL at this time requires a lucky mix of skill, financial starting capital, a creative concept, timing on market entry, and LOTS of hard work. It's like any entreprenural venture, To get started, expect to work much longer hours and have a far greater risk factor than doing a normal job for someone else. Most start-up companies fail miserably. This is true in SL just as it is true in real life. People like Desmond and I have actually run the numbers, managed sims, run SL businesses... and we have seen what it is like in the current market. Desmond runs a very well-managed and large group of sims, with a very loyal customer base. And yet judging from his comments here, he still has what in the real world would be considered a heavy turn-over rate. I've priced out all the factors for sim design and construction for clients, trying to piece together a viable business plan that does more than break even. Yet in most cases, the numbers people here have bandied about are accurate - a single sim generally won't produce more than $100 USD to $200 USD per month in profits, even if you manage to keep it full. And keeping a sim at full occupancy is very hard. Some other observations:
With all that said, why am I in business in SL myself? Because I enjoy it. The work is fun, for me. Other people fork over the money to buy servers, and I get to create fantastic, beautiful places for them. It pays my expenses for my playtime in SL, and gives me a recreational activity that keeps my mind active and doesn't cost me anything, aside from my time, to enjoy. AS Desmond said, if you aim just at the money, you won't make it. Do something that gives you pleasure... find something that you can do well and that you enjoy doing, and if that is also of value to others, you may succeed quite well. _____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Sae Luan
Hardcore 4the Headstrong
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Posts: 841
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05-16-2007 11:32
SL is not simple to make it in. Owning an island doesn't make you successful...I've actually seen it bring some to their knees trying to keep up with content creation and managing their islands. I own one island which is hard to keep running and keep up with all the problems. 9 islands would be insanity to me!
To be successful in SL in the amount you want to be, I'd say you better be doing something fairly unique to SL. There's alot of competition and alot of established business in your way. A few things to think about when thinking of profits: Advertising Costs~If you [just] build it, they [probably] won't come, if you tell them about it, they might. Traffic~Most commercial areas require a good amount of traffic to stay afloat if you are renting space. People don't want to rent somewhere with say 300 traffic for x amount when they could rent somewhere else with 15,000 traffic for the same amount in most cases. Employees~Maintaining 9 islands on your own would be insane...employees are almost a must here. I have only listed 3 things, but these three things are the most important to alot of successful businesses in Second Life. If you only had one island with a great store on it that was way popular, you might not need to worry about traffic or employees, but we can't all be so lucky, and from reading your initial post, I don't see that you are trying to put a store up on these 9 islands. I'm not saying that it can't be done, throwing up 9 islands and profitting the amount you want to in just 6 months, I'm saying I don't see it happening. _____________________
Rave Nation Owner
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Gaud Hoorenbeek
Registered User
Join date: 1 May 2007
Posts: 29
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05-16-2007 11:34
http://www.designnine.com/news/node/944
In short, you are little late to be thinking of this as a business model. Second Life shares some similarity to an MLM scheme as regards economic viabilty over time. |
Desmond Shang
Guvnah of Caledon
![]() Join date: 14 Mar 2005
Posts: 5,250
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05-16-2007 11:52
I wonder if this would work?
http://www.south-pacific-island-for-sale.com/real%20estate%20vanuatu%20land.html specifically, http://www.south-pacific-island-for-sale.com/real%20estate%20south%20pacific%20island.html It *is* an island. Would a tsunami be considered a technical downtime issue? _____________________
![]() Steampunk Victorian, Well-Mannered Caledon! |
Chip Midnight
ate my baby!
![]() Join date: 1 May 2003
Posts: 10,231
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05-16-2007 12:01
This thread reminds me of an old Steve Martin routine...
"How to be a millionaire and never pay taxes. First, get a million dollars..." _____________________
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Ricardo Harris
Registered User
Join date: 1 Apr 2006
Posts: 1,944
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05-16-2007 13:08
Learn to crawl before trying to run.
Start small then work your way up if it goes well. This way you won't be risking much if you fail. |
Snowflake Chaika
Registered User
Join date: 21 Mar 2006
Posts: 22
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05-16-2007 14:57
http://www.designnine.com/news/node/944 In short, you are little late to be thinking of this as a business model. Second Life shares some similarity to an MLM scheme as regards economic viabilty over time. I love the people who writes these articles, not long ago someone else accused SL of being a ponzi scheme. They always forget one thing: 99% of the people who play SL do it for fun! They have no interest in making money from it. And they will always be bored with their old hat and want to buy a new one. I think the authors have allot in common with the OP. They come into SL with one thing in their minds: Make money. And of course, everyone wants to be the new Anshe Chung. When their plan of blindly pouring money into SL, thinking it will come out the other end, fails.... they go write an article claiming it's all a ponzi scheme. Actually, the guy who wrote the article in Valleywag, did exactly this. Content creation is the foundation of SL's economy, it will always be, and it will always be possible to make money from it. Forget trying to invest your way to a fortune. You're much better off looking for investment opportunities in RL. Preferably one that not everyone and their hamster is trying to get a piece of right now. |
Aaron Edelweiss
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Join date: 16 Nov 2006
Posts: 115
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05-16-2007 15:45
Heh, you need to figure out how you're going to make money, and roughly how much you think you can make per month from rent etc. Add up the numbers and see if it comes out. My gut feeling is that you can't make 5000 a month off of 9 islands without investing pretty heavily in them at the beginning to make them extraordinairy. Good luck though
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Zoha Boa
Registered User
Join date: 12 Mar 2007
Posts: 2,893
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05-16-2007 15:51
Heh, you need to figure out how you're going to make money, and roughly how much you think you can make per month from rent etc. I was hoping somebody would tell it here ... _____________________
ZoHa Islands: SL Real Estate Management since 2007
Looking for land ? You will find it @ ZoHa Islands ! Orange Beach Mall: 50 000 sqm shopping fun ![]() http://slurl.com/secondlife/ZoHa%20Islands/222/227/27 website: http://www.ZoHa-Islands.com |
Virrginia Tombola
Equestrienne
![]() Join date: 10 Nov 2006
Posts: 938
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05-16-2007 15:57
Only one thing crazier than following your dream... that's thinking you are secure making someone else rich from the confines of a cubicle your entire life! Good luck, and dare to dream. But, we WUV you Gov'nah Shang! http://www.youtube.com/watch?v=jFaeyQqftS0 |
Annabelle Vandeverre
Heading back to Real Life
Join date: 30 Nov 2006
Posts: 609
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05-16-2007 16:26
Whoa, did I miss something, or did people forget to mention the landbots in this thread??
It's simple, Zoha - program yourself a landbot and take advantage of other people's mistakes to scoop up their land and don't give it back no matter how much they beg and cry. Then resell the land for market price, and you'll probably quite easily make $5,000/mo. The Lindens won't touch you, because it was a 'legal' sale. I am being sarcastic here. I'll throw in my vote with all the rest - don't quit your day job yet. If you're at all technically inclined, you should probably do what one of the previous posters suggested and learn a modeling program so you can make sculpties, since those will be the next hot thing. The nice thing about content creation in SL is, you only have to create something once, and you can sell infinite copies. _____________________
I am returning to my real life for personal reasons this summer. My store, $50 or less @ Annabelle's Garden and Home Decor, is now closed. Thank you to my customers for making my store successful in the short time I've been here. Get this before the bots do: http://slurl.com/secondlife/Nefrax/153/156/40
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Dnel DaSilva
Master Xessorizer
Join date: 22 May 2005
Posts: 781
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05-16-2007 16:31
http://www.designnine.com/news/node/944 In short, you are little late to be thinking of this as a business model. Second Life shares some similarity to an MLM scheme as regards economic viabilty over time. Nice way to completely misquote. _____________________
Xessories in Urbane, home of high quality jewelry and accessories.
Coming soon to www.xessories.net Why accessorize when you can Xessorize? |
Zoha Boa
Registered User
Join date: 12 Mar 2007
Posts: 2,893
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05-16-2007 16:44
If you're at all technically inclined, you should probably do what one of the previous posters suggested and learn a modeling program so you can make sculpties, since those will be the next hot thing. I'm technically inclined (education: IT high school) What is a good program for this ? Where can I find more information ? _____________________
ZoHa Islands: SL Real Estate Management since 2007
Looking for land ? You will find it @ ZoHa Islands ! Orange Beach Mall: 50 000 sqm shopping fun ![]() http://slurl.com/secondlife/ZoHa%20Islands/222/227/27 website: http://www.ZoHa-Islands.com |
Teeny Leviathan
Never started World War 3
![]() Join date: 20 May 2003
Posts: 2,716
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05-16-2007 16:49
Stick with a RL income. No grid crashes, fewer griefers per square mile and RL doesn't close every other Wednesday for maintenance.
![]() _____________________
The Default Avatars were created by Linden Lab
They evolved. They rebelled. There are many copies. And they have a plan. |
Fia Tyne
Registered User
Join date: 14 Jun 2005
Posts: 111
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05-16-2007 16:55
My 2c.
Google makes an online, 3D, user-content driven game. Your investment becomes worthless. Your income drops to zero. You might be ok for months, or even a year or two. Want to bet your saving on it? |
October McLeod
Registered User
Join date: 15 Oct 2006
Posts: 170
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05-16-2007 17:03
Personally I think a person who wants to rely on SL as their sole means of income needs their head examined.
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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05-16-2007 17:05
My 2c. Google makes an online, 3D, user-content driven game. Your investment becomes worthless. Your income drops to zero. You might be ok for months, or even a year or two. Want to bet your saving on it? Any competitor to SL on those terms will have a very hard time getting going, because SL already has such a strong content base (and therefore has more users, therefore gets more content, therefore gets more users...) |
Jesseaitui Petion
king of polynesia :P
Join date: 2 Jan 2006
Posts: 2,175
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05-16-2007 17:11
Hi, I'm thinking of quiting my RL job and to start a business in SL. That`s insane!! If anything wait til youre already making 5k in game for like 6 months straight, THEN leave your RL job. Or leave when youre approaching the 5k hit for a solid 4 months or so, then leave to devote more time to what youre doing to hit the mark. But to outright quit your job is foolish. Don`t do it. |
SuezanneC Baskerville
Forums Rock!
![]() Join date: 22 Dec 2003
Posts: 14,229
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05-16-2007 17:12
Nice way to completely misquote. You can get started with sculpty making use wings3D, at http://www.wings3d.com/ and you will find an url for an exporter plugin some discussion of how to use it at /8/20/183764/1.html . _____________________
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them. I can be found on the web by searching for "SuezanneC Baskerville", or go to http://www.google.com/profiles/suezanne - http://lindenlab.tribe.net/ created on 11/19/03. Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan - |
Jesseaitui Petion
king of polynesia :P
Join date: 2 Jan 2006
Posts: 2,175
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05-16-2007 17:13
Personally I think a person who wants to rely on SL as their sole means of income needs their head examined. Oh please. Even the people making 800 a day?! Sure it can crash. But you can wake up and go into your office in RL and be told you`re fired. Nothing in this life is sure.. nothing. |