help, i need more prims
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
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11-03-2007 15:57
We made some great 2 prim barstools using sculpties at one of the training courses. And only problem with using mega prims I see is will they be here after Xmas still, perhaps the smaller ones will like 20x20 which could be a huge saving alone and probably not too much trouble to replace later.
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
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11-03-2007 16:00
From: Sy Beck Jeez, I hope you own this sim Chaos and you are not doing it for a client. Looks nice though for all it's prim whoriness  (except the Guinness though. I'd send that back, it looks off) [edit] it occurred to me that you could start setting parts of your sim as attachments and wear them if you didn't mind standing still so visitors could walk over/through/under you.  Damn you've just created an opening for PRIMBOTS Deck out an AV wearing a whole 4000 prim castle and just park him in the sim 24/7  How many prims can you overload a sim by doing this?
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Level 38 Builder [Roo Clan]
Free Waterside & Roadside Vehicle Rez Platform, Desire (88, 17, 107)
Avatars & Roadside Seaview shops and vendorspace for rent, $2.00/prim/week, Desire (175,48,107)
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Sy Beck
Owner of Group ???
Join date: 9 Feb 2007
Posts: 202
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11-03-2007 16:11
From: Tegg Bode Damn you've just created an opening for PRIMBOTS Deck out an AV wearing a whole 4000 prim castle and just park him in the sim 24/7  How many prims can you overload a sim by doing this? /me runs to LL patent office 
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Alyx Sands
Mental Mentor Linguist
Join date: 17 Feb 2007
Posts: 2,432
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11-03-2007 16:57
Um....Chaos, ever tried sculpties? That Guinness wouldn't need that many prims then....
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Annabelle Babii
Unholier than thou
Join date: 2 Jun 2007
Posts: 1,797
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11-03-2007 17:02
From: Tegg Bode Damn you've just created an opening for PRIMBOTS Deck out an AV wearing a whole 4000 prim castle and just park him in the sim 24/7  How many prims can you overload a sim by doing this? Actually that was suggested in a thread last week. I believe the joke included naming the alt "Foundation" -of course if I did that, I'd have to get him the last name "Asimov"
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Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
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11-03-2007 17:04
Chaos, you are in desperate need of sculpted prims.
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FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
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11-03-2007 18:18
Time to figure out how to do more with less prims?
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Porsche Loring
Eye Candy
Join date: 30 Oct 2007
Posts: 13
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11-04-2007 04:55
You have to get quite creative in how to minimize the prim count. I am always building from the standpoint of "Build it like you envision it" first, then I go back and revise the design (Hopefully before I am too carried away with linking and scripting, in such cases). One thing that I found works efficiently well is in a case where you are using several prim objects for the sake of detail components, like screws and bolts (For example). I removed them because they were taking up 64 prims. I took a close up SNAPSHOT of the front of my device, saved it to the HDD, edited it in GIMP and returned the same, uploaded the image back to SL (Phht, $L10) and applied the new "texture" to the device to SIMULATE the bolt pattern. Gained 63 prims per item that way. Hope that helps.
Cheers!
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Farallon Greyskin
Cranky Seal
Join date: 22 Jan 2006
Posts: 491
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11-04-2007 22:06
From: Sling Trebuchet LOL!
At the other extreme: A one prim bar stool :-
Torus Hollow 80 Twist B&E 180 180 Hole size 0.85 0.5 Profile Cut B&E 0.45 1 Rotation Y 270 Size - whatever
A second prim would make a cushion for RL extensionists.
Oh! And script the stool with a sit position plus whatever to save a prim for a separate poseball. And ANOTHER great tip, once you script the sit position, remove or deactivate the script! The sit position is a property of the prim, the script does NOT need to run after that propety is set (it could be set from the UI if the UI had controls for it) Even "dead" scripts like ones that set the sit position then do nothing else take up HUGE amounts of SIM time. Most sims have about 50% of their script time taken up by these useless, "dead" scripts that still suck up CPU for no reason.
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Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
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11-04-2007 22:28
From: Chaos Bikcin  That is indeed the best looking barstool I have ever seen! 
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Sy Beck
Owner of Group ???
Join date: 9 Feb 2007
Posts: 202
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11-04-2007 22:35
From: Farallon Greyskin Most sims have about 50% of their script time taken up by these useless, "dead" scripts that still suck up CPU for no reason. Now that is interesting and something I've not heard mentioned before, even though 50% sounds high it's still worth the effort. Do these scripts have some unique identifier in them that could be identified by SL and turned off/not recognised centrally? I'll vote for that on the JIRA! Otherwise I'm going to have spend a day trawling all over my lands to find them and switch them off.
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Sally Silvera
live music maniac
Join date: 17 Feb 2007
Posts: 2,325
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11-05-2007 00:01
From: Farallon Greyskin And ANOTHER great tip, once you script the sit position, remove or deactivate the script! The sit position is a property of the prim, the script does NOT need to run after that propety is set (it could be set from the UI if the UI had controls for it) Even "dead" scripts like ones that set the sit position then do nothing else take up HUGE amounts of SIM time. Most sims have about 50% of their script time taken up by these useless, "dead" scripts that still suck up CPU for no reason. Pardon me for asking, but: what confuses me now is that if the script is a property of that seat and you delete or deactivate it how does the sit position still work? Also....... I thought that a script would keep running unless you throw a scrubber at it? And if that is indeed the only way to make a script stop running then surely the sit position would also be gone? Please note I know nothing about this stuff, but I am intrigued here.....
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Okiphia Rayna
DemonEye Benefactor
Join date: 22 Sep 2007
Posts: 2,103
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11-05-2007 00:08
From: Sally Silvera Pardon me for asking, but: what confuses me now is that if the script is a property of that seat and you delete or deactivate it how does the sit position still work? Also....... I thought that a script would keep running unless you throw a scrubber at it? And if that is indeed the only way to make a script stop running then surely the sit position would also be gone?
Please note I know nothing about this stuff, but I am intrigued here..... Scripts don't keep running per se... I dont think. I think that things like hovertext and sit position are permanent object params. They don't go away unless you tell them to. So, setting hovertext of nothing will get rid of it, etc... but if you don't tell it to go away, that object parameter will stay put. If that script stays, it is constantly making sure that parameter is still what it should be based on the script. So, take it out, it wont keep checking, but unless something else changes it, it won't change either
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Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
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11-05-2007 01:30
My understanding is that the server polls all of the scripts in the sim in turn in case they need some processing time to run. Therefore a very large number redundant inactive scripts would be a load of some sort on the server. A common alternative in multi-tasking systems is to have the scripts.routines raise an interrupt when they need time.
When I suggested scripting the one-prim stool, I was thinking more of an active script - in which the sitters pose could be changed by keystrokes or using the stool prim as an animation poseball, rather than using an extra prim for a separate poseball.
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Sae Luan
Hardcore 4the Headstrong
Join date: 6 Feb 2006
Posts: 841
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11-05-2007 02:17
I wouldn't recommend the use of mega prims in your builds personally. I know some people have built with them (I've never bought anything made with them), but yeah.. I had my whole island built on top of mega prims for the past few months and the issues we had with them were bigger than the amount of prims they saved. I've been rebuilding like crazy on the ground for a while now to get rid of the issues. Just give it some thought because there are issues with big prims. Instead of the megaprim idea, try sculpties. Sculpties save prims like crazy, more than you'd expect.
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Okiphia Rayna
DemonEye Benefactor
Join date: 22 Sep 2007
Posts: 2,103
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11-05-2007 02:21
From: Sae Luan I wouldn't recommend the use of mega prims in your builds personally. I know some people have built with them (I've never bought anything made with them), but yeah.. I had my whole island built on top of mega prims for the past few months and the issues we had with them were bigger than the amount of prims they saved. I've been rebuilding like crazy on the ground for a while now to get rid of the issues. Just give it some thought because there are issues with big prims. Instead of the megaprim idea, try sculpties. Sculpties save prims like crazy, more than you'd expect. I agree, they cause unneeded problems (Floating being the most common) far too often. I've used mega prims twice in my builds. One is in a neighbours house, a 20x20x.5 block for flooring (two total) it was actually to test something about them though I can't remember what) the other is a 20m disk on top of my Home as grass. I didn't want to have to do a bunch of work to get a single circular grassy area of that size... lol
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Oryx Tempel
Registered User
Join date: 8 Nov 2006
Posts: 7,663
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11-05-2007 12:32
Dang dude, a 5 prim Guinness? Do it with one as a sculptie or 2 (including the foam head) as non-sculpt. I'm not sure exactly why being a prim-whore is something to brag about...
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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11-05-2007 12:38
One thing to bear in mind, however, with rapidly relying on Sculpties as a means of reducing prim counts... Sculpties look horrible before they fully rez! Doesn't matter much if you have a blazing-fast video card, but for those of us stuck with low-end graphics cards, Sculpties can sometimes take quite a while to assume their shape. One of my Pets has one Fox avatar that they adore, and I'll admit the sculpties used for the ears and the digitigrade legs look fantastic... once rezzed...
But until they rez, it looks like they have several balloons tacked on, where body parts ought to be!
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Twisted Pharaoh
if ("hello") {"hey hey";}
Join date: 24 Mar 2007
Posts: 315
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11-05-2007 12:41
You can make L shapped prims too to replace two flat square prims. It's the first building trick I've learned (the last too? hmmph!)
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Raymond Figtree
Gone, avi, gone
Join date: 17 May 2006
Posts: 6,256
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11-05-2007 12:45
/me leans back in his lounge chair and sips his 17 prim tropical drink, smiling smugly at the fact that he has 7000 prims to spare on Liome.
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Sammy Thielt
Helpful land-lady
Join date: 26 Nov 2006
Posts: 142
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11-05-2007 12:46
From: Raymond Figtree /me leans back in his lounge chair and sips his 17 prim tropical drink, smiling smugly at the fact that he has 7000 prims to spare on Liome. Oh...if only I was a griefer...
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Lexxi Gynoid
#'s 86000, 97800
Join date: 6 Aug 2007
Posts: 3,732
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11-05-2007 12:56
From: Ceera Murakami Yeesh! I never use more than 9 prims for a bar stool. And that is for a very nice looking stool that has 4 legs, 8 streacher rails, a two-prim seat, and a pose ball!
One prim for a bar stool? I suppose you could with a sculpty, but I doubt you could sit on it. Or you could do a simple one with alpha textures, but it wouldn't look that great.
The least I can imagine, using prims with no alpha textures and no sculpties, would be two prims. That would be for a pedestal-type bar stool, with a cushion on top. Three prims if you add a pose ball, for ease of adjusting the seat position to different users. I've made a 1 prim bar stool. I haven't put the sit script in it, but I could have, and still have it be only 1 prim. Granted it has been months since I last built anything, and I do not recall now how to get that sit script to work. And granted the stool looked a cheap little thing. Did have more than one texture, though.
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Oryx Tempel
Registered User
Join date: 8 Nov 2006
Posts: 7,663
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11-05-2007 12:58
From: Raymond Figtree /me leans back in his lounge chair and sips his 17 prim tropical drink, smiling smugly at the fact that he has 7000 prims to spare on Liome. /me fluffs her 238 prim hair, smiling smugly at the fact that she has 3000 prims to spare on her 14080 meter lot.  at Ray Actually, Q about Chaos' situation: Say he did max out all of his prims for the entire sim. Would that mean that I would have to show up and be bald and shoeless?  No thanks!
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Sioban McMahon
Registered User
Join date: 1 Mar 2007
Posts: 203
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11-05-2007 13:01
From: Chaos Bikcin oh and the 5 prim pint of guiniss  Dude, you need to tint that a bit to make it a Guinness. Chocolate brown with a creamy head, or a fairly even caramel color if you want it to look like it's still settling.
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Sy Beck
Owner of Group ???
Join date: 9 Feb 2007
Posts: 202
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11-05-2007 16:21
From: Raymond Figtree /me leans back in his lounge chair and sips his 17 prim tropical drink, smiling smugly at the fact that he has 7000 prims to spare on Liome. /me thinks he should be getting tenants in to use them up before the 17 prim Pina Coladas dry up. 
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