And you're being too kind. What's come over us?
I'm not hearing you. *sticks fingers in ears. "la,la la,la,la"*
These forums are CLOSED. Please visit the new forums HERE
"Communicate" Window: eeeeee!!! |
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Brenda Connolly
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08-03-2007 13:45
And you're being too kind. What's come over us? I'm not hearing you. *sticks fingers in ears. "la,la la,la,la"* _____________________
Don't you ever try to look behind my eyes. You don't want to know what they have seen.
http://brenda-connolly.blogspot.com |
Colette Meiji
Registered User
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Posts: 15,556
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08-03-2007 13:45
Shhh. I'm trying to make nice. ohhhhhhhhhh why? |
Brenda Connolly
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08-03-2007 13:47
Your UI needs are different from mine, then. My preference, before this last update, was to have a wide but short IM window at the top of my screen, and a small square-ish chat window in the bottom left corner. A tall-but-narrow IM window doesn't work for me, because I usually have a half dozen IM conversations going, and I can't see all of the tabs at once if the IM window is narrow The tabs that I can't see, I miss activity in, and people think I'm ignoring them. I need it wide. I can still get the width I need, but the new communicator window is too tall, even at its minimum height. It blocks far too much of the world for my liking if stretched across the top of my window. Hell the standard comm box get in my way sometimes. _____________________
Don't you ever try to look behind my eyes. You don't want to know what they have seen.
http://brenda-connolly.blogspot.com |
SqueezeOne Pow
World Changer
Join date: 21 Dec 2005
Posts: 1,437
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08-03-2007 13:57
I run in 800 x 600, and that Chatterbox wipes out half my screen. I'm effectlvely blind when it is open. And I have the Chat history and at least 1 to 8 IM tabs open almost all the time when I am in SL... You know you do have the ability to pull the chat history off into it's own window. You should play around with that a little to see what your options are with that... ...That certainly seemed to be the case with the people in the Voice Beta, when I tried it - if it wasn't spoken, it may as well not be happening for the pro-voicers). And it begins again... I'd really like to understand how eliminating access to half your visibility on the world isn't a problem for you. Not everyone is a super IMer. I actually find it kind of rude when you're talking with someone "in person" and they're sitting there talking with multiple people in IM...kind of like people talking on cell phones when they're out hanging out with their friends. Maybe this new interface will force people to be more respectful to the people that actually took the time to be in the same area as them! _____________________
Semper Fly
-S1. Pow "Violence is Art by another means" Visit Squeeze One Plaza in Osteria. Come for the robots, stay for the view!http://slurl.com/secondlife/Osteria/160.331/203.881 |
Reitsuki Kojima
Witchhunter
![]() Join date: 27 Jan 2004
Posts: 5,328
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08-03-2007 14:01
Not everyone is a super IMer. I actually find it kind of rude when you're talking with someone "in person" and they're sitting there talking with multiple people in IM...kind of like people talking on cell phones when they're out hanging out with their friends. Maybe this new interface will force people to be more respectful to the people that actually took the time to be in the same area as them! You're definition of respect and mine is far different. Mine doesn't involve telling people "Piss off, some guy has his avatar nearer to me than you". Particularly if you are involved in several projects and/or admin one or more sims or large estates, or if you have to spend a lot of time in public areas where there is conversation you have to pay attention to but that doesn't entirely concern you, you really can't escape having IMs open nearly 24/7. And in either event, software should not force your definition of "respect" by virtue of an ill-considered redesign. _____________________
I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
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Chas Connolly
Registered User
Join date: 24 Jan 2007
Posts: 1,433
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08-03-2007 14:01
Y Maybe this new interface will force people to be more respectful to the people that actually took the time to be in the same area as them! Wow, that is one hell of a statement. Squeeze deigns to be in an area with someone, anyone, and demands that we be respectful. Trouble is, with the new viewer we can't even see the condescending, self-important .. something or other. |
Michael Bigwig
~VRML Aficionado~
![]() Join date: 5 Dec 2005
Posts: 2,181
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08-03-2007 14:06
Yes, Michael the artiste' is such a wonderful renniassance (sp?) man! I am glad we have such godlike intellect to enlighten our benighted lives...our complaints are just wrong perceptions but his are solid facts and great pearls of wisdom! Don't you feel enlightened by his mere presence on these forums? And he was actually condescending to me in a post! Its like being touched by the FSM's noodly appendage! ![]() Seriously, all Mikey's doing is confirming that most the pro-voice fanatics are flaming prats. Folks that CANNOT accept text-users existance, since we're clearly their technological and intellectual inferiors....who MUST be made to conform to the 'future'. Aparently, even throwing us a tiny bone in the form of a revised communicator window would somehow utterly ruin his voice experience so we must be made to use it. Maklin, why would I care what a jerk like you thinks? You're the very type I'd have beheaded if I could. ![]() _____________________
~Michael Bigwig
__________________________________________________Lead Designer, Glowbox Designs ![]() |
Michael Bigwig
~VRML Aficionado~
![]() Join date: 5 Dec 2005
Posts: 2,181
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08-03-2007 14:08
If you ever need a denial of something to illustrate the exact opposite, you could use this as an example. I thought I was an elitist bastard until I read this. Now I realise I'm quite nice and very egalitarian. Rembrandt would never consent to come round and wash my windows. Remember, one of the first rules of a thinker is to doubt. And if I were MIchael, I would have some very serious doubts. Chas, this makes no sense. I'm sorry you feel it does. *shrugs* You guys don't get me one bit--and most of you are far more hypocritical than I. I don't think I'm better than anyone. If you don't understand my ideals, and ideas...I'm sorry. _____________________
~Michael Bigwig
__________________________________________________Lead Designer, Glowbox Designs ![]() |
Aleister Montgomery
Minding the gap
![]() Join date: 30 Apr 2006
Posts: 846
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08-03-2007 14:09
One of the phenomona associated with user interface design is first system bias, meaning that people often develop a preference for the first interface they've learned, and find any significant changes frustrating. This can happen even if it's clear that new users prefer the second to the first. Now it's premature for me to say whether I think the new design is better or worse than the old one, but it seems highly likely to change anytime soon. So I suggest people think about whether their opinions are based merely on habit or because there's a concrete difference that makes something harder, more error prone, or take more steps. Give it a chance. And learn to use the tear-off IM windows (which existed in the previous version as well). In the beginning, I talked my parents into buying Me a C64 with a text-based user interface. The Fingers of Me, the User, were moving over the surface of the keyboard. I typed LOAD"LIGHT",8,1, and there was light. I, the User, saw that the interface was good. Then I, the User, said "Let there be an Amiga", and next Christmas there was an Amiga. It had a mouse-controlled GUI that allowed Me to say "Let the icons upon the desktop be gathered into one place, and let a window appear", and it was so. And I, the User, saw that it was better. To cut the Bible references: later on, I learned to use a Macintosh at work (after having fought with a text-based Linotype system for years, which was clearly a step back). The Mac OS was different from the Amiga's "Workbench", but undoubtly better. For my home entertainment, I bought a 386 with Windows 3.11. Worse than MacOS, even worse than my old Amiga GUI, but hey, the machine ran breathtaking games like Wing Commander (under DOS though). I didn't find W3.11 awful because of my personal preference, but because it was indeed worse than any other system I had worked with, systems that had proven to be a continuous improvement. When Windows 95 came out, my PC (a 486 DX-40 at that time) had finally caught up with the MacOS. It was a bit more unstable and crash-happy, but the usability was about the same. What I'm trying to say is, I think that I'm able to judge the usability of a system rather unbiased. When I was asked to help a friend to upgrade his old Amiga with an external harddisk, after having worked with MacOS 7 and Win95 for some time, the old Amiga Workbench looked medieval to me. It wasn't my preference any longer, despite it being the first GUI that I got used to. Aside from different OS types, I also had to get along with countless user interfaces of applications and games. I can switch from the avatar movement of SL to the character control in Vanguard and back without any trouble, and I work in Poser, 3DS Max and SL without getting confused by the completely different camera controls in the 3 applications. In some applications I rely on mouse controls, for others I memorized all keyboard shortcuts. They all work fine for me, since their unique UI has an overall theme that stays the same throughout the whole workflow. The new SL client is no longer consistent with the overall UI handling, imho. The Communicate window looks as misplaced as the UI of some playful 3rd party filters in Photoshop. An UI needs a lot of redundancy; every modern OS and every good application allows you to do the same thing in at least three different ways. It can't hurt to have more than one way to access the friendlist, depending on if I just want to check who's online, or to open an IM window, or to access someone's profile. If anything, SL should get more complex, not simplified. I'd like different ways to access my inventory for example, to switch between the all-in-1 explorer-look and lots of smaller windows. Or an additional friendlist in newsticker-style below my menu bar. For me, I realized quickly that whenever I brought up the Friends window, I almost always would either dismiss it (if the person I wanted wasn't online) or else start an IM. And, in fact, I'd often use the groups/friends list in the IM window instead, but found it annoying because of the groups listed first. So separating out the groups and friends in what used to be the New IM tab is certainly an improvement for me. I'll withhold judgment on the changes in the friends layout, or the loss of the friends button from the bottom tool bar. For now, I'll give it a chance. When I log in, I usually have 5-10 offline messages and also need to see instantly if one of my friends is online. They tend to be upset if I ignore them while answering customer IMs ![]() While I work, I'm often in a conversation with several customers at once, while working in Photoshop or Poser on a second PC. The "friend online" notification windows pop up just long enough to see something blueish, but often vanish before I had a chance to read the name. I need to have the friendlist visible all day, and a separate window for IMs that I can close to have new messages popping up and being hard to overlook, lest a customer feels ignored. I know I can tear off a single IMs, but that doesn't do any good when the next incoming IM lands in the Communicate window again, forcing me to either have 2 or 3 separate IM windows or to live with a hidden friends list. And the countless offline IMs... a 1600x1200 window isn't large enough to display them all in separate windows. If I could tear off the friendlist from the communicate window instead, it would make a lot more sense. _____________________
Gentlemen, you can't fight in here! This is the War Room.
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Michael Bigwig
~VRML Aficionado~
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Posts: 2,181
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08-03-2007 14:09
And you're being too kind. What's come over us? Ya, far be it from someone being nice. You're just prooving my point that most of you on this forum really are bastards that don't take kindly to people that think differently than you all. At least I've tried to make nice on numerous occasion...you guys, however, are oozing with negativity. _____________________
~Michael Bigwig
__________________________________________________Lead Designer, Glowbox Designs ![]() |
Ceera Murakami
Texture Artist / Builder
![]() Join date: 9 Sep 2005
Posts: 7,750
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08-03-2007 14:09
You know you do have the ability to pull the chat history off into it's own window. You should play around with that a little to see what your options are with that... Not everyone is a super IMer. I actually find it kind of rude when you're talking with someone "in person" and they're sitting there talking with multiple people in IM...kind of like people talking on cell phones when they're out hanging out with their friends. I'm a business owner. When a client cointacts me, they get a response. I can multitask well enough in text to have half a dozen completely different conversations going on at once. And I often do. I also use IM's to communicate out of character comments when roleplaying. Like "Use the pink pose ball", or "By the way, did that fellow that hit your car in RL pay for the damages?". This allows what I say in Text Chat to remain entirely in-character. And that makes for a better roleplaying experience. _____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Brenda Connolly
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08-03-2007 14:10
/me still doesn't get the Rembrandt over a Window Washer equation.
_____________________
Don't you ever try to look behind my eyes. You don't want to know what they have seen.
http://brenda-connolly.blogspot.com |
Chas Connolly
Registered User
Join date: 24 Jan 2007
Posts: 1,433
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08-03-2007 14:10
Chas, this makes no sense. I'm sorry you feel it does. *shrugs* You guys don't get me one bit--and most of you are far more hypocritical than I. I don't think I'm better than anyone. If you don't understand my ideals, and ideas...I'm sorry. This is why you'll never be a thinker. If you were I wouldn't have to say .. read your own post and find the contradictions. |
SqueezeOne Pow
World Changer
Join date: 21 Dec 2005
Posts: 1,437
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08-03-2007 14:11
Wow, that is one hell of a statement. Squeeze deigns to be in an area with someone, anyone, and demands that we be respectful. Trouble is, with the new viewer we can't even see the condescending, self-important .. something or other. Yeah, voice definitely isn't for you. If you have this much trouble forming complete sentences with typing then I hate to hear you in a conversation! _____________________
Semper Fly
-S1. Pow "Violence is Art by another means" Visit Squeeze One Plaza in Osteria. Come for the robots, stay for the view!http://slurl.com/secondlife/Osteria/160.331/203.881 |
Michael Bigwig
~VRML Aficionado~
![]() Join date: 5 Dec 2005
Posts: 2,181
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08-03-2007 14:11
I can't believe you Michael. I guess you must rely almost solely on Voice then, or that you seldom do anything with text chat or IM's. Otherwise I can't understand how losing half your visibility every time the Chatterbox opens up isn't 'getting in your way". I run in 800 x 600, and that Chatterbox wipes out half my screen. I'm effectlvely blind when it is open. And I have the Chat history and at least 1 to 8 IM tabs open almost all the time when I am in SL... Is it just that when you are text chatting or voice chatting, you don't care what is happening in the 3D virtual world around you? (That certainly seemed to be the case with the people in the Voice Beta, when I tried it - if it wasn't spoken, it may as well not be happening for the pro-voicers). I'd really like to understand how eliminating access to half your visibility on the world isn't a problem for you. Wow, does EVERY thing I say have to be taken as a flame, and be flamed back? Can you guys see ANY thing postive, or truthful about my posts? It's obvious YOU'RE the hating hypocrites here...seriously, the forum is just filled with know-it-all cliches. _____________________
~Michael Bigwig
__________________________________________________Lead Designer, Glowbox Designs ![]() |
Chas Connolly
Registered User
Join date: 24 Jan 2007
Posts: 1,433
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08-03-2007 14:14
Yeah, voice definitely isn't for you. If you have this much trouble forming complete sentences with typing then I hate to hear you in a conversation! I'm not sure you'd recognise a complete sentence if it jumped up and bit you on the nose. By the way, that would be I WOULD hate to .... |
Michael Bigwig
~VRML Aficionado~
![]() Join date: 5 Dec 2005
Posts: 2,181
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08-03-2007 14:15
This is why you'll never be a thinker. If you were I wouldn't have to say .. read your own post and find the contradictions. If you can't read my posts, and see a bright person involved, then YOU sir need to re-read my posts. _____________________
~Michael Bigwig
__________________________________________________Lead Designer, Glowbox Designs ![]() |
Reitsuki Kojima
Witchhunter
![]() Join date: 27 Jan 2004
Posts: 5,328
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08-03-2007 14:17
In the beginning, I talked my parents into buying Me a C64 with a text-based user interface. The Fingers of Me, the User, were moving over the surface of the keyboard. I typed LOAD"LIGHT",8,1, and there was light. I, the User, saw that the interface was good. Then I, the User, said "Let there be an Amiga", and next Christmas there was an Amiga. It had a mouse-controlled GUI that allowed Me to say "Let the icons upon the desktop be gathered into one place, and let a window appear", and it was so. And I, the User, saw that it was better. You had richer parents than I did. ![]() What I'm trying to say is, I think that I'm able to judge the usability of a system rather unbiased. When I was asked to help a friend to upgrade his old Amiga with an external harddisk, after having worked with MacOS 7 and Win95 for some time, the old Amiga Workbench looked medieval to me. It wasn't my preference any longer, despite it being the first GUI that I got used to. This. Aside from different OS types, I also had to get along with countless user interfaces of applications and games. I can switch from the avatar movement of SL to the character control in Vanguard and back without any trouble, and I work in Poser, 3DS Max and SL without getting confused by the completely different camera controls in the 3 applications. In some applications I rely on mouse controls, for others I memorized all keyboard shortcuts. They all work fine for me, since their unique UI has an overall theme that stays the same throughout the whole workflow. Well, occasionally I flub the camera controls when I'm sleepy or in a hurry, because my 3D app and SL have almost diametrically opposed camera controls, but otherwise I agree. The new SL client is no longer consistent with the overall UI handling, imho. The Communicate window looks as misplaced as the UI of some playful 3rd party filters in Photoshop. An UI needs a lot of redundancy; every modern OS and every good application allows you to do the same thing in at least three different ways. It can't hurt to have more than one way to access the friendlist, depending on if I just want to check who's online, or to open an IM window, or to access someone's profile. If anything, SL should get more complex, not simplified. I'd like different ways to access my inventory for example, to switch between the all-in-1 explorer-look and lots of smaller windows. Or an additional friendlist in newsticker-style below my menu bar. And pretty much everything you said here is spot on. Every word of it. What would *rock* is if SL decoupled the UI from the client almost entirely. Reminiscent of World of Warcraft... For people who aren't familiar with WoW, the interface is customizable (as in, completely replaceable) almost infinitely by 3rd party plug ins. It's possible to have six people running WoW with six /completely/ different interfaces. _____________________
I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
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Sally Silvera
live music maniac
![]() Join date: 17 Feb 2007
Posts: 2,325
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08-03-2007 14:17
/me still doesn't get the Rembrandt over a Window Washer equation. Well (and i'm guessing here, after all i am blonde) one might lick a window but one wouldn't lick Rembrandt? |
Michael Bigwig
~VRML Aficionado~
![]() Join date: 5 Dec 2005
Posts: 2,181
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08-03-2007 14:18
I find it seriously hard to believe, that those of you who [seem to] post intelligently, aren't aware how incredibly rude, short-sighted, and crass you're being. A handful of you really think you're being "intelligent" and "cool", but really, you're just being asses.
If the shoe fits, wear it. _____________________
~Michael Bigwig
__________________________________________________Lead Designer, Glowbox Designs ![]() |
Ceera Murakami
Texture Artist / Builder
![]() Join date: 9 Sep 2005
Posts: 7,750
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08-03-2007 14:20
Wow, does EVERY thing I say have to be taken as a flame, and be flamed back? Can you guys see ANY thing postive, or truthful about my posts? It's obvious YOU'RE the hating hypocrites here...seriously, the forum is just filled with know-it-all cliches. _____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Chas Connolly
Registered User
Join date: 24 Jan 2007
Posts: 1,433
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08-03-2007 14:20
If you can't read my posts, and see a bright person involved, then YOU sir need to re-read my posts. A bright person would recognise that our original objections were not about voice but about the lack of respect for issues that concerned non-voice users. A bright person would not then carry on like a broken record and continually deny our right to have those concerns in the most condescending and self-important manner imaginable. As a very good writer once said .. A little learning is a dangerous thing. |
Maklin Deckard
Disillusioned
Join date: 9 Apr 2005
Posts: 459
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08-03-2007 14:20
Wow, does EVERY thing I say have to be taken as a flame, and be flamed back? Can you guys see ANY thing postive, or truthful about my posts? It's obvious YOU'RE the hating hypocrites here...seriously, the forum is just filled with know-it-all cliches. 1) Yes, you post in a pompous and arrogant style. 2) No, you're sanctimonious tone covers weak arguments. No, we aren't hating hypcrites. We just detest little 'well I'm a _______' so I know more about this than you' types. And so far, you are the BIGGEST cliche' I have seen...yet another linden cheerleader that cannot admit the lab can be wrong, so everyone and everything else must be. |
Michael Bigwig
~VRML Aficionado~
![]() Join date: 5 Dec 2005
Posts: 2,181
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08-03-2007 14:21
Well (and i'm guessing here, after all i am blonde) one might lick a window but one wouldn't lick Rembrandt? Ah, but this isn't far from the truth--I'd much rather lick Rembrandt, than a window! ![]() Honestly, if my example really wasn't that hard to follow. I simply meant (for those cruel folks that pretend to be ignorant), I'd much rather see a new account in SL by a brilliant mind, as opposed to a mediocre dud. And I do NOT mean that in a mean way. If you guys don't agree with that, then maybe it's one reason we have so much bad design circulating existence. Are you satisfied with mediocrity? _____________________
~Michael Bigwig
__________________________________________________Lead Designer, Glowbox Designs ![]() |
SqueezeOne Pow
World Changer
Join date: 21 Dec 2005
Posts: 1,437
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08-03-2007 14:21
You're definition of respect and mine is far different. Mine doesn't involve telling people "Piss off, some guy has his avatar nearer to me than you". "Piss off, someone is in the same room as me trying to have a comversation." Is that how you answer the phone when you have company? You know it is possible to say "hey I'm in the middle of something lemme get back to you" to whoever got into conversation with you 2nd (in IM or walking up when you are in IM with someone else).[/QUOTE] Particularly if you are involved in several projects and/or admin one or more sims or large estates, Apparently none of these projects or responsibilities you took on are important enough to get your full attention... or if you have to spend a lot of time in public areas where there is conversation you have to pay attention to but that doesn't entirely concern you, you really can't escape having IMs open nearly 24/7 Gotta be on the look-out for the broadly offensive! ![]() But seriously, this is reaching for reasons not to like it. It's okay, though. You can not like whatever you want! And in either event, software should not force your definition of "respect" by virtue of an ill-considered redesign. The theatre shouldn't force their definition of respect by making you turn your cell phone off. _____________________
Semper Fly
-S1. Pow "Violence is Art by another means" Visit Squeeze One Plaza in Osteria. Come for the robots, stay for the view!http://slurl.com/secondlife/Osteria/160.331/203.881 |