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Emptying Trash

Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
10-19-2004 08:49
I third Hiro's idea. Letting the user decide with a maximum wait time of a month or so would be good.
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Siobhan Taylor
Nemesis
Join date: 13 Aug 2003
Posts: 5,476
10-19-2004 08:52
I empty my trash whenever I see stuff in there... it's useful to get back if you delete something by mistake, but 99% of the time, I'm happy to delete it on logout, daily... maybe an option to delete trash, and a time limit... up to say a month or as low as a day...
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Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
10-19-2004 08:55
Hm. I like the max object limit rather than a time limit.
Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
10-19-2004 08:58
Hmm, thinking about it, you could do both. You could set a max object limit and when it reaches the limit give the user a "Trash full, please empty" message.

The time limit would then be used for people who have small trash, but let stuff sit there forever when it doesnt need to.
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Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
10-19-2004 09:14
From: Oz Spade
Hmm, thinking about it, you could do both. You could set a max object limit and when it reaches the limit give the user a "Trash full, please empty" message.

The time limit would then be used for people who have small trash, but let stuff sit there forever when it doesnt need to.


People with small trashes do not have a noticeable negative impact. The problem is bloated trashes that have never been emptied in the entire time a person has been in SL.

Like mine.

The problem is large trash cans, not old trash cans, so a limit on objects rather than time makes more sense.

Make it a big limit though. Something larger than 255 objects. I think I'd prefer something like 512. That way there's no real concieveable way someone could completely fill their trash can so rapidly as to lose objects they want to save.
Psyra Extraordinaire
Corra Nacunda Chieftain
Join date: 24 Jul 2004
Posts: 1,533
10-19-2004 09:59
From: Phoenix Linden
Does anyone have any objections?


No problems at all. In the rare case I accidentally trash something important, I usually know about it within 5 minutes and retrieve it.
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Chris Altman
Leave the lights on!
Join date: 24 Sep 2004
Posts: 83
10-19-2004 10:56
FYI, I never contested the usefulness of the trash. I never actually proposed that it be removed altogether. I readily admit that I'm in the minority in having never used any "safe delete" mechanism in any of my computer environments. I was really just throwing in my support for having the system empty the trash on a regular basis - it will have no effect on me whatsoever, so go for it :)

Chris
Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
10-19-2004 14:34
I endorse the object limit for the trash. That should make the asset server happy without causing problems for bi weekly players and people like ariel who go searching their trash after 2 months :).
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Zebulon Starseeker
Hujambo!
Join date: 31 Dec 1969
Posts: 203
10-19-2004 14:40
I am totally for this. Size or time limit...how about both? Empties once a month and anything over 256 prims - if the latter occurs first. Frankly, myself, could count the number of times I had to dumpster dive for objects on one hand. I hate trash and empty it as often as I can.
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Kex Godel
Master Slacker
Join date: 14 Nov 2003
Posts: 869
10-19-2004 15:00
I say keep it simple. Just purge anything that's been in trash over a month.

Giving us a choose-our-time option will most likely involve a GUI change, code to communicate that preference to the backend, database modifications to store the preference setting, another field to query on when doing the delete batches, etc. all for a relatively frivolous preference =P

Edit: OK, maybe spare the most recent few dozen or so objects for the people who don't log in often =)
Zax Zadoq
You can't see this title.
Join date: 24 Sep 2004
Posts: 64
10-19-2004 15:33
I'm surprised to learn the trash isn't dumped. Perhaps a logout question of "would you like to dump your trash" would clue people in to that fact. I always assumed it would go away and made sure stuff I wanted wasn't in there. But now I learn it's been just another folder?

How odd.

I do think it should be user controlled. Perhaps like everything else in SL, the first time you delete something in a client it pops up the little blue box telling you about the trash folder.
Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
10-19-2004 22:40
From: Moleculor Satyr
Make it a big limit though. Something larger than 255 objects. I think I'd prefer something like 512. That way there's no real concieveable way someone could completely fill their trash can so rapidly as to lose objects they want to save.


Back before the "premature auto-return" bug was fixed, I would have filled a 500-object trash can once every two days. There have been instances where an auto-rezzer got away from me and I would have filled the trash in a matter of minutes. I know of one case where someone left an autorezzer running in the sandbox and later had a Linden return in excess of 7000 objects to them.
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Zax Zadoq
You can't see this title.
Join date: 24 Sep 2004
Posts: 64
10-19-2004 23:30
From: Carnildo Greenacre
Back before the "premature auto-return" bug was fixed, I would have filled a 500-object trash can once every two days. There have been instances where an auto-rezzer got away from me and I would have filled the trash in a matter of minutes. I know of one case where someone left an autorezzer running in the sandbox and later had a Linden return in excess of 7000 objects to them.


Yikes. But then, creating a better way of tracking your in-world objects would be another useful feature. Even if it was just a folder of "items that are rezzed". It would be wonderful to be able to edit certain properties without having to go to the item (say, to update a string on an info card or something -- or even just fix the location so you can see it again...)
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
10-21-2004 06:52
From: Kex Godel
I say keep it simple. Just purge anything that's been in trash over a month.


agreed
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Deklax Fairplay
Black Sun
Join date: 2 Jul 2004
Posts: 357
10-21-2004 23:23
From: Zax Zadoq
I'm surprised to learn the trash isn't dumped. Perhaps a logout question of "would you like to dump your trash" would clue people in to that fact. I always assumed it would go away and made sure stuff I wanted wasn't in there. But now I learn it's been just another folder?

How odd.


rofl. I can only imagine the size of some people's trash folder at this point. I personally deleted literally thousands of objects before i even relized the trash folder existed, and since then have only emptied it on a few occasions as its too much of a hassle and almost gauruntees ill delete the one thing I need later.

Has anyone else ever had clicking issues where 1 click becomes 2 clicks that become a right click and delete? Also, why can you just press 'delete' and trash a locked prim, shouldn't it be... locked? =P Please keep the trash folder somewhat functional, object limits would probably not be best.
Upshaw Underhill
Techno-Hobbit
Join date: 13 Mar 2003
Posts: 293
10-25-2004 09:08
I'd like a hybrid rather like Zeb's:

I'd like a buffer of the last 256 or 512 or whatever items, age no limit.
Anything above that purge after whatever time chosen by menu as Hiro suggested.

I empty my trash on a fairly infrequent basis and occasionally I use it to dig for a previous version of a project... it's definitely saved me a couple of times.

UU
Maggie Miller
~Welsh Girl~
Join date: 17 May 2003
Posts: 290
10-25-2004 09:47
It's okay with me, Phoenix.

Maggie
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
Don't Delete Any Of My Objects Without My Explicit Permission
11-03-2004 17:35
Given the bugginess of the code in SL, I don't want any automatic deletion of any sort. SL can't keep a number entered into an edit field in the object editor as an integer to stay an integer, it can't keep permissions set the way you set them, it changes the creator field and other fields - what makes us think it can accurately tell that an item is in the trash folder instead of the "Best Thing I Ever Made Folder?"
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Michael Martinez
Don't poke me!
Join date: 28 Jul 2004
Posts: 515
11-03-2004 20:56
I delete it daily, so would save me time..lol
Laukosargas Svarog
Angel ?
Join date: 18 Aug 2004
Posts: 1,304
11-04-2004 07:50
From: Tiger Crossing
If an UNDO can be added for inventory/container/world deletions, we wouldn't even need a trash folder.

"Damn! I deleted a section of wall by accident!"
> CONTROL-Z
"Whew! And it's right back where it was. LOVE that undo!"


soooo right !!!!

Totally agree with this suggestion Tiger. I would like undo added to the Take function also. I can't tell you how often I've accidentally "Take"n the floor or walls of a building I'm working on. I actually believe the Pie menu is badly laid out, the destructive options
are horizontal to the mouse, if you accidentally click while panning or rotating it's too easy to take or delete.
Laukosargas Svarog
Angel ?
Join date: 18 Aug 2004
Posts: 1,304
11-04-2004 08:03
To keep on topic, I have no problem with the idea of auto trash cleaning of items older than a month. I tend to keep my trash empty all the time. One reason is because I just know when I'm building I will have an accident and delete something! It's much easier to retrieve if the trash folder is clean. And I hesitate to suggest that folks with gigs of trash wouldnt even notice if it was emptied ;-)
Asha Lumiere
Registered User
Join date: 1 Jun 2004
Posts: 197
11-04-2004 08:42
From: Phoenix Linden
remove items that had been there for more than a month.


You mean people keep their trash for more than a month, more than a week even? Ewwwww.
Mine gets emptied daily. :)
Proud SL trash taker outer.
Julianna Pennyfeather
Registered User
Join date: 19 Aug 2004
Posts: 136
No dont do it, its our life saver, let us store on our machines
11-04-2004 10:15
From: Phoenix Linden
I would like to start emptying trash automatically. The trash can takes up an unreasonably large amount amount of inventory and asset space. In order to make sure no one loses any important content, the system would only automatically remove items that had been there for more than a month.

Does anyone have any objections?


yes alot of us are saved by the trashcan

what you should do is revise the system. make it so it is on our machines so we can use Windows explorer to revise it delete things and dsuch
with windows explorer we can delete mulitiple things and move things so easy
and during down time we could do t

but so many times when i was buiding my house something deleted and the trash can was a lifesaver

GOING TO PUT THIS IN CAPS... DO NOT MAKE THE TRASH CAN DELETE STUFF AUTOMATICALLY!!!!!!!
alot of us are more than willing to store the iinventory on our own machines and what a great way to use sl downtime than to manipuate the inventory , clean it up and such.
Julianna Pennyfeather
Registered User
Join date: 19 Aug 2004
Posts: 136
or make our inventory system work more like windows explorer
11-04-2004 10:19
the reason people dont clean up thier inventory deleting stuff is it is so dog gone time consumig to do it.
you do not make it work like windows explorer in that can move files easier and in bulk or as as the trash goes
let us higlight a whole bunch of things and purge them
i tried it and it will let us highlight multiple things but it takes the purge optoion away and can only delete andcopy it and then it goes back to the trash.
so let us decide what goes and what doesnt
just give us a windows explore managment system for our inventory
i would love to keep my trash at a minimump if it worked like w.explorer and the recycle bin
but those of us who do alot of building and creating things find the trash bin a lifesaver when sl or we accidently delet things.

so please do not make the trash can automatic deleting things
Chuck Beckett
Registered User
Join date: 9 Aug 2004
Posts: 84
"Auto-Delete" From the makers of Unwanted Sex Change
11-04-2004 12:50
Building in world get deleted in error. Attachments fail to materialize. Scripts refuse to run. Vehicles vanish never to be found. Permissions change without reason. Creators names disappear from record. Customers suddenly find they can buy objects for no reason. Dwell vanishes, forums get deleted,

The programming staff is simply not competent enough to be trusted with with writing an auto-delete routine.
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