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Emptying Trash

Phoenix Linden
SL's Angel of Death
Join date: 3 Dec 2002
Posts: 168
10-18-2004 11:22
I would like to start emptying trash automatically. The trash can takes up an unreasonably large amount amount of inventory and asset space. In order to make sure no one loses any important content, the system would only automatically remove items that had been there for more than a month.

Does anyone have any objections?
Arito Cotton
Still Addicted
Join date: 25 Aug 2003
Posts: 131
10-18-2004 11:28
I think this is a good idea. My only question is... will the initial month start from /now/ and not the modification date on the inventory item? ^_^
Ice Brodie
Head of Neo Mobius
Join date: 28 May 2004
Posts: 434
10-18-2004 11:29
My only concern's for the asset server during the initial implimentation, it's a lot of resources to wipe at once, may I suggest a slow rolling forward of date over a safe period of time to work up to 1 month... say, 1 day less each day until the inventory's caught up to the month. Might help slay some of the year old trash cans some of us have aquired without slaying the asset server in the process.
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Korg Stygian
Curmudgeon Extraordinaire
Join date: 3 Jun 2004
Posts: 1,105
10-18-2004 11:55
I don't have a problem with this at all.

As for implementation perhaps a announcement in the MOTD daily for a week... that this will begin 1 Nov or some specific day. That gives a week's worth of warning for people to go through their own trash and move/save/delete things on their own first. Then on the day announced... a last BIG announcement...systemwide to all in world at a certain time/once an hour in world for some arbitrary number of hours. Finallly do the wipeout like you run the inworld payroll - in the wee hours of Pacific night.

The key to me would be sufficient warningto those who do not regularly clean/empty their trash.
Chandra Page
Build! Code. Sleep?
Join date: 7 Oct 2004
Posts: 360
10-18-2004 12:54
With proper warnings about what is being done, I think that purging month-old items from the Trash is a great idea. Personally, I empty it whenever I get the chance, but I do that with my desktop computer, too; I'm probably a bit odd in that regard.

I basically use the Trash in SL as a safety net while building things and while sorting through inventory. If I'm off by one when selecting something in inventory and I'm a little quick on the delete key, I don't have to worry about permanently wiping out something that I care about. If I retrieve something from the Trash, I typically do so within seconds of having deleted it.
Chris Altman
Leave the lights on!
Join date: 24 Sep 2004
Posts: 83
Good Idea
10-18-2004 13:04
Chandra's not the only one who's anal about keeping "trash" empty. I'd personally be fine if there was no trashcan at all, and "Delete" actually meant DELETE . I know I'm in the minority there, though.

If it helps lighten the load on the asset server, then by all means, go for it.

cheers,
Chris
feniks Stone
At the End of the World
Join date: 25 Nov 2002
Posts: 787
10-18-2004 13:07
Woot! Can you get the system to do the dishes too?

fen-
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Ice Brodie
Head of Neo Mobius
Join date: 28 May 2004
Posts: 434
10-18-2004 13:15
From: Chris Altman
Chandra's not the only one who's anal about keeping "trash" empty. I'd personally be fine if there was no trashcan at all, and "Delete" actually meant DELETE . I know I'm in the minority there, though.

If it helps lighten the load on the asset server, then by all means, go for it.

cheers,
Chris

I've personally gone oh shoot about 100 times during a complex task, so the trash has it's purpose.
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Chandra Page
Build! Code. Sleep?
Join date: 7 Oct 2004
Posts: 360
10-18-2004 13:39
From: Ice Brodie
I've personally gone oh shoot about 100 times during a complex task, so the trash has it's purpose.


Yes, I've managed to accidentally delete things a number of times as I paw my way through the thousands of freebie items that deluge a SL newcomer. My usual routine involves opening a box of freebies in the Edit window, rezzing them in the real world to look at them, then quickly deleting them from the world. With most freebie items (typically set with copy permissions), this isn't a problem; the original is still safe in its container (or my inventory, if I've dragged a clothing item there).

The problem comes with no copy items. My routine got me in trouble a couple of times when I was examining no copy items that I'd bought at a store, and I carelessly deleted them from the world instead of Taking them back into my inventory. Fortunately, the Trash prevents such boneheaded errors from causing permanent harm; I can just restore the object from inventory and not worry about it.

The Trash is also useful while building. I try to build with prefab objects as much as possible, duplicating them as I go. Sometimes I'll rez a prefab section of my project, play with its settings or edit its scripts a bit, and then forget to either save it back to inventory (a very hidden feature that saves me a lot of time now that I know of it) or Take a copy. Recreating some script changes can be very time-consuming, so it's nice to be able to restore deleted objects while building, too.

A month worth of life for items in the Trash is more than generous; like I mentioned in my previous post, I typically restore mistakenly-deleted items within seconds of their deletion, anyhow. Anything that stays in the Trash for more than a minute or so is something I actually intended to delete.
Ice Brodie
Head of Neo Mobius
Join date: 28 May 2004
Posts: 434
10-18-2004 14:00
Ehe, I'm forgetful, and I may look for something 2 weeks later and go, "shoot, I deleted it." if it's over a month, I'll give up anyway, or redo it from scratch, so I can see a month as around the right time for me.
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Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
10-18-2004 14:13
From: Chris Altman
Chandra's not the only one who's anal about keeping "trash" empty. I'd personally be fine if there was no trashcan at all, and "Delete" actually meant DELETE . I know I'm in the minority there, though.

If it helps lighten the load on the asset server, then by all means, go for it.

cheers,
Chris


Oh no. Trash has it's usefulness.

That said..

The trash DOESN'T auto empty after a certain amount of time?!

WTF?!

Hell yeah. A month seems... eh.. I dunno. I think I'd prefer more of a three month thing, JUST in case, ya know? But I honestly can't think of a good reason for it, so yeah, a month is fine too.
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Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
10-18-2004 14:46
If an UNDO can be added for inventory/container/world deletions, we wouldn't even need a trash folder.

"Damn! I deleted a section of wall by accident!"
> CONTROL-Z
"Whew! And it's right back where it was. LOVE that undo!"
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Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
10-18-2004 15:09
From: Tiger Crossing
If an UNDO can be added for inventory/container/world deletions, we wouldn't even need a trash folder.

"Damn! I deleted a section of wall by accident!"
> CONTROL-Z
"Whew! And it's right back where it was. LOVE that undo!"


Considering you have to have the object selected to undo an action performed on it... I can't see this working.

That said, I know of several instances where a trash would have been helpful anyway, even with a magical undo.
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
10-18-2004 15:10
Ehh you can empty my trash weekly. Generaly if i want something i threw away i know at the time i did so (and i fish it out). On a related issue, objects you rez from the trash, when you take them shouldn't go back in the trash.
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Amanda Fauna
Creatively pondering
Join date: 21 Mar 2004
Posts: 72
10-18-2004 15:16
This wouldnt bother me really, I have always emptied my trash, 3times ish a week anyway.. My theory being, less to load when I log in, the better so I empty it hoping it helps.
So it automatically being emptied once a month, god I dont think i could leave it that long lol
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Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
10-18-2004 18:06
As long as advance warning is given (say five days) I don't see a problem with it. It's mostly bullets and plywood cubes and crap like that anyway.
Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
10-18-2004 19:12
I like this idea, I generaly empty my trash when I login if I haven't emptied it right away after deleting something. A month would be good.

Warning given wouldn't be bad.
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Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
10-18-2004 23:03
A month sounds good. Just make sure that new users know about this: a popup window when they first put something in the trash and an occasional notice on the MotD should be sufficient.
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Tanaquil Karuna
Aoi aoi kono hoshi ni
Join date: 19 Aug 2004
Posts: 279
10-18-2004 23:18
Make it two weeks, even. A month is way enough to have it already filled with tons of junk, especially for those of us who build, make clothes, delete, retry... and don't always think "oh let's empty my trash before logging out!". With an appropriate pop-up warning, perhaps an e-mail as well, it wouldn't be a problem anyway, I think.

Let's not remove the trash though. An accident indeed easily happens when playing with prims, rezzing items etc. I like having this safeguard of "oops, what the hell did I do with this item.. Oh, phew, it's in the trash!"
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Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
10-18-2004 23:54
Better yet, let users decide how often it's emptied, a month being maximum time.

daily, weekly, bi-weekly, monthly.

I endorse this idea! Phoenix, take out the trash! heheheh
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Hiro Pendragon
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Cereal Milk
Magically Delicious
Join date: 18 Aug 2004
Posts: 203
10-19-2004 02:20
A month works for me. I'm in the "usually restore it seconds after deleting" camp.
Devlin Gallant
Thought Police
Join date: 18 Jun 2003
Posts: 5,948
10-19-2004 02:34
I am all for it.
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
10-19-2004 02:38
I heartily endorse Tiger's UNDO feature suggestion.
Phoenix, if space is an issue, why are you constraining time?
Let people have a maximum number of items, like the forum PM box, and make the autodeletion optional.
Constraining things on a temporal level is unfriendly to casual users.
Ariel Roentgen
Simply Me
Join date: 11 Apr 2004
Posts: 345
10-19-2004 03:15
hehe, I still have stuff in the trash from when i first started (poor assets server), however there have been a couple times, that months later, I think to myself, hmm wonder where that went, and then dig through my dumpster and find what I am looking for :D

It would be nice if a couple items didnt get deleted to the trash folder but instead just dissapeard into oblivion never to be seen again: for example, linden trees, empty folders, and non-transformed blocks. :)

::starts deleting millions of empty folders, trees and objects:: :D hehe (asset server has a hay day)
Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
10-19-2004 03:17
From: Hiro Pendragon
Better yet, let users decide how often it's emptied, a month being maximum time.

daily, weekly, bi-weekly, monthly.
This is a good idea.
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