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The VERY WORST of Second Life... |
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Sarah Nerd
I BUY LAND
Join date: 22 Aug 2005
Posts: 796
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07-19-2007 13:15
Landbot theft and spam ad lots.
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Debbi Dagger
Registered User
Join date: 17 May 2007
Posts: 24
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07-19-2007 13:22
Nargus I note that I would not be looking to Copy the item - just transfer it. In RL ,if I buy a shirt, then own that shirt and have a right to sell it. The shirt manufacturing company can not stop me from selling the it - it's an asset of mine. Now in the virtual it may be different, and a shirt is just pixals and there are copyright laws that apply. If this is the case then so be it and my "complaint" really should not be in this thread. Again, I am not looking to undermine the intellectual efforts of the designer, I am not suggesting making 100s of copies and sell or pass them to others (read: music file sharing). I just wished my purchased conveyed ownership rights to the extent I can do what I want with my "property". And yes I could look for transferable items but there is quite a limited offering. Regards |
Tod69 Talamasca
The Human Tripod ;)
![]() Join date: 20 Sep 2005
Posts: 4,107
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07-19-2007 16:21
Worst of SL? Two words: Ban Lines. BINGO!!! I second that! Nothing worse than buying a really cool vehicle or aircraft, rezzing it on YOUR land, taking flight/driving and *WHAM* bounced all over by a ridiculous amount of Ban Lines. Annoying. But it wont stop a camera! ![]() _____________________
really pissy & mean right now and NOT happy with Life.
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Dytska Vieria
+/- .00004™
Join date: 13 Dec 2006
Posts: 768
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07-19-2007 16:55
The misuse of huge prims for things like For Sale signs on small parcels - there is rotating 1.75x7.25x40m one in Crumbi you cannot miss!
The parcel owners who leave autoreturn set to 0 and allow anybody to create and rarely check up on their property (everywhere). Linden RR - cannot keep the train running! _____________________
+/- 0.00004
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Showdog Tiger
Registered User
Join date: 30 Nov 2005
Posts: 404
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My Worst
07-19-2007 17:27
Dearly Darlings,
Creepy men bringing women to have sex in PG land out in the open. This makes my skin crawl more than ban lines do...and I hate those too. Ever Yours, Mrs. Showdog Tiger _____________________
Dogdom Doge
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Draco18s Majestic
Registered User
![]() Join date: 19 Sep 2005
Posts: 2,744
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07-19-2007 17:58
For me the worst aspect is the extent of non-transferable items – from homes to clothes to furniture to almost everything. Why I “buy” these items I am not really buying them, they are not assets of mine, since I cannot sell them to a third party. I am only buying the right to use them. So there is a general lack of ownership in 2L, except for land. At least I can sell land that is deeded to me for a profit or loss (I choose not to be on the main land). So this effectively possesses ownership rights. No-trans implies Copy. There's no way you can transfer that kind of asset to someone: there's still a copy in your inventory. Or in world. |
Debbi Dagger
Registered User
Join date: 17 May 2007
Posts: 24
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07-19-2007 18:05
No-trans implies Copy. There's no way you can transfer that kind of asset to someone: there's still a copy in your inventory. Or in world. Not sure I follow (as it relates to my lamenting the lack of transferable right) I know I can get copies. |
Draco18s Majestic
Registered User
![]() Join date: 19 Sep 2005
Posts: 2,744
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07-19-2007 18:11
Not sure I follow (as it relates to my lamenting the lack of transferable right) I know I can get copies. If you can COPY an object HOW do you TRANSFER and NOT RETAIN a copy? |
Rusty Satyr
Meadow Mythfit
![]() Join date: 19 Feb 2004
Posts: 610
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07-19-2007 18:24
Hear hear: Ban lines, adfarms, spinning billboards, things with bad alpha edges... this thread... etc... etc...
I rather like the 'visual mute' idea, however I think it could be difficult to implement. What I'd really love to see is a "Show only content in current & adjacent parcels" option. It'd make load times faster for people teleporting directly into a parcel, and significantly ease the burden on folks vid cards. ![]() It should be current parcel plus immediate neighbors so that folks have the chance to actually see a wall or fence built on the parcel edge, before they walk into it. If an immediate neighbor has stuff you don't want seen from your parcel, just cut a 4m wide strip of land between you and them! It should be considerably easier to implement something like this than it would be to try to track per person (or per parcel) which plots are to be specifically muted. (and it would be easy to have a per-person flag that honored or ignored the parcel's setting. ![]() |
Debbi Dagger
Registered User
Join date: 17 May 2007
Posts: 24
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07-20-2007 05:59
If you can COPY an object HOW do you TRANSFER and NOT RETAIN a copy? Unless I am missing something, and that is always a possibility, most items are copy/Non transferable, which is the whole point of my post. So I dont understand you "TRANSFER and NOT RETAIN a copy" scenario/question. I could care less about a copy - I dont want the item any more, as I stated. |
Draco18s Majestic
Registered User
![]() Join date: 19 Sep 2005
Posts: 2,744
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07-20-2007 09:59
Unless I am missing something, and that is always a possibility, most items are copy/Non transferable, which is the whole point of my post. So I dont understand you "TRANSFER and NOT RETAIN a copy" scenario/question. I could care less about a copy - I dont want the item any more, as I stated. So, either: 1) Buy no-copy/transfer or 2) Propose a way to sell a no-transer item in such a way that the 'owner' does not retain ANY copies of the item when they sell it, or you'll get people who pay for an item once and then sell it multiple times <- this must be the point your missing. |
Object Pascale
moshi moshi
![]() Join date: 27 Jan 2007
Posts: 648
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07-20-2007 10:22
Unless I am missing something, and that is always a possibility, most items are copy/Non transferable, which is the whole point of my post. So I dont understand you "TRANSFER and NOT RETAIN a copy" scenario/question. Ignoring the mod tag because it's not super relevant to this discussion, most items fall into one of two categories: (1) Copy/No Transfer (2) No Copy/Transfer Although option (2) allows you to pass ownership to somebody else, it's often undesirable because having a single non-copy item is dangerous in a buggy environment like SL. Ie. If you lose a vehicle with those permissions, you can't rez another from your inventory so you might never see it again. If inventory corruption trashes a clothing texture (this has happened to me), you won't have other, unaffected copies of that clothing item in your inventory to fall back on. Indeed, the beauty of option (1) permissions is that you can use multiple copies of the same clothing item in different outfit folders, so if one copy got trashed, you've got others to fall back on. It also provides customization options for other objects too. Tired of manually changing the colour of that super car you bought? So create several copies, all in different colours, rename them ("car red", "car green", "car blue", etc.), take them back into your inventory and rez the colour you want on demand in future. Having said all that, many content creators would probably sell you no-copy/transfer versions of their goods anyway, if you asked nicely...but they'd probably expect you to take the fall if some disaster occurs with your vulnerable item. |
Kevin Susenko
Voice Mentor
![]() Join date: 11 Jul 2006
Posts: 198
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07-20-2007 10:59
It could be that there would be a way to track when copies are made of a "limited copy/transfer" item and link them together. So that you could copy an item within your own inventory, but if you tried to transfer it, it would delete the original item, as well as all copies of it in your inventory since they're all linked together as a sort of "meta" object.
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CPU: Intel Core 2 Duo E6400 (Overclocked - 2.8GHz) | Mobo: EVGA nForce 680i SLI | GPU: XFX nVidia GeForce 8800 GTX 768mb GDDR3 | Memory: 4gb DDR2 PC5300 667MHz Dual Channel | PSU: Antec Neo HE 550w | Sound: SoundBlaster X-Fi Xtrememusic | HDD: 950gb total SATA3 | OS: Windows Vista Ultimate 64-bit
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Rusty Satyr
Meadow Mythfit
![]() Join date: 19 Feb 2004
Posts: 610
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07-20-2007 11:17
The only way I can think of to GIVE (not share) copy permissions on an object to someone else is to have a unique transfer 'master' object.
The user rezzes/wears the master object, activates it, it contacts some dispensor object in world which causes a no-transfer, no-copy product to be delivered to the user. The user can give their master 'dispensor' away to someone else, and thus loses the ability to obtain new copies and can't copy or transfer their existing copies. Awkward. I strongly doubt that LL will ever make significant changes to the permissions/inventory system in SecondLife, to do so would put at huge risk all content ever created, and likely expose them to expensive legal action. |
Debbi Dagger
Registered User
Join date: 17 May 2007
Posts: 24
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07-20-2007 11:54
It could be that there would be a way to track when copies are made of a "limited copy/transfer" item and link them together. So that you could copy an item within your own inventory, but if you tried to transfer it, it would delete the original item, as well as all copies of it in your inventory since they're all linked together as a sort of "meta" object. Of course this would solve my issue perfectly. BTW negotiating with the creators as suggested by others just would not be practicle, given the time and effort. I say at this point let the issue go -It was just a vent on my part. |
Wildefire Walcott
Heartbreaking
![]() Join date: 8 Nov 2005
Posts: 2,156
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07-20-2007 12:16
An idea for the mainland... there's already a "restrict sound to this parcel" setting in the land options, to avoid hearing sound effects played on adjacent parcels. Why not allow the same for visual content? If you shut off the visual content of surrounding parcels, you (and visitors) would simply see empty grass or sand around your land as long as you don't leave it. Less work for the asset server too, plus less client lag. One of the open source developers has already achieved this with his 'Mute Visibility' client. When you mute a resident, this client visually hides that person's objects! It's smartly implemented. You can see screenshots of it in action at the developer's blog: http://ablewhitman.blogspot.com/2007/06/trying-to-take-back-view.html _____________________
Desperation Isle Estates: Great prices, great neighbors, great service!
http://desperationisle.blogspot.com/ New Desperation Isle: The prettiest BDSM Playground and Fetish Mall in SL! http://desperationisle.com/ Desperation Isle Productions: Skyboxes for lots (and budgets) of all sizes! |
Wildefire Walcott
Heartbreaking
![]() Join date: 8 Nov 2005
Posts: 2,156
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07-20-2007 12:17
Worst of SL? Two words: Ban Lines. I can't argue with that. _____________________
Desperation Isle Estates: Great prices, great neighbors, great service!
http://desperationisle.blogspot.com/ New Desperation Isle: The prettiest BDSM Playground and Fetish Mall in SL! http://desperationisle.com/ Desperation Isle Productions: Skyboxes for lots (and budgets) of all sizes! |
Govindira Galatea
Just ghosting...
![]() Join date: 6 Mar 2004
Posts: 416
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07-20-2007 17:00
The worst : Spinach/Highflyer. The creation that spans both of those sims, as well as another I can't quite remember, and is slowly reaching into new sims is horrific. Perhaps the absolute worst thing I have ever seen in Second Life. After your post, I went and looked. I have never seen a large build as nauseatingly drab tasteless droll ugly horrid crapulent "indescribably awful"* as this one. There have been some that because of my susceptibility to optically induced migraine auras have had a worse effect on me, but not because they were as ugly, just that they were flashing or seething. There should be a beautiful (for contrast) Hall of Infamy in SL, filled with photos of these builds, and it should be placed in a much needed section of the Help Island: "Dreck" *H. P. Lovecraft. _____________________
"A person who talks fast often says things she hasn't thought of yet." "The Creator has a Master Plan: Peace and Happiness through all the Land." |
Lucy Zelmanov
Registered User
Join date: 19 Feb 2007
Posts: 178
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07-20-2007 22:38
My pet hates are:
1. Full Parcels - (insert item name here) has been returned to your L&F folder because the parcel is full. 2. Overly agressive security orbs - Some warning would be nice. 3. Ban Lines - not so bad for flying as you can fly over them but a pain in the butt when sailing or driving. 4. Crossing Sim boundries - What can I say except Arrrrrg!!! |
Broken Xeno
~Fething Alt~
![]() Join date: 9 Mar 2007
Posts: 632
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07-20-2007 22:50
After your post, I went and looked. I have never seen a large build as nauseatingly drab tasteless droll ugly horrid crapulent "indescribably awful"* as this one. There have been some that because of my susceptibility to optically induced migraine auras have had a worse effect on me, but not because they were as ugly, just that they were flashing or seething. There should be a beautiful (for contrast) Hall of Infamy in SL, filled with photos of these builds, and it should be placed in a much needed section of the Help Island: "Dreck" *H. P. Lovecraft. What kills me about it is the sheer number of people who still hang out there. granted, almost all are newbs, but it's just insane. It's such a horrible eyesore, and somewhat disheartening when you turn your draw distance to max, stand in the middle of it, and look all around you, and can literally see nothing BUT it. That said, I'm still banned from all land owned by her, and had to get in with my other account, lol. Not that I am missing anything by being banned. _____________________
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Broken Xeno
~Fething Alt~
![]() Join date: 9 Mar 2007
Posts: 632
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07-20-2007 22:53
My pet hates are: 1. Full Parcels - (insert item name here) has been returned to your L&F folder because the parcel is full. 2. Overly agressive security orbs - Some warning would be nice. 3. Ban Lines - not so bad for flying as you can fly over them but a pain in the butt when sailing or driving. 4. Crossing Sim boundries - What can I say except Arrrrrg!!! I hate getting that parcel is full message as well. Very annoying, having prim limits. Security Orbs are also insane, especially if you fly in, get a ten second warning, lag, get disoriented, and then bam, your teleported away. I've explored a lot of places, and lost where I was because of those before. Ban lines don't bother me. I know a lot of people hate them, but at the same time I have set my own land to no access many times, either because I was building and wanted some solitude, or because we just didn't want anyone there. It's our land, we pay for it, our rules. I guess they could make them a little less ugly, or something. The last one is a pain too. I hate it when I cross, my avatar keeps flying, and then snaps back to it's ORIGINAL place, thus unsuccessfully crossing, forcing me to attempt to cross for a second time. Not fun. _____________________
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Alexandra Rucker
Metamorph
Join date: 19 Jul 2006
Posts: 71
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07-21-2007 20:09
The security orbs I end up running into say "You have 30 second to leave..."
And then >BAM< not even 2 seconds later I'm tp'd away. Either fix the message or fix the timer, dammit! |
Psychotic Writer
MEH
Join date: 17 Jul 2007
Posts: 22
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07-22-2007 05:44
People trying to act like they can tell me what to do.
OH. And this one guy. Yeah. I'll call him M**O B****W. And his stupid alts, M**D H**D and S****T W*****R. This guy is the biggest ass I have ever met. He goes around in welcome areas, abusing people, and thinking he knows more than they do. He likes to attack them with his booster if they say something he doesn't agree with, simply because he appears to not be intelligent enough to come up with a reply all of his own. And I don't want this to turn into a personal attack on him, but seriously, people like that are why SL can suck sometimes. IF YOU ARE A GRIEFER JUST ADMIT IT. People who grief, but hide behind a fasade of being the goodguy are just HYPOCRITES. The groups who consider themselves the goodguys are just as bad as the ones everyone HATES. That is what is ugly about Second Life to ME. _____________________
MUTE ME! Racking up a freaking tally. ||||| ||||| |||
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Sylver Piccard
Registered User
Join date: 27 Oct 2006
Posts: 5
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07-26-2007 08:15
definately the towering ads on the mainland. And those ugly for sale signs on land!
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Tod69 Talamasca
The Human Tripod ;)
![]() Join date: 20 Sep 2005
Posts: 4,107
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07-28-2007 04:10
Ban lines don't bother me. ... I guess they could make them a little less ugly, or something. Maybe a little more visible too, rather than faint letters. Quicker to rezz would be nice, as to give notice sooner. Another peeve- Buying a Pass? Unless you have the most "OMFG That is SO FKing Incredible" place, would anyone buy a pass to see something?? My favorite has to be Land For Sale with the "Buy a Pass" ban lines. Um, yea. You figure that one out! _____________________
really pissy & mean right now and NOT happy with Life.
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