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If I could make one change to the Land Store ...

Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
05-12-2006 13:20
From: Chris Linden
To be clear, moving regions is not a "ridiculously easy task". In fact it is a time consuming one for Lindens, and thus expensive; As you say “ridiculously prohibitive cost.” My guess is, we don’t even cover our costs for moving regions, even at the current rate. For now though, we will continue offering our residents the option of moving their regions.

For better or worse, the grid wasn’t really designed with the thought that regions would move. Furthermore, since moving regions requires human intervention, it isn’t a system that will scale with the growth of Second Life. In other words, we may not be able to hire people fast enough to move all the regions if we stick with our current methodology.


You know Chris, I've always found this difficult to believe to be honest and just seems to be a real major design flaw for a virtual environment. I can't believe that it's a process that cannot be automated with a little development work.

But, I guess, automating it means you can't charge for it and would also mean people wouldn't need the land store :) But then you say you're not making money on it and won't be able to keep up as the world scales up - in which case, why isn't the job being automated? The other option is that nobody can ever move which seems just a tad pathetic for a virtual environment.

I just don't get it, I really don't.
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Jon Rolland
Registered User
Join date: 3 Oct 2005
Posts: 705
05-12-2006 13:29
From: Chris Linden
Moving is not as easy as picking a new location.


My point was that the reservation system doesn't resolve my example of conflict. However if you fixed your broken systems so moving was as easy as picking a new location like it SHOULD be then THAT would resolve conflicts the reservation system can't.
Chris Linden
Program Manager
Join date: 10 Jan 2005
Posts: 149
05-12-2006 13:35
From: Moopf Murray
I can't believe that it's a process that cannot be automated with a little development work.


I really don't want to start this debate. But this gets to the crux of development. Thus, let me just make this statement and leave it at this:

We have limited resources (we only have so many actual warm bodies doing development) that are not homogeneous (some developers can do things other can’t.) What does everyone work on? (I'm not looking for an answer.) This is one of those HARD problems. There is no obvious or simple answer and the information used to make the best answer changes every hour.

So, for the moment, no, we do not have the resources to solve the underlying moving regions problems and thus the ability to easily automate the moving of islands.

What I do have is an opportunity sometime in the next month or two to make improvements/changes to the current land store system. I’m hoping for valuable and useful feedback from you all concerning the current system.
Desmond Shang
Guvnah of Caledon
Join date: 14 Mar 2005
Posts: 5,250
05-12-2006 14:08
I'll try to be as concise, cooperative and helpful as possible:

From: Chris Linden
It may very well be that the Land Store is ahead of its time. However, the bulk of reservations thus far appear to be entirely valid. People reserving regions away from each other with the hopes of future reserved expansion, etc…


The bulk of reservations are valid... so far. Given the area provided for us, this won't be the case for long. It will become a very dirty fight once the grid starts to fill.

From: Chris Linden
That all said, let’s say removal of the store wasn’t an option, what would you change to the current system to make it more palatable? In other words, what inherently is it about the ability to reserve space that is causing the majority of you to loath it?


Imagine a kid with a McDonalds job income being allowed to lock up reservations for 90 days on all the desirable cars at the BMW dealership.

And if you don't like it you have to outbid him, even if he couldn't even buy a single one in the first place.

Even if the kid has good intentions, this is simply not right and not good business.


If you make a change, automate the sim moving process so it *is* ridiculously easy and inexpensive to move a sim.

Dump the void sim reservations, and help those who committed so deeply to our mutual success grow unhindered.

Please, please, please hear us.


Edit: I just saw your post above 'ruling out' automating a move. In that case - please just dump the reservations. Let those who really can develop sims and make you money, do it. And those who can't - not obstruct or bleed those of us that can.
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Steampunk Victorian, Well-Mannered Caledon!
Shaun Altman
Fund Manager
Join date: 11 Dec 2004
Posts: 1,011
05-12-2006 16:18
From: Chris Linden

That all said, let’s say removal of the store wasn’t an option, what would you change to the current system to make it more palatable? In other words, what inherently is it about the ability to reserve space that is causing the majority of you to loath it?


It's the ability for someone to reserve spaces one space away from my regions and block their expansion that I loathe at. I simply won't bid in this protection scheme to secure a VOID from someone who wants to block my growth! It's rediculous!
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Regards,
Shaun Altman
Fund Manager
Metaverse Investment Fund
Ricky Zamboni
Private citizen
Join date: 4 Jun 2004
Posts: 1,080
05-24-2006 10:56
From: Shaun Altman
It's the ability for someone to reserve spaces one space away from my regions and block their expansion that I loathe at. I simply won't bid in this protection scheme to secure a VOID from someone who wants to block my growth! It's rediculous!

You mean like this?
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