To be clear, moving regions is not a "ridiculously easy task". In fact it is a time consuming one for Lindens, and thus expensive; As you say “ridiculously prohibitive cost.” My guess is, we don’t even cover our costs for moving regions, even at the current rate. For now though, we will continue offering our residents the option of moving their regions.
For better or worse, the grid wasn’t really designed with the thought that regions would move. Furthermore, since moving regions requires human intervention, it isn’t a system that will scale with the growth of Second Life. In other words, we may not be able to hire people fast enough to move all the regions if we stick with our current methodology.
For better or worse, the grid wasn’t really designed with the thought that regions would move. Furthermore, since moving regions requires human intervention, it isn’t a system that will scale with the growth of Second Life. In other words, we may not be able to hire people fast enough to move all the regions if we stick with our current methodology.
You know Chris, I've always found this difficult to believe to be honest and just seems to be a real major design flaw for a virtual environment. I can't believe that it's a process that cannot be automated with a little development work.
But, I guess, automating it means you can't charge for it and would also mean people wouldn't need the land store
But then you say you're not making money on it and won't be able to keep up as the world scales up - in which case, why isn't the job being automated? The other option is that nobody can ever move which seems just a tad pathetic for a virtual environment.I just don't get it, I really don't.
