What things will P2P impact?
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blaze Spinnaker
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Join date: 12 Aug 2004
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11-27-2005 14:10
This isn't really a land owner versus non land owner thread, I'm just curious what people think will be impacted by P2P?
- Telehub land prices will go down - Telehub sprawl will spread - Fewer malls (classifieds will become the mall) - More people at events due to easy teleport - More people using classifieds - More interaction between people because of less friction to movement - More places visited due to less friction - Less concentration of Avatars around telehubs - Less money to mall owners, more money to content developers - More land ownership, because people will need a place for people to teleport to - Less business to web content exchanges - More people visiting islands because it'll be hard to distinguish to where you're going - More people renting land on islands because more people will visit - Generally, more transactions per week in economy reports due to less friction - Less sense of space, location will not be as much of an issue - Fewer group owned land projects - Less flyover traffic - Vehicle market will take a downturn (sorry cubey) - More lag / teleport problems - More map stalking - Etc
Others?
I think the very nature of virtual worlds could be impacted as well.
Games like WoW / EQ / etc may find it hard to compete with SL because people will simply tire of having to walk every where. -
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Luminia Olsen
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Join date: 12 Jun 2004
Posts: 50
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11-27-2005 14:26
lol Wow etc wont have any trouble because this is not a game like them....there no real fighting or leveling here its much more then a game its more like a 3D Chat world.....
i think p2p will make it easyer for people to attack sims with bombs...guns etc....i think we should still have a area that everyone teleports to in every sim you cant make p2p mean everywhere because the next thing everyone will come crying because of the troble makers using it...
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Ellie Edo
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Join date: 13 Mar 2005
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11-27-2005 14:35
From: blaze Spinnaker Others? Non-telehub land values will go up.Why does almost everyone ignore or downplay this ? It's just as significant as the drop. And hugely relevant to the compensation issue. /130/2b/74048/1.html
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blaze Spinnaker
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11-27-2005 14:39
They may get increased competition from island land so they might not go up.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Ellie Edo
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11-27-2005 14:41
From: blaze Spinnaker Vehicle market will take a downturn (sorry cubey) Didn't Cubey retire from that ? I desperately wanted the whole set of his high-prim legacy antique aircraft, but I left it too late, and they seem impossible to get anywhere, even from him personally (which I can of course understand if he's retired).
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Ellie Edo
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11-27-2005 14:51
From: blaze Spinnaker They may get increased competition from island land so they might not go up. Hmmm... residential flight to the only locations where zoning will protect them ? Massive windfall for island owners and plot pseudo-owners ? That would be ironic........... And further invalidate the big compensation claimants. But remember LL is on the verge of enabling increased zoning (where's the quote ? ). It would make sense to introduce the two together. In which case many of our speculations would need a total rethink.
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Gabe Lippmann
"Phone's ringing, Dude."
Join date: 14 Jun 2004
Posts: 4,219
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11-27-2005 14:52
From: Ellie Edo Didn't Cubey retire from that ? I desperately wanted the whole set of his high-prim legacy antique aircraft, but I left it too late, and they seem impossible to get anywhere, even from him personally (which I can of course understand if he's retired). Not retired. /140/be/63275/3.html#post767305
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Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
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11-27-2005 15:14
I call that "unretired". It's like being undead, only without people trying to drive a stake through your heart and cut off your head. And considering the lousy behavior of even the best vehicles across sim borders - I really don't think anyone (or at least not a significant percentage) buys them for travel - they're really just toys until that's fixed.
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Kolya Seifert
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Join date: 24 Oct 2005
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11-27-2005 15:27
Less spam in group IMs from people saying 'tp me' before each event.
More people joining groups for information, because of less 'tp me please' spam.
Before, a popular club would raise the value of other people's land, since advertisers wanted the flyover traffic. Soon, the popular club will only raise its own land value and advertising revenue. So the best content creators will get a higher percentage of the value they create.
There will be fewer stores and less sprawl, since you won't need to sell the same item in 100s of different places.
Since travel will be faster, we may find people putting up ads in malls that merely point to the main store instead of selling product at the mall itself.
Stores will need to be aesthetic and attractive to lure customers to *want* to shop there, instead of bright and irritating to catch the attention of passers-by.
The classifieds will become more important as advertising. The classifieds offered by LL especially, but maybe web-based searches too.
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Phoenix Byrd
Monkeh
Join date: 18 Mar 2005
Posts: 77
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11-27-2005 15:44
From: blaze Spinnaker - More places visited due to less friction - Less sense of space, location will not be as much of an issue -
More *popular* places visited, less *newer* places discovered. SL is a big place. People should kno that and understand there's alot to explore. With P2PT you take away the exploration and that's what create's the sense of a smaller world. Now people are gunna be buying up land around the popular places in hope's of other's discovering them/they're build's. It's not really a fix. Ur moving the traffic from the telehub's to the more popular venue's. How's that solve lag? move lag from one area to another? I said it in another thread and I'll say it here. P2PT for LANDMARKS ONLY. Give people a chance to explore sl!
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blaze Spinnaker
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11-27-2005 15:45
I honestly can't think of once that I explored because of telehubs.
I explored a bunch of times, but never because a telehub forced me to.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Gabe Lippmann
"Phone's ringing, Dude."
Join date: 14 Jun 2004
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11-27-2005 15:46
From: Jillian Callahan they're really just toys until that's fixed. You guys make hella fun toys though!
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blaze Spinnaker
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11-27-2005 15:49
Plus, let's focus on what we see as the changes, just for fun, rather than the debate about whether we want it or not.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
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11-27-2005 15:51
From: Gabe Lippmann You guys make hella fun toys though! *^.^* Thanks!
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Phoenix Byrd
Monkeh
Join date: 18 Mar 2005
Posts: 77
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11-27-2005 15:52
No, exploration might not be directly tied to telehub's, but I do think it'll drop by just going where u want right off the start and going right back home after just cuz it's EASIER that way. Honestly, I think P2PT for landmark's is the best way to go. Trade landmark's with each other or ask sumone who's been inworld longer if they have landmark's to any good store's. P2PT is gunna drop exploration sum. There shouldn't be a problem with using P2PT on landmark's, especially with the older crowed in world, u already got most the places u goto so who care's. Let the noobs decide where they wanna go and landmark to goto at a later time, rather then just going to what's on the popular picks or classified's only cuz it's just easier then lagging n flying around and omg... being forced to look at places that aren't ur store's.
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RICX Curie
Jeweler
Join date: 21 Apr 2004
Posts: 26
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11-27-2005 15:58
"- More land ownership, because people will need a place for people to teleport to"
i think this one will be the opposite because all the merchants that have 10-20 shops all over will no longer need them, they will just need one so the rest will all be sold, i mean whats the point if ppl are not physicaly travaling, i know i plan on selling at least 10 plots when p2p comes out and so are many other merchants
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blaze Spinnaker
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11-27-2005 16:09
Hmm, true.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Michael Seraph
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Join date: 9 Nov 2004
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11-27-2005 16:25
From: Phoenix Byrd More *popular* places visited, less *newer* places discovered. I think I disagree. With P2P every place in SL would be the same distance away from every where else. You could just as easily visit a store 4 sims from the nearest telehub as visit an island with it's own telehub. It will take Advertising and more Advertising for businesses to be successful. New businesses near others that are popular might even see some overflow traffic.
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Dark Korvin
Player in the RL game
Join date: 13 Jun 2005
Posts: 769
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11-27-2005 16:27
From: RICX Curie "- More land ownership, because people will need a place for people to teleport to" i think this one will be the opposite because all the merchants that have 10-20 shops all over will no longer need them, they will just need one so the rest will all be sold, i mean whats the point if ppl are not physicaly travaling, i know i plan on selling at least 10 plots when p2p comes out and so are many other merchants Well, you still might want multiple shops, I would just think you would be more interested in the places that draw traffic like the popular places. You can look for yourself. There are popular places with people walking around the outside. Alot of it depends on the way the building is made and whether it is a casino that makes access to the outside easy and pleasant. These peices of land have always been known to draw way more traffic than a telehub ever does, and alot of them are giving out free money that can be spent on your content. There's normally plenty of rentals at these places as well if you can't afford the high land prices.
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Dark Korvin
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Join date: 13 Jun 2005
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11-27-2005 16:39
From: Ellie Edo Non-telehub land values will go up. Why does almost everyone ignore or downplay this ? It's just as significant as the drop. And hugely relevant to the compensation issue. /130/2b/74048/1.html I think the reason why this isn't being taken into consideration is that many people paid way more than they ever should of in auction for telehub land. People did not bid rationally. They bought sims with less options than an island that is also a telehub peice of land, and paid far more than an island peice of land costs. The balance will not come out equal, because telehub land was never worth what was paid for it. What people don't realize is that the land right next to the telehub is not the only land that will lose value, however. There is plenty of land, 250-500 meters from the telehub that was at a more reasonable price yet still had a higher price by being closer to the telehub. I think more residents are going to find it harder to recoup their land value when they eventuall resell than they realize. Those out there in the 1000-1500 meter range from the telehub will certainly be glad to see their land suddenly worth more, but my guess is they won't make as much as telehub land loses.
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Phoenix Byrd
Monkeh
Join date: 18 Mar 2005
Posts: 77
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11-27-2005 16:45
From: Michael Seraph I think I disagree. With P2P every place in SL would be the same distance away from every where else. You could just as easily visit a store 4 sims from the nearest telehub as visit an island with it's own telehub. It will take Advertising and more Advertising for businesses to be successful. New businesses near others that are popular might even see some overflow traffic. Right... New business will just move near the more popular place reintroducing the lag problem's we're trying to fix with the telehub malls n crap. But... what about place's that aren't business? There are other thing's to do in SL beside's spend ur money. Other thing's to see that are just amazing. Unfortunately u don't see those place's in the popular picks under find, which mean's less noobs finding these place's cuz they're trolling popular pick's and classified's instead of exploring. Hell... could make thing's worse and everyone will try n buy up land around popular place's leaving most of sl barren. w00t! good idea 
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Viper Ritter
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Join date: 23 Jan 2004
Posts: 38
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Restriction to P2P
11-27-2005 17:00
I would hope there would be restrictions to P2P Teleporting. I don't think someone should be able to teleport to a spot that is close to them. That way you would still have to fly and explore places close to you. But this still wouldn't stop you from teleporting out of your sim and back.
Also, People buy land to build and people build nice stuff or buy nice stuff to show off their stuff. Now with out fly over people, who is going to see there stuff? A part of SL, is building and showing what you build off. Who are you going to show your stuff off too? Alot of people talk about how hard it is going to bring people to your stores, and now how important it is to advertise. But what about people who build nice homes? There is an old saying, "If a tree falls in the woods does it make a sound." Well in Second life, "If you build a virtual home and no one sees it, does it exist?"
The economy is going to be effected too. Why buy a prefabed home and furniture to put in a home that no one sees? Also, telehubs allow for commercial plots to be centrally located. Now, they will be centrally located around High traffic areas all over SL. Its deffently going to change the landscape.
I saw once where Philip Linden had a dream that eventualy there would be no flying in SL and that only in world transportation such as cars and planes would be the only way to get around in SL. Hince all the roads buildt in SL. But the world is big and the code isn't quite there yet with cars and planes. But as the code gets better look for the flying feature to stop.
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Dark Korvin
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Join date: 13 Jun 2005
Posts: 769
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11-27-2005 17:11
From: Viper Ritter I would hope there would be restrictions to P2P Teleporting. I don't think someone should be able to teleport to a spot that is close to them. That way you would still have to fly and explore places close to you. But this still wouldn't stop you from teleporting out of your sim and back. Also, People buy land to build and people build nice stuff or buy nice stuff to show off their stuff. Now with out fly over people, who is going to see there stuff? A part of SL, is building and showing what you build off. Who are you going to show your stuff off too? Alot of people talk about how hard it is going to bring people to your stores, and now how important it is to advertise. But what about people who build nice homes? There is an old saying, "If a tree falls in the woods does it make a sound." Well in Second life, "If you build a virtual home and no one sees it, does it exist?" The economy is going to be effected too. Why buy a prefabed home and furniture to put in a home that no one sees? Also, telehubs allow for commercial plots to be centrally located. Now, they will be centrally located around High traffic areas all over SL. Its deffently going to change the landscape. I saw once where Philip Linden had a dream that eventualy there would be no flying in SL and that only in world transportation such as cars and planes would be the only way to get around in SL. Hince all the roads buildt in SL. But the world is big and the code isn't quite there yet with cars and planes. But as the code gets better look for the flying feature to stop. I don't know about others, but when I'm shopping I don't look around an area. I only use the Find button, and I try to get to the location as fast as possible. I don't go randomly around to shops I know most likely don't have what I'm looking for. Maybe it is because I'm a male, who knows. *shrugs* I'm also an avid exlporer though, and when I want to explore, I don't use the Find button. Some of the best things I have found weren't even listed in Find to begin with. I don't think people will stop flying and walking, just because P2P is around. There should probably be some limitation though. I think it might be a bit overkill to allow point to point in the same sim. Probably could eliminate some of the lag by at least making the teleports only work to other sims.
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blaze Spinnaker
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Join date: 12 Aug 2004
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11-27-2005 17:16
From: Dark Korvin Well, you still might want multiple shops, I would just think you would be more interested in the places that draw traffic like the popular places. You can look for yourself. There are popular places with people walking around the outside. Alot of it depends on the way the building is made and whether it is a casino that makes access to the outside easy and pleasant. These peices of land have always been known to draw way more traffic than a telehub ever does, and alot of them are giving out free money that can be spent on your content. There's normally plenty of rentals at these places as well if you can't afford the high land prices. Good debate. Camping chairs / tringo draw a lot more traffic than a telehub does. Check out ulverston - far away from telehubs and yet regularly the top 3rd most popular sim However, I think greater usage of the classifieds will decrease traffic to malls so in the end I think the argument is in favor of ricx. Said in a different way, the reason these places get a lot of mall shopping traffic is because the classifieds are so useless. As they become more sophisticated and p2p becomes real, then the nature of shopping will change more to central stores and less to malls.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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blaze Spinnaker
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Join date: 12 Aug 2004
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11-27-2005 17:19
From: Dark Korvin I think the reason why this isn't being taken into consideration is that many people paid way more than they ever should of in auction for telehub land. People did not bid rationally. They bought sims with less options than an island that is also a telehub peice of land, and paid far more than an island peice of land costs. The balance will not come out equal, because telehub land was never worth what was paid for it. What people don't realize is that the land right next to the telehub is not the only land that will lose value, however. There is plenty of land, 250-500 meters from the telehub that was at a more reasonable price yet still had a higher price by being closer to the telehub. I think more residents are going to find it harder to recoup their land value when they eventuall resell than they realize. Those out there in the 1000-1500 meter range from the telehub will certainly be glad to see their land suddenly worth more, but my guess is they won't make as much as telehub land loses. Agreed, and I think my point of the fact that p2p will increase competition from the islands which are selling for free with less griefer builds - this will push down prices in general.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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