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Musicteacher Rampal
Registered User
Join date: 20 Feb 2004
Posts: 824
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09-11-2005 12:21
Does anyone think that SL would be more fun and create less clashing between players if the $L had no RL value???? Would people get so upset at eachother over play money???
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Kieran Rambler
Registered User
Join date: 11 Jun 2005
Posts: 6
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09-11-2005 12:42
Does anyone think that SL would be more fun and create less clashing between players if the $L had no RL value???? Would people get so upset at eachother over play money??? You wouldn't lose all content creators if you did that, but you would lose every content creator that is not happy to work for free. If Linden Labs wanted to keep the same quality and quantity of content, they would have to hire content creators that would increase all your real life fees. It would be most likely more expensive to own land. It would most likely be more expensive to join, and it would be most likely be more expensive to have a premium account. Higher fees would probably make a lot of people just as pissed off. They could of course not hire anyone, but then you would find much less choice in what you could buy with your play money. You might find that it is hard to have a dress that almost no one else has. It would be even harder to find something new than it is now. You would probably never see any big projects that wouldn't be able to afford the fees charged them to own huge pieces of land. Second Life is a different concept than a lot of other things on the Internet, but I think this model has a lot of potential if people can ever get to use to what is actually going on. If you want Second Life to be "more fun", you have to realize that someone is going to have to work to make it that way for you. Not everyone works for free or pleasure. |
Gabrielle Assia
Mostly Ignorant
Join date: 22 Jun 2005
Posts: 262
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09-11-2005 12:43
My only complaint/comment with your entire post is this. Why shouldn't we expect more from a SL that we pay for than our RL's? If SL is no different than our RL then why bother? Yes, I'm sure most everyone hopes that if they had a chance at a new life, that it would be better than their current life, but what makes you think you should "expect" that as if it were some kind of right? You have certain abilities and make certain choices here in your first life... you pay in to this life with efforts you put in to your weekly work, for which you get a paycheck (unless you were lucky and/or born in to wealth). With that paycheck you pay bills, food, shelter, and with what is left over you can spend on luxury, entertainment, and fun. I think you DO get "more" from your second life. Yes, you have to pay in to it, the same as you pay in to your first life.... either with work in SL, or buying $L on GOM (which is gained from work in FirstLife)... but after you pay in, there is no need for food, shelter (bills)... so your entire effort gets to go to luxury and fun.... wether it's buying clothes, toys or whatever. Are you suggesting that because you are (practically) forced to put effort in to your first life, that you should "expect" that your second (or any other) life should be effortless? -- and everything from clothes to $L be handed to you for free on a silver platter? The bottom line is that LL does not promote Second Life as a game. Many (and you) might view SL as a game, and that is why you might be frustrated when things happen which are clear signs that SL is not fitting in to the proper vision of what a "game" or "pure entertainment" should be. LL is promoting SL as just that... a *Second Life*... with that come many of the same things seen in first life... You are welcome to be jobless and homeless (in which case SL is a MUCH nicer place to live!).... but don't expect life to very fun, unless your entire reason for being is the social side of it. Or, you can put in some effort, and reap the rewards. It's just LIFE.... it's what YOU make it. Gabrielle |
Dark Korvin
Player in the RL game
Join date: 13 Jun 2005
Posts: 769
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09-11-2005 12:47
Does anyone think that SL would be more fun and create less clashing between players if the $L had no RL value???? Would people get so upset at eachother over play money??? You wouldn't lose all content creators if you did that, but you would lose every content creator that is not happy to work for free. If Linden Labs wanted to keep the same quality and quantity of content, they would have to hire content creators that would increase all your real life fees. It would be most likely more expensive to own land. It would most likely be more expensive to join, and it would be most likely be more expensive to have a premium account. Higher fees would probably make a lot of people just as pissed off. They could of course not hire anyone, but then you would find much less choice in what you could buy with your play money. You might find that it is hard to have a dress that almost no one else has. It would be even harder to find something new than it is now. You would probably never see any big projects that wouldn't be able to afford the fees charged them to own huge pieces of land. Second Life is a different concept than a lot of other things on the Internet, but I think this model has a lot of potential if people can ever get the concept of what is actually going on. If you want Second Life to be "more fun", you have to realize that someone is going to have to work to make it that way for you. Not everyone works for free or pleasure. Someone will always be working while you are playing, whether they are employees or residents that charge you a fee for what they make. |
Gabrielle Assia
Mostly Ignorant
Join date: 22 Jun 2005
Posts: 262
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09-11-2005 13:22
I socialize with my small circle of friends and I already do show off the cool things I find and provide landmarks to anyone interested. Not sure I could talk the creators in to paying me for that though. Tell ya what! I, and my small circle of friends create a few items (with more to come). We're all fairly new, but excited and energized about what Second Life has to offer... needless to say our building skills and knowledge of best selling practices are still far on the newbie side of things. Here's my offer... I'll give you a couple items to show off to people, and if you can get anyone to buy them, I'll give you 50% commision. In fact, I'll extend that offer to anyone who's interested, just IM me this next week and we'll talk. Gabrielle |
Forseti Svarog
ESC
![]() Join date: 2 Nov 2004
Posts: 1,730
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09-11-2005 15:05
Second Life is a different concept than a lot of other things on the Internet, but I think this model has a lot of potential if people can ever get the concept of what is actually going on. If you want Second Life to be "more fun", you have to realize that someone is going to have to work to make it that way for you. Not everyone works for free or pleasure. Someone will always be working while you are playing, whether they are employees or residents that charge you a fee for what they make. well said |
Gabrielle Assia
Mostly Ignorant
Join date: 22 Jun 2005
Posts: 262
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09-11-2005 15:22
The crux of the issue is that there are two basic philisopical view points on SL with variations, that are not entirely compatible. On one hand you have the Business Group. On the other hand you have the Relaxers Group. The issue is that changes since January have been supporting the comodities folks over the relaxing folk. Whether they work or not remains to be seen and is a different issue, but it boils down to that the Relaxing group has lost out in the end, and has'nt seen what they once had, replaced with something else. They've been losing one of the methods of relaxing, therapy, etc... They are slowly being driven towards the business encomomy, which they don't even want to be bothered about, because that sort of economy is what they are trying to get away from in the first place. Even if they produce content in game and sell it, the L$ they earn has a totaly different value to them that has so basis in RL economy. Darm, First let me say I do feel your pain. It's never a good feeling to get started in something... find it to be fun and relaxing... and then have that thing change in to something that's not fun and relaxing. I'm sorry to hear you're going through that. At the same time, let me point out that LL does not intend SL to just be fun and relaxing. It 'should' be widely known that Philip and other at LL are not calling SL a "game", and indeed David Linden has been quoted here: /invalid_link.html As a side note, I would also like to take this opportunity to correct a reference that is reflected multiple times in your message. Second Life is not a game. It is a platform that is used to create content, socialize and network and allow residents to monetize their efforts by selling their content and/or services. Aside from the "socialize" inclusion, I don't see anything that indicates any "fun" here. Don't get me wrong.... There IS indeed lots to do that is fun in SL, and in fact, it's the content creators who are creating these things that most people find "fun". I hate to be so blunt here, but perhaps LL is not designing SL to be for you, the "relaxer". They are designing for the people who are in the "biz/social groups". I'm sorry if that hurts your feelings, but this is what Lindens are saying.... are you going to continue to just ignore what they say? Now, again... don't get me wrong! All the content creators LOVE to have you "relaxers" here! In fact, the biz people here are specifically making content for the "relaxers" to enjoy, and have fun with, while making their money at the same time. LL is also getting money from some of the "relaxers" who decide to get monthly accounts, and I'm sure they are happy for the extra money to help pay bills, but..... this is a side benifit for them. It also helps bring in extra money while the world is still new, and there are not as many biz people here as they'd really like. They also probably do not mind losing a little money from the 1-time-pay basic accounts in order to have more "relaxers" who like to play/buy things from the biz people, because as long as the biz people are happy and making money, they will stay. And finally, you mentioned not wanting to be a part of the economy, but any time you buy something or spend money you ARE a part of the economy. I think what you meant is that you don't want to have to work in the economy, but you do want to be able to play/spend in it. That is a fine thing to desire, but probably not very realistic. Because the changes have been fairly one sided with reguards to the L$, the relaxers group feels slighted, both the ones that pay monthly and the ones that paid once. Yes, a valid feeling. As I said above, I don't smile at the fact you feel slighted, but I think as time goes on you will see SL turn even more toward favoring the biz side. The only way you are going to get "entertainment" here in SL is from content creators making things to entertain you... most will want compensation for the time they are spending to create these things. I'm SURE us content creators are going to go to GREAT efforts to make you relaxers happy... so you stay and spend money with us, so don't worry... there will be a lot of fun things to do and see here =) -- but, just as in first life... most entertainment will cost money. while just socializing is usually always free. I'm part of this second group, even though I have other avenues of L$ income in the platfrom, the loss of 500 Stipend a week (that i paid for) in January, and the soon the be lost Bonus Stipend impacts me. I'm fairly new... Basic Accounts have always only given L$50/wk and Premium L$500/wk. If this use to be higher... and LL made it sound like you'd get that "base stipends" forever, then yes... I can see how you'd feel slighted with that. LL needs to change the wording on their pricing page to indicate the stipends shown is the "current" amount, but that they have the right to change that amount at any time. I've posted a HotLine message indicating such. There needs to be a compromize here, such as a many times proposed lesser cost Stipend only account, or some other solution that yeilds the same results, that allows us to not be burdened by the economic environment as much as we have been since January. We're wonding why it's so dificult for the other group, for a change, to be asked to consider adabting to something for us... Darm, I forget... do you pay a monthly rate ? Or did you just pay one-time ? If you pay a monthly rate, then I suggest you stop. And instead go to GOM to buy $L. Right now you are paying $10.95/mo and you get L$500/wk (2166/mo average for year) If you went to a basic account (free) and spent that same $9.95/mo for $L at GOM you could get L$2842 at today's rate. Perhaps not a BIG difference, but what more do you want for a measly $10? On the otherhand... if you paid a 1-time fee, and now have been enjoying SL for nothing over the past several months (or do I remember your account being over a year old?) .... then why are you complaining about not being able to buy anything if you're not willing to spend any money? Of course... there is always the option of socializing, tringo, clubs, exploring, building (for fun) etc.. that many people think are a lot of fun and don't cost anything. If none of this sounds acceptable to you, then perhaps you are wanting too much and willing to give to little. Gabrielle [edit] With regard to getting the most $L for your $US.... Here are some options: 1) pay LL $9.95/mo for a Premium Membership and get L$2166, which is about L$217 per US$1 2) buy US$9.95 worth of $L on GOM where (today) you get about L$2842 which is around L$285 per US$1 3) pay LL $72/yr for a Premium Membership and get $L2166/mo, which is about L$361 per US$1 |
Musicteacher Rampal
Registered User
Join date: 20 Feb 2004
Posts: 824
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09-11-2005 16:19
You wouldn't lose all content creators if you did that, but you would lose every content creator that is not happy to work for free. If Linden Labs wanted to keep the same quality and quantity of content, they would have to hire content creators that would increase all your real life fees. It would be most likely more expensive to own land. It would most likely be more expensive to join, and it would be most likely be more expensive to have a premium account. Higher fees would probably make a lot of people just as pissed off. They could of course not hire anyone, but then you would find much less choice in what you could buy with your play money. You might find that it is hard to have a dress that almost no one else has. It would be even harder to find something new than it is now. You would probably never see any big projects that wouldn't be able to afford the fees charged them to own huge pieces of land. Second Life is a different concept than a lot of other things on the Internet, but I think this model has a lot of potential if people can ever get the concept of what is actually going on. If you want Second Life to be "more fun", you have to realize that someone is going to have to work to make it that way for you. Not everyone works for free or pleasure. Someone will always be working while you are playing, whether they are employees or residents that charge you a fee for what they make. I'm not so sure....I think people would stay and create and the lack of pressure to make money would just fuel creativity. I posted this poll a while back and it shows that VERY few joined SL to make RL money, while a large majority joined because of the ability to create or to socialize. /120/d5/60577/1.html The qestion is are they still here for the reasons they joined? If so, taking away the RL$ aspect of the game might not hurt SL much at all. |
Ellie Edo
Registered User
Join date: 13 Mar 2005
Posts: 1,425
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09-11-2005 17:16
The qestion is are they still here for the reasons they joined? If so, taking away the RL$ aspect of the game might not hurt SL much at all. Still huge fun, but for a different reason. Take away the financial rewards, all the business fun is gone. You would lose tons of creators, not because they are greedy, but because they have extended the original challenge for a more complex one. And, incidentally, this involves a skill which is much more widely and easily applicable to Real Life. Lots of the business skills learned here are transferable, whilst the openings for Poser-freaks or prim-joiners are, in honesty, somewhat limited. That's ignoring all the creators who need an income to fund their habit here in the first place, or even to help meet RW expenses. So you see "taking away the RL$ aspect of the game" would almost certainly destroy it. |
Musicteacher Rampal
Registered User
Join date: 20 Feb 2004
Posts: 824
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09-11-2005 17:29
Ellie - I suppose that makes sense. In RL I started playing the flute because I wanted to play it...as I got better I wanted to compete...and I went on to turn my musical knowledge into a successful teaching career both private and public, so that would mirror many aspects of RL. Thanks for helping me to understand better.
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Queenie Extraordinaire
RockNGames Radio!
![]() Join date: 3 Jul 2004
Posts: 336
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09-11-2005 21:59
<<I hate to be so blunt here, but perhaps LL is not designing SL to
be for you, the "relaxer". >> Ok, the fact that I am stepping in now is going to be slightly off-topic, yet I will forgive you, Gabrielle, because as far as I know you do not "know" Darm other than from this thread. However, I have known him basically from the day he joined SL, which is 1 year as of next week. I consider him to be one of my best friends and favorite companions here. "Relaxer" is the WRONG word to describe him. He is generous and always has been, devoted and always has been, loyal and always has been, and has recently (FINALLY) become a very hard-working and dedicated DJ for my radio station. Even before he was a DJ, for as long as I have known him, he has bent over backwards to contribute to worthy events, DJ's, causes, you name it. He has a heart of gold....he has a Basic membership which as we know means a base stipend of 50L a week....so yes, everything he has graciously contributed to has been largely due to his bonuses. He has the TALENT & KNOWLEDGE to be a "content creator"...I have watched him build and he has taught me many a trick or two. However he prefers to spend his time after coming home from a long day at work socializing with his friends. Do NOT discredit him for this or call him a "relaxer"! He is the FIRST one to step up to the plate to help others, whether it be through $L or through his knowledge and intelligence. I understand why LL is taking away the bonuses....I am not happy about it because its also the way I have funded my events, club, and made donations. However I resolved not to throw a fit about it for exactly this reason....it only causes a flame-war and nothing gets accomplished. But I will not sit back and let a dear friend of mine be misrepresented. _____________________
~Q~ DJ & [retired] Co-Owner-RockNGames Radio www.rockngames.com http://66.186.45.114:8028 ![]() Yes, its another blahhhggg!! |
Epiphany Absolute
Registered User
Join date: 19 Jun 2005
Posts: 19
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09-12-2005 01:48
Ellie - I suppose that makes sense. In RL I started playing the flute because I wanted to play it...as I got better I wanted to compete...and I went on to turn my musical knowledge into a successful teaching career both private and public, so that would mirror many aspects of RL. Thanks for helping me to understand better. While I agree that this is a completely valid application of a real world ability, very few real world abilities apply in SL. I've yet to see a gymnast, vocalist, construction worker, fast food cahsier, seamstress, etc. profit in SL from their real world skills that relate to their job, let alone the fact that many hobbies which could be turned into a real life job aren't applicable in SL either, such as: electronics, computer repair/building, video games, music (DJ's are NOT technically musicians, but audio production specialists), RC cars, baseball card collecting, antiques, automobile repair, and many more. I'm not saying people can't make money. I'm just saying that a RL hobby will often times lead to absolutely nothing in SL, aside from talking to other people with similar hobbies. The people with hobbies such as like those i described, that work in a job with no applicable use to SL will have to spend significant time often just to learn how to make money. They could easily run out of money long before they ever make a single Linden off of their work. I don't disagree with removing the bonuses. I simply think (even before this idea of removing them was public knowledge) that SL would benefit from a few improvements in the areas pertaining to income methods and occupations would be of great service to everyone, including Linden Labs. (With enough occupations that are readily accessible to even new players, LL can stop all stipends and freeze the market rate of L$. What do I know? I'm just a radiology student in college with no applicable talents that had to learn all the aspects of developing just to develop for SL. ;P |
Ellie Edo
Registered User
Join date: 13 Mar 2005
Posts: 1,425
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09-12-2005 04:45
I'm just saying that a RL hobby will often times lead to absolutely nothing in SL, aside from talking to other people with similar hobbies. The justification for removing the ratings bonus is because it is unfair to newer players, who have long lost the opportunity to equal it. No other factor is needed - this justification is irrefutable and sufficient. Bringing in other factors is just muddying the water. |
Darm Yaffle
Registered User
Join date: 23 Sep 2004
Posts: 43
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09-12-2005 07:29
I agree - LL should stop promissing a set dollar amount - If they want to keep this marketing plan up - Instead they should say they will pay you a % of your 10$ a month back in Linden Currency. Id also favor a small increase in Money for higher teir levels - set up in the way that its diminishing returns - Full sim teir could maybe give you 3 or 4 times what the standard $10 a month gets. This could be done instead of dwell. -- it does not make sense to offer a fixed stipend when the Linden Dollar's price is market driven. In a way I agree, and disagree. If Linden Labs choses to support this market of unreal L$ to RL$, then yes you are entirely right. However from a purely consumer point of view, if a 'service' like SL cannot offer a set X value in the service for Y value of subscription fees, then it's not much of a service. One solution would be for L.Labs to get honest and decide if this is going to be a comerce platform, a social platform, or continue to be a mix. If continuing a mix, adjustments will need to be made on both sides of the fence. So far the adjustments have been supporting one side at expense of the other. |
Darm Yaffle
Registered User
Join date: 23 Sep 2004
Posts: 43
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09-12-2005 07:31
Slightly strange contribution, Epiphany. I think you may have misread something. No-one here has suggested any such thing. SL-learned business skills being useful in RL, yes. Other way round, for non-business skills ? No-one has mentioned it but you. The justification for removing the ratings bonus is because it is unfair to newer players, who have long lost the opportunity to equal it. No other factor is needed - this justification is irrefutable and sufficient. Bringing in other factors is just muddying the water. Again, and meant kindly, this thread is not just about just the loss of the bonus stipend, it's also about the loss/reduction of the fixed stipends. |
Musicteacher Rampal
Registered User
Join date: 20 Feb 2004
Posts: 824
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09-12-2005 08:17
In a way I agree, and disagree. If Linden Labs choses to support this market of unreal L$ to RL$, then yes you are entirely right. However from a purely consumer point of view, if a 'service' like SL cannot offer a set X value in the service for Y value of subscription fees, then it's not much of a service. One solution would be for L.Labs to get honest and decide if this is going to be a comerce platform, a social platform, or continue to be a mix. If continuing a mix, adjustments will need to be made on both sides of the fence. So far the adjustments have been supporting one side at expense of the other. While I agree in principal, the commerce platform will fall if there is no social platform, however I think the social platform would continue just fine without the commerce platform, people would just have to get used to less intricate clothing, normal skins, normal hair, or create them for themselves. Again, and meant kindly, this thread is not just about just the loss of the bonus stipend, it's also about the loss/reduction of the fixed stipends. To keep people from jumping all over you lets change this to read Again, and meant kindly, this thread is not just about just the loss of the bonus stipend, it's also about the hypothetical/possible future loss/reduction of the fixed stipends. I don't think the base stipend was ever reduced. |
Ellie Edo
Registered User
Join date: 13 Mar 2005
Posts: 1,425
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09-12-2005 08:54
Again, and meant kindly, this thread is not just about just the loss of the bonus stipend, it's also about the hypothetical/possible future loss/reduction of the fixed stipends. I don't think the base stipend was ever reduced. Also, I have never seen any indication from a Linden that reduction of base stipend is even being considered. Some quotes would make this more worth discusssing. The main suggester of this is Darm, and only came up once the equity of the ratings bonus was questioned. Which is why I so unkindly speak of muddying the water. As long as these two separate issues can be kept mixed up together, the enlightening discussion can continue. It is because of Darm's continual hopping round from point to point, keeping them carefully mixed up together, and making no attempt to supply any evidence when he makes a claim, that I have been so ungracious as to speak the word "trolling". Harsh, but this continues so relentlessly despite other input, that it might just be true. Ratings bonus unfair. Therefore kill it. Base stipend cut not threatened, no evidence to suspect it. Therefore forget it. Unless someone wants to supply genuine counter-evidence. Linden quotes ? I'm ready to be wrong. |
Margaret Mfume
I.C.
![]() Join date: 30 Dec 2004
Posts: 2,492
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09-12-2005 08:54
I don't think the base stipend was ever reduced. If I recall correctly, I received about 350L as a basic player when I joined in December. I believe the stipend was reduced to 50L in January in the same time frame that event support changed. The reduction contributed to my decision to become a premium member. _____________________
hush
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Csven Concord
*
![]() Join date: 19 Mar 2005
Posts: 1,015
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09-12-2005 09:01
If Linden Labs choses to support this market of unreal L$ to RL$, then yes you are entirely right. However from a purely consumer point of view, if a 'service' like SL cannot offer a set X value in the service for Y value of subscription fees, then it's not much of a service. Let's imagine for a moment that LL decided to do what Sony did with EQ; make it illegal and start printing huge sums of money for play. Oh, we'd all get the L$500 or L$1000 we were promised. But when a new skin inflated to L$5,000,000+, that "set X value" still isn't really set is it? The only way they could truly control the economy then would be if they created and controlled the distribution of the content, right? Oh wait, isn't that what the MMORPG's did? So then I guess maybe LL could start enforcing their ToS and sue those doing illegal exchanges (like those for EQ that were illegal but being reported on in the press). But then LL would have to pay for all the legal fees. Wouldn't that then raise their costs? And what happens then? Wouldn't LL have to pass those costs on to the users? And wouldn't this additional cost not even be seen by users since it wouldn't be for development, but for attempting to enforce the ToS that other users were violating? So this comment of yours: One solution would be for L.Labs to get honest and decide if this is going to be a comerce platform, a social platform, or continue to be a mix. ![]() If continuing a mix, adjustments will need to be made on both sides of the fence. So far the adjustments have been supporting one side at expense of the other. As for the issue with stipends, I don't see anyone really arguing that Linden Lab isn't mistaken in how they've apparently handled that. So minus the stipend, all that's left is bonus's. |
Gabrielle Assia
Mostly Ignorant
Join date: 22 Jun 2005
Posts: 262
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09-12-2005 09:04
Ok, the fact that I am stepping in now is going to be slightly off-topic, yet I will forgive you, Gabrielle, because as far as I know you do not "know" Darm other than from this thread.[snip] "Relaxer" is the WRONG word to describe him. He is generous and always has been, devoted and always has been, loyal and always has been, and has recently (FINALLY) become a very hard-working and dedicated DJ for my radio station. Hello Queenie, I think you totally misunderstood the word I used ![]() If you read my post again you will see I quote Darm where he says there are basically two types of people here in SL, the "biz type" and the "relaxer", and also that he falls in to the "relaxer" category. So, I was refering to the category he chose and put himself in. Also, the way he (and I) meant the word relaxer, is as someone who comes to SL to relax.. just as the word means. I don't know you, so maybe you don't know exactly what that word means. If not, please check the dictionary (and that is not meant as a put down). We are refering to people who want to play around, have fun, chill out after a long hard day at work... and RELAX ![]() to someone who comes to SL to work, and create a biz.. with all the extra stress and hassle and time commitments that it requires. I think you confused our use of "relaxer" with "slacker", which has a bit more of a negative meaning as someone who gets around doing work they probably should be, or perhaps a "bum". Hope that helps clear up your mis-reading. Gabrielle |
Csven Concord
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![]() Join date: 19 Mar 2005
Posts: 1,015
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09-12-2005 09:05
Also, I have never seen any indication from a Linden that reduction of base stipend is even being considered. Some quotes would make this more worth discusssing. The key word here is "reduction". Some are being negative and assuming a change in the stipend automatically means reduction. That SPIN makes worthwhile discussion especially difficult. It's unfortunate we can't keep to the facts especially after something like this has been repeatedly pointed out. |
Ellie Edo
Registered User
Join date: 13 Mar 2005
Posts: 1,425
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09-12-2005 09:07
If I recall correctly, I received about 350L as a basic player when I joined in December. I believe the stipend was reduced to 50L in January in the same time frame that event support changed. The reduction contributed to my decision to become a premium member. If that is correct, I can see why some basic players might be upset. But it has nothing to do with the ratings bonus, and its current fundamental inequity. Surely there wasn't only L$150 extra for the premium subscriber was there ? That stipend wasn't reduced too ? Edit: I stopped being lazy, and went to check the history wiki to find an accurate record of changes in subscriptions/stipends. Sadly, it is just about the only topic which seems to be totally absent. Anyone got a source we can access ? |
Gabrielle Assia
Mostly Ignorant
Join date: 22 Jun 2005
Posts: 262
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09-12-2005 09:33
Darm,
Perhaps you have set me to "ignore" ? Perhaps my posts have been too long to read? I (and others) have replied to this several times already.... are you ignoring it, or just not accepting it? If Linden Labs choses to support this market of unreal L$ to RL$, then yes you are entirely right. I'm not "positive" about what you mean with the word "unreal"... but if you are thinking $L is "unreal" as in "play money".... you're mistaken. $L is just as real as if someone handed you 500 yen right now. You could not take it to Walmart and buy a shirt, but you can take it to a bank and they will give you $US. The same is true for $L. Take it to GOM and you can get $US for your $L. One solution would be for L.Labs to get honest and decide if this is going to be a comerce platform, a social platform, or continue to be a mix. I have post (within the last 5 messages) that David Linden has been quoted: As a side note, I would also like to take this opportunity to correct a reference that is reflected multiple times in your message. Second Life is not a game. It is a platform that is used to create content, socialize and network and allow residents to monetize their efforts by selling their content and/or services. Philip has said many things along the same lines. They have not wavered from this. They have already made up their minds. There is no more "deciding" to do.... SecondLife IS going to be a platform for commerce AND socializing. (I think I'm talking to deaf ears/eyes) If continuing a mix, adjustments will need to be made on both sides of the fence. So far the adjustments have been supporting one side at expense of the other. I JUST answered this as well in my last post, but will keep it short here. No, LL is not obligated to make adjustments on the "fun factor" of SL. They are only providing the PLATFORM for people to create content / services and socialize. That's it. Period. It's up to the RESIDENTS (content creators) to make the "fun" things to do in SL. Many of them want to be compensated for their efforts, and so charge for product. Gabrielle |
Ellie Edo
Registered User
Join date: 13 Mar 2005
Posts: 1,425
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09-12-2005 09:50
Gabrielle, would you allow me to suggest that you might like to switch Private Messaging on in the Forum Control Panel ?
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Gabrielle Assia
Mostly Ignorant
Join date: 22 Jun 2005
Posts: 262
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09-12-2005 10:01
Gabrielle, would you allow me to suggest that you might like to switch Private Messaging on in the Forum Control Panel ? Ellie, Hmmm... guess that's not something I'm aware of. What is the benifit? Am I missing out on things I would otherwise be seeing? Or is that just another way to reply in a non-public way? Would that be a way to make sure Darm is even seeing my messages? Sorry for all the newbie questions ![]() Gabrielle [edit] Okay.. I found the section and turned it on. I guess that also answered one of two of my questions ![]() |