Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

PayDay Tuesday - L$ Going Down

ReserveBank Division
Senior Member
Join date: 16 Jan 2006
Posts: 1,408
03-01-2006 21:03
From: Toy LaFollette
Im still awaiting the answers to my questions


I told you, go back and check the messages.. I said I control
more than you think. Next time you buy a piece of land, its most
likely filling my pockets...
_____________________
Toy LaFollette
I eat paintchips
Join date: 11 Feb 2004
Posts: 2,359
03-01-2006 21:11
From: ReserveBank Division
I told you, go back and check the messages.. I said I control
more than you think. Next time you buy a piece of land, its most
likely filling my pockets...


didnt know you were a Linden since the last land I bought was owned by LL... still havent answered me.
_____________________
"So you see, my loyalty lies with Second Life, not with Linden Lab. Where I perceive the actions of Linden Lab to be in conflict with the best interests of Second Life, I side with Second Life."-Jacek
Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
03-01-2006 21:14
From: ReserveBank Division
Damn, I was off by L$1 dollar. Next time I'll try to be
more exact on days when Stipends get dumped and the
market moves lower...


Next time try and prove what you say perhaps - I still don't buy 'stipends being dumped' for the absolute obvious reasons:

Number of sellers.

That one is so easily disproved its laughable.
_____________________
The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals.

From: Jesse Linden
I, for one, am highly un-helped by this thread
Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
03-01-2006 21:15
From: ReserveBank Division
I told you, go back and check the messages.. I said I control
more than you think. Next time you buy a piece of land, its most
likely filling my pockets...


Haha I highly doubt that too.

But then again I highly doubt the motivations of anyone who won't even attribute their real name to their posts :P
_____________________
The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals.

From: Jesse Linden
I, for one, am highly un-helped by this thread
mcgeeb Gupte
Jolie Femme @}-,-'-,---
Join date: 17 Sep 2005
Posts: 1,152
03-01-2006 21:22
From: ReserveBank Division
The Linden Dollar was down as predicted. From L$276 to L$279...

Next Question...


The Lindex closed at 279 on Monday night.

Or was it 277. Not sure, but right now its 280 if you count the 12,000 Lindens up in that bracket and then 278. The main bracket, over 1,000,000 is 277.

From that I would have to say there has been very little movement since Stipend day.
Fade Languish
I just build stuff...
Join date: 20 Oct 2005
Posts: 1,760
03-01-2006 21:42
From: ReserveBank Division
If prims where a commodity, then you would have a limit
on the amount of widgets you can produce, period. Not a limit
on the amount of widgets a piece of land can support.


Please note my use of the word "effectively".

I'm curious, why does SL have to conform to a 19/20th century industrial model? Can it not be a new type of economy, with its own mechanics? Does there have to be a production cost for our 'widgets'? It's not unique to SL... the RL economy is increasingly taking on these attributes. Think ringtones etc... that's money out of thin air too. SL is not the only world trading content.
If the ride's a bit bumpy as the world adapts, so be it. It's like that with new things.
Tod69 Talamasca
The Human Tripod ;)
Join date: 20 Sep 2005
Posts: 4,107
03-01-2006 21:47
From: Fade Languish

A lot of new people find SL difficult. You really have to be skilled at something to make money, and there's only a few types of skills that are in demand. Many people that do well probably brought RL skills with them. Amongst other things, I spent three years at art school... to me building is just drawing in a different medium. I can only imagine how daunting it must be though to someone who's never used the likes of Photoshop, Illustrator, Maya etc.
Even if you come into SL already skilled, it takes a while to get to know SL, how it functions, and what is and isn't possible. Without the stipend, many might give up before they ever reach that point.
And without the stipend, how attractive would premium be to many people?
Not everyone is graphically talented, or has scripting experience etc. Without the people who come to SL just for fun, rely on their stipend to get by etc... SL might be pretty dull. We may be left with a handful of talented, driven people, but not much else.


I agree entirely. If you can't build, use PS, or script... What do you do? I don't come to SL to have a job like in RL. I dont think thats the purpose: work an 8-12 hr RL Job, then come home to a SL Job just to make a few pennies.

In fact, when I tell friends about Second Life I usually get the same answer- "I cant do 3D graphics" or "I dont have/Know How to use Photoshop" and yes even "I already have a job". And believe me, these people aren't about to go hunt down online tutorials on any of it. Most of them even avoid stuff like Blogs just because there might be some HTML involved.

Without the $L50 every Tuesday, those same people, who are most likely to be on a Basic account will just go elsewhere. It's these "landless" that stop in everyone's shops, sees some new bauble or gadget & either buys it right there or saves a week or two to buy it. I know!! I was one of them! But I also have the background in PS & in 3D design to make my own stuff. :cool:

Why doesn't LL try an experiment? Cut out the weekly Stipends everyone gets, just for a Month, & see how quickly SL becomes a ghost town. I'll say within 2-3 weeks.
_____________________
really pissy & mean right now and NOT happy with Life.
Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
03-01-2006 21:56
From: Tod69 Talamasca

Without the $L50 every Tuesday, those same people, who are most likely to be on a Basic account will just go elsewhere. It's these "landless" that stop in everyone's shops, sees some new bauble or gadget & either buys it right there or saves a week or two to buy it. I know!! I was one of them! But I also have the background in PS & in 3D design to make my own stuff. :cool:


I absolutely 100% agree.

A lot of these theorys snub their nose at the people who are paying their paychecks - the people who go out and BUY STUFF. be it land, gadgets, clothes... even money!

Without people BUYING stuff then the selfsame people who are complaining they're not getting ENOUGH money would instead be getting BUGGER ALL!

And its that new player with the lil bit of starter cash thats most important to EVERY content creator - because iwhen they start they have nothing.... but if they can't have fun when they start - they'll just quit!

If they enjoy what they can do - and have no initial skills or the desire to do it yourself .. thats the person who is out there buying off the market and putting it in these shmucks pockets.. and what do they get? 'TAKE AWAY STIPENDS'

Even though the biggest doomsayer here can't even PROVE that a 50 buck stipend 'ruins' the economy...
_____________________
The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals.

From: Jesse Linden
I, for one, am highly un-helped by this thread
Fade Languish
I just build stuff...
Join date: 20 Oct 2005
Posts: 1,760
03-01-2006 21:57
I think it speaks volumes when a person's profile has no ratings, no interests, no skills, is a member of no groups and picks nothing.
Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
03-01-2006 22:00
From: Fade Languish
Please note my use of the word "effectively".

I'm curious, why does SL have to conform to a 19/20th century industrial model? Can it not be a new type of economy, with its own mechanics? Does their have to be a production cost for our 'widgets'? It's not unique to SL... the RL economy is increasingly taking on these attributes. Think ringtones etc... that's money out of thin air too. SL is not the only world trading content.
If the ride's a bit bumpy as the world adapts, so be it. It's like that with new things.


also worth nothing that this approach was initially tried - was in effect in 1.0 when I started and phased out.

It cost $10 to rez each prim, and $1 tax to keep each prim world per week.. this tax was also multiplied by if it was light - and how high off the ground it was (height tax - I shit you not).

Prims you could have were limited by 2 factors - how many prims a sim have rezzed and how much money you had to spend.

This led to prim banking and other such wonderful practices - and prim limits via land was instituted.... things on that front have been MUCH better ever since.
_____________________
The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals.

From: Jesse Linden
I, for one, am highly un-helped by this thread
Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
03-01-2006 22:01
From: Fade Languish
I think it speaks volumes when a person's profile has no ratings, no interests, no skills, is a member of no groups and picks nothing.


Yah I agree - it shows they lack the conviction to put their name to thier words and theories...
_____________________
The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals.

From: Jesse Linden
I, for one, am highly un-helped by this thread
Fade Languish
I just build stuff...
Join date: 20 Oct 2005
Posts: 1,760
03-01-2006 22:25
From: Siggy Romulus
This led to prim banking and other such wonderful practices - and prim limits via land was instituted.... things on that front have been MUCH better ever since.


Of all the "back in the old days tales", the pre-emptive rezzing and stashing of prims is my favourite. That so would have been me ROFL, I would have had so many tucked away. You just never can have too many prims.
Jon Rolland
Registered User
Join date: 3 Oct 2005
Posts: 705
03-01-2006 23:44
From: ReserveBank Division
The Linden Dollar was down as predicted. From L$276 to L$279...

Next Question...


That is a lie ROFL! it went up from $279 to $278 geez!
iuygiuy Bentham
Registered User
Join date: 9 Feb 2006
Posts: 3
So how does a noob make $$
03-02-2006 00:34
OMG! After reading 8 pages of inflation debate, I'm still looking for the answer to my simple question:

How does a noob that can't script yet make decent money to keep living in SL? Camping for 10 minutes just to make $3 L takes up all my play time.

Any help greatly appreciated.

I. Bentham
Fade Languish
I just build stuff...
Join date: 20 Oct 2005
Posts: 1,760
03-02-2006 01:18
From: iuygiuy Bentham
OMG! After reading 8 pages of inflation debate, I'm still looking for the answer to my simple question:

How does a noob that can't script yet make decent money to keep living in SL? Camping for 10 minutes just to make $3 L takes up all my play time.

Any help greatly appreciated.

I. Bentham


I understand your frustration, and when you first enter SL you do get the impression that 'jobs' can be found, but mostly that's not the case, not in the traditional sense.
Truthfully, it takes time. Let me start out however by pointing out as others have before, that you don't really NEED money to keep living in SL. There are things you may WANT, but you don't have needs as such. And there is a whole lot out there for free.
The easiest way to get money when you first come to SL? Buy it. Even if it's only a once off, $10, $20 worth of $L will get you enough so you don't feel so default-ish. Buy yourself a nice skin maybe, some hair, a few outfits. I know not everyone can afford to do this regularly (but once again, there really is no 'need' to), surely almost anyone spends $10-20 once on some form of entertainment. Just don't do something else that week.
For the first three months I was here I built pretty much 12 hours a day, just learning. I wasn't even particularly thinking about making a living, I just enjoyed the process of learning to build.
Eventually, I improved to the point where someone asked me to rebuild there store. I'm now on my third commision, and in my first month of actually 'working' in SL, I made back half of what I ever put in previously... so it takes time, you need to find something that fits you, work at it, practise, just enjoy it for its own sake.
Hang out in a sandbox, mess around, you'll meet like-minded people, learn things, and have a lot of free fun. It will be time far better spent than camping and have a much bigger payoff in the long-run. Eventually something will click. It just won't be immediate. For immediate satisfaction, there's the Lindex.
iuygiuy Bentham
Registered User
Join date: 9 Feb 2006
Posts: 3
I understand
03-02-2006 02:45
I see what you're saying. But I am a natural entrepreneurial type person. I understand that it takes money to make money. What I'm interested in is how to spend $USD in SL to make more $L than by camping, gambling etc.

I enjoyed the thread that talked about buying First Land. I read a thread somewhere that said noob's should pay the fee to open all SL accounts alotted to one person. I think each person can have 5 characters?. Then use each of the five characters to buy First Land for each of the five. Combine the five 512s to make one large property and go from there.

I just enjoyed an experience where while sitting in a camping chair, I could gamble for $10L on the chance to increase my $L/minute (and hit an occasional jackpot.) This looks to me like a great way to make good money in SL (being the owner of the casino, that is.)

Can anyone give me a ballpark on the cost of building such a place (land, physical building, 20 jackpot machines, 20 camping chairs, and maybe a dance floor?)

Also, what's the benefit to the owners of the camping chairs that don't gamble. Do the Lindens pay land owners just for having people occupy the land temporarily?

Thanks to anyone that takes the time to respond.

I. Bentham
Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
03-02-2006 03:08
From: Fade Languish
Of all the "back in the old days tales", the pre-emptive rezzing and stashing of prims is my favourite. That so would have been me ROFL, I would have had so many tucked away. You just never can have too many prims.


Well you see that was the thing - while that happened every sim was in the 'red' and you couldn't so much as rez a block to sit on.

Further - you dare not delete a prim from 'the bank' or someone else would rez one and the sim wouldn't let you get it back...

So you had these static sims with things not being built and not being able to DO anything. Funny thing was when they first announced the land to prim and tier charges - I was one of the naysayers - and yet when they changed it over, turned out I had nearly 300 prims I could have rezzed.

Of all the decisions I've questioned - that one was one of the ones that turned out being most important -- making land worth something and kickstarting the way to GOM, IGE and eventually Lindex.

Taking that away was, in my opinion, the single biggest step to creating the economy we have now -- ironically paving the way for folks to want to bring it back again :P
_____________________
The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals.

From: Jesse Linden
I, for one, am highly un-helped by this thread
Patch Lamington
Blumfield SLuburban
Join date: 2 Nov 2005
Posts: 188
03-02-2006 03:31
From: iuygiuy Bentham
I see what you're saying. But I am a natural entrepreneurial type person. I understand that it takes money to make money. What I'm interested in is how to spend $USD in SL to make more $L than by camping, gambling etc.

...


Maybe you ought to start a new thread on this? It might get more attention that way.
I would listen though to advice to spend some time playing around with what is possible in SL rather than focus first on making money.
I think almost all of the big earners in SL started that way.

As for camping, see here 89306

Finally as for pay day Tuesday
OMFG the linden went back up a point and its only Thursday
_____________________
Blumfield - a regular everyday kind of 'burb in an irregular world.
This notice brought to you by the Blumfield Visitors and Residents Bureau.
Fade Languish
I just build stuff...
Join date: 20 Oct 2005
Posts: 1,760
03-02-2006 03:46
From: Siggy Romulus
Well you see that was the thing - while that happened every sim was in the 'red' and you couldn't so much as rez a block to sit on.

Further - you dare not delete a prim from 'the bank' or someone else would rez one and the sim wouldn't let you get it back...

So you had these static sims with things not being built and not being able to DO anything.


If they brought that back now, as you describe, I can so imagine prim extortion - "Sure I'll delete a prim - for $200L!".
Thanks for elaborating Siggy!
ReserveBank Division
Senior Member
Join date: 16 Jan 2006
Posts: 1,408
03-28-2006 08:30
From: ReserveBank Division
Tuesday is Welfare Check Day... Boy O Boy, I can't wait to
collect my L$500 so I can dump it on the LindenX like everybody
else on my favorite day of the week, PayDay Tuesday.

What are the Casino Odds on the LindenX closing out
Tuesday at L$280? Welfare Day is always a great selling

day for Linden Dollars.


Best buying rate: L$278 / US$1.00
Last trade: L$278 / US$1.00
Last close: L$277 / US$1.00
Change: +L$1 / US$1.00
Today's volume: L$3,300,254
Today's open: L$277 / US$1.00
Today's high: L$300 / US$1.00
Today's low: L$277 / US$1.00
Today's average: L$278.02 / US$1.00





Wow... L$278 seems like a bargin now. Too bad everybody
PooPoo'd my prediction. You are all paying now.. Ha Ha


Best buying rate: L$295 / US$1.00
Last trade: L$295 / US$1.00
Last close: L$295 / US$1.00
Change: L$0 / US$1.00
Today's volume: L$1,304,884
Today's open: L$295 / US$1.00
Today's high: L$300 / US$1.00
Today's low: L$294 / US$1.00
Today's average: L$294.80 / US$1.00
_____________________
1 2 3 4 5