Hello !
I'm very new myself... just about a month. The "Virtual World Economy" is what
has brought me to Second Life, and I'm very eager to jump right on in!
Well.. perhaps TOO eager?
I've been reading the posts in many other forums for a few weeks, I don't know
what's taken me so long to get to THIS one, since the economy is really the
reason I got an account in the first place! -- perhaps I was saving the best
for last... heehee
Anyway, I can tell already I'm going to be taking a HUGE risk in posting my
feelings about this topic.. and getting off to what some might feel is a bad
start in my Second Life, but I think this is an important topic... and one
that touches some core fabric of the economy.
If you haven't figured it out with the above paragraphs, then I'll
be blunt and just say I do agree with the selling of items that are
also offered for free.
I'm SURE not everyone will agree with ALL my reasons below, and some
might not agree with any, but then.. I guess it's a good thing we have
the freedom to live our (second) lives the way we want to live them,
and not controlled by other people... well.. at least not much

SO... WHY do I think it's okay?
1) It's not a violation of TOS. If you think it is a violation, please
post the paragraph here for all to see, and adhere to.
Perhaps I missed it again after re-reading it for the second time?
2) I'm not a socalist or communist.... If you are, then that's okay. I have
nothing against you choosing that lifestyle, but please don't push YOUR
morals/ethics on to me. I'm sure you would not want me forcing mine on you.
I'm a capitalist, which means among other things, I believe in a free
market economy. Wikipedia.com has this definition:
...all economic decisions and actions by individuals regarding
transfer of money, goods, and services are voluntary, and
are therefore devoid of coercion and theft...
The heart of this is "voluntary". No one is forcing anyone to buy
items that can be acquired for free. If you dont want to pay for
something, then simply dont buy it. If you feel something should
be given away, then you give it away... Let the market decide it's value.
3) I'd like to point out that Linden Labs has given us "permission"
settings which can control/force certain limitations and abilities.
If you've created an item that you do not want resold, then mark
it as "no transfer/resell". If a creator does not mark an item as
"no transfer/resell" then it should be taken to mean transfering
and reselling is okay. Come on people.. you who create these items
should be familar with what settings are available! Don't expect
a newbie to know some unwritten "social rule"... which only SOME
people accecpt as morally right or wrong anyway! (more on that later)
Bottom line for THIS point, is the creator has control of the
items setting. Use it, or lose it.
4) If you think there is some "morality" issue with selling items that
can (might) be able to be obtained for free then what do you think
of people selling bottled spring water for goodness sake?? Somebody
pumps this directly out of the ground and in to a bottled (I'm not
talking filtered water), slap a label on it, and sell it for $1 !!
Talk about "morally wrong" !? heh People sell tomatoes also, yet
I can get them for free in my own backyard !? A friend of yours
gives you an old outfit of theres, or a hand-me-down computer for free.
Is it immoral to take it to sell it for a little extra cash at a
garage/yard sale when you're done with it? Is it YOURS after the
friend gave it to you or not? If it's yours can't you decide whether
to sell it, give it away, or throw it away?
Now, I can also see the side of this issue where a creator does want
to make something that's given out for free.. and does so. Later to
find out someone has taken that and is selling it... and if I was the
creator I might be a bit upset that people were profiting off of
my good intentions with a FREE gift! ... exploiting my free creation
for their own profit (greed?)... Honestly, I WOULD be upset!
But as a believer in the free market, I would have to accept they have
the right to do things I might not like.
Infact, it irritates me to NO END right now, that there are so many
people giving away SO much free stuff! How am I (or anyone) suppose
to make a living (profit) here in SL if everything keeps being just
given away? (more on this later for sure!)
But the bottom line of THIS topic is that your "morality" is rarely
exactly the same as the next persons. I would think that MOST people
who are in this forum are probably not socialists, who would feel that
everything should be given to all people openly, freely, and evenly.
If you do believe that, then what are you doing in this forum about
"economy" ?? -- unless you're trying to insure SL becomes a socialist
economy, I guess?
The "morality" of a socialist would be more along the lines of thinking
that EVERY item should be offered to every resident for free.... everything
is shared equally in the society. I would argue that anyone selling
their items for a price is immoral on the ground that you are doing it
with the hopes of gaining more money... You greedy wretch! Why are you
charging for these items? I'm a newbie... I can't afford nice skins,
clothes, toys... you're forcing me in to a lower class than yourself because
I cannot afford such items... while you increase your wealth and buy
even NICER skins, clothes, land, etc. The socialist doesn't see YOU as
very moral either.... Morality is relative to each individual. What's
"moraly" right or wrong to you isn't necessarily the same for someone
else... and I (along with many others) don't see anything morally
wrong with selling bottled spring water or a box of SL freebies.
(Didn't God intend the water to be free?)
5) I think I'm going to be a builder/seller of my own products. I've looked
around at "jobs" in Second Life and most stink (next topic). So, I've
been spending MANY MANY hours... (did I say MANY?)... going around from
place to place collecting free (or VERY cheap) textures, scripts, and
other items I can use in my own builds... remember.. I'm a jobless newb
right now so free is all I can handle.

The point is that I HAVE
spent many hours picking up a few textures here and there, some scripts,
blah blah... NOW, isn't all that time I spent collecting items worth
something to someone? -- If you say "no" then I'm gonna have to shoot
you with the next post... just think of ALL the services in RL which
add no new content of their own, but save customers time and effort by
doing all the "grunt work" for them, and providing them a convient way
to buy or access many items they might otherwise take hours (or days)
to collect on their own. It happens in First Life... why not in
Second Life? ... back the bottled spring water again? Are you going to
condemn me for being resourceful and charging a fee for all the time
I spent collection 1500 textures? How is your time to create a new
shirt or vehicle any more valuable than the time it took me to collect
all these items? Personally I think MY offering is more helpful to
the community than yours if I can offer 1500 textures for new builders
to use as opposed to your single new shirt or another flying toothpick
which doesn't advance society at all.
If you think they should ALWAYS be free free free then PROVIDE THEM!!!
Put them on some listing! Spread the word! Cuz I'd LOVE to have them
for free for my own building needs! If you make them THAT easy to get
for free, then no one will buy the "freebies" being sold... THAT is
common sense... AND how a free market works! If you are not willing
or able to provide ALL the in-world freebies quickly and easily to
all newbies or veterans alike, then there IS a value to be placed on
collecting all those items. Again, you want them always free to everyone?
Put a HUGE box called "newbie freebies" right at the welcome gate with
ALL the items... then everyone will start off with these items, and
never have to buy them. -- Until then, I provide a service...
and expect compensation (as do you).
6) Newbies need an income too. Part of my feeling about the acceptability
of selling these items also has to do with the lack of newbie jobs....
... Well, I had just written several paragraphs about this which
I've decided to save for another post (this one is getting too long
already.... especially for my FIRST post

So, I'll expand on this later, but I DID look in to other jobs and found
none were worth my time or energy.. or help me advance to my goal of
earning a good living.
Selling items (my own items) will be part of my income in the future,
and so learning how to sell items (not my own) can be part of that
learning experience... "How/where does something sell things?" I must
say, that to get started I slapped together a quick and dirty t-shirt
design and spent the next 2-3 days trying to figure out vendors, making
contacts, meeting and talking with people who sell items, have places
to rent (or free) for selling, etc etc.. I could not have learned all
this if I was stuck in some club trying to host some event.. maybe
I'm just not as good at multitasking as some of you... maybe I'll
get better at it after my first month.
In any case... although I have not sold "free" items yet I do plan to.
If they are marked as able to be "resold", then I'm going to take
that to mean they are able to be resold! -- just as in the real
world I might have a yard sale of stuff you might be able to find
for free in a junkyard. (we've already talked about the morality issue
which is relative). If it's in my (or your) inventory... I'd say we
"own" the item (as much as anyone can own virtual property)... and
we also have to live by the set of item "permissions".... but aside
from those "laws"... if it's possible for someone to sell an item that
they own, then I'm going to defend anyone's right to do so!
7) I see no reason we should not allow resale of other people's items.
Infact, that happens in RL every day. The Lindens built in the
ability for "resale" of items, and if no one is taking advantage
of that now, then you are missing out on a HUGE potential which
I will happily take advantage of.

... Supply and demand drives
economy. If you make a shirt and sell it for $1000 you might have
a few buyers. If someone else thinks it's a neat shirt, they might
make somthing similar and sell it for $100... or even $10. Is that
"morally right" to you? What if they give the shirt away? -- if they
did a great job at getting pretty close to your design, and have
wide enough distribution, then they just took away all your income!
This can happen in the real world... who do you run to? Although you
wont like it, you must accept it in Second Life as well.
On the other hand, I made my first shirt last week, and am selling it for $10
because it's a simple newbie-made t-shirt... My selling of THIS
shirt is not about the money, but just seeing if I CAN... it's got
a cute/funny bit of text, and a there might be a few people that
really get a kick out it! ... so let's say there's a big demand!
Someone buys 100 of my shirts for $10 each.. and resells them
$100 each! .. people pay this because the demand is so huge, they
want it right then.. and are willing to pay $100 for it, rather than
hunt down my bargin price of $10. Should I sue someone? Either I can
be upset at myself for letting that money slit through MY fingers,
or I can be upset at them for ... uh... lemme think.... oh yeah...
making more money than me off of MY own creation.
Or I can be smart and realize the demand IS very high, and up my prices.
One lesson here (and applies in real life as well)... is that
the VALUE of an item is never SET by the creator, but always by
the BUYER!
It doesn't matter HOW good YOU think your creation is... if no one
else would pay $2 for it... then it's not worth $2. .. but if one
person offers $1000, then suddenly it's worth $1000 !
... funny how that works.
The same holds true for supposed "freebie" items. Just because the
creator felt they were worth nothing (heh) ... or more likely they
felt a sense of good will by giving the item away for free, doesn't
mean those items dont hold a higher value to someone else.
If there are 1500 free textures in SL, someone give them all to me
now please! But, ya know... I'd HAPPILY pay someone $10 for
those 1500 textures today, rather than spend 2 weeks tracking them
all down.... heck.. I'd even pay $100 to have them all today!
Yes.. I am willing.. even EAGER to pay for things I could get for
free! Please don't make me spend two weeks hunting them all down.
I'm eager to BUILD/DESIGN !
If (as the creator) you really feel everyone should have your item
for free... always... then it's up to YOU to make it that way!
Either with the item permissions, or with the laws of economics
(increasing supply of free items SO much, there's no demand to pay
for the same items).
If (as someone who is NOT the creator) you feel a collection of items
should be free to all, then YOU have the power (if permissions allow)
to produce the same vast amount of these items for free... putting
any "sellers" out of business.
You don't want anyone telling YOU what YOUR prices should be!
Let the market decide.
Well...
I'm really a nice person as EVERYONE who's met me will tell you,
so don't take this email too personally. I'm not trying to attack anyone.
If you disagree with me I accept that. I'm willing to debate you on any
of the above topics.... with the understanding that "morality" itself is
relative and two people may never agree on if a specific action is moral
or not, and so if your bottom line is that selling freebies is just morally wrong, period.
And I think it's morally acceptible (for the above reasons).
Then there's no more to discuss on the "morality" aspect itself.
.. and with THAT, I think I've completed my first post as a newbie. heehee
Now... go buy my Tshirt...

Gabrielle