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Economy and the newbie

Horatio Tyne
FIC= Fascist Inner Core
Join date: 25 Jun 2005
Posts: 45
07-16-2005 09:02
Hi all
First and for most I'm pretty much a newbie, on less than a month, but after a couple of days I went to the monthly plan because I wanted to buy land and be a proper member of SL.

What I want to say probably goes across a number of forums, but I'll start it here. Firstly, I fell in love in SL. The diversity is amazing and the ability to build as you please and the economic aspects are unlike any other virtual world. I've seen some amazing things, but there's been some bad stuff as well. I was fortunate enough to buy some first land. Nice land it was too. Only one major problem, a group of people managed to buy land behind me. The people next to me seemed fine, all newbies, but the "newbies" behind me all magically belonged to the same group. Within days they'd bought all the land around me, including my neighbours. Perhaps in a case of SL bullying they then built in a way that totally blocked my little shop. So be it, I closed it down and sold it. Not happy, but so be it I thought.

Forward a week, I'm renting in a prominent shopping center, L$300 a week. I don't have any scripting skills and only basic design skills. I thought that given the great SL economy that I'd seek out some bargains and then put them in a shop for a small profit. So I attended a few yard sales. Lots of goodies that allowed transfers. Set the shop up. Then in the last 2 days I get 2 negatives and an abusive IM. Apparently I'm selling free items and I shouldn't be, a breach of TOS I'm told. Now I've basically been on the board here since day one, and I've tried to play by the rules. Sure, I'm not up on free items etc but I understand that free to transfer = free to charge. I'm not forcing anyone to take my items, and honestly if some of them are availabe eleswhere for free that's great, but its news for me. My gripe is as such: some members have decided to give me neg rating when I'm offline because, in their words, I've breached the TOS. They've not even had the courtesy to IM me first to point out any problem If we go back to the TOS I can find, in the classifieds, multiple examples of X rated content in SL in breach of the TOS. I've done nothing more than try to be part of the SL economy, no porn etc...
My question is what the? I've recommended SL to a lot of friends and now I'm confronted with people I don't even know slagging me off with negative ratings because I'm re-selling some stuff I bought at a yard sale?
Edit: struck out the names
ZsuZsanna Raven
~:+: Supah Kitteh :+:~
Join date: 19 Dec 2004
Posts: 2,361
07-16-2005 09:15
Ok so you sold other peoples items and free items and you are complaining about being negged? Common sense alone should tell ya that is not a cool thing to do. Also mentioning names like that in a forum post will probably get you a warning at the least.
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Buster Peel
Spat the dummy.
Join date: 7 Feb 2005
Posts: 1,242
07-16-2005 09:24
If you offer things for sale that the original designer intended to be free, you WILL get neg ratings. Before you sell something in a shop or rented booth, make sure the original designer didn't intend for it to be a freebie.

If you want to open a "store" or "shop", then you should sell things that you make yourself, are made FOR YOU by somebody else, or that you bought from the original designer, or that you KNOW were not intended to be free.

If you don't know if something was intended to be free (or practically free, like L$1), then don't sell it. Period.

Buster
Chrischun Fassbinder
k-rad!
Join date: 19 Feb 2005
Posts: 154
07-16-2005 09:48
Okay so you tried something, it didn't work out and was poorly received by a few users. I'm sure you learned a good deal about what doesn't work and possibly got a few idea of what might. As for rates, negative or positive, they mean very little so don't sweat them.

If you're interested in making original wares for people to buy I can offer a few suggestions to head you in the right direction, no matter what skills you may have.

Check out what other people are making and selling. Visit the mainland sandboxes during on hours. Always lots of interesting people working on interesting projects. Browse web shops like slexchange.com and slboutique.com, especially the new item categories. Read the SL forum classifieds to see what the current hot items are.

As for renting an in-game shop location, don't. At least wait till you have a good number of products that people want to buy. Sell them on web shops where you pay a small commission only when an item sells. Find yard sales that allow people to add their own items to the yard, many still do. This way any sales you do make will be profit and not be going to pay rent for a possibly over-valued seller's stall when you're first starting out.

Take the above suggestions as just that, suggestions. I wish you luck in future ventures. You at least tried one thing, no matter how wrong it was considered, now try something else. Best to make things, or you could tackle selling freebies a different way, like YadNi Monde does with his Junkyard. He admits to covering his land fees starting out by selling boxed freebies, very very cheap but still it's just freebies being sold for profit.
Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
07-16-2005 09:55
Just my opinion here...

I do think its wrong to profit from items intended to be free by their creator.

However, its important to note that this is a 'Moral' violation, not a TOS violation.

I've got no sympathy for someone over 60 days old selling freebies. You've been in our world long enough to understand what is/isn't right.

However... expecting a new resident to our world to understand our *unwritten* social customs, and negrating accordingly without a message to them explaining why first is accomplishing little, and frankly.... being a dick.
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Buster Peel
Spat the dummy.
Join date: 7 Feb 2005
Posts: 1,242
07-16-2005 10:45
From: Travis Lambert
Just my opinion here...

I do think its wrong to profit from items intended to be free by their creator.

However, its important to note that this is a 'Moral' violation, not a TOS violation.

I've got no sympathy for someone over 60 days old selling freebies. You've been in our world long enough to understand what is/isn't right.

However... expecting a new resident to our world to understand our *unwritten* social customs, and negrating accordingly without a message to them explaining why first is accomplishing little, and frankly.... being a dick.

I agree 100%. IMHO neg rating a noob is worse than selling freebies.
Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
07-16-2005 12:01
It's good to experiment and try out all sorts of things -- I've learned by experience the same as everyone. The thing to learn is that not every thing we try is going to work out, but that if we keep experimenting something will click. Your honor and good heart are the real valuable things here, and in an unfamiliar place like SL it's easy to make an honest slip as a new player -- by doing something that would be a very bad thing in an older player. Now that you know, you can make sure it doesn't happen again. I am sorry your land experience was so awful -- it's sad when other people are deliberately trying to destroy your enjoyment. But I am sure you know all this. I welcome you to Second Life -- you'll find your niche soon, I'm sure.
Satchmo Prototype
eSheep
Join date: 26 Aug 2004
Posts: 1,323
07-16-2005 12:06
I think reselling is still an untapped market (I know some people are doing it, but I don't see it widespread). However, this should be done in a way that includes the content creators permission. I always thought it would be nice if someone worked with content creators to buy products at wholesale and then resell them at a markup. Successful content creators in SL, generally have pretty elaborate stores, and I'm sure there are many content creators who are not interested in maintaining retail shops.

With that being said, if I believed even a tiny bit in the rating systems, I'd neg rate someone for reselling something my team intended to be free. Instead I just use positive ratings to do as Torley said and "Feed a Linden".
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Horatio Tyne
FIC= Fascist Inner Core
Join date: 25 Jun 2005
Posts: 45
07-16-2005 19:01
From: Buster Peel
If you offer things for sale that the original designer intended to be free, you WILL get neg ratings. Before you sell something in a shop or rented booth, make sure the original designer didn't intend for it to be a freebie.

If you want to open a "store" or "shop", then you should sell things that you make yourself, are made FOR YOU by somebody else, or that you bought from the original designer, or that you KNOW were not intended to be free.

If you don't know if something was intended to be free (or practically free, like L$1), then don't sell it. Period.

Buster


OK, so let me get this straight, your saying I should be Psychic or even better, never sell anything in my inventory that I didn't design myself because, god help me, the original designer may not have wanted it resold but didn't use the acutual game feature that stops transfers???? WTF? Unwritten rules??? Threatening IM's. I'm starting to think I should have taken an associates original advice and taken my time and effort to There instead of Second Life. These boards are full of newbies complaining about SL and I've argued differently, but I'm starting to see the points. Community my rear end. Vicious lynchmobs and groups who don't welcome outsiders is how I'm starting to see SL. I've spent hours trying to get a feel for what's right and wrong, I've tried to fit in, build, design, and trade, and this is the response? what chance does another newbie have who doesn't read the rules and doesn't try to fit in?
Horatio Tyne
FIC= Fascist Inner Core
Join date: 25 Jun 2005
Posts: 45
07-16-2005 19:03
From: Satchmo Prototype
However, this should be done in a way that includes the content creators permission.


Again, if the content creator doesn't want it resold they should mark in no transfer, isn't this the whole point of the feature to start with? Click no transfer and its blocks the selling feature. I've bought a number of items that have this feature and I respect that I cant resell them, but at leasts its clear what the creator intended.
Lo Jacobs
Awesome Possum
Join date: 28 May 2004
Posts: 2,734
07-16-2005 19:40
From: Horatio Tyne
Again, if the content creator doesn't want it resold they should mark in no transfer, isn't this the whole point of the feature to start with? Click no transfer and its blocks the selling feature. I've bought a number of items that have this feature and I respect that I cant resell them, but at leasts its clear what the creator intended.


Sometimes, people make items with full permissions given because they give them out to newbies who might not otherwise be able to afford clothes/scripts/objects etc. For instance, have you visited Yadni's Junkyard? He boxes up tons of items and sells them for $1.

Furthermore, content creators work hard to build up a name for themselves. The things they make are sold by them. You see, how would you like it if something you worked hard on, and gave away for free for newbies, was being sold in someone else's store?

I can understand an honest mistake, and it sucks to get negged when you don't even know why. Just take it as a lesson learned, and have fun in SL. :)
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Chrischun Fassbinder
k-rad!
Join date: 19 Feb 2005
Posts: 154
07-16-2005 20:01
From: Horatio Tyne
These boards are full of newbies complaining about SL and I've argued differently, but I'm starting to see the points. Community my rear end. Vicious lynchmobs and groups who don't welcome outsiders is how I'm starting to see SL.
I think you're giving the SL forum way more credit then it deserves for representing the SL community in-game as a whole. From what I understand, 10% of the population is active on these message boards, the other 90% are busy in-game playing, creating and socializing.
Moonshine Herbst
none
Join date: 19 Jun 2004
Posts: 483
07-16-2005 20:20
From: Horatio Tyne
Vicious lynchmobs and groups who don't welcome outsiders is how I'm starting to see SL.

Welcome! We call them FIC. :D

To be serious:
First thing I sold was also freebies. But I was luckier than you, someone told me in a friendly way that this wasnt morally accepted. But how could I know before hand? The system said I could transfer it and I was allowed to sell at any price i wanted to.

On top of that, in one of my first threads in the forums, I was called an asshole for not accepting a FICers definition of what an event was. In the end I was right, and they now pretty much accept any kind of event.

Just ignore the idiots and carry on with what YOU think SL should be. If you want to sell freebies, go ahead, but be prepared for massive protests from players that play God. They just do what they think SL should be.

Even if you make your own stuff and sell, you still risk getting negrates from people that doesnt like your stuff. I've even gotten negrates from being the creator of an item that someone put on their property. The neighbour thought it was destroying their view, so they negged the creator.

Only thing you can do with neggers is to ignore them. It's not worth the energy to get upset. Negging newbs without warning is just mean, and I think it shows their true character.
Jamie Bergman
SL's Largest Distributor
Join date: 17 Feb 2005
Posts: 1,752
07-16-2005 21:29
From: Chrischun Fassbinder
I think you're giving the SL forum way more credit then it deserves for representing the SL community in-game as a whole. From what I understand, 10% of the population is active on these message boards, the other 90% are busy in-game playing, creating and socializing.


10%? Oh hell no... that would be 4,000 or so people.

More like 1%. At best.

So you have 99% you're not reaching here.
Vestalia Hadlee
Second Life Resident
Join date: 19 Oct 2004
Posts: 296
07-16-2005 21:43
From: Horatio Tyne
Again, if the content creator doesn't want it resold they should mark in no transfer, isn't this the whole point of the feature to start with? Click no transfer and its blocks the selling feature. I've bought a number of items that have this feature and I respect that I cant resell them, but at leasts its clear what the creator intended.

Right click on any object in your inventory and select "properties", you'll notice the tools don't make a distinction between subsequent owners being unable to sell, and unable to give away. The permission is a checkbox titled "Next owner can: Resell/Give away".

If an item is marked "No Transfer", you have no choice but to respect that you can't resell it -- It's impossible to do. You wouldn't even be able to give it away for free.


Last week for the candlelight vigil mourning the London bombings, I made a City of London Flag to leave at the memorial for anyone to freely copy, freely give away, and modifyable so a user could make it any desired size. But I would not want a subsequent owner to sell it for L$.

At Christmas time, many people were giving away decorated trees with the same sort of motivation.

Difficult to mark such items "No Transfer" or "No Copy" and keep in the spirit of things. I usually put "copy do not sell" in the description, but after passing through a few hands, I'm sure that gets stripped away by someone.

I don't create much for distribution in SL, so I don't really know. But I get the impression one of the harder things to ensure in creating is to keep something like a shirt for new folks, a memorial flag, or a Christmas tree a freebee.

Finally, don't worry too much about neg ratings. Nobody takes them seriously. The only time I ever look at a persons neg ratings, is to see how many they give, not receive.
The first triple neg I ever got was for having, in the opinion of the rater, too large an ass.
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Eboni Khan
Misanthrope
Join date: 17 Mar 2004
Posts: 2,133
07-16-2005 23:02
$300 is far too much for rent.
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vampy Backbite
mild eye irritation
Join date: 16 Jul 2005
Posts: 17
07-17-2005 00:28
Hello,
I’m new here to but I want to say that it's just common sense not to sale someone's things when they are free to give. If you can't make things here then find some way to learn like here at the forums like I have. Don't put blame on anyone but yourself for trying to take the easy way and make money!
Velox Severine
Network Slave
Join date: 19 May 2005
Posts: 73
07-17-2005 00:32
Whenever I see someone selling freebies I tell them to remove it, and if I'm able to (if they don't remove it) eject them from the land.
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Gabrielle Assia
Mostly Ignorant
Join date: 22 Jun 2005
Posts: 262
07-17-2005 11:26
Hello !

I'm very new myself... just about a month. The "Virtual World Economy" is what
has brought me to Second Life, and I'm very eager to jump right on in!

Well.. perhaps TOO eager?

I've been reading the posts in many other forums for a few weeks, I don't know
what's taken me so long to get to THIS one, since the economy is really the
reason I got an account in the first place! -- perhaps I was saving the best
for last... heehee

Anyway, I can tell already I'm going to be taking a HUGE risk in posting my
feelings about this topic.. and getting off to what some might feel is a bad
start in my Second Life, but I think this is an important topic... and one
that touches some core fabric of the economy.

If you haven't figured it out with the above paragraphs, then I'll
be blunt and just say I do agree with the selling of items that are
also offered for free.

I'm SURE not everyone will agree with ALL my reasons below, and some
might not agree with any, but then.. I guess it's a good thing we have
the freedom to live our (second) lives the way we want to live them,
and not controlled by other people... well.. at least not much :)


SO... WHY do I think it's okay?


1) It's not a violation of TOS. If you think it is a violation, please
post the paragraph here for all to see, and adhere to.
Perhaps I missed it again after re-reading it for the second time?


2) I'm not a socalist or communist.... If you are, then that's okay. I have
nothing against you choosing that lifestyle, but please don't push YOUR
morals/ethics on to me. I'm sure you would not want me forcing mine on you.
I'm a capitalist, which means among other things, I believe in a free
market economy. Wikipedia.com has this definition:

...all economic decisions and actions by individuals regarding
transfer of money, goods, and services are voluntary, and
are therefore devoid of coercion and theft...

The heart of this is "voluntary". No one is forcing anyone to buy
items that can be acquired for free. If you dont want to pay for
something, then simply dont buy it. If you feel something should
be given away, then you give it away... Let the market decide it's value.



3) I'd like to point out that Linden Labs has given us "permission"
settings which can control/force certain limitations and abilities.
If you've created an item that you do not want resold, then mark
it as "no transfer/resell". If a creator does not mark an item as
"no transfer/resell" then it should be taken to mean transfering
and reselling is okay. Come on people.. you who create these items
should be familar with what settings are available! Don't expect
a newbie to know some unwritten "social rule"... which only SOME
people accecpt as morally right or wrong anyway! (more on that later)
Bottom line for THIS point, is the creator has control of the
items setting. Use it, or lose it.


4) If you think there is some "morality" issue with selling items that
can (might) be able to be obtained for free then what do you think
of people selling bottled spring water for goodness sake?? Somebody
pumps this directly out of the ground and in to a bottled (I'm not
talking filtered water), slap a label on it, and sell it for $1 !!
Talk about "morally wrong" !? heh People sell tomatoes also, yet
I can get them for free in my own backyard !? A friend of yours
gives you an old outfit of theres, or a hand-me-down computer for free.
Is it immoral to take it to sell it for a little extra cash at a
garage/yard sale when you're done with it? Is it YOURS after the
friend gave it to you or not? If it's yours can't you decide whether
to sell it, give it away, or throw it away?

Now, I can also see the side of this issue where a creator does want
to make something that's given out for free.. and does so. Later to
find out someone has taken that and is selling it... and if I was the
creator I might be a bit upset that people were profiting off of
my good intentions with a FREE gift! ... exploiting my free creation
for their own profit (greed?)... Honestly, I WOULD be upset!
But as a believer in the free market, I would have to accept they have
the right to do things I might not like.

Infact, it irritates me to NO END right now, that there are so many
people giving away SO much free stuff! How am I (or anyone) suppose
to make a living (profit) here in SL if everything keeps being just
given away? (more on this later for sure!)

But the bottom line of THIS topic is that your "morality" is rarely
exactly the same as the next persons. I would think that MOST people
who are in this forum are probably not socialists, who would feel that
everything should be given to all people openly, freely, and evenly.
If you do believe that, then what are you doing in this forum about
"economy" ?? -- unless you're trying to insure SL becomes a socialist
economy, I guess?

The "morality" of a socialist would be more along the lines of thinking
that EVERY item should be offered to every resident for free.... everything
is shared equally in the society. I would argue that anyone selling
their items for a price is immoral on the ground that you are doing it
with the hopes of gaining more money... You greedy wretch! Why are you
charging for these items? I'm a newbie... I can't afford nice skins,
clothes, toys... you're forcing me in to a lower class than yourself because
I cannot afford such items... while you increase your wealth and buy
even NICER skins, clothes, land, etc. The socialist doesn't see YOU as
very moral either.... Morality is relative to each individual. What's
"moraly" right or wrong to you isn't necessarily the same for someone
else... and I (along with many others) don't see anything morally
wrong with selling bottled spring water or a box of SL freebies.
(Didn't God intend the water to be free?)


5) I think I'm going to be a builder/seller of my own products. I've looked
around at "jobs" in Second Life and most stink (next topic). So, I've
been spending MANY MANY hours... (did I say MANY?)... going around from
place to place collecting free (or VERY cheap) textures, scripts, and
other items I can use in my own builds... remember.. I'm a jobless newb
right now so free is all I can handle. :) The point is that I HAVE
spent many hours picking up a few textures here and there, some scripts,
blah blah... NOW, isn't all that time I spent collecting items worth
something to someone? -- If you say "no" then I'm gonna have to shoot
you with the next post... just think of ALL the services in RL which
add no new content of their own, but save customers time and effort by
doing all the "grunt work" for them, and providing them a convient way
to buy or access many items they might otherwise take hours (or days)
to collect on their own. It happens in First Life... why not in
Second Life? ... back the bottled spring water again? Are you going to
condemn me for being resourceful and charging a fee for all the time
I spent collection 1500 textures? How is your time to create a new
shirt or vehicle any more valuable than the time it took me to collect
all these items? Personally I think MY offering is more helpful to
the community than yours if I can offer 1500 textures for new builders
to use as opposed to your single new shirt or another flying toothpick
which doesn't advance society at all.

If you think they should ALWAYS be free free free then PROVIDE THEM!!!
Put them on some listing! Spread the word! Cuz I'd LOVE to have them
for free for my own building needs! If you make them THAT easy to get
for free, then no one will buy the "freebies" being sold... THAT is
common sense... AND how a free market works! If you are not willing
or able to provide ALL the in-world freebies quickly and easily to
all newbies or veterans alike, then there IS a value to be placed on
collecting all those items. Again, you want them always free to everyone?
Put a HUGE box called "newbie freebies" right at the welcome gate with
ALL the items... then everyone will start off with these items, and
never have to buy them. -- Until then, I provide a service...
and expect compensation (as do you).


6) Newbies need an income too. Part of my feeling about the acceptability
of selling these items also has to do with the lack of newbie jobs....

... Well, I had just written several paragraphs about this which
I've decided to save for another post (this one is getting too long
already.... especially for my FIRST post :)

So, I'll expand on this later, but I DID look in to other jobs and found
none were worth my time or energy.. or help me advance to my goal of
earning a good living.

Selling items (my own items) will be part of my income in the future,
and so learning how to sell items (not my own) can be part of that
learning experience... "How/where does something sell things?" I must
say, that to get started I slapped together a quick and dirty t-shirt
design and spent the next 2-3 days trying to figure out vendors, making
contacts, meeting and talking with people who sell items, have places
to rent (or free) for selling, etc etc.. I could not have learned all
this if I was stuck in some club trying to host some event.. maybe
I'm just not as good at multitasking as some of you... maybe I'll
get better at it after my first month.

In any case... although I have not sold "free" items yet I do plan to.
If they are marked as able to be "resold", then I'm going to take
that to mean they are able to be resold! -- just as in the real
world I might have a yard sale of stuff you might be able to find
for free in a junkyard. (we've already talked about the morality issue
which is relative). If it's in my (or your) inventory... I'd say we
"own" the item (as much as anyone can own virtual property)... and
we also have to live by the set of item "permissions".... but aside
from those "laws"... if it's possible for someone to sell an item that
they own, then I'm going to defend anyone's right to do so!


7) I see no reason we should not allow resale of other people's items.
Infact, that happens in RL every day. The Lindens built in the
ability for "resale" of items, and if no one is taking advantage
of that now, then you are missing out on a HUGE potential which
I will happily take advantage of. :) ... Supply and demand drives
economy. If you make a shirt and sell it for $1000 you might have
a few buyers. If someone else thinks it's a neat shirt, they might
make somthing similar and sell it for $100... or even $10. Is that
"morally right" to you? What if they give the shirt away? -- if they
did a great job at getting pretty close to your design, and have
wide enough distribution, then they just took away all your income!
This can happen in the real world... who do you run to? Although you
wont like it, you must accept it in Second Life as well.

On the other hand, I made my first shirt last week, and am selling it for $10
because it's a simple newbie-made t-shirt... My selling of THIS
shirt is not about the money, but just seeing if I CAN... it's got
a cute/funny bit of text, and a there might be a few people that
really get a kick out it! ... so let's say there's a big demand!
Someone buys 100 of my shirts for $10 each.. and resells them
$100 each! .. people pay this because the demand is so huge, they
want it right then.. and are willing to pay $100 for it, rather than
hunt down my bargin price of $10. Should I sue someone? Either I can
be upset at myself for letting that money slit through MY fingers,
or I can be upset at them for ... uh... lemme think.... oh yeah...
making more money than me off of MY own creation.
Or I can be smart and realize the demand IS very high, and up my prices.

One lesson here (and applies in real life as well)... is that
the VALUE of an item is never SET by the creator, but always by
the BUYER!

It doesn't matter HOW good YOU think your creation is... if no one
else would pay $2 for it... then it's not worth $2. .. but if one
person offers $1000, then suddenly it's worth $1000 !

... funny how that works.

The same holds true for supposed "freebie" items. Just because the
creator felt they were worth nothing (heh) ... or more likely they
felt a sense of good will by giving the item away for free, doesn't
mean those items dont hold a higher value to someone else.

If there are 1500 free textures in SL, someone give them all to me
now please! But, ya know... I'd HAPPILY pay someone $10 for
those 1500 textures today, rather than spend 2 weeks tracking them
all down.... heck.. I'd even pay $100 to have them all today!
Yes.. I am willing.. even EAGER to pay for things I could get for
free! Please don't make me spend two weeks hunting them all down.
I'm eager to BUILD/DESIGN !

If (as the creator) you really feel everyone should have your item
for free... always... then it's up to YOU to make it that way!
Either with the item permissions, or with the laws of economics
(increasing supply of free items SO much, there's no demand to pay
for the same items).

If (as someone who is NOT the creator) you feel a collection of items
should be free to all, then YOU have the power (if permissions allow)
to produce the same vast amount of these items for free... putting
any "sellers" out of business.

You don't want anyone telling YOU what YOUR prices should be!
Let the market decide.





Well...
I'm really a nice person as EVERYONE who's met me will tell you,
so don't take this email too personally. I'm not trying to attack anyone.
If you disagree with me I accept that. I'm willing to debate you on any
of the above topics.... with the understanding that "morality" itself is
relative and two people may never agree on if a specific action is moral
or not, and so if your bottom line is that selling freebies is just morally wrong, period.
And I think it's morally acceptible (for the above reasons).
Then there's no more to discuss on the "morality" aspect itself. :)



.. and with THAT, I think I've completed my first post as a newbie. heehee

Now... go buy my Tshirt... ;)


Gabrielle
Creami Cannoli
Please don't eat me....
Join date: 17 Jul 2005
Posts: 414
07-17-2005 11:30
From: Horatio Tyne
I'm starting to think I should have taken an associates original advice and taken my time and effort to There instead of Second Life. These boards are full of newbies complaining about SL and I've argued differently, but I'm starting to see the points. Community my rear end. Vicious lynchmobs and groups who don't welcome outsiders is how I'm starting to see SL.



There isn't exactly any better. No ratings system there, but you still get the rude and obnoxious BS in game and in forums. It's anywhere you go.
It's up to you to pick which crap you'd rather deal with. In There you will be griefed by being blocked from pazes when the owner puts you on ignore for no reason. It's no better, no worse, just different than this place.

Just chalk it up to being one hell of a learning experience and get on with your life in SL.
Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
07-17-2005 11:41
From: Gabrielle Assia
1) It's not a violation of TOS. If you think it is a violation, please
post the paragraph here for all to see, and adhere to.
Perhaps I missed it again after re-reading it for the second time?
This isn't as relevant as you might think. After all, simply becasue one can do something without fear of official reprisal does not mean it's an acceptable thing to do.

The reason to be against selling free items is simple. It's a form of thievery. You've stolen the efforts of another for your own profit.

I've had items I've made for free put up for sale. It's disheartening and infuriating. There is nothing you could say that I'd find a valid defense of doing that to me. And your arguments that it's done becasue people want money... pathetic. If you want L$, you can offer a skill, offer a service, buy it on GOM or IGE or a bunch of other services, attend a contest, play Tringo or bingo or slingo or a ton of other games, or you can save up your stipend. That's quite a number of options for good and honest people. There simply is no excuse to sell a freebie short of pure, ugly selfishness.
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Ellie Edo
Registered User
Join date: 13 Mar 2005
Posts: 1,425
07-17-2005 12:59
You know, I can see both sides of this argument, and some of Gabrielles points do have force.

Personally I think that the problem is really a technical problem with the SL permissions design. We know LL have agreed it is due for a revamp.

If the creator had a way of locking the selling price to $0, then all these problems would disappear. At the moment the only way a creator can make his stuff available free is by making it also available for any owner to sell on at any price. If many creators want to give things away here, and they do, their needs are not being met.

Even if a noob somehow knew they should check with the creator what their intention was, it is not easy.

He/she may no longer belong - a "find people" gives nothing.
An IM may not be responded to for weeks if ever.

It is because of a technical deficiency that the only solution we have is to say "just never sell anything you're not sure about". Its a policy of despair, and kills all sort of business activities which could otherwise develope, as Gabrielle describes.

Remember that you may not yourself have received a freebie free, and so the price you paid may give you no hint of the truth.

My conclusion is that it is unfair to expect to repress this practice via "unwritten law" or telepathy. SL is too big for that now. We need a $0 flag the creator can set on an item. Those who feel strongly should perhaps put up a development proposal to be voted on (maybe there is one?), so that no more noobs suffer abuse, criticism, or correction for making a very natural mistake, and so that a new and different area of business can grow and flourish without this uncertainty over its head.

How many of you sent 20 IMs to creators when you had a yard sale? Can you remember what you paid for everything transferable in your inventory ? Even then, you could have unwittingly been the victim of a freebie reseller. How could you know ?

I am sure the answer is to expand the permissions. The only problem is, maybe you need two alternate prices, $0 and $1. Some creators like notification when a freebie is taken, some do not. Perhaps easier and more comprehensive to let the creator set a maximum resale price ? Except perhaps the value of money may drastically change, if exchange stability is not to be an SL target.

I'm not going to put up the proposition myself, because I belong to that tiny and loathed group of people (I think its only me and Prok) who don't want to encourage more freebies. I think we both feel that the noob ultimately loses more than he gains. Through the total unsaleability of his own faltering creative efforts. I'd like to see a healthier $5 - $10 noob to noob market in simple products. Don't hit me. I quite accept how totally isolated I am on this. I really don't need to be told again :rolleyes:
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Zapoteth Zaius
Is back
Join date: 14 Feb 2004
Posts: 5,634
07-17-2005 13:22
Ok I've decided to post here because I have IMed you about your items. I don't believe I was abusive and hope the comment didn't reffer to me.

I didn't take ANY action at all apart from IMing you about your mistake. These weren't just regular free-to-copies, several were Linden free to copies, such as the avatar texture bundle.

I was told that I should go and pick on someone else because he was allowed to resell them.. And then, when I talked to his landlord that I was a sad vigilante..

Again I don't believe I was abusive in any way shape or form and was just acting to stop what your claiming happened to you happening to other people.

Zap
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I have the right to remain silent. Anything I say will be misquoted and used against me.
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Zapoteth Designs, Temotu (100,50)
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Roberta Dalek
Probably trouble
Join date: 21 Oct 2004
Posts: 1,174
07-17-2005 13:39
We do seem to have a moral block on the idea that objects increase in value. Everyone accepts that with land, but not with objects.

This is stopping some quite effective businesses being set up. Why shouldn't one run a shoe shop in an expensive, high traffic location reselling shoes from various designers with a markup for rent and effort. They would sell more naturally, as one would be buying them individually from the original designer.

This would work fabulously - except that I would receive about 20 neg rates a day. There is a real culture against business-to-business services, but the current business models don't scale. It's not possible for one person to do it all as the world grows.
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See my stuff on SL Boutique!
Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
07-17-2005 14:08
From: Roberta Dalek
We do seem to have a moral block on the idea that objects increase in value. Everyone accepts that with land, but not with objects.

This is stopping some quite effective businesses being set up. Why shouldn't one run a shoe shop in an expensive, high traffic location reselling shoes from various designers with a markup for rent and effort. They would sell more naturally, as one would be buying them individually from the original designer.

This would work fabulously - except that I would receive about 20 neg rates a day. There is a real culture against business-to-business services, but the current business models don't scale. It's not possible for one person to do it all as the world grows.


Wow - my sentiments exactly, Roberta. Good observation, IMHO :)

I hope once permissions are revamped - the *true* intention of the creator can be maintained - and opportunities as you suggest could open up.

I imagine some content creators could charge even more for their services than they do today if it was known that an object of theirs would actually *increase* in value. :)
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The Shelter is a non-profit recreation center for new residents, and supporters of new residents. Our goal is to provide a positive & supportive social environment for those looking for one in our overwhelming world.
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